World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: kid1293 on January 26, 2018, 06:50:42 AM

Title: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 26, 2018, 06:50:42 AM
I let the pictures speak...

(http://worldofbanished.com/gallery/2582_26_01_18_6_48_48.png)

(http://worldofbanished.com/gallery/2582_26_01_18_6_49_11.png)

edit - they are time-consuming so not many more...
Title: Re: Medieval Times - Crude or Graceful?
Post by: ancientmuse on January 26, 2018, 07:27:12 AM
Holy crap !

Is that something you're working on ?!

They're awesome looking... I can't imagine how much time it must be taking with all the different shapes, levels, angles, textures.

Wowzers.


And to answer your question:

They're both crude AND graceful !

:o
Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on January 26, 2018, 07:49:26 AM
Love the graceful weathered look  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: RedKetchup on January 26, 2018, 07:51:47 AM
look awesome ! a very nice pair :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Maldrick on January 26, 2018, 07:54:01 AM
Very nice. :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 26, 2018, 08:10:39 AM
Some details.

(http://worldofbanished.com/gallery/2582_26_01_18_8_08_31.png)

(http://worldofbanished.com/gallery/2582_26_01_18_8_37_39.png)

..and yes, I want to be working on these. Just need time and peace of mind to do it.
Not always easy. There is a thing called life. :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Hawk on January 26, 2018, 09:12:11 AM
Quote from: kid1293 on January 26, 2018, 08:10:39 AM
..and yes, I want to be working on these. Just need time and peace of mind to do it.
Not always easy. There is a thing called life. :)

Ah! Who cares about real life. It just gets in the way of pleasure.  ;D

Great looking buildings.  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 26, 2018, 09:48:25 AM
Thanks!

I guess this is the part of life I like. :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Anjell on January 26, 2018, 01:51:23 PM
These new buildings are absolutely stunning. Love the details and textures. They keep getting better and better...  :)

And a little line to say .... Thanks for all your time and dedication to creating and maintaining your mods. My game play is so much more fun and enjoyable thanks to your designs.  ;D 
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 26, 2018, 02:03:55 PM
Quote from: kid1293 on January 26, 2018, 06:50:42 AM
edit - they are time-consuming so not many more...

The time you have spent on them certainly shows. That's what makes them special.

I like how your stained glass windows aren't super bright.  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 26, 2018, 02:18:25 PM
Love them!   :)   That church is beautiful!  Looking forwards to using it in game, and those houses! 
Title: Re: Medieval Times - Crude or Graceful?
Post by: Discrepancy on January 26, 2018, 04:47:15 PM
 ;D

wow! great buildings, i love the details, you've taken it to another level.

the detail with the quoining on the corners is brilliant. I am inspired yet again, your textures are so sharp and crisp. great stuff.
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 26, 2018, 05:14:16 PM
I'd love to see a monastery in the same style as that church. It's beautiful.  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 26, 2018, 08:16:53 PM
A monastery?
What a nice thought! I have to take it with me and slowly digest it.
What do they do in a monastery (except for books)? :)

Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on January 26, 2018, 08:35:29 PM
Monks could make wine.   :)  Whatever they make I think a high trade value would be nice.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 26, 2018, 08:40:08 PM
Wine. Duly noted.

Mulled wine?
Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on January 26, 2018, 08:47:16 PM
Mulled?  No, maybe special mixed fruit wine like apple berry or maybe special garden like bed & breakfast for the apples with a weathered wall.  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 26, 2018, 08:57:00 PM
I was afraid I had to do grapes. Apples are good.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on January 26, 2018, 09:02:18 PM
Grapes are good too  :)  but special mix fruit wine maybe higher value.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 26, 2018, 09:07:48 PM
You just halved the work I have to do.
I am grateful!
Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on January 26, 2018, 09:15:39 PM
 :) You will be making the bannies very happy
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 26, 2018, 09:25:56 PM
I wish wine was the only thing to make bannies happy.

So - monastery and applegarden?
Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on January 26, 2018, 09:30:22 PM
 ;D  They already have a graceful cemetery to make them happy.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 26, 2018, 09:34:17 PM
Yeah, and a well is coming. :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: ancientmuse on January 26, 2018, 10:26:50 PM
Monks of the past were well known for their various alcohol concoctions, particularly their knack for beekeeping and the alcohol products they made from their honey.

They were also masters at cheese making... some of the best cheeses in the world were originally created by monks.

:D
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 27, 2018, 01:35:19 AM
I like the sound of wine-making and bee-keeping monks. If they can make cheese too, then even better.  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: RedKetchup on January 27, 2018, 01:51:42 AM
Quote from: elemental on January 27, 2018, 01:35:19 AM
If they can make cheese too, then even better.  :)

the blue veins cheese is DA BEST of all cheese !!! ^^
Title: Re: Medieval Times - Crude or Graceful?
Post by: Gatherer on January 27, 2018, 02:57:18 AM
@kid1293

Just a small thought/suggestion perhaps: What about resizing the stairs so there is no empty space between them and the rest of the houses?

(http://shrani.si/f/g/ll/4pRzXArA/kidhousessuggestion01.jpg)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Turis on January 27, 2018, 04:42:32 AM
Are you afraid of robbers?
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 27, 2018, 04:47:01 AM
I'll check the width of the stairs.

So, is it monastery and bee-garden?
Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on January 27, 2018, 06:07:32 AM
A bee garden would be nice  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 27, 2018, 06:08:01 AM
I don't like it.
It is like the entrance to a town hall.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 27, 2018, 06:09:02 AM
Yup, bee garden it is, you have to go for apple seeds.
Title: Re: Medieval Times - Crude or Graceful?
Post by: DesoPL on January 27, 2018, 06:53:42 AM
My thoughts about that set.

Another set what might fit well with Gothic walls what kid maked before. But got more potential for more housing and services like school, butcher, water well, tailor etc. But this is only my opinion i'm not forcing @kid1293 to do it.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Maldrick on January 27, 2018, 07:25:35 AM
That's a great combo. :)  Actually, last time I played with your abbey it was along with workplace beekeepers and brewers.  Where there are monks there must be copious amounts of alcohol produced. :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Turis on January 27, 2018, 08:05:44 AM
@kid1293 You could replace the stone with wood in the stairway except a couple of steps at the bottom and place underneath crates, barrels, haystacks or a fake well/fountain.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 27, 2018, 09:04:43 AM
@DesoPL - You are right. I am still into that style.

I want to explore the happiness things in Banished.
So, a church, a well, and now maybe a monastery (as tavern!) :)
and some sort of refined herbalist/hospital. I will add happiness 'health'
to herbalist. I will increase happiness radius in all and the future will tell
if bannies can be happy :)

I started with houses and now, since I have them, I keep the door open
for more buildings. A school can be a later building.
But no production planned (except monastery).
:D and no town hall...
Title: Re: Medieval Times - Crude or Graceful?
Post by: DesoPL on January 27, 2018, 09:30:07 AM
To be honest, this might be perfect fit for Witcher style alike cities like Novigrad etc.
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 27, 2018, 12:35:43 PM
Quote from: Kid1293Yup, bee garden it is, you have to go for apple seeds.
Oh, I am late to the discussion.  You already made a bee garden that gives apples too, so I would like the monks to make jam and maybe bread.  You have the little garden spots that can grow grains and strawberries, and they can use berries from the forest.  The Trappist monasteries in the past and today produce jam (and cheese, fruitcake, bread and beer, among other things). 

I use your little garden patch to grow strawberries, but haven't found anything that uses strawberries to make a different food product.

But, a monastery that acts like a tavern is good too for the added happiness effect.  My preference would be no more bees, no wine but rather more food items.   My bannies get more happy from tasty foods.  ;D   Whatever you decide and personally like will be great, as all your mods are.

Quoteand no town hall...

:(   I always like new town hall styles.
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 27, 2018, 01:19:45 PM
A monastery as a tavern? That's seems like the opposite of what a monastery is (or was). I don't know that much about monasteries but I was under the impression that they were built so monks and nuns could get away from the general public, not invite them in for a drink.

Wiki says that monks and nuns sometimes offered the locals education and healthcare. So a school and hospital fit right in with this theme.  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 27, 2018, 02:48:29 PM
Hmm, you are actually right @elemental . I just grabbed a straw to make
something out of an otherwise empty monastery. Maybe make it a hospital?
Healing was always a controversy for the church. It was god's domain...
So monks were the right people to take care of the sick.

And separate tavern with/without bees.
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 27, 2018, 03:21:14 PM
I agree that a monastery being a tavern is not something real monks would care for!

I still like my idea of the monastery being like the real Trappist monks monasteries where they make jams, fruitcakes and other food products to sell to support themselves as that is one of their official rules going way back, to produce items for sale to support themselves rather than live by donations. 

(I really want a place that will make strawberry jam, I guess.)

A monastery as a hospital works too, since in the Middle Ages in Europe, monasteries did care for the sick.

QuoteAnd separate tavern with/without bees.

Thanks!  My Bannies don't like too many bees swarming around buildings, though they do like the honey.  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Tom Sawyer on January 27, 2018, 03:23:11 PM
Tavern sounds indeed odd but brewing beer fits very well. In medieval Europe monastic breweries were very common. Monasteries were often centers of local economies with much land and agriculture. They brewed beer mainly to sell it and in Germany we still have traditional beer brands called Klosterbier or Klosterbräu which means monastic beer or brew. So banished monks also can be masters of beer brewing. :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 27, 2018, 03:33:56 PM
I let the thread go a while. Many suggestions.

@galensgranny - I totally love strawberry jam but right now I focus on
completing a set of 'happiness' buildings. Hospital sounds good.

@Tom Sawyer
Even if I brew beer in monastery I have to have a building for serving beer.
Unless I call it food  ;)

@elemental - the monastery I have looked at actually served as the towns
education center but I don't need a school.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Glenn on January 27, 2018, 04:17:01 PM
Love the stain glass
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 27, 2018, 04:20:33 PM
QuoteI don't like it.
It is like the entrance to a town hall.  (http://worldofbanished.com/index.php?action=dlattach;topic=2234.0;attach=24854;image) (http://worldofbanished.com/index.php?action=dlattach;topic=2234.0;attach=24853;image)
(http://worldofbanished.com/Themes/default/images/icons/clip.gif) MGHouse01test.png (http://worldofbanished.com/index.php?action=dlattach;topic=2234.0;attach=24853) (524.3 kB, 1024x576 - viewed 38 times.)

I think it would be good if you just kept the stairs wide on the side against the building so there is not an odd gap but then not have it wider on the open side.

Or, heh heh, since you think it looks like a town hall ...   :D
Title: Re: Medieval Times - Crude or Graceful?
Post by: Turis on January 27, 2018, 04:30:20 PM
The hardest fix would be to move the stairs and door closer to the corner.
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 27, 2018, 05:37:33 PM
I really like the idea of the monks brewing ale or making wine (or cheese, or honey, or whatever), it's just the serving of alcohol (to the general public) at the monastery that feels weird. If you are going with ale or beer, can the monastery just be a production building? Workers will take it to the nearest tavern where it will be consumed.

Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 27, 2018, 08:47:58 PM
or traded...
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 28, 2018, 12:35:08 AM
Regarding buildings to add happiness, there could be a theater.  It could be coded as a church I suppose (one paid employee- cleric to insure all is morally good, and the rest of the performers are volunteers, unless you can change the name of the profession to "performer"), but the design could look like it could be a theater for plays or any other kind of performance.  Something looking like Shakespeare's Globe Theatre would be good.  http://www.charitychoice.co.uk/shakespeares-globe-trust-2628 (http://www.charitychoice.co.uk/shakespeares-globe-trust-2628)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Discrepancy on January 28, 2018, 12:40:51 AM
Quote from: galensgranny on January 28, 2018, 12:35:08 AM
Regarding buildings to add happiness, there could be a theater.  It could be coded as a church I suppose (one paid employee- cleric to insure all is morally good, and the rest of the performers are volunteers), but the design could look like it could be a theater for plays or any other kind of performance.  Something looking like Shakespeare's Globe Theatre would be good.  http://www.charitychoice.co.uk/shakespeares-globe-trust-2628

what a great idea.  I like that :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 28, 2018, 12:46:14 AM
Discrepancy, Shakespeare's Globe Theatre reminds me of the style of the style/siding of many of your buildings.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 28, 2018, 12:55:22 AM
@Discrepancy - You have a new project!  ;) :) :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Discrepancy on January 28, 2018, 01:10:09 AM
haha, it is tempting  ;D
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 28, 2018, 01:13:40 AM
Quote from: Discrepancy on January 28, 2018, 01:10:09 AM
haha, it is tempting  ;D

Give in to temptation!  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 28, 2018, 01:32:15 AM
Can the well footprint be as large as one might want?  If so, maybe Kid, since you said you wanted to make a well for happiness, and you also liked the idea of a monastery, maybe you can make a garden with well in the middle similar to the garden at the Monastery of San Juan de los Reyes, in Spain https://covetotop.files.wordpress.com/2013/02/monastery-garden.jpg.  (I think that is a well in the middle.)  It can make a nice backyard area for rich Bannies.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Turis on January 28, 2018, 01:58:39 AM
@kid1293 You could build a small balcony and then place a thin stairway in shape of a "L".
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 28, 2018, 02:43:49 AM
Quote from: Turis on January 28, 2018, 01:58:39 AM
@kid1293 You could build a small balcony and then place a thin stairway in shape of a "L".

That would be good.  I was thinking of something like that for the house with the stairs to the second floor.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 28, 2018, 04:52:27 AM
Things like balcony have to be later when/if I return to houses.
Those two I have, stay.

I checked picture, @galensgranny and I think it is a too modern style.
Google 'Tatev Monastery' and you see my inspiration. Old, rustic.

Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 28, 2018, 05:17:57 AM
Oh wow, Kid!  That Tatev Monastery is some great find!  It's a wonderful building, and yes, old and rustic.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Yandersen on January 28, 2018, 10:23:38 AM
Indeed ispiring!
Kid, are you going to make it maybe placeable on the mountain (with a stair going down from a side)? Or you do not plan to go beyond just the appearance?
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 28, 2018, 11:23:37 AM
It is hard to make it function on a mountain.
I would have to make a very 'universal' staircase to match every hill.
No, I intend to keep it on solid ground.

About appearance - I know it is a monastery :) but what is it in Banished?
There are many suggestions. None is sticking out.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Yandersen on January 28, 2018, 11:52:39 AM
Quote from: kid1293 on January 28, 2018, 11:23:37 AM
It is hard to make it function on a mountain.
I would have to make a very 'universal' staircase to match every hill.
Not necessarily. I just made a floor+ceiling components making a precise terraforming, so any reshaping to the desired layout is possible. If you wish, of course. But you don't. Oki-doki then.  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 28, 2018, 02:07:07 PM
Quote from: kid1293 on January 28, 2018, 11:23:37 AM
About appearance - I know it is a monastery :) but what is it in Banished?
There are many suggestions. None is sticking out.

Sorry, but I don't understand your question. Are you asking what should your monastery do in the game?

Or are you planning to make a new building based on the Tatev monastery (looks great, by the way  :)) that isn't going to be a monastery in game, and you want to know what sort of building it should be?

Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 28, 2018, 02:10:55 PM
Quote from: elemental on January 28, 2018, 02:07:07 PM
Or are you planning to make a new building based on the Tatev monastery (looks great, by the way  :)) that isn't going to be a monastery in game, and you want to know what sort of building it should be?

Exactly. I don't want to make a mess of a building from 8-9th century!  :-\
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 28, 2018, 02:48:04 PM
I thought you would be using the Tatev monastery as inspiration for your own monastery.

The little church is beautiful and the recent lumber mill is an excellent reproduction of the historical building. I doubt you will mess this up.  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 28, 2018, 02:54:05 PM
Earlier I wanted a normal smiley in parentheses (colon parenthesis parenthesis) and it turned into this: :))   What is that? Smiley at the dentist? Smiley sneezing?  ???
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 28, 2018, 03:01:02 PM
It could be a grand university, Kid.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 28, 2018, 03:01:55 PM
A little of both, I want a proper function for main building.
All production, growing and whatever, should be spread out.
I don't make promises but I hope to build more.
I have the basic model in Sketchup. I had to halve the size!
Who wants 25x20 in game?  ??? Some small aesthetic changes...

I read that other than a religious center it was also a teaching center.
So a school could be handy. If I add happiness 'spirit' to it, there
is a substitute for a church if you want that.

I realize there is no end to this. If I build one building, a lot of questions
arise and requests are being made for more of a similar kind.
Maybe just tired. :)

:)) is something hidden from the toolbox for messages. Like a wide laugh I think.
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 28, 2018, 03:04:58 PM
Quote from: elemental on January 28, 2018, 02:54:05 PM
Earlier I wanted a normal smiley in parentheses (colon parenthesis parenthesis) and it turned into this:  What is that? Smiley at the dentist? Smiley sneezing?  ???

Ha ha ha!  I think it is Smiley sneezing.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Hawk on January 28, 2018, 03:07:12 PM
It's a cheesy smile with grin eyes, so I guess it would be a cheesy grin instead of a cheesy smile. LOL!
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 28, 2018, 03:33:10 PM
Quote from: kid1293 on January 28, 2018, 03:01:55 PM
I read that other than a religious center it was also a teaching center.
So a school could be handy. If I add happiness 'spirit' to it, there
is a substitute for a church if you want that

Are you saying it can be coded as a school with students attending, but then also have the happiness spirit of a church?  If so, that would be great! 
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 28, 2018, 05:40:09 PM
Is this becoming a monastery mod (like the mission?), or just a collection of buildings with a monastery in it?

The CC monastery makes blueberries, ale, or herbs (unless they have changed it - I haven't built one in ages). It makes these products out of nothing (just labour).

I like the idea of alcohol and/or cheese production. They could be brewing ale/ageing cheese in the monastery cellar while all their other monk business goes on upstairs. Whether they make goods out of nothing or if they require milk or apples or whatever, that doesn't bother me. Also, there are lots of mods offering lots of products/ingredients, so I don't think every mod needs to offer a way to make every raw material from scratch. I like to see mods that play well with other mods.  :) Makes it easier for the modders, too.

Another option is to have the monastery make a high value product for exporting. Special aged wine or cheese. A long production time to make a special high value product would be interesting. Most production times in Banished are quite short.

Healthcare or education would be good, but I doubt they would run a hospital or a school inside a monastery. In a separate buildings seems more likely.

Also perhaps consider a limit of one monastery per map.
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 28, 2018, 09:52:58 PM
Elemental, sure some of the monasteries would have some students or sick people inside.  Many of the buildings are enormous with many sections, and additions attached.  Depending upon how far back one goes in time, the location, and which religious order it was, it wasn't that the Monks or Nuns were "running a hospital" or "running a school", but rather they would care for sick people who came their way or had no where else to turn to for help.  There were no hospitals way way back.   Monasteries would take in students studying to become monks or priests. 

But anyway, Kid said he didn't want the building to actually be considered as an actual monastery.  He found that interesting building that had been built as a monastery but wants it to be used for something not a monestary in the game.
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 28, 2018, 11:10:09 PM
Quote from: galensgranny on January 28, 2018, 09:52:58 PM
it wasn't that the Monks or Nuns were "running a hospital" or "running a school", but rather they would care for sick people who came their way or had no where else to turn to for help.

That's my point exactly... monasteries weren't just a hospital or a school - they were many things. But that doesn't work in the game because a building can only do one thing.

But the main function of a monastery was to house a religious community. Monks or nuns living together, often separated from the rest of the town/village but still interacting with the community in various ways, making various goods and offering various services.

Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 28, 2018, 11:35:54 PM
Quote from: elemental on January 28, 2018, 11:10:09 PM
That's my point exactly... monasteries weren't just a hospital or a school - they were many things. But that doesn't work in the game because a building can only do one thing.

Elemental, Kid wrote,
QuoteSo a school could be handy. If I add happiness 'spirit' to it, there
is a substitute for a church if you want that.

That sounds like a building in the game might be able to be coded for one occupation or purpose, but can get some other coding factors added such as the happiness factor associated with churches in the game. So maybe it can wind up providing the function to educate Bannies, but at the same time, it could give the happiness aura that the church in the game provides.  That would be good if it can work that way.

Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on January 29, 2018, 03:44:11 AM
Here's a thought.  Why not have the monastery function like Santa's workshop, with a number of monks employed to produce random items such as bread, jelly, wine, cheese, maybe a few books or manuscripts for trade ?
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 29, 2018, 04:41:41 AM
Hmm. Something like @elemental said. Why not.

If I do that I can delay all surrounding buildings. :)

Do you people have wishes for 'monk-made' healthy things (and strawberry jam)?  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on January 29, 2018, 05:05:22 AM
Strawberry jam yes  :) , delay no  :(
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 29, 2018, 05:15:50 AM
 Abandoned's idea is a good one!  (Edit:  Oops, I had written the wrong name as to who had the idea.)

Yes, absolutely strawberry jam!   ;D

I wouldn't want too many random made items since it might take too long to get lots of strawberry jam.  Fruitcake would be nice.  Otherwise I don't have any other preferences about what else.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 29, 2018, 05:17:01 AM
I do what I can. I sit sometimes 10-12 hours a day/ all week with modding.
I have to figure out solutions to problems (inexperience) and I have to
search internet for background facts and textures and icons...
There is so little me in me.

I want to have time to play some game and to do other things just for fun.
So if I wish for a delay it is not selfishness or anything, just a needed thing.

Jam, I like strawberry jam! On white bread with a cup of newly made coffee! :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on January 29, 2018, 05:22:36 AM
 :) A delay for nice break is well deserved and good, a delay that detours to something else not so good.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 29, 2018, 05:27:15 AM
oh..

okay...

...send coffee!

:)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on January 29, 2018, 05:28:16 AM
 :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Maldrick on January 29, 2018, 06:27:10 AM
Breaks are a good thing. Keeps things fresh, I find.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Hawk on January 29, 2018, 06:51:13 AM
If you don't take a break every now and then, it will burn you out. Then it's hard to get back into it. That's what happened to me back when I was doing some modeling. I still can't get back into it, and that was 4 or 5 years ago.
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 29, 2018, 12:48:28 PM
@kid1293 Do you still play the game, or do you just mod? 10 hours a day sounds like a full-time job!

Edit: just saw your earlier post. Do take some time to play. You never know what ideas you might get that can help with your modding. Plus, it's a lot of fun to play thanks to you and all the other modders. Banished just keeps getting better. :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 29, 2018, 01:01:38 PM
Quote from: Abandoned on January 29, 2018, 03:44:11 AM
Here's a thought.  Why not have the monastery function like Santa's workshop, with a number of monks employed to produce random items such as bread, jelly, wine, cheese, maybe a few books or manuscripts for trade ?

That is probably the best all-round suggestion so far. And very succinct, too. Santa's workshop with monks. I like the random production part. Seeing as it's a medieval monastery they should probably be making some sort of alcohol. I like the other suggestions too. And later (if Kid wants to) there is the possibility of a monk-operated hospital and/or school.

If books are going to be part of this, maybe they could be a used to build the monk school and/or hospital.

Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 29, 2018, 01:49:33 PM
I made a mistake in my previous post, Kid (http://worldofbanished.com/index.php?action=profile;u=2582) and Abandoned (http://worldofbanished.com/index.php?action=profile;u=6047).  I meant that Abandoned had the good idea to make it like the Santa's workshop. I wrote Elemental instead. 

I appreciate very much all the time you spend making items for the us, for the game, Kid!  :)   I wish I could mod.  Then I would make a special Kid"s Relaxing Break Mod.  It will have a chaise lounge and side table suitable for outdoor use that could be put on the back veranda of your lovely house (of course you will not have a mere porch- you will have a veranda  ;D .)  Or, you could put your chaise lounge and side table in your lovely garden by your fountain to eat your bread with strawberry jam and drink your coffee.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on January 29, 2018, 03:51:39 PM
 ;D Or he could go up on the roof at Riverview Resort stone house addon.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 29, 2018, 04:09:30 PM
From up there I maybe see this

Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 29, 2018, 04:18:23 PM
That looks really fabulous, Kid!  Great design job and stone wall texture.  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 29, 2018, 04:24:49 PM
Since I don't know it's function I can make it a workshop.
Creating things by divine inspiration :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 29, 2018, 04:55:35 PM
I searched the web again for the real Tatev Monestary, and Kid, yours looks so very much like the real building!  Well done!  http://www.ancient-origins.net/tatev-monastery-armenia-006035

Quote from: kid1293 on January 29, 2018, 04:24:49 PM
Since I don't know it's function I can make it a workshop.
Creating things by divine inspiration :)

That's a good plan!
Title: Re: Medieval Times - Crude or Graceful?
Post by: Maldrick on January 29, 2018, 04:57:55 PM
That's amazing @kid1293 :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: RedKetchup on January 29, 2018, 05:23:11 PM
very very beautiful @kid1293  !!
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 29, 2018, 05:26:04 PM
Judging by the size of those doors it's going to be quite a big building. And quite tall, too. Looking forward to seeing it in game.  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 30, 2018, 10:37:37 AM
A lot of building to get a beer!

(http://worldofbanished.com/gallery/2582_30_01_18_10_36_15.png)

I have made it produce bread, wine, cheese and ale.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Gatherer on January 30, 2018, 10:41:08 AM
And we have a new wonder in the game!
Title: Re: Medieval Times - Crude or Graceful?
Post by: RedKetchup on January 30, 2018, 10:47:52 AM
oh yeah ! another wonder !!!!
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 30, 2018, 10:54:58 AM
It looks plain and simple. It is not.
A lot of bevelled, curved spaces that cost a lot of polygons.

(http://worldofbanished.com/gallery/2582_30_01_18_10_53_19.png)
Title: Re: Medieval Times - Crude or Graceful?
Post by: RedKetchup on January 30, 2018, 10:58:43 AM
it seems well proportionned :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Maldrick on January 30, 2018, 11:04:30 AM
Wow!  It's beautiful, @kid1293 .

Just curious, what are the dimensions in-game?
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on January 30, 2018, 11:17:34 AM
I like the "ruffled" cone top and rounded archways.
Title: Re: Medieval Times - Crude or Graceful?
Post by: brads3 on January 30, 2018, 11:28:31 AM
Quote from: Gatherer on January 30, 2018, 10:41:08 AM
And we have a new wonder in the game!
should i go play CIV V and come back with a list??
Title: Re: Medieval Times - Crude or Graceful?
Post by: brads3 on January 30, 2018, 11:33:13 AM
KID,can i suggest adding some of RED's fire torches here and there? like near the arches and doors.they would look good with it.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 30, 2018, 12:24:30 PM
In game it is 10x13 tiles large.

Yes, the cone top. I missed it first but saw it on a close up picture of the monastery.
I just had to do something like that. :)

I have added storage for alcohol to it. (once again, thanks to Yandersen for idea)
Bannies will not drink it (good for trading). Storage is a 24000! Large wine cellar. :)

I have made a nice menu.
Title: Re: Medieval Times - Crude or Graceful?
Post by: RedKetchup on January 30, 2018, 12:32:22 PM
what mean the MG ? (cause it is the initials of my real name lol)
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 30, 2018, 12:47:40 PM
:)

RK, your safe! It means Medieval Grace.

Got a problem with having storage at the monastery.
If I build a tavern, bannies will steal from both locations
and carry ale and wine back and forth. It gets stored at both
but immediately it gets transported.

Here a picture. One bannie carrying back 9 wine from tavern.
It was stored and another bannie came and took it back to tavern.
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 30, 2018, 01:22:38 PM
It looks great.  :)

That little rectangular bit on the side could work as the model for a separate hospital or school.

Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 30, 2018, 02:40:08 PM
Quote from: elemental on January 30, 2018, 01:22:38 PM
That little rectangular bit on the side could work as the model for a separate hospital or school.

In due time :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 30, 2018, 04:02:23 PM
No rush, no pressure. If you take the arched windows off that rectangular part it could even be a storage building. It looks so good.  :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 31, 2018, 03:49:09 AM
Jag hörde, @Nilla !

There will be a separate storage building. Something to store edible and alcohol.
Later I will make a decoration place with storage for alcohol that also allows serving ale and wine.
I have tested. It works. But the storage closest to monastery will be used.

Still later there is something with health...
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 31, 2018, 06:32:23 AM
I hear you too @elemental !

I made a 'simple' storage in the same style and it turned out very nice.

Once you put ale and wine there it will not be used by tavern. Only trade.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Anjell on January 31, 2018, 12:37:25 PM
Well I'm really liking these textures on new buildings and the structure itself. It's way nicer than CC's. They have something that produces berries and herbs. Self-sufficient monks ;D

Kid are you planning on doing a whole set or just a few buildings ?  ;)

I'm dying to get my hands on 'em ... lol .
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 31, 2018, 12:40:05 PM
 :) Self-sufficient monks. I like that.
It was a very closed community...

I am staying with a few buildings and you still have to wait some time. :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 31, 2018, 01:31:11 PM
Last building for a while.

A Garden Corner where bannies and monks like to hang out :)
It is a small (300) storage for alcohol with tavern function added.
They come and drink and if you place it near the monastery it will
always be refilled.

:)
Title: Re: Medieval Times - Crude or Graceful?
Post by: elemental on January 31, 2018, 01:50:58 PM
Looking good.  :)  I'm curious... how many monks can work in your monastery?
Title: Re: Medieval Times - Crude or Graceful?
Post by: brads3 on January 31, 2018, 01:58:52 PM
nice addition. can the bannies get some benches to sit on too?that  piece with some options is a mod in itself.
your monastery reminds me of the mission complex.how hard would it be to swap the new texture onto the mission buildings to help you complete the set? would it be eaiser than making all new buildings?
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on January 31, 2018, 02:52:01 PM
No benches @brads3 - they can rest when I turn off my computer. :)

And I like to make unique buildings. So much I don't want to copy Mission here.
A couple of buildings here and there makes for a great town. :)


edit - oops forgot @elemental - 4 monks!
Title: Re: Medieval Times - Crude or Graceful?
Post by: Anjell on January 31, 2018, 04:07:55 PM
OMG - That park Garden Corner is just Perfect for my Parks ... lol

I'm drooling ... hahaha
Title: Re: Medieval Times - Crude or Graceful?
Post by: brads3 on January 31, 2018, 05:30:41 PM
i tried to give you a shortcut. we like the uniqueness if you don't mind the time and work though. now everyone will want houses and walls and shops and ......   LOL
i still think RED's torches on the sides of the arches would look good.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on February 01, 2018, 11:10:26 PM
Sorry @brads3 - no torches for now. I am happy I have come this far.

Here is final building. I now have 5 happiness buildings plus cemetery and 2 houses.

Chapel - Spirit
Well - Safety
Monastery - Goods
Garden Corner - Entertainment
Herb Healer - Health

I have made each happiness circle = 40.
You may say they will idle everywhere. Only if they are unoccupied.
I hope everyone is happy :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Discrepancy on February 01, 2018, 11:12:35 PM
Very nice :)

I am happy.
Title: Re: Medieval Times - Crude or Graceful?
Post by: RedKetchup on February 01, 2018, 11:36:47 PM
Quote from: Discrepancy on February 01, 2018, 11:12:35 PM
Very nice :)

I am happy.


i am happy too :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: galensgranny on February 02, 2018, 12:28:35 AM
What a nice herbalist building, Kid!  I like that garden corner as well.   I look forward to downloading this happiness set!

Anjell, that is some fancy, beautiful town area you made!
Title: Re: Medieval Times - Crude or Graceful?
Post by: Anjell on February 02, 2018, 12:57:17 AM
I'm super HAPPY !!! hahaha...  Already planning my next town

I'm always looking for happiness buildings to place next to mines to counter Sadness I guess ???  :-\  Unhappiness
Title: Re: Medieval Times - Crude or Graceful?
Post by: Anjell on February 02, 2018, 01:07:30 AM
Quote from: galensgranny on February 02, 2018, 12:28:35 AM

Anjell, that is some fancy, beautiful town area you made!

Oh, Thank you Galensgranny. I try to have fun with all the goodies that these great modders make !!! If it wasn't for them and their hard work I wouldn't be able to have this much fun...  ;)  I enjoy myself too much sometimes.  :)

I couldn't get the screenshots to work so i ended up just taking some pics on my phone temporary. I posted some for Nilla on another thread on Suggestions and Ideas. I downloaded Greenshot. Gonna try it and hope i can get the screenshots to work.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on February 02, 2018, 02:22:38 AM
 :D I meant  - I hope the bannies are happy! lol

I am happy too. This was fun. :)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Hawk on February 02, 2018, 03:04:49 AM
Quote from: Anjell on February 02, 2018, 01:07:30 AM
I couldn't get the screenshots to work so i ended up just taking some pics on my phone temporary. I posted some for Nilla on another thread on Suggestions and Ideas. I downloaded Greenshot. Gonna try it and hope i can get the screenshots to work.

I recall having problems taking screenshots too, so I changed the in-game screenshot keys to Home and End and they work fine now.

BTW! If you haven't already installed Greenshot, I would recommend taking a look at Irfanview (http://www.irfanview.com/). From what I read on the greenshot website and my years of experience with Irfanview, I would say that Irfanview is a better option.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Abandoned on February 02, 2018, 04:22:37 AM
what a happy mod :) but I have a question @kid1293 Do monks work in the chapel and the herb healer building?   
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on February 02, 2018, 04:41:09 AM
No, monks are very localized to their monastery. I don't think this is
a 'monastery-mod' so it is only there I have them.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Anjell on February 02, 2018, 04:59:27 AM
LOL ... After 2 days of pressing every button, reading through the forums and help sites, downloading software, etc... pulling out my hair trying to figure out why I can't get screenshots.... and the solution was so easy.

Game Options, Input , the key binding was set to Scroll Lock instead of PrintScreen . No wonder none of the buttons worked. Had I looked there in the first place..... sigh....
Title: Re: Medieval Times - Crude or Graceful?
Post by: RedKetchup on February 02, 2018, 05:09:34 AM
Quote from: Anjell on February 02, 2018, 04:59:27 AM
LOL ... After 2 days of pressing every button, reading through the forums and help sites, downloading software, etc... pulling out my hair trying to figure out why I can't get screenshots.... and the solution was so easy.

Game Options, Input , the key binding was set to Scroll Lock instead of PrintScreen . No wonder none of the buttons worked. Had I looked there in the first place..... sigh....

if you are with steam you can make F12
and they will be store somewhere far in c:\ program files... steam... etc
Title: Re: Medieval Times - Crude or Graceful?
Post by: brads3 on February 02, 2018, 05:17:29 AM
mine is set to 2 buttons. the scroll lock takes pics with the UI windows,the print screen takes pics without the windows.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Hawk on February 02, 2018, 05:39:19 AM
Quote from: brads3 on February 02, 2018, 05:17:29 AM
mine is set to 2 buttons. the scroll lock takes pics with the UI windows,the print screen takes pics without the windows.

That's the way mine is, except I use the Home and End keys.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Nilla on February 02, 2018, 06:52:13 AM
I use the F11/F12 without Steam.
Title: Re: Medieval Times - Crude or Graceful?
Post by: Hawk on February 02, 2018, 08:36:42 AM
I don't use Steam. Been there! Done that! Didn't want the T-Shirt.  ;D
Title: Re: Medieval Times - Crude or Graceful?
Post by: DesoPL on February 02, 2018, 12:39:29 PM
About topic name... Why not both?  8)
Title: Re: Medieval Times - Crude or Graceful?
Post by: Anjell on February 02, 2018, 01:23:56 PM
Kid you work at lightning speed! I thought I'd be waiting a couple of weeks. lol Thanks

My bannies are gonna be partying up with the Monks tonight. Hope they'll be sober enough to work tomorrow.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on February 02, 2018, 01:28:04 PM
:)

Hehe, enjoy
I hope no errors will show up.
Title: Re: Medieval Times - Crude or Graceful?
Post by: kid1293 on February 04, 2018, 09:01:53 PM
Quote from: DesoPL on February 02, 2018, 12:39:29 PM
About topic name... Why not both?  8)

To bad I didn't think of that. Would be nice.
Crude and Graceful.
Title: Re: Medieval Times - Crude or Graceful?
Post by: carolinafan95 on February 19, 2018, 09:33:33 AM
Nice work Kid, I love your entire set of medieval buildings, they really give the game a new look and feel.
Thanks. ;D