World of Banished

Conversations => Challenges => Topic started by: traceyfields on November 27, 2018, 11:23:03 AM

Title: [extreme] Jack and Jill in the freezer
Post by: traceyfields on November 27, 2018, 11:23:03 AM
Challenge, survive to year 10

Level: extreme

Terrain Type: [CC] Bleak Mountains
Climate: [CC] Very harsh
Start: Jack & Jill [DSSV]

Mod list:
One year is one year - alternative version. Voeille http://worldofbanished.com/index.php?action=downloads;sa=view;down=430 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=430)
Go Hunting. Tom Sawyer http://www.banishedventures.com/huntertools/ (http://www.banishedventures.com/huntertools/)
MegaMod 8.01. BlackLiquid team and others. http://blackliquidsoftware.com/ (http://blackliquidsoftware.com/)

This challenge pits you from moment the game loads. Jack and Jill have no tools, food, clothes or education (which, lets be honest, is probably why they found themselves here). No structures have been built and early spring temperatures will be deadly in half a season.

Achieved: yes, on third attempt.

(http://worldofbanished.com/gallery/7004_27_11_18_11_22_11.jpeg)
Title: Re: [extreme] Jack and Jill in the freezer
Post by: traceyfields on November 27, 2018, 11:24:02 AM
map start screen, for seed
Title: Re: [extreme] Jack and Jill in the freezer
Post by: Maldrick on November 27, 2018, 12:13:06 PM
Might give this a go when I finish what I'm working on.

Question...Obviously, the realtime aging mod adds to the challenge by stretching out the early years with no kids....What does Go Hunting do for this?  I've been intentionally saving The North so I can go into it cold sometime and not familiar with what that does.
Title: Re: [extreme] Jack and Jill in the freezer
Post by: brads3 on November 27, 2018, 12:40:33 PM
actually a 1:1 age mod should help. once you are thruthe initial start setup,you won't have extra mouths to feed. this can buy you time to build resources while mico-managing the bannies. personally i would want KID's workplace mod and the mini mod.small workplaces would be quicker to build and need less materials.   
Title: Re: [extreme] Jack and Jill in the freezer
Post by: traceyfields on November 27, 2018, 01:00:48 PM
Bannies died to make this post, please be respectful. Jack and Jill is a fairly hard start, no matter what your play style is, or what mods you are using. This was a nightmare.

How Jack and Jill survived, (megamod 8.01, 1 year is 1 year [alt version], go hunting)

why build the chopper first?
the death by frostbite ticker, when the blue frostie icon appears over the bannies heads, appears to only start when your first residence building completes. or if not, gives you a few more seconds grace. once the blue frost icon appears over your bannies at this temparature, they're basically dead. just one firewood put in the tent will heat it enough to keep them alive. complete the tent first, and you have two bannie popsickles, complete the tent second and get the wretched, dense headed bannie to put the firewood in the tent (and not wander off with it) - they live.

every click counts, i had to sit up the night working out why the firewood was not going into the tent in time. it is all over in a split second.

now...
for the next build, use [mod collections toolbar],[Kid], [Forest Outpost] (12), [Workshop](14)
this is a super build for Jack & Jilling, 24 logs, it will produce two absolute necessities for you, wooden tools and hide coats.

always watch your firewood
with cold houses at -10.F, take your eye off the screen and you will be filling up your graveyard...  :o
Title: Re: [extreme] Jack and Jill in the freezer
Post by: Maldrick on November 27, 2018, 01:39:16 PM
I've done this with Adam and Eve starts using an older 1:1 mod and, as it happens, Forest Outpost.  This will be more of a challenge because of Jack and Jill start, for sure.  I'm just curious what the Go Hunting mod does for this as I have no idea what it does.  Is it a must-have for the challenge?

@brads3 The thing about the aging mod with a 2 adult start is they still have kids but it takes forever for them to get to laboring age and you have to feed them.  I should have worded that better.  Makes for a very different start and I'm curious about this with Jack and Jill.

Pretty sure I had tiny and workplace loaded, too, because it was back when I was playing with that combo a lot.  I don't usually play with megamod but having practically everything loaded at once puts an interesting twist on this.  And it's an excuse to play with megamod.  Might even have to use my own houses. :D
Title: Re: [extreme] Jack and Jill in the freezer
Post by: traceyfields on November 27, 2018, 01:57:57 PM
a Jack and Jill start requires micro-management on an obsessive scale, one year is one year helps and hinders you and makes the best of challenge game starts. you feel the passing of every year, and losing a bannie in the first 20 years, is a surprisingly major setback.

if you ignore the inbreeding going on, settling for growth with no nomads makes for a taxing game, and if it worries you that all your bannies faces are looking the same (but they do, right?), then console yourself with the idea that travelling merchants can help with the genetic diversity!  :-[

just build those trading posts early and often...
Title: Re: [extreme] Jack and Jill in the freezer
Post by: traceyfields on November 27, 2018, 02:08:04 PM
adds a tool for active hunting deer and other wild animals
https://www.banishedventures.com/download/hunting/

this is a must have for a hands on game, comes as part of "The North" and is available as a stand-alone (with no conflicts on my list!), it allows you to effectively sniper passing wildlife, your hunter will kill the first creature on the "path" so you can place the hunting site far past the intended prey and use a "pool shot" to make your hunter intercept the moving herd or whatever. using megamod, it plays nicely and will change your game.

no more will you watch those deer sunter through your village as if they owned the place! slap down a hunter spot and turn them into vension stew!  ;D
Title: Re: [extreme] Jack and Jill in the freezer
Post by: Maldrick on November 28, 2018, 10:11:24 AM
Played around a bit with this....Not using the mod from The North, but MM and the aging mod.  It's a pretty fun little challenge getting started.  I only played a couple of years but got that far a couple of times.  Failed a few working it out.  Very fun juggling act with this and it seems that the challenges continue to roll as there's more to juggle.  Can't remember the last time I had bannies go that long without tools and clothing. :P
Title: Re: [extreme] Jack and Jill in the freezer
Post by: brads3 on November 28, 2018, 11:09:14 AM
that quichunter is handy to get food on any start as wel as the fisherman. the hunter does wor with RED's wild animals as well. both help as you get a town built or before you locate a forester.good way to use a laborer during the winter.
Title: Re: [extreme] Jack and Jill in the freezer
Post by: RedKetchup on November 28, 2018, 01:56:39 PM
Quote from: brads3 on November 28, 2018, 11:09:14 AM
that quichunter is handy to get food on any start as wel as the fisherman. the hunter does wor with RED's wild animals as well. both help as you get a town built or before you locate a forester.good way to use a laborer during the winter.

the hunter command will work will all animals. if fact we control absolutely nothing about the hunter command.

a gatherer, you will tell them to gather this, to gather that , and this thing, oh that thing too........
but hunter you control nothing. you say go hunting, and the game go hunting, thats all.

so when he goes hunting, it hunts for everything that is called : "population" in their description.
Title: Re: [extreme] Jack and Jill in the freezer
Post by: kid1293 on November 28, 2018, 02:13:57 PM
Is it possible to have something, anything other than 'population'
just to have some nice visuals of animals wandering?
Title: Re: [extreme] Jack and Jill in the freezer
Post by: lasjoss on March 16, 2019, 06:46:26 AM
I did this before i joined this Forum. Well the settings is a little different. I link it anyway :)

https://www.youtube.com/watch?v=BbFbvpiuSiA&t=731s
Title: Re: [extreme] Jack and Jill in the freezer
Post by: Nilla on March 16, 2019, 12:35:38 PM
Well done! I like these extreme starts, too; Jack and Jill, Survivors in the North where you need to do the right things and micromanage a lot at the beginning.