World of Banished

Sightseeing => Village Blogs => Topic started by: brads3 on December 10, 2018, 12:03:33 PM

Title: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 10, 2018, 12:03:33 PM
mod adjustments count 142,  added dense forest,wild bees and flora patch<this does give wild oats and flax, so may try to remove the patch later>,easy trade and livestock trade<this will go nicely with the wild west options>;upgraded KID's workplace mod <don't tell him he adjusted this so we can make many goodies like muskets shhhhh>
note thanks to HOPE, the next map has more huge adjustments.stay tuned.

map: Roxbow 315506097,lakes,very large,fair,disaster off,medium start  sorghum,carrots,and apples

goal: build a well fortified city of 500+ bannies. area is between 2 lakes the river and a mountain to the west measures 136 square.well blocked for security but limited space. plan is to build a nice town square with medical facility in the center,surround that with work shops and food processors,houses around that,storage and then crops and livestock on the outside.trade ports can go along the north lake.we'll haul logs from across the river.an armory will be built and supply all adults with a musket. how many bannies can we fit?


          i marked the center with a stockpile and the north center with a road.the bannies went to work clearing 2 fields and an apple orchard.a boardinghouse,workplace tailor and flax garden,a workplace toolsmith,and a mini townhall.a holding pen for future livestock was started.we had enough time to build worker houses before it got too cold.the orchasrd grew quick and we were able to get half a crop of apples the 1st fall.on a 10x12 orchard at 57%, we had over 750 apples.

pic 1: map settings
pic 2: map start
pic 3: workplaces
pic 4: start boardinghouse and crops
pic 5: holding pen and housing
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 11, 2018, 06:44:34 AM
YEAR 2-3

        to do trading here,we will need more storage space. a barn is sarted in the spring..we have ideas for the island in the lake.we will build a lookout styth tower.we first need to get to the island so 2 covered bridges and some terraforming has to be done. during the winter,we all work to haul stone and logs.

       more houses were built a tiny school would help educate the trade villages' chidren.a couple arrived to help build the school and begin clearing more crop land.

pic 1: covered bridge
pic 2: styth tower
pic 3: tiny school
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 12, 2018, 06:56:32 AM
YEAR 4-5

          WE have 2 main goals this year. we need a gate and bridge across the main river.we also want to add a trading post.a wall is also needed to the west from the river to the mountain,which will wait.an RH general trader will be built.the flax garden and tailor will keep it supplied with linen coats. for the gate ,i went with a Ds gatehouse bridge.took a bit of terraform work but it doesn't look to bad.since there isn't a wall piece to match the stone texture,some RK training camp fence was needed on the ends.

        the bridge takes longer than expected. waste not want not we have been busy gathering food.we will gather rocks as soon as we get all the berries picked.with the guards housed,the boardinghouse is empty finally.

pic 1: RH TP
pic 2: DS gatehouse
pic 3: bridge
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 13, 2018, 06:18:05 AM
YEAR 6

           a family and a young couple arrive to help us clear the land for the west wall. the family will stay and keep watch from a tower.

       the builder has been busy laying a road around the town center.it is zoned 25 square.he reports that the city won't be a perfect grid.due to the way the river winds around we have already worked too far south on the west side.the planners report there should be enough food for over 2000 bannies. nothing beats the NMT multistory houses,space for space they house the most.the city center will have enough housing for over 120 families. 4 schools,a huge market,and hospital will be needed to support the population.we will need lots of lumber and glass.

pic 1: west wall and tower
pic 2: future center zoned
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 13, 2018, 06:20:53 AM
YEAR 7

         Knowing we will need lots of different materials to build the city,we zone the west a production area near the mountain.a sandpit will work along the river.the couple still in the boardinghouse will get a house and work there.we plan sawmills to the east of the front gate.they will cut  firewood and lumber.
while construction is being done, the bannies work to clear land and stock more logs and stone. we have starrted laying out the main city roads as well.

pic 1: sand pit
pic 2: sawmills and depot
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Abandoned on December 13, 2018, 06:31:31 AM
Hi @brads3 just had to stop by to see how Roxbow was doing  :)  Nice  :)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 13, 2018, 07:09:36 AM
we are gaining. the center is smaller than i wanted but is how it layed out.but we should be safe from fighting here.LOL
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Abandoned on December 13, 2018, 02:00:17 PM
 ;D That remark makes me think of Stronghold game where you pick a spot on a map to build your castle where you will be safest from enemy attack.  :)  I like that little island with tower.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 14, 2018, 08:03:59 AM
YEAR 8-9

          the bandits are still around. the tower lady died battling them.the bandits had tried to row across the lake and attack our village.unfortunately we do not have a cemetary yet.the children planted a patch of irises and water lilies in her honor.

          a cemetary was zoned along the main road to the gate.another pasture has been fenced and more barns built.a glass factory and mines can be started. our builder will be busy.

        2 couples arrive in year 9.1 family will move to the sawmills.the other builds a stone house by the glass factory.while we work to get everyone moved into a house,the pit worker died.he becomes the 1st  to be buried in the new cemetary.by now we have 500 sand.to conserve our logs,we will use coal for the glass factory.for now, 3 workers are sent to the random mine and the sand pit will be stopped.

pic 1: lily memorial patch
pic 2:cemetary
pic 3: glass works
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 15, 2018, 07:08:40 AM
YEAR 10 REVIEW

           population grown to 44 with 7 students.48% educated.considering we started with nothing,we have got lots done.the boardinghouse and 11 houses,several barns,a small village center of wokrplaces,the STYTH tower,a glass factory and sand pit,and 2 sawmills.many roads have been ran and land cleared.to keep us safe,we have the west wall,gatehouse,and the tower lookout.3 crops,2 apple orchards,and 2 trout fishermen supply most of our food.

           while the mine begins to dig coal,we plan to move educated workers across the bridge and start sending logs  back.before we start building the main city,we will need more iron also.hopefully by then,the merchants bring seeds and livestock.so far few have even stopped.

pic 1: yr 10 stats
pic 2: production
pic 3: inventory
pic 4:food graph
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 15, 2018, 07:29:39 AM
YEAR 10

          with bandits still around,the bannies decided they want stone houses for the forest workers.they are concerned the bandits would try to burn them out.the area just across the bridge they want open so they can see if anyone is coming toward the gate bridge.a thatch hut will start clearing the trees there.our 1st graduate moved in with the tower watcher and becomes the 2nd guard at the STYTH tower.

        the watchers at the west wall have kept the town safe from wild animals.every now and then they bring in a bear or wild boar that waundered across the river.this year while keeping watch they hunted ducks.they also make traps to keep the rabbits from eating the crops.the trader stocks some of the furs.

      there has been wild oats and flax collected but no wild honey.in the next map i will disable the flora patch and move the bee mod higher.that should fix part of the issues and at least the laborers will collect honey.then i shouldn't have the wild oats and flax.the beaver lodges are easy to spot. snare and drop traps hide well with the bushes and stones.i do show 2 kinds of eggs,RK and pine mod.thou i don't have firewood scattered,i make up for it with fiddleheads,chanterelles,bird nests,many types of berries,and the trapping. plus we use fodder/thatch for building and burn it as firewood.many of the game base buildings use it including the RK textured  vanilla wood houses,gathering hut,and pastures.

    wanted to give you all a look at the gathering items a bit more.map locked in summer.the dense forest mod has 10yrs of growth.debugged this to remove trees,iron,copper ores, and stones.then  fodder and flowers removed,and cleared all the RK foods.this leaves silver ore,pine mod foods,any added via the nat div mod,the wild bees and flora patch, and herbs. you can see there is lots left the gathering tools didn't pick up.beaverlodges,rabbit holes,bees,shrubs,herbs,fiddleheads,chantelles,cranberies,and some fox dens.note no firewood and traps appear in winter.KID's bison don't make noise like RED's do so are harder to find when scrolling around.the sounds are helpful when placing some hunters or when testing mod orders.

pic 1: thatch hut,granny stone house,and a lookout tower on the hill.with the hills, nobody can sneak up on us.

pic 2: virgin forest with dense mod and pine mods
pic 3:used the debug tool to clear trees and rocks<iron,copper,stone>
pic 4: removed fodder,flowers,and RK foods. this leaves pine mod,flora patch,wild bees,nat div below RK
pic 5: zoomed in so you can see the bison change,the rabbit holes<below the deer>, beaver lodges,fiddleheads<by the bear>, chantelles by the deer,

pic 6: zoomed in of the clearing.there are 2 green blotches just below center that are fox holes.note i have 2 types of eggs,RK+pine mod. wild bees with an RK map.

pic 7:  x marks a berry bush. above the quick hunter is 2 snare traps.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Gatherer on December 15, 2018, 08:03:33 AM
Interesting about all the spawned foods and other stuff. I removed NatDiv from my load order but kept the Pine Set. Together with Tom's hunting and gathering tools I can collect most items but there are still some left.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 15, 2018, 09:53:38 AM
      the different items added over the last couple years has gave us many options.not only food plants but also wild animals and tree variations.with ther ND added below the RK,some buildings require thatch/fodder for construction.

       with your pine mod,did you add the flax patch? unless you are using TANDY's flora mod do not use the flora patch. that actually will add things without the flora mod. in this map i have wild oats and flax.all i ment to add was wild bees. NECORA worked to train the laborers s they can find many things when clearing land. the pine mod items don't clear with the RK clear buttons.

       depending on mods used,each forest can look different and give different foods. a KID forest,an RK,pine forest<3 versions>etc. each will be unique in what fioods are collected.some will be collected by the foresters,keep that in mind.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 16, 2018, 07:03:57 AM
YEAR 11

          the last arrivals have caused the builder some headaches.1 family moved like they should.the other did a 3-way split.don't know what their dispute was  but they now have 3 houses.as such some older males are stuck living with parents still.females are still in school for a couple more years.

            for now we need to cut trees and increase some supplies.a tiny iron-coal mine will be dug. we plow more fields and clear another orchard.then the laborers move supplies for 2 houses for mine workers. 
 
pic 1: hunting boars
pic 2: tiny mine
pic 3:miner houses
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 16, 2018, 07:09:25 AM
YEAR 12

           knowing more  groups will be arriving in town soon,we start a 2nd boardinghouse.i adusted the miners to work the tiny mine instead of the random. they will dig iron for a year then switch to coal. 2 markets are added to help move supplies toward the center.a raw material and a building material markets.these will help supply construction and supply the backsmith and gunsmith.

          these bandits won't go away.Gilber has died.now Attie has lost both his parents.him and his step-mom moved in with a miner. a young male took over at the Styth tower.  for now we will only have 1 guard in the lake tower.

pic 1:2nd boardinghouse
pic 2: raw material and constrution markets.
pic 3:Attie is now an orphan.both parents died fighting bandits
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 17, 2018, 06:49:32 AM
YEAR 13-14

        now that we have the iron,a foundry can be built to smelt ores.the laborers are busy moving supplies for city buildings.to supply the city i decided to use 4 markets.these vendors will be busy moving food for the processors as well.a mill with storage is completed.slowly we increase coats and tools.as we gain stone we will continue to supply more constuction projects.

          in early summer of year 14,7 new setlers arrive.1 family will build a house and start producing glassthe other will wait and start a forest beyond the thatch hut.the glass maker ran thru 400 sand quickly.a worker was sent to the sand pit.

         the village guard never brings back any ale.we think he drinks it himself.we had an outbreak of typhus and then scarlet fever.they cleared up before winter with the herbs the  laborers had found.we managed over 1600 apples from the 2 orchards.next year, 2 more fields of carrots will be planted.

pic 1: grain mill and a market added to the city ,
pic 2: RK foundry
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 18, 2018, 07:05:19 AM
YEAR 15-16

         there is enough room between a stream and the lake for a tiny forester.to get the most food, a gathering  hut and hunter cabin will work the flat land of the forester and thatch hut between 2 mountains. a pair of graduates will hunt and gather.this should increase our meat output.with a forest barn,there will be plenty of storage.a stone bridge will give us acess to land to the east.

    the bandits struck again.they rowed over attacked the tower and stole the ale.Veste died in battle.he did manage to injure the bandits and they did not attack the town. his young bride took over as guard and Atttie moved back tot he DS hovel.he is now 16 and will graduate soon.

     the villagers are concerned with these never ending deaths.someone suggested raising a pirate flag.the bandits wouldn't dare attack then.that would upset the merchants,however.cannons,muskets,armed ships,more guards... there are many ideas brought up.the debate will continue.we can only hope as 1 child suggested, "maybe the snakes will get them".

      WOW before the year is over,the bandits struck again.Karlyn is killed. the ruthless bandits have now killed 4 guards.as protected as the town is,we are in distress.it is disturbing.some of the villagers have talked of moving away,far away.there is even talk that the tower itself is haunted.it will be a long winter with the town under a blanket of fear.

NOTE:
         the safety hole mod doesn't help with everything. it has lessened deaths from mines and diseases.these DS towers  and the native burial grounds do kill bannies frequently.i was surprised 2 guards died so quickly.the only way to stop the deaths is to disable the tower.

pic 1: yr15 production
pic 2: gathering and hunter huts.
pic 3: hunter and gathering radius overlaps thatch
pic 4: 3rd tower death, there would be another death in winter.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Gatherer on December 18, 2018, 10:51:46 AM
Perhaps there's hidden treasure buried somewhere on the land of your future town?
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 18, 2018, 11:13:15 AM
more like bodies.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 19, 2018, 06:30:17 AM
YEAR 17-18

        during the winter,the villagers worked at building a high speed ship.the sailinng ship will patrol the lake and keep the bandits from rowing across it.at least,the villagers will calm down.the 2 orphans living on the island feel much safer. 

      the gathering hut collects 1000 food.a good mix but no wild bees and none of the RK berries.about half the food is pine mod items.the hunter has taken  450 meat.

       the RH general TP isn't bringing seeds or livestock.we will have to build 1 for seed and 1 for ivestock. since there are houses already built,RED's farm trader won't fit. i didn't want to supply 3 TP's.not sure if it is just bad luck or a mod order issue that we haven't seen a planter or livestock merchant.there is enough leather from the Styth tower to supply another tailor and ship 2 types of clothing.

pic 1: a fast ship now patrols the lake,this will stop our deaths from bandits
pic 2:yr 17 mid yr  gatherer and hunter outputs
pic 3:end yr outputs
pic 4:expanded tp with seed and livestock traders
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 20, 2018, 06:42:23 AM
YEAR 19

          the bannies called a meeting and shook their heads at me.my math is flawed.i had the food figured to provide 10X the citizens.the city roads layed and supplies are already being moved for buildings.it is a huge differenxce between what the land will provide in food and the city has planned in population.i rechecked my numbers and the bannies are half right.there isn't enough space to feed 2000 bannies, but the main city was planned at 5-600.for a minute i thought i had way over calculated.

         12 nomads arrive to add to our labor force.we need many workers.there are 3 families,1 with teen children,1with young children and, 1 mixed. 1 family heads to the forest to add a FO forester and an herbalist.3 workers head to the random mine to bring in more stone.2 houses will be built near the foundry and more fields need to be cleared. an orchard can be planted with peach trees.

pic 1:herbalist
pic 2:more miner houses
         
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 21, 2018, 07:26:39 AM
YEAR 20 REVIEW

           population now at 90 with 48 workers and 48% educated. we have almost 400 glass and over 200 lumber put away for the city construction.both mines have 3 workers and another 3 work between 2 forests to cut logs.there are 3 trading posts.our health has dropped due to a lack of meat.

          we survived 2 disease outbreaks, but the only deaths were caused by the bandits.we will need more stone to start building the city.

pic 1:yr20 stats
pic 2: production
pic 3: inventory
pic 4: log graph
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Gatherer on December 21, 2018, 07:32:58 AM
Your log situation looks bad. I see you're burning thatch to heat homes instead of firewood.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 21, 2018, 09:03:30 AM
some of the logs is already cut into lumber. the foresters wil catch logs up.we'll run low on stone then iron then iron ore..... always something
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 22, 2018, 06:09:41 AM
YEAR 20

            a stone quarry will be dug and more worker houses built.while it is being dug we'll collect iron ore.soon we will need yet another mine.  the foundry will need to smelt copper before the hospital can be built.
             our 1st city education center is completed.the MG center will hold 88 students.we decide to add a walnut granny park beside it to help increase our protein.
           the livestock trading post emptied all its stock but gained 4 chickens.they will stay in the holding pen.before they multiply and fill it we should find them another pasture. these chickens didnt want to leave the RH livestock TP.knowing others have had issues with animals getting stuck i saved the game,set the TP to be tore down,and the chickens walked off quickly.canceled the tear down as soon as the chickens walked off. no big deal,i will have to watch to see if it happens again.maybe i should have left a space between the TPs.

pic 1:RK stone quarry
pic 2: MG school
pic 3: chickens
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 22, 2018, 06:13:59 AM
YEAR 21-22

       work starts on the north city market,gunsmith,and blacksith.2 stone wharehouses will store the muskets.we also finish the townhall to get a better look at the production numbers.

        1 miner was killed in a cave in.these deaths are slowing progress.the fewer laborers, the less that gets done.we keep stockpiling lumber,glass,and other supplies.we traded for pepper seed.

         listening to the modders,we have been select cutting patches instead of clear cutting.this will save logs for later by allowing the trees a better chance to spread and spawn more trees.this is working so the trees near the city center are growing back faster and thicker.we will need those to build faster later.plus we can stones and iron ore at the same time.

pic 1:RH BS and wharehouses,this fails as it needs furnace fuel.
pic 2: city TH
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Abandoned on December 22, 2018, 06:31:22 AM
 :)  I like that bear in the forest in that last picture  :)

Garden shed foresters are very handy to plant and cut trees in small places close to where you need the wood.  If short of workers, you can switch one worker back and forth, plant in 2 or 3 places, then come back to cut.  :)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 22, 2018, 08:47:17 AM
yep,i have used them for some towns.by selecting patches and not clear cutting all the trees, they did grow back fast enough to keep us supplied awhile.plus once i started to build the city i knew they woud need more logs again.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 23, 2018, 08:04:12 AM
YEAR 23-24

          we have enough lumber and glass to start building the city houses.as much as it never works well for me,i will try a 2% nomad sign.we hit 100 population so thesign should only bring 2 bannies.hopefully the sign doesnt send huge groups.this will give a population boost for laborers yet maintain around a 50% education level. i want to get 1 side of houses started to see how much space they will take up. any space i can save to the south will mean more food. if it works it will save 1 house section width on all 4 sides of the city.over 10x24 spaces each side.plus the end areas.
         27 nomads arrive at the mini townhall.they can stay and build the city.we wont be able to accept more until these are oved out of the boardinghouses.1 fires up the foundry to smelt copper.1 begins to make muskets.1 is sent to move supplies to the markets.2 went fishing for trout.the fishermen and a peach orchard will help to supply some of their food.

        ok,the plan worked but didn't.by flipping 2 and 3 story houses,the top lines up better.the balconey doors are hiden behind the walls though.i now have 3 families living in a 4x3 space,3 stories high.

          mod order issue,dang it.the CC frontier is toward the bottom.KID's mods that would produce muskets need furnace fuel which i can't even produce.ill have to build the frontier BS,and adjust the mod order next time.

pic 1: RK 3story house
pic 2: RK 2 and 3 story houses in a tight row,note walls do cover the balcony doors
pic 3: roof lines up but overlap blocks windows,
pic 4: muskets require furnace fuel,
pic 5: a look at the trees from the mixed mods.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Gatherer on December 23, 2018, 10:59:20 AM
 ::) I don't think that's how the 3-story houses were meant to be built. ::)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 24, 2018, 07:02:32 AM
YEAR 25

        we need to build a CC blacksmith to make the muskets. as we build houses and workplaces,these bannies will work to clear land.a tailor is planned and a multi-mine.we allow the 4 new arrivals to stay.the nomad sign  gave us a smal group.more workers are sent to the sawmills to cut firewood.we will need it to supply the new gunsmith.we increase workers at the stone quarry and send 5 to the multi mine.our production and speed should show progress soon.

pic 1: CC frontier BS
pic 2: multi mine
pic 3: RK tailor uses different flax than the garden produces
pic 4: end yr25 stats
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 26, 2018, 06:48:28 AM
YEAR 26-27

          due to the added trade animals,we get offered trade animals more than  we need.only wanted horse for trade actually.we are getting feathers from the chicken pasture which will be sent to the general TP for food.mod manager helps a lot since thes mod order can be adjusted mid game smoothly.i did an experiment to try the flower gatherer to see if it woud collect RED's berries that might have grown with the thatch.no luck and the way RED writes the gathering of berries needs the flowers and the flowers spawn from the fodder grass.no flowers are growing from the thatch.

       while we wait for stone to finish the RK rowhouse, we start a dock set on the south lake.a lonely couple arrive at the sign post.since they are so lost we alow them to stay.a merchant finally brought us some catle and we take 2 in trade.they took their time, but did find their way to the pasture.the chickens are moved to a larger pasture.

         think that last couple was in cahoots with the bandits. a tailor was murdered.the tailor made linen from the gathered flax not the fax from the garden.there was enough stored already for 170 linen. 

       RED had asked about reeds from the CC  mods so i started the dock set. for now a reed farm to grow the reeds and a fishing pier are completed.ill expand this more once we have extra workers.

pic 1:cattle
pic 2: chickens moved
pic 3: extending the RK row
pic 4: dock set started, to the left is a reed farm
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 27, 2018, 05:10:46 AM
YEAR 28-29

           we have caught the housing up.as singles started to move we stopped building.we stocked more logs and firewood,more lumber and glass has been stored.the muskets have used up iron and we are out of iron ore.our food production has dropped however.while the builders dig a DS iron ore mine,the laborers clear more fields.

          there are some graduates living in the original houses.they will move across the river.an RK forester,tiny hunter and gatherer will be built to the northeast.

          our food production has improved.we take 2 milk cows in trade.normally i dont order from the traders,but i did order the cows and some oat or corn seed to get the mill working.food i take what we are producing or plan to not everything the merchants offer.we turn away tropical fruits and processed meats.this heps to keep them out of the inventory.

pic 1: DS iron ore mine
pic 2: more crop fields
pic 3: fish pond
pic 4: milk cows
pic 5: RK forest
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 28, 2018, 04:19:52 AM
YEAR 30 REVIEW

                population 175,91 adults and 34 students in 44 houses.education evel is 42%.the city is growing.we now have 2 schools,3 foresters,and a variety of mines.we have chickens,mik cows ,and cattle.we finally have corn seed. there are apples,peaches,and pears.for veggys,carrots and pepperswe also have vegetable seed.to help our protien, a granny park produces 700 walnuts.our health has improved.

              with the patrol ship and towers,we keep watch for bandits.we have 85 muskets in storage to use if they made it to town.the ony way woud be if they rowed across the river from the east.

              the new crops will help our food production.we have more meat and as our herds multiply it will improve more.as the mine brings up more iron ore,more tools will be made.

              in the next 10yrs we would like to expand and complete the dock set.hopefully we can increase food production enough to finish the west side of the city. another full row of housing is planned and a bakery.

pic 1: stats
pic 2: production and mine outputs
pic 3: inventory
pic 4:log and construction graphs
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 30, 2018, 06:28:27 AM
YEAR 30-31

         7 new arrivals means we need more muskets.the dock village can expand adding a water scavenger,barn,and more houses.the bakery was finished before the 1st corn crop was harvested. the dairy herd was moved to a bigger pasture and more barns built.by winter another row of RK houses is started.there is a 2 tile grass space between the 2 sets.

       construction of housing slows.we run short on tools. a blacksmith is planned to the forest and 1 to supply the miners.food production is not progressing as fast as i hoped.there was an early snow storm.a new beekeeper and a veggy sorter to help.adjustments  have been made to send more workers out to search for food.

      KID's  tiny gatherer does collect wild honey and rose hips.by early winterfood shows a +3000 production.plus there is 1000 veggys to process yet.

pic 1:1st rowhose completed
pic 2: bakery
pic 3: dairy pasture
pic 4:pond park
pic 5:veggy sorter
pic 6:beekeeper
pic 7: 2nd forest outputs ,the tiny gatherer does collect flora mod items being produced with a RK forester.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: RedKetchup on December 30, 2018, 10:06:38 AM
thats sad, this row of deliberatly misused multi floor is extremly ugly and ridiculous
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 30, 2018, 10:27:22 AM
sorry,i didn't want to upset ya,RED. i was trying to fit more bannies into less space. the top roof looks ok,the 2nd floor lacks windows and i had hoped the balcony doors would have showed up. i am working on building a full CC dock set to show you.reeds are also used to make ropes, and ropes were needed to make the tobacco dryer.the dryer hasn't been released in a addon mod so there is no need for ropes at the moment.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: theonlywanderer on December 30, 2018, 03:54:30 PM
LOL!    I thought something was off about those buildings.   Also, you may want to reconsider that windmill location, it's not going to function very well hitting the building.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 30, 2018, 04:38:11 PM
the windmill barely misses it but it does.i double checked it even.might be windy,watch your hats.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on December 31, 2018, 06:30:40 AM
YEAR 32

           while we work at extending the dock set,9 bannies arrive to help.while they waited for houses,they cleared land for a greenhouse area.a KID hothouse and a large greenhouse are started.a well and RK greenhouse wil use the fertilizer from the cattle.
a candle maker has been built to supply candles for the mines.they won't be needed yet.it will use up beeswax as it is collected.the mines still have 70% before they will need dug deeper.

            we ordered way more rice than we needed so nobody would eat it all. a rice planter was added to the docks.

pic 1:greenhouses
pic 2:growing docks
pic 3: west overview
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 01, 2019, 06:33:07 AM
YEAR 33-34

      18 citizens arrive in late spring.thou we are low on some supplies,there has been improvents.we need dock workers and another forest for more logs.an FO forest with a tiny gatherer and herbalist will work to the east of the thatch hut. workers along the river to the east will keep watch for bandits.

       as soon as the boardinghouse emptied,8 more arrived.the dock extends to the river.we double the rice,add a water shrine,and several storage sheds.to help with firewood,the reed farm and shop have started work.more RK houses are finsihedthe cattle pasture is finally full.more markets have been built and have ful time workers. the gun wharehouse has 150 muskets.several more construction projects have been started. a 2nd RK greenhouse is completed and they both are growing potatoes.

pic 1:forest #5
pic 2:miner market
pic 3: 2nd RK  greenhouse
pic 4: dock TP
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 02, 2019, 08:02:19 AM
YEAR 35

          10 nomads arrive just before summer.a few are sent to the mines to bring in more stone and the rest become laborers.a 2nd DS iron ore mine is dug.with fish over 500,we built Old Salty. we continue building on the 2nd rowhouse and extending the dock housing.


    i want to let the dock pieces work for a year or 2 and then do a write up on the set.

pic 1:yr  35 stats and production
pic 2: 2nd DS iron ore mine
pic 3: old salty
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Gatherer on January 02, 2019, 08:20:00 AM
How much do the smaller DS mines produce per annum?

When selecting mods for my current map I chose againt them. And now the spot where one would fit perfectly has been taken.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 02, 2019, 08:54:50 AM
with 5 workers i am getting 70 iron ore for each.most of the mine options bring in iron. this mountain is angled enough  it was tough to fit into it.i did have to do some terraforming.where an RK iron mine was planned got used with an orchard instead. i had tried EB's over ridemod but it doesn't work on many of the mines nor the multi quarry.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Gatherer on January 02, 2019, 09:06:20 AM
Hmm. That's a bit low for five miners. Kinda glad now I didn't load it.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 02, 2019, 10:15:45 AM
it does use a log per 10 ores.that is probaby why the numbers are low. i loaded it with DS's mines for the railroad.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 03, 2019, 07:35:59 AM
YEAR 36-37

           13 new citizens arrive.a 3rd RK greenhouse will grow tomatoes.with it we did need another well.the 4th RK greenhouse will grow beans.more minerss have been sent to dig out more stone.we traded for pigs.the livestock TP can be shut down.a larger pasture is planned for the beef cattle.

         the 2nd row of houses has 21 residences.with the front,there are apartments for almost 200 bannies in the city center.yes i know it doesn't look as good as it should.good thing we have candles,since there isn't enough windows for sunlight.i will build the rest the right way.if needed we can add more houses  to the dock set.

      13 citizens arrive in early summer of year 37. an RK apiary has been built and more fields cleared.with the beef cattle moved to their new pasture and the row of houses built,the west side of the city is completed.

pic 1: greenhouses and EB well
pic 2: RK apiary
pic 3: rock garden keeps the trees from over growing  the west wall
pic 4: large catte pasture,
pic 5: tight row is completed
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 04, 2019, 07:33:30 AM
YEAR 38

          we will need more logs and need stone now. a CC apple orchard forest is planned across the river to the east.once bannies are moved over there,another will be plannedmost likey a cherry forest. hopefully the deer herds will come to eat the fruit. ore laborer houses will be uilt out in the forests to help bring ogs in and carry toolsand coats out. there is some stone scattered outside the forest circles to use for the granny  houses.

         i'll go thru this dock set.there are 2 houses and 2 sizes of barns.a set of railings and walls to keep the bannies from falling off.  i didn't build  the chicken house. it would produce some eggs and look like the herb mender. the rice windery wasn't built either.it would have ate up the rice and dropped the food reserves.the mender works like a doctors office.the dock workshop uses reeds as fast as they are grown. without the CC,reeds do not grow on the banks for the farm to collect.reeds can be used with the feathers to make survival coats.it takes a lot of reeds but it can make rope.there are a couple buildings in the full CC versions that do use them for a build material.
            none of the dock pieces or buildings are over productive.the wood finder has had issues since the 1.07 upgrade.it no longer brings just logs.the "herbalist" is a grower instead of  collecting herbs.many of these buildings can be built on land which can be useful.they are set at ground level so using them on land hides the dock walkway.the small sheds and herb grower work well in forts that way.it also opens options up as to where you want the reed bundles or coats.
          i use the dock trade post a lot to insure that i can trade the CC items more consistantly. withusing so many mods,the merchants do get picky. you might  wait for years to trade some goods and some merchants won't take what is stocked.some might not store all goods either.this 1 is more universal.plus it doesn't depend on the shoreline as to where you place it.it will fit anywhere along a crooked river.

          yes i am late but did want to get that set built for @RedKetchup .he had asked about the reeds and what they are used for,

pic 1: dock west,note how far into the shore the reed farm can be set
pic 2: dock workshop
pic 3: rice planter
pic 4: water shrine,note how the buildings are not over water
pic 5: dock east,
pic 6: overview
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Gatherer on January 04, 2019, 07:44:28 AM
I like how worn out those docks and buildings look. Perfect for a small pirate port.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 05, 2019, 07:34:53 AM
YEAR 39

       The 6 nomads passed thru town in fall of our 38th year. our boardinghouses are full.the workers are busy hauling stone for the granny houses.it is a long ways since we only have the north gate bridge. there is a pine market to move supplies back toward the thatch meadow half-way back to the log depot. as soon as the builders are moved in,a cherry forester is set tot he south and some workplace carts moved to give them more storage space.
       to patrol the river and move goods,a riverboat market works the river.it took almost a year and a half to empty the boardinhouses and complete the stone houses. we now have 10 foresters cutting logs. 3 hunters and 5 gatherers bring in a variety of food.a fisherman wokrs near the dock for the riverboat.

       just before summer,10 new arrivas come to join our city.we add a 2nd reed farm and another rice paddy to the dock set.the workers can start to clear the trees that have regrown near the city center.there is plenty of regrowth by now.another worker is sent to the bakery to process the flour faster.the greenhouses are tight on water and soon we will need a 3rd well.there is 500 fertilizer stored and the cattle pasture has been full for a year.pigs have multiplied to fill 1 of the small pastures.if we split them next spring,we will have enough fertilizer for more greenhouses.

pic 1: CC apple forest overview
pic 2:more reeds and rice
pic 3: riverboat market
pic 4:  greenhouse outputs
pic 5: pasture outputs
pic 6: new forest outputs
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 06, 2019, 08:09:43 AM
YEAR 40 REVIEW

              population 367 at 43% educated in 90 houses.without counting all the houses and bannies,there is less than half living in the city center.the NMT houses will start to push the population up, so we do need to keep increasing our food outputs.our diets are varied just enough there is no excess good to process.
               the bannies have worked to get stone.all that they haul into town is used up.other than some tiny quarries to dredge stone from the river,we are kinda stuck.we will have to consider a tunnel to the west.
   
             an outbreak of smallpox started in the winter. none has died from it. as soon as the bannies recover 5 more get sick.hopefully with warmer temps,the epidemic will stop spreading. we did hit our 10yr goal the dock was completed the west side of the city and map is built.while houses are built north and south,we do need to get some resources built up and expand the production and city center.

pic 1: stats
pic 2: production
pic 3: inventory
pic 4:firewood and stone graphs
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Gatherer on January 06, 2019, 12:20:25 PM
Waiting patiently to see what you have planned for the town centre. But the stone situation is not looking good. Are all your miners uneducated or what? :o  Too much accepted nomads are hampering you every step of the way.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 06, 2019, 12:58:50 PM
me 2.LOL. i do have an RK college planned so there is 2 schools.not sure yet if we will need 4.debated a park and some other ideas in the middle.miners are probably half educated. want to get more production buildings to the center but don't have any excess items.will tae a few years befiore the new CC orchard forests give us more fruit.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 07, 2019, 07:42:04 AM
YEAR 40

           we are going to try and overcome our stone shortage..we send 2 more workers to the multi-mine.14 miners can work there and it is unlimited. coal will be sent to the CC dock TP.an EB salt mine is dug to supply Old Salty.we double the workers at the beekeepers to increase the honey. i have 2 flax and am out of the 1 for the linen clothing.evidently the foresters ahave brought in more since it shows 900 flax. we have used up all the flax from the garden.2 workers will work the garden and the city tailor will make linen to trade.the pigs are moved to the larger pen.we had hoped there would be some to butcher during the winter but none were big enough.a 10x30 dairy pasture is planned to the north.this will double our herd.hopefully,we will have enough milk to supply a creamery. 

       our engineers were able to extend another outlet from the well.this will supply enough water for the greenhouses without digging.a wood cutter is setupto bundle the thatch.the bannies do say it burns better and prefer them. many adjustments for the year and they do show some progress.

         before the smallpox was cleared up we lost 2 farmers.

pic 1:EB salt mine
pic 2: engineers boosted the water output
pic 3: 2nd dairy pasture,son pigs will split to both the small lots
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 08, 2019, 08:24:44 AM
YEAR 41

          soon as it is mid-spring and the farmers are on the fields,the laborers head across the gate bridge to find more stones.a gothic butcher and jam house are planned.we want to finish the cemetary and start moving supplies for the 2nd city school.

          there was some commotion over the butcher shop.the bannies wanted to pull meat from the forests.however the gothic butcher won't process the bison and they wanted to save the venison for deer jerky.the foresters don't want to build a wood butcher due to the fire risk.the women of course say the burgandy city butcher would clash with the stone buidings.for now the gothic butcher will process beef.the forest bannies say they will grind  their own deer sausages.
       the Rowhouse TP's won't stock the "my precious" items even though they should be flagged as textiles,coming from the 1.06 mod.i switched it with the coal  to the CC dock TP.this will work to pull the coal back out of the log depot that the crazy bannies like to store coal in.i do have the easy trading mod. the RH general trader does a good job of shipping furs and pelts.

           to keep up with the saffety against any bandits,the CC gunsmith ade several cannons.we used them to oversea and protect  from any boats that  might make it over the lakes.3 star forts have been constructed.even as we built and slowly added houses,our stone maintains around 100.

          a veggy field will swap to newly acquired tomato seed. there was just a tad more veggys than the sorter could handle a year.a couple sorghum fields switch as well. we show more veggys than fruits. the bean greenhouse is switched to blueberry.there is plenty of fish so we double the workers at Old Salty.

         the butcher was found floating in the lake near the docks.seems he was accused of killing milk cows and a pig.some reason there is less in 2 pastures than there was in the summer.noone coud figure out where the pork went. 

pic 1: jam house and butcher
pic 2: double cemetary
pic 3: star forts
pic 4: norma RK houses
pic 5: pasture worker houses
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 09, 2019, 07:24:15 AM
YEAR 42

           i checked on the miners briefly.they report 60% educated overall.however they have sent most of the uneducated to the RK stone mine.combined the mines bring in 150 stone a year.the laborers say there is enough stone around the forests to supply us for about 5years. after that the stone will be farther away and take much longer to haul back. this will buy time at the least. it is possable to dredge some stone from the lake with a couple tiny quarries just north of the gate.
         in mid spring,the workers head back to the forests to bring stone in.then they work to supply building materials. in late summer or fall,they start gathering  food.this works and we have shown a gain of stone the last few years.

         a group of nomads shows up at the 2% welcome sign.this is a larger group of 21.our population is 385 total so 5%  would be 17.most likely next year will be a smaller group and we are behind a few houses.this group won't stay.i have fought with this mod trying to move it in the mod order several ways.seems it gives an odd count every so often and it does skip a year once out of 10 yrs or so.does give small groups for a couple years and normally a group every year. bout the time you think it is stable it will do something quirky.

        i have been starting harvests of the orchards in late summer to early fall when they show 90% or more growth.this helps us get an extra 100 fruit per orchard.this year the crops were doing so good many of them could be harvested early as well.we will have a real good food year.would have been better if not for the fall blizzard.it snowed for a week,good thing the farmers started early.

       2 greenhouses are built and a well dug.1 will grow strawberries to supply the jam house.a cart will help move fertilizer.an orchard has been cleared for blueberries.more bees will be needed to pollinate them and give more honey.

pic 1: orchard forest growth
pic 2: RK college
pic 3: more greenhouses and a fertilizer cart
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 10, 2019, 06:35:01 AM
YEAR 43

         18 nomads arrive but will not stay. we would like to have more food stored.our education has improved over 50%.the families in the RK rowhouses are having more babies.soon we will have as many children as adults.most are at 4 banies but a couple  already have 5 to a family.

        the bannies wanted more candles so a KID beekeper pollinates the bueberry orchard.the 2 bundle workers were talking ore than working so a 2nd shop was set up.the dock extended west adding a barn and rice paddy.the east end added a lighthouse to overlook the river.another is planned near the pastures.our builders are not having a good year.they have been slower than normal.

       we are starting to use what we produce.tools,clothing,and firewood are break even. stone has improved we now have 400 stored.food has improved without any early snowstorms.we have used up the forest flax and traded the linen.the city tailor goes back to making hide coats.the seed trader has stopped work and he helps move coal for the RH general TP.over 10 bannies graduated during the year.   

pic 1: blueberry beekeeper
pic 2:2nd dock workshop
pic 3:south lighthouse
pic 4: north lighthouse
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 11, 2019, 07:06:09 AM
YEAR 44

        the forest workers have trapped enough. there is a good supply of furs and leather both.those fruit trees did lure more animals.over time and several mod adjustments,the textiles are better balanced.some fur and pelts have been traded but it isn't overpowering.the city tailor will keep busy.the RH traders are busy searching for furs and pelts so they are slow at stocking the coal and feathers. the dock TP has some precious items and pearls.the foundry can process gold and silver ores.there is linen for this year and then we need to find a different trade good.
     
        we are using more food than we should be.lots of it is the extra houses of the dock set and the many miners.if the dock workers can grow their own fruit and veggys,the fields could sustain the city as planned. the dock workers had a plan to build greenhouses over the lake.with plenty of water they want to try cucumbers and watermelons,they work thru the winter and have 5 greenhouses working,  the builders still have a house and some walkways to finish.more crates are needed for storage aslo.

       took some time but i think the greenhouses on the lake look decent and will payoff to help[ the food supplies.KID's ghosted crates work super well there,his crates fit without being half in the walkway or half inside the greenhouse wall.TANDY's lily pads cover the raised terrain and slide nicely under the CC dock.

        the laborers refused to haul all the stone by themselves.the mine needed dug deeper so the miners  helped carry stone from the forest.

     we again denied the 18 nomads.1 laborer died from being overworked. his heart gave out. the pig farmers have a dispute. every time a pig is born in the holding pen, the other steals it.hence the fertilizer is way down. hopefully they get things sorted out or we will be out of fertilizer.400 ferilizer has vanished.i do hope nobody thought of putting it in canons to fire at bandits.

pic 1: dock greenhouses in winter. there is a dock road in the fronts.
pic 2: i did not have the riffle mod to slope the ground nor do i have ghosted planters to place inside the gh.
pic 3: cucmbers and waterleons will help keep the dock workers fed
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: kid1293 on January 11, 2019, 07:23:05 AM
Funny use of greenhouses. I like it :)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 12, 2019, 06:05:57 AM
YEAR 45

          fertilizer is down to under 200.the greenhouses produced well last year. the 6 RK greenhouses grew over 3600 fruit and vegetables.the foresters say they will add a grape forest south of the cherry.this will help give us wine in the future.once planted, the vines will be shorted than trees and the city will be able to see out over the land better.this takes the forests haf way down the river.the south lighthouse reports 2 tall hills blocking his view of any bandits.  4 families will move there.

        the dock adds a seafood scavenger,another fishing pier,and more storage crates.they doubled the reed bundlers to produce more firewood.the south lake is larger so the bannies sent 2 ships to patrol it.they produced about 1500 food from the 5 greenhouses.the watermelons grow better than cucumbers.

         the city adds a meat dryer to process bison.more houses have been built.the greenhouses were amazing at conserving fertilizer. never running out,they grew 3900+ food.ferilizer is now over 450.

pic 1: yr 45stats
pic 2: 2nd water scavenger
pic 3: meat dryer and more RK houses
pic 4: south lake patrol ships
pic 5: outputs of the RK greenhouses
pic 6: dock gh outputs
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 13, 2019, 07:51:04 AM
YEAR 46

         the bannies are concerned with food. they have enough and keep producing more each year.they do wish there was more stored.even so they progress building more city houses. they know more stone will come from the grape forest soon.they start to move materials for a church and tavern.they work hard but food is almost break even thru the year.
        it took all year but they finally finished building the hunter's hut.there is now enough muskets for 300 bannies stored.our education is just under 60%.

pic 1: CC grape forest
pic 2: gothic church and tavern
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 14, 2019, 05:41:07 AM
YEAR 47

          the bannies think the pigs will produce enough fertilizer for more greenhouses they add 3 with 200 water stored.a ketchup factory will add to the production buildings.roads are layed out for the east housing district.the builders have started to build the north houses.

      we did except the 10 nomads who arrived in ate spring.there is enough houses planned and we needed more laborers.this led to a tool shortage.until then we must have been barely gettinng by.there was plenty of logs and minerals but the smiths could not keep up. the gunsmith doubles workers and switches from muskets to steel tools. a CC blacksmith is planned to supply the miners with steel tools. this brought construction to a standstill.

pic 1: ketchup factory
pic 2: north housing construction
pic 3: CC smith to make steel tools for the miners
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: RedKetchup on January 14, 2019, 09:27:49 AM
woah !

thats the ketchup factory ? droolll
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 14, 2019, 10:19:18 AM
yes it is. the bannies got tired of fish so they flavored it. we never got oat seed and need the sugar beets to keep our food count up.so we didnt take a chance to make a sugar factory.no sugar cookies for us unless the traders bring some.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 15, 2019, 07:21:36 AM
YEAR 48

          we take in 50 carbon steel tools. slowly we overcome the tool shortage for now at least.we worked to increase lumber and firewood.a smal chopper starts working out in the forest.the thatch has long since been weeded out.it will not grow with the trees shading the ground.
        the builders have housing caught up.three more RK greenhouses have been completed. they finally have enough materials to buyild a creamery to make cheese.

       we produce over 60,000 food for a net+4000 for the year.the pig farmers worked together to get 800 pork and 270 fertilizer.

pic 1:more RK greenhouses
pic 2 RK creamery
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 16, 2019, 07:47:30 AM
YEAR 49

     the riverboat market serves the east orchard forests.north of it is a pine market. the bannies figure a stone market near the bridge will serve the north and far east forests.these will hep move goods back toward the gate bridge.they also will help move firewod,tools,and foods around for the forester workers.beside the new stone market, they will build a shop to make leather coats.to move goods into the city,we double workers at the log depot and material markets.the old timers at the north trading posts asked for a mini food market.a small dock market will serve the greenhouse docks.

       so  you all dont think i am totally crazy,i did want to give you more looks of the forests.there are subtle differences. some collect flax.KID's forest workers do collect the new flora items.note the pine flora patch is enabled and producing the flax and wild oats.i only wanted the bees.outside the forest radiuses you can see lots more bright green leaf trees and some red maples.alongh the stream between the RK and KID forests is not in any circle. just southwest of the bridge is a FO forester.it has taken some trial and error but there is a better balance to the many items. herbs are low. herb growers compensate for that easily.the onions aren't overproductive.they can be depending on the mod order and setup.if there were more slots to some of the gatherers,then the total outputs woud improve.

        the way the forest gathering works has been changed and added to many times over the years.RED has varieties of berries that grow with the fodder grass and flowers.with the dense forest and pine mods,threes have choked the fodder grass out. the modders continue making changes and adjustments. hopefully,we will have longer living trees and more meadows mixed in.the tree growth and ages still functions under the vanilla time speed. much of the game is on a year base;crop growths,outputs,education.trees are aging and dying much faster. even the players who use the vanilla age or population growth would benefit from the trees living longer.not sure i explained that very well. the game plays at a year to year pace.the way the game was designed is 1 year is really like 6-8 years.the bannies aged that much faster and multiplied quickly.however,they still only grew and ate a years worth of food in the same time. with odding,much of the game has been changed to function on a year to year base.

       the pig farmers did start to work together.  as they butchered pigs in the large pen,they replaced them from the holding pen.we felt it was time to make another pig pasture and shut down the holding pen entirely.this will also move fertilizer closer to the greenhouses.the misc carts move a variety of goods,beeswax,reeds,etc, but never fertilizer.the pine market in the forest is storing some but none of the other markets are. even so the greenhouses are producing well. most of the fertilizer is being stored in the original storage pile.a pile will be set near the pig passture and a small pile by a barn half way to greenhouses. this should split the walking distance.

       the EB winery waits for grapes from the CC orchard forest.hopefully,there will be enough wine to supply all our taverns.

pic 1: north forest tree growth,a tiny forester is at the base of the mountain,an RK to the east,and a small FO just southwest of the bridge

pic 2: some forerst outputs,
pic 3: greenhouse dock market
pic 4: EB winery
pic 5: larger pig pasture with a storage pile for the fertilizer
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 17, 2019, 08:13:56 AM
YEAR 50 REVIEW

          population 533,277 adult,83 students, and 173 children in 128 houses.an education level of 61%.

           we survived shortages of stone and tools.we have maintained our food. we did some major work to expand our greenhouses.our herdsman have more than doubled our livestock.we now process bead,fruit jam,ketchup,cheese,salt fish,cut beef steaks,make sausages, and dry meat.the bannies can burn thatch,firewood,and reed bundles.the many markets work to move supplies to keep workers busy.there are 4 schools and 2 churches.

       to keep the city safe more ships patrol the south lake and river.2 lighthouses and 3 star forts were constructed.the armory has 300 muskets in stock. we trade some coal,fur and pelts,linen,my precious items, and some excess goods.

pic 1: stats
pic 2: production
pic 3: inventory
pic 4: population and food graph
pic 5: stone and tool graph
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 18, 2019, 06:30:38 AM
YEAR 50

       i was sick for several days the bannies ran short on  items but did survive.hopefully now that i am better,i can speed the end of this map up. i am anxious to see the changes RED has made to the RK CHOICE mod.

         i try not to trade food.the bannies are very reluctant to trade things they do need.very seldom do they trade tools even on any map. they have made clothing to trade especially to get seeds. i have worked at finding a better balance to the textiles.in prior maps the pelts and furs woud be overpowering. the trading has become challenging. it is harder to find enough of an item of value to trade.KID's flax garden and linen clothing does help gain seeds early on. i do use flowers and some mixed items to gain some food.
here we take in about 2500 food on a good year.we have traded furs,pelts,and feathers. coal has been traded when there was a surplus.same with the linen from the wild flax. when there the foundry can, it does smelt some silver and gold bars. none of which is high volume or consistant.we have 499 candles.we will send some of them to the north KID trade post.

      while America was being settled,many died of starvation.due to lack of food and construction methods,others would get sick and freeze in the night. the medical professions claim they helped increase the lifespan of people. i think sanitation and construction has done more. in colonial era,houses did not have insulation.it was warm near the fire but temp woud drop signifacantly moving just a few feet away from it.the cold wind would find any hole or gap.this cold air would affect newborns and anyone already weak from lack of food.construction advances of heating systems,insulation,calking,etc have ment most children no longer die during cold nights.

      i want to keep 30 laborers and 5 builders.as students graduate,we will build houses and workplaces.we start this year with 6 extra workers,so will need 3 houses.the south lighthouse is concerned about the bandits sneaking in below the grape forest.there is just enough hills to block his view.there is 1 just south of the grapes and a closer 1 as the river flows out of the lake. i think he has ate too many fermented apples during the winter. he is crazy. we debated his ideas for several weeks.what i did agree to is a double fodder meadow.  2 hunting towers will work the base of both mounatins.a gathering hut and a FO thatch mod gathering hut will be built. they should bring in a variety of berries. the FO will gather wild oats and honey,so all items except herbs should be collected.it wil mean more workers than the 6 graduates.

      while i was busy with the workers in the future meadow,the lighthouse overseer had a star fort constructed. i hope he doesn't fire 1 off while we are working over there.the builders worked hard through the winter but only had 1 pine cabin completed.the workers wll need to return in spring to move supplies for a 4th cabin. then the meadow workers can go to work. it will take a few years for them to clear all the trees.
      the bannies laughed when the merchants brought fish soup. it did not sound good and they had enough fish.the traders only took in 720 tomatoes during the year. they did take in 1900 strawberries just before spring.

      19 more bannies have graduated. work never stops.hopefully the lighthouse overseer will feel safer.

pic 1:yr 50 trade stocks
pic 2:view from the north lighthouse
pic 3: view from south lighthouse
pic 4:river starfort
pic 5: meadow project
pic 6: construction of the meadow progress
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 18, 2019, 03:30:21 PM
they depend usually. i do make a goal. here it was to build RK houses all around the city center and fill this prtected space between the river and the mountain. there are bannies who bravely live outside the main city to send us logs and foods. i figure there should be 500 adults living inside the city before it is finished
RED has changed so much of the RK CHOICE that the next maps will be fun. will take several plays to figure out what mods and how things will work.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: RedKetchup on January 18, 2019, 05:51:59 PM
Quote from: brads3 on January 18, 2019, 03:30:21 PM

RED has changed so much of the RK CHOICE that the next maps will be fun. will take several plays to figure out what mods and how things will work.

yeah i am fully aware people need time to learn how things from mods work.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 18, 2019, 06:58:06 PM
i haven't even downloaded it yet. am anxious to see the changes. thankfully with the mod manager i wil be able to adjust the mod order and save it from this version.that is a huge advantage and time saver.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 18, 2019, 11:54:38 PM
have you checked out some of my other maps? i did 1 with the idea to use every piece of every mod i had installed at that time.i believe it was the TOWNS map. this computer crashed before i could complete it. most of our computers do crash after about 150 years.it sucked cause i never did finish and build the CC zoo. every time i attempted to do so,i ran into issues my curse i guess.

      most of my maps are CC huge map sized. filling them would take longer than the computer would allow.ELNOR was fairly full.it has all the modder's monuments and monmental mods in it.

    this map has over 140 mods. it took many trials and adjustments, but there are very few mod conflicts.   
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 19, 2019, 02:31:43 AM
YEAR 51

           with so many new graduates,we will need more houses.to help move stone and goods,5 couples will move to the meadow.this will send 2 laborers to the meadow.

          temperature made it to 80 by late summer but ust briefly.it has been a wet summer.the 1st day of fall saw them drop back to mid 60's again. all our crops are stunted. other than a couple pepper fields,all our crops show a loss.the farmers were grateful that snow held off long enough for them to harvest.it was cold enough, but Mother Nature gave us 1 break. the RH trade took in 1000,carrots,1000 blackberries,and 350 bread. laborers started their fall gathering early.

            our church was full, so a MG chapel was built near the cemetary.a city butcher was constructed near the new pig pasture.this way it won't clash with the stone city buidings. the wooden butcher overrides RED's stone butcher.the other pig butcher is the training camp tent.KID's butchers dont do pork chops.i use the wooden butcher more often. a 2nd story was added to all the south city houses.

         reeds did grow well with the extra rain we hit the misc limit.6the workshops can not keep up.the bannies worked hard and managed to gain food even with the bad crop year.the RK greenhouses produced 8200 in the 9 greenhouses. the small pig pasture produced 1100 pork.moving the pigs out from the holding pen paid off well.

        we now have 16 foresters plus 2 thatch growers,10 gatherers,and 6 hunters.22 families live outside the city.

        note: we had a weird thing happen,weird for the game. a diptheria outbreak occurred but only affected children.started with  a child at the docks and spread to some of the children living in the south RK houses.no adults got sick.lucky for us cause we needed those farmers working.

pic 1:pine mod luxury cabins for the meadow workers
pic 2: RK 2nd stories have been built in the south
pic 3:city butcher for pork
pic 4: MG chapel
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 20, 2019, 06:20:39 AM
YEAR 52

         3 more couples will move out across the river.this will give us 25 families outside the city. we will double the grape orchard forest.there is a lot of rocks near the hunter to be collected. this will give more grapes to make wine. a worker from the cherry and grape forester will work to plant these grapes. a trapper and pelt tailor will be added to the edge of the meadow.this work will keep the field mice out of the grapes and rabbits out of the fodder.the bannies will feel safer with the meadow.the forest workers are supplied and goods should move smoothly to the city.

        the RH trade post wil increase stock of candles and pelts.a new tailor in the city will make hide coats.these with the linen will supply the CC dock trade post.another shop was built at the docks to bundle the extra reeds.with our education level now above 65%,food production is over 70,000 a year.   

pic 1: 2nd grape forester will give us more grapes for wine
pic 2: a 3rd reed bundler
pic 3: leather coat tailor
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 21, 2019, 09:07:47 AM
YEAR 53

           we have had a lot of graduates the last 2 years.there are 54 laborers.the city needs more houses.the bannies want to make blueberry jam,so a 2nd jamhouse needs built.a large windmill will work near the river to supply a 2nd bakery.the windmill will grind rice into flour.he dock added a smoking shed to process fish.

           as soon as the south 3 story houses are finished,the builders start more houses to the north.2 shacks were added to the docks.in the city center,a playground was built for the children.this would give them a safe place.beside the Autumn Leaves tavern, a sit down plaza was organized around a market soup and BBQ grill. the bannies can enjoy fish&chips or onion potato soup.to supply this we will need another to grow more potatoes.a 2nd KID sawmil has been constructed if needed to keep up with firewood.

          we still have 48 laborers.food production increases each year.next year we can afford to make apple ale and grape wine.the bannies gave up on sugar cookies. they say the funny tasting rice bread isn't too bad with some blueberry jam.

pic 1: inventory of the houses,
pic 2: south 3 story RKs completed
pic 3: RK windmill
pic 4: GF bakery
pic 5: smoke shed for fish,
pic 6:blueberry jam house
pic 7: market soup and BBQ
pic 8: playground
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Gatherer on January 21, 2019, 03:01:09 PM
Nice touch with the playground and those tables with umbrellas. A person could spend a whole afternoon there just tasting all the different dishes.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 22, 2019, 05:10:40 AM
YEAR 54

           there is over 400 grapes for the winery to use. the taverns have almost 2000 apples to make ale.1 worker will be  sent to each.hopefully the mine tavern will store some of the alcohol for the miners.iot is set to plums which i don't have.fertilizer is too low for any more RK greenhouses.1 will switch from tomatoes to potatoes.that should be enough to supply the market soup and BBQ.

         the biggest challenge at the moment is to put bannies to work as fast as they graduate. the land along the river is planned later.once we start building the east houses,more fields can be planted.for now, we will use the extra laborers to help clear trees from the new meadow. the workers did have time to clear some of the rocks.

       one row of the north houses is completed.we did put the new graduates to work. the laborers did not get ime to gather foods in the fall.with the cool summer food prodiction did drop.

pic 1:meadow outputs before we clear the trees and rocks
pic 2:  clearing  takes a few years
pic 3: 1 north row of RK houses complete
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 22, 2019, 08:06:42 PM
YEAR 55

          to improve the food production ,we build a cucumber greenhouse and clear another field. the storage sheds and carts are full in the forests.more barns are needed.the markets are  moving items well and are well stocked.the windmill workers needed a house to move them closer.we are starting to move students into the new houses ahead of their graduations.more trees and rocks were removed from the meadow.

pic 1: yr 55 stats and production
pic 2: lighthouse overseer is happy
pic 3:north RK's progress
pic 4:miller's house,they refuse to move in
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: kid1293 on January 22, 2019, 08:54:03 PM
Last picture. Do you really have a clear path all the way to the door.
It looks dangerous to balance on river bed.  ???
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 22, 2019, 09:02:11 PM
oh,bannies live there fine the millers wont move closer to the mill. they dont work hard either. KID, i dont make the stories up the bannies do that themselves. the butcher took the house,and over time the pig pasture is doing very well.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: kid1293 on January 22, 2019, 09:14:55 PM
Do you have a trick to make them behave?  ;D
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 23, 2019, 06:31:38 AM
YEAR 56

            the attempt to move the millers did not work.the butcher now owns that house.the game has located the millers across the river so they walk a long ways to the mill.another house has to be built.if a small group of nomads comes we will except them. groups with 15 or more will be turned away.
           the builders are building more barns for the orchard forests.a dock is needed near the meadow for the market boat to stop at. goods will move from the docks to the north orchard forest and then to the meadow. since the game doesn't allow for that so easy,more vendors are added. 3 work at the log deopt,construction,and raw material markets.as the city grows and builds the east houses,more vendors will be assigned to the 4 main markets.

      our oldest citizen is now 83. he is a guard watching over the west wall. starting near the sawmills,the bannies took time to do some clean up.they have cleared the regrowth along the river and lake shores.some verdant roads are used and some non-passble squares.some spaces are left untouched,so some shade trees or qwild berries might grow back.the bannies walk a lot and are not scared of walking thru grass.by now only grass snakes, field mice,and some frogs are found there. the bannies think GATHERER is still haunted by monster frogs.they took time to plant some shade trees for the livestock and some workers.the workers were quick enough to go from the sawmills around to the west docks.

      the RK millers are alcoholics.they refuse to move back to the city. they are happy living in the grape orchard.we found out they are making their own wine, then they are too drunk to walk to work.the lack of flour is slowing down the bakers.this is our weak-link in our production.   the other bannies are not happy and are complaining.

pic 1: livestock shade trees
pic 2 shoreline cleared
pic 3: around the TP village is verdant grass. around the fields is still RK grass. lush grass is used for the main city
pic 4 shade for the miners,
pic 5:oldest bannie
pic 6:millers still rerfuse to move
pic 7: meadow market dock
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 23, 2019, 11:01:42 AM
YEAR 57

           the bannies have a plan. they will build Old Smokey to deal with bison. the dryer will switch to bear meat.the miners have requested a the pub will make meals from smoked meat,onions,and wine.dock village asked them to leave some shade trees and to plant more of them all land around the city has been recleared of growth except the east.

         the mill wokrers were fired twice. they however have kept chasing others away from the mill.they refuse to work harder and they refuse to work as laborers in the forest.i wonder how long the dispute will go before we find the millers floating in the river.no rice was made into flour all year.

          Hermi,the town elder,died at 85yrs old. he was trying to rescue miners stuck in the mine when there was another cave in.Attie took his death quite hard.Hermi had been like a grandfather to him since he lost his parents so long ago to the bandits. at 57,he often climbs the lookout tower to search for fire smoke.       

pic 1: Old Smokey
pic 2: mine pub
pic 3: east RK houses started
pic 4: dock shade trees and some berry bushes by the barn
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 23, 2019, 06:04:33 PM
YEAR 58

           we need to dig out the mine from the cavein last year.the random mine is down to 5%. 13% remains in the tiny mine.the added barns and our meat processors should move goods for the forest workers. a 3rd worker has been sent to both trade posts.linen coats are being stocked at the RH post.theer is enough glass and lumber stored that we can trade as well.we want to take in more food to compensate for our production drop offs.we do have 50,000 food stored and the greenhouses insure us against bad  weather. the workers finished the cleanup of the regrowth. verdant roads and empty space tiles have been used luch grass has been planted around the city center,houses,and production areas.

     16 nomds is the smallest group we will see.they will stay and finish off the north RK houses.workers are already cutting trees for the east fields.our education remains above 70%.

        looking at the meadow outputs,there are no RK berries growing. when the map started there was some blackberry and rasberry collected.RED says they spawn with the flowers.this huge meadow was setup and cleared to see what items we would get.the FO gatherer isnt collecting much.it does give some oats to give the workers a grain.the tower hunters serve a purpose. they work without risking overhunting the wild animals.

          what i think is happening is the RK berries spawn on the original start map then they are choked out by the pine and flora mod items. the flora mod is giving more items than i had hoped. the patch was used to help TANDY's bees. NECORAs patch helps the laborers pick items up while clearing land.without it the laborers can be destructive. they might clear wildbee hives but not collect the honey.as i often say there is a give and take to the gathering.risk verses reward so to speak. taking out the flora pine patch will take out the wild flax and oats,but will it mean the laborers dont collect wild honey? is it the mod that is blocking REDs berries? the main gathering hut does have a nice total output.we do have pine mod items growing with the fodderor-thatch.there is a test on all this info later so pay attention.

         we have 92 laborers and need 20 more houses.food reserves drop 5000.the miners are happy with their pub and tavern. corn whiskey was taken in a trade and sent to the miners.

pic 1:  cavin,mine being dug out.
pic 2: deeper mine
pic 3: yr 58 meadow outputs,note no RK berries
pic 4: grape forest output
pic 5: CC apple and cherry orchard forest output
pic 6: North RK's completed
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: RedKetchup on January 23, 2019, 07:30:23 PM
how they work those pic 5: CC apple and cherry orchard forest output (and grape) ?

they cut down the tree and you get apples instead of logs ?
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 23, 2019, 08:24:14 PM
i get both. the trees give apples and logs like a normal tree. spawns apples or other fruit depending on the orchard i plant.there is 3 different foresters,well 4. 2 grape,1 apple,and 1 cherry. i wish there was a mixed forest that gave apples,and a nut,plus maple maple sap.only NECORA has a somewhat mixed forest.

RED i don't get your berries with this setup i had them at the map start only. i made the fodder meadow to double check as a test. am not sure if they are blocked by the pine mod itself or the flora patch.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: RedKetchup on January 24, 2019, 12:28:59 AM
oh you still use pine mod on top ?
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 24, 2019, 02:17:54 AM
for now yes. i am still on an older version of the RK.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 24, 2019, 08:59:48 AM
YEAR 59

          FINALLY after all these many years,the city is neary full.the eastern RK houses can be built and the fields plowed and planted. a meeting has to be called to decide if the bannies feel safe enough to add a bridge.it would help move goods between the city and forests.it has been a long time since anyone spotted the bandits.it has to be a very tall bridge to allow the market riverboat to travel under it.it also has to be well guarded.the bannies must be tired cause it takes longer than it should to get work done.with over 90 laborers they did not get much clearing done.

       the miller wife kicked her husband out of both the house and mill.not sure where he went.  1 day she seemed happier and sober.finally more flour will be produced. and no we did not find hm floating anywhere.

pic 1: east RK construction
pic 2: center light house
pic 3 DS tall guard bridge
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 24, 2019, 09:08:31 AM
YEAR 60 REVIEW

         population 778 in 181 houses,74% educated.267 children.our biggest concern is  food production has dropped steadily.we will increase our trading and consider adding a food trade post. as our education level has improved,there is plenty of tradable goods  in storage.

         we cleared a huge meadow,added several markets and barns to better move items from the forests. we re-cleared land outside  the city center and finished the center construction.a park was finished and many shade trees planted.we process apple ale and grape wine.a pub makes meals for the mine workers. the founders have passed on and filled our cemetary.

      we need to build 17 more houses,some storage barns and plow more fields to the east.i would ike to get the food production up to being self-sufficient.

pic 1: yr 60 stats
pic 2: production
pic 3: inventory
pic 4: 10 and 100 yr food graphs
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: RedKetchup on January 24, 2019, 09:10:55 AM
wait wut ? city nearly full ? you barely made 100 tiles in the center of the map. ^^
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 24, 2019, 11:02:06 AM
trust me i have a plan. the goal was to build a protected city in the map center between the river and lakes. you are close it is about 150x150 tiles.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 25, 2019, 08:03:54 AM
YEAR 60

           more fields were plowed.a fishing pier was built on the river.a beekeeper works a peach orchard. another fishing pier and water scavenger was added to the far west docks.a 2nd vendor was added to the 4 city markets.more goods have been stocked at the trading posts.food production shoud improve. the chickens were split with the holding pen. 
           the foresters asked for a stone church near the bridge. an RK medical clinic was built west of the bridge.a cemetary was needed.the north cemetary has space for 10 more graves.2 canons were sent to the lighthouse in case bandits do return.

          there are 15 fishermen,9 RK greenhouses,8 KID greenhouses,44 crop and orchard fields,4 apiaries,7 pastures,3 water scavenegers,4 rice paddies,and a walnut grove inside the city.94 food producers.11 gatherers,6 hunters,and 1 fisherman work the forests and meadows.no wonder the bannies feel overworked.

       much of the added food producers won't show production until next year.we are at 82,000 produced,way short of our 100,000 goal. we show a 10,000  shortage for the year.

pic 1: far west fish pier and scavenger
pic 2: canons and bridge pier
pc 3: east crop fields
pic 4: forest church
pic 5:city market inventories
pic 6: TP and armory inventory
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 25, 2019, 11:23:45 AM
YEAR 61

         is anyone scared yet? too close to the end of this map to quit.we a town meeting is called.need more food than we can grow inside the city.definetly a major food problem.the founders have all passed on, did they over plan this city? did the mines take up too much room?  we stop ale,wine,and meal productions to conserve al the food we can.a food trade post will be built.we send 1 more gatherer to work the east RK forest.the hunters say they are concerned with over hunting so sending more hunters is not going to help.an RK apiary will be added to work the meadow.a 2nd walnut grove park is located near the ketchup factory. a hothouse and 2 KID greenhouses will go behind it.another fishing pier will be built beside the north lighthouse.if we can bring the food production up ,then hopefully the tmerchants will help keep us above a shortage. will it be enough?

        we took in over 11,000 food plus 50 corn whiskey for the taverns. the food trader stocks logs,lumber,and glass. the RH general TP stocks coal. some extra items and linen are sent to the dock trade post.

       the gunsmith is helping to make tools. the CC blacksmiths have 2 workers each. a log cart was set up to move logs to the mine smiths faster.we hope to avoid a tool shortage in the winter.

       without building houses,our food production shows short by 10,000. we produced 3000 more than last year and traded for more than enough to cover it.

pic 1: RH food TP
pic 2:north river pier
pic 3: meadow apiary
pic 4:hothouse and 2 more greenhouses
pic 5: med clinic
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Gatherer on January 25, 2019, 02:51:36 PM
With such a good river layout I'm surprised you have so little trading posts.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 26, 2019, 09:29:54 AM
           the girlfriend has surgery on her hand next week,monday the 28th. my hope was to finish this map and reorganize before starting the RK upgrade. with the snow storm and bitter cold,i have been trying to push this map out to the finish. this week i have started double posting since i am ahead a few days.as much as i wanted to start the RK before her surgery,it isn't working that way.

           i want to save a copy of this mod order. use the mod manager to save a copy with some changes to correct a couple things.and then download the RK and a few other mod updates.RED has made some serious changes.we talked back and forth on ideas so i am curious to see how everything works.i see a lot of tests before playing a full normal map.instead of just giving you all the mod order or a list of the many mods thrown together,i want to walk through it. it would give you some idea of how i put the mods together. chance to give more info that might help other players learn. maybe it would give them ideas as to how they want their own maps or mod order to be.   
          i shake my head cause i really do want to get the RK tests started.however,i know it will take several days to do the testing.instead of rushing i would rather walk through it slow and easy.i'll finish this map and reset the mod order from it.while the girlfriend heals and rests after the surgery,i'll try to start the RK tests.

YEAR 62

          we need to build the rest of the RK houses and finish the eastern part of the city.hopefully i can do that without screwing it up too badly and not starve anyone.we do have an outbreak of diptheria that started in the winter.hopefully the warm sunshine of spring will help before it spreads more.     

      the diptheria took several lives.we finished the RK houses.another KIDD greenhouse was builtthe bannies cleaned the east land and planted grass and trees.a flower garden and TANDY's arbor was added.another backsmith was needed to supply tools.we do catch up during the winter.

pic 1:east overview
pic 2: east RK houses
pic 3:east cemetary
pic 4: TANDY's arbor
pic 5 north BS
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 27, 2019, 05:26:08 AM
YEAR 63

            there are 25 houses between the meadow and forests,so 50 adults live outside the city.at 437 adults total,we are short of the goal. changing from the tight house row to the normal way of building the RK's did leave us short on houses. this file dates to early Dec.somehow back then i did have the food figured better.somehow i over calculated the food production.with 95 laborers and 10 builders we did have the manpower just not the room.

            the city is well protected locked in between the lakes.a wall and mountain block access from the west.boats patrol the 2 lakes.there are 2 guarded bridges.several towers and lighthouses keep lookout for bandits. the armory holds 608 muskets and we have canons as well.

        i tred to give some looks at the terrain textures.doesn't show up well without the zoom hack.the RK terrain isn't a plain smoothe terrain.i like how RED did this. it has grass spots and dusty spots mixed in.there is a randomness to it, so it doesnt have a plain uniform color all across the map.more of a natural look.some spots are more dusty and others are more of a thicker grass look. the verdant and lush grass from the grassy road mod fit very well with the terrain.

        having said that,i am looking at changing it. somewhere there is a terrain that has a more fall leaf look to it.now it may be 1 of TOM's north mod textures.depending on how the mods went together,the terrain i remember might have been a mixture.so far i have mixed feelings from the tests i ran.the last 1 did something weird.

pic 1: protection north
pic 2: protection northeast
pic 3: southeast
pic 4:south
pic 5:west

pic 6:view from center looking east
pic 7: look south
pic 8: look west
pic 9: looking north
pic 10: end stats
pic 11: production
pic 12: inventory
pic 13: popuation graphs
pic 14: overview
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 27, 2019, 05:30:37 AM
END NOTES:

              RK version 1.11,  142 mods.dense forest,wild bees and flora patch,easy trade and livestock trade were added. pine mod and KID's forest outpost above the RK.nat div below the RK.

mod issues: flora patch is spawning wild flax and oats; do have CC feathers;KID's RH BS needs furnace fuel to make muskets;RK berries do not respawn with the meadows;mine outputs are low.

    if anyone remembers another mod glitch, please remind me.

  i did make some adjustments to the mod order with the mod manager along the way.the mod manager makes it super easy to adjust things.  i goofed and saved the new order over the original for this map. disabled the dense forest and flora patch,moved CC frontier above KID's mods to fix the blacksmith issue,dropped the CC livestock trader below the RK,and moved the one stop mine mod down.the unlimited and safety mods were left alone. i added the nordic landscape below the RK and re-added the riffle mod to the bottom.

     this mod order and a full copy of the WinData folder will be kept.  it functions well with only a few issues. hopefully the tweaks will solve them. the CC feathers can be persistant.the RK berries might be one of the give and take deals with the pine mod.

      one drawback to upgrading the mods and changing mod orders is i can't return to any prior maps.i do envy others who can still play a map from years ago.before i start the latest upgrade of the RK CHOICE,i will delete the save games.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: RedKetchup on January 27, 2019, 05:45:55 AM
but rkec 1.22 has wild flax, cotton and oats.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 27, 2019, 06:27:09 AM
yea i saw that you added them. next week,i will download and look at it.probably tues.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: RedKetchup on January 27, 2019, 08:16:51 AM
Quote from: brads3 on January 27, 2019, 06:27:09 AM
yea i saw that you added them. next week,i will download and look at it.probably tues.

i took the best of it... no need of traps.. since i have 5-6 diff wild animals.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Artfactial on January 29, 2019, 06:20:05 AM
Would love to use the Pine mod as well; that looks like some great additions. Haven't been able to get it to work with my current safe so probably shouldn't try too hard.
Being stuck with a load order for the duration of a map is quite annoying indeed.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 29, 2019, 07:16:39 AM
not sure "annoying" is the right word. mod order is very critical,some mods are very picky about where they are in  order to function completely.some can be added to running games without causing crashes.most things are better added in between maps and then the mod order tested before playiong a long game. lots depends on rather the mod affects the map start or just adds different styles of buildings.

      the pine mod to fully function must be added in between maps and above the main base  mod. it should go above any mod that conflicts with it. to find a list of those mods,you can click the minimize icon on the mod in the mods menu.this will add the pine mod fully. the pine includes trapping and several items that will spawn on the map.plus different trees.

      in ARTIFACTIAL's case <a started map>,the pine mod can be added at the bottom of the mod order.it won't over ride or change the base map nor add many of the pine items directly. you could use a pine forester and they will plant some of the pine mod's trees which will spawn some of the items. you could say use the maple forester and it would harvest maple sap and apples.you could build the pine cabins,cider press,sap boiler.
you could build the pine forester and harvest the pine items and build the turpentine still.so much will work and you could see the buildings of the mod.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Artfactial on January 29, 2019, 08:32:45 AM
Thanks, last time I tried adding the Pine mod to the bottom of the load order, the game just crashed. But I'll give it another shot.
The productions buildings and foresters would already be awesome to have, at the moment.:)

And I know load orders are delicate and to be mindful about. The fact that I cannot easily change things around does annoy me at times.;)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 29, 2019, 09:52:17 AM
did you let the game reload,save and exit,and then fully reload the saved game? it would be worth trying,but it may still crash.there is a lite version of the pine that shouldn't crash aded that way.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Artfactial on January 29, 2019, 12:38:03 PM
I did and tried it a few times now. First I hadn't moved the Pines mod to the last to be loaded, which would crash it instantly. When loading it last it saves fine  adn when I restart the game, the trees have weird textures and it crashes after I unpause.

I haven't been able to find the Lite version of the Pine set, only the one included in Necora's collection and the separate download, both being v105 but the single download a few MB's larger.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: RedKetchup on January 29, 2019, 01:07:19 PM
we need to accept when we are mixing mods together that sometimes.... we cannot have everything!

lol
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on January 29, 2019, 01:30:34 PM
must be the lite version never made the 1.07 upgrade. you will have to add the pine to your next map.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: Artfactial on January 30, 2019, 12:09:02 AM
Yeah, I was afraid of that, ohwell, I tried, thanks anyway.:P
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: kid1293 on February 03, 2019, 10:12:55 AM
@brads3 - I am late to the party but can you please tell how much it costs to make a batch of muskets?
I am thinking about them and I can not get CC files.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on February 03, 2019, 10:46:30 AM
off the top of my head no.with testing the RK,all those mods are out of the WinData folder too. your rowhouse mod soes make them.i
i think it is 1 wood,2 iron,and a fuel. the old or main CC uses furnace fuel. the addon frontier mod swaps the fuel to firewood. i did move the CC frontier above your mods ,but haven't tested it to be sure it sets the RH BS to use firewood. maybe it should have an option to use coal too.

   the RH BS was always a good option for the forts. those buildings fit well in the small areas.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on February 03, 2019, 11:03:18 AM
test failed. the CC frontier mod idn't override the RH BS. the RH BS does work with the blacksmith tool mod and RK or my precious mods.the CC Bs does not. without changing the entire mod can it be done with a patch? should it have a coal option for fuel?
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: kid1293 on February 03, 2019, 12:35:18 PM
If I go for muskets, IF I do,  I will use firewood. Clean and simple.
Problems is I have to do them from scratch. It will have to be tested.
I can not guarantee exact match to CC.

Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on February 03, 2019, 12:40:27 PM
ouch,wasn't sure if you still had the coding from when you set the RH mod.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: kid1293 on February 03, 2019, 12:45:15 PM
I say it again. I never did muskets in RH. Some patch I don't know of.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on February 03, 2019, 12:55:13 PM
ok,that is strange. it affects the RH and workplace tolsmiths.doesn't change any of your other BS's thou.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: RedKetchup on February 03, 2019, 01:23:07 PM
you know Kid, you are not obligated to follow CC ... you can do your own things and your own balance :)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 2:Roxbow
Post by: brads3 on February 03, 2019, 01:48:57 PM
i agree, the muskets are only used for the CC frontier addon and the CC BS does make them.