World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: RedKetchup on January 03, 2016, 02:57:41 PM

Title: [RK] Work in Progess.....
Post by: RedKetchup on January 03, 2016, 02:57:41 PM
 :)
Title: Re: [RK] Work in Progess.....
Post by: Bobbi on January 03, 2016, 03:29:56 PM
Love it! Will it have an add on house?  ;D
Title: Re: [RK] Work in Progess.....
Post by: Glenn on January 03, 2016, 04:14:42 PM
The house looks great, a 'F' variant of a few more styles would be even better.
Title: Re: [RK] Work in Progess.....
Post by: chillzz on January 03, 2016, 04:25:04 PM
nice! would combine nicely with your tannery :D
Title: Re: [RK] Work in Progess.....
Post by: Glenn on January 03, 2016, 05:47:29 PM
Red,

Would it be possible to do a small version of these houses -- smaller than the vanilla banished timber hut, but bigger than the tent in the mini buildings mod?

Something similar to the small shack on offer by CC -- but more rustic

I feel as if there is a gap that in the sizes of houses on offer and this new mod may be a way to plug it

Keep up all the good work.

Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 03, 2016, 11:13:09 PM
it was a new hunter model made for someone in special demand... but not sure yet if it is appreciated the way i draw it ....
will see what i ll do with it :)
Title: Re: [RK] Work in Progess.....
Post by: Fellow Villager on January 04, 2016, 01:32:38 AM
red, you are michelangelo
Title: Re: [RK] Work in Progess.....
Post by: DesoPL on January 04, 2016, 08:02:15 AM
Definetly i will use it!
Title: Re: [RK] Work in Progess.....
Post by: Bobbi on January 04, 2016, 09:00:14 AM
Quotet was a new hunter model made for someone in special demand... but not sure yet if it is appreciated the way i draw it ....
will see what i ll do with it

I think the log cabin look is perfect or hunter.
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 04, 2016, 04:36:43 PM
someone asked me to do some building with a specific theme : druids
so did that 3rd... the 2 others i did were a new 'druid' school , and a new druid  'church'. the principal feature these 2 need to have : be open like the druids were doing ...

so i did those 2 :

new school with main item : a rock table with rune.
(http://worldofbanished.com/gallery/37_01_01_16_6_35_59.jpeg)
(http://worldofbanished.com/gallery/37_01_01_16_6_37_13.jpeg)

new church ( Druid Grove )
(http://worldofbanished.com/gallery/37_01_01_16_11_32_18.jpeg)

i did with excalibur first and then i did with celtic knot rune
(http://worldofbanished.com/gallery/37_02_01_16_2_07_29.jpeg)

presently working on a druid herbalist building...
the concept it's set on a big huge thunk. a building will be set on it... the building isnt final, i posed the hunter one on top of it to feel of it :) there will be tons of flowers all around :)
(http://worldofbanished.com/gallery/37_04_01_16_4_20_17.jpeg)
Title: Re: [RK] Work in Progess.....
Post by: MightyCucumber on January 04, 2016, 05:33:02 PM
I like where this is going. Awesome job Red! ;D
Title: Re: [RK] Work in Progess.....
Post by: elemental on January 04, 2016, 06:31:01 PM
How about a druid herbalist built into a tree?

Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 04, 2016, 06:52:20 PM
the first one is beautiful but no way can be done under the 100,000 poly lol
Title: Re: [RK] Work in Progess.....
Post by: elemental on January 04, 2016, 10:18:28 PM
Yeah it might be quite a challenge to make any of those. But still, I thought it might inspire you in some way.  :)

Your hobbit hole thingy might also be a way to go for this project.
Title: Re: [RK] Work in Progess.....
Post by: Fellow Villager on January 05, 2016, 01:19:15 AM
red it's wonderful...

may i suggest to change the symbol? the one you putted is linked to christian (or satanic) religion, and rune too it's not good cause are from germanic world.

if i can suggest something, here there are some druidic symbol, the first one is great

https://www.google.it/search?q=druidic+symbol&biw=1366&bih=643&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwj6mNrFq5LKAhWI0xQKHQtWC5oQsAQIIg
Title: Re: [RK] Work in Progess.....
Post by: DesoPL on January 05, 2016, 04:02:10 AM
Things getting better! Now i miss only some good old fashion slavic houses like.

(http://linsenbardt.net/wp-content/uploads/2010/08/MAIN.h47.gif)

Unfortunelly, in right up corner is castle age houses, i wanted try feudal age find, but no luck. I mean an artistic style ya know.
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 05, 2016, 12:34:57 PM
but it was called : Merlin Rune !!!

(http://i283.photobucket.com/albums/kk307/718mobzta/oom-1.jpg)


Title: Re: [RK] Work in Progess.....
Post by: Fellow Villager on January 05, 2016, 03:42:08 PM
 ::) ::) ::) ::) ;D ;D ;D ;D ;D
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 05, 2016, 04:15:52 PM
I was giving a bit of time on the Witch hut herbalist ... and ... i dunno

it didnt gave the feel i expected lol
maybe once i ll put all the flowers ... will be better :P
Title: Re: [RK] Work in Progess.....
Post by: Discrepancy on January 05, 2016, 05:42:50 PM
what about if there was no building on top of stump, just a little table, shelter, baskets, plant pots etc?

http://assets.inhabitat.com/wp-content/blogs.dir/1/files/2015/06/Wotten-Tree-Stump-House-8.jpg

here's an idea for a druid house  :)

(https://vanalogue.files.wordpress.com/2015/11/stumphouse.jpg)

(http://assets.inhabitat.com/wp-content/blogs.dir/1/files/2015/06/Wotten-Tree-Stump-House-8.jpg)

school and church look great.
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 05, 2016, 06:10:28 PM
my idea was that

i dunno , maybe it is the thacheted roofs... i dont know what people find at those thached ^^
Title: Re: [RK] Work in Progess.....
Post by: Discrepancy on January 05, 2016, 06:20:23 PM
awesome... Baba Yaga's hut  :) ... a bit off topic, but I think the original story of that had her house on top of chicken legs!
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 05, 2016, 07:37:30 PM
yeah but ... i dont see chicken legs in here in banished ^^
Title: Re: [RK] Work in Progess.....
Post by: DesoPL on January 06, 2016, 03:13:36 AM
(https://i.ytimg.com/vi/dOwwgss-zFg/maxresdefault.jpg)

Perfect sample of medieval early buildings. Yeah i love AoE2. ^_^
Title: Re: [RK] Work in Progess.....
Post by: DesoPL on January 17, 2016, 12:01:52 PM
Any news? Mod looks very promising.
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 17, 2016, 01:02:45 PM
not lately, taking a break. i did nothing since 10 days^^

i prefer to play something for a change (like Civ V lately)
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 23, 2016, 06:18:01 PM
hehehe i did many things tonight but.........


I ..... MUST .....


RESIST .......



i cant tell you what , nor give you pictures.... but i am super excited of what it is coming at horizon ^^



must...   resist ..... !


/GRIN  ;D
Title: Re: [RK] Work in Progess.....
Post by: mellowtraumatic on January 23, 2016, 07:42:17 PM
Exciting! Can't wait to see. :)
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 23, 2016, 11:35:31 PM
Quote from: mellowtraumatic on January 23, 2016, 07:42:17 PM
Exciting! Can't wait to see. :)

hehehe /grin  ;D
Title: Re: [RK] Work in Progess.....
Post by: DesoPL on January 24, 2016, 12:53:24 AM
RK is corrupted by dark side! We must save him from this madness!
Title: Re: [RK] Work in Progess.....
Post by: Gordon Dry on January 24, 2016, 03:45:49 AM
Send him some brainbugs...
I mean genetically modified R/C controlled brainbugs with action cams and GPS trackers.
For the reason of - ahem - don't know...
Title: Re: [RK] Work in Progess.....
Post by: Bobbi on January 24, 2016, 05:59:12 AM
May the Force be with you....Luke, I am your father...you must give us more flags....
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 24, 2016, 07:25:45 AM
Quote from: Bobbi on January 24, 2016, 05:59:12 AM
May the Force be with you....Luke, I am your father...you must give us more flags....


hahaha , thats a good one :)
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 24, 2016, 01:00:33 PM
hehe i did another model.... it is getting so exciting :D

/Double_Grin  ;D

the excitement i am getting ... is similar of when i started the NMT project ^^

i need to talk to someone first before saying too much but ....

i am pretty sure it will be called ... RotP ^^
Title: Re: [RK] Work in Progess.....
Post by: Gatherer on January 24, 2016, 03:06:32 PM
Pirates?
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 24, 2016, 04:04:23 PM
Quote from: Gatherer on January 24, 2016, 03:06:32 PM
Pirates?


^^

cold  ;D


i just did another model ^^

so hard to resist !!!!

I ... MUST .......
RESIST ...... !
Title: Re: [RK] Work in Progess.....
Post by: Glenn on January 24, 2016, 05:21:09 PM
Don't resist, -- indulge yourself in your hobby

Why not look at a new rustic set of food gatherers, hunter, forester and herbalists.

Something with smaller buildings and radius than what comonly used now, but bigger buildings than what is available in the cc mini buildings and the new garden shed ( forester ).

I have just started a new game and mod set similar to this would be perfect for what I am trying to create.
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 24, 2016, 05:39:31 PM
what i need to resist .... : it is posting screenshots of what i made ^^ :)
understand ?

ShockPuppet from CC is same as me.... cant resist to always put screenshots asap something is completed ^^

i need to wait to have more things done.... and also i need to talk to him too before ....
before talking about it in here and show what has been done ^^

---

about rustic set... i am doing something presently, something really ... themed ^^
doh! chuttttt.........
Title: Re: [RK] Work in Progess.....
Post by: Glenn on January 24, 2016, 07:25:26 PM
Yes, I understand.

However, keep posting your new mods as work in progress.

I like to see what new things you are creating
Title: Re: [RK] Work in Progess.....
Post by: mellowtraumatic on January 24, 2016, 08:16:34 PM
I wanna see! I hope you talk to him soon!
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 24, 2016, 08:27:31 PM
yeah me too ^^ :)

i want to show what i did !!!!

hehe

::)


but....
even if i was really excited, back in time, with Medieval Town.... today if i am asking myself : would i rather play with NMT or go for RotP ....
i think i would choose RotP and never play with NMT lol
Title: Re: [RK] Work in Progess.....
Post by: DesoPL on January 25, 2016, 12:44:26 AM
I might use both mods, why? BECAUSE I AM SICK CITY BUILDER!  ;D
Title: Re: [RK] Work in Progess.....
Post by: Bobbi on January 25, 2016, 06:17:52 AM
What is RotP?
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 25, 2016, 07:50:14 AM
Quote from: Bobbi on January 25, 2016, 06:17:52 AM
What is RotP?


;D hehe try to guess what i means ^^

/Double_grin


you know when i act like that .... this is because something big is coming ^^
;D ;D ;D
Title: Re: [RK] Work in Progess.....
Post by: mellowtraumatic on January 25, 2016, 09:21:05 AM
Rise of the Pandas??!



It's the best I could come up with...  ;)
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 25, 2016, 10:35:41 AM
pandas ? ? ? lolllll
Title: Re: [RK] Work in Progess.....
Post by: DesoPL on January 26, 2016, 01:07:19 AM
This druidic stuff etc, is no longer in option?
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 26, 2016, 06:41:35 AM
it is on pause for the moment. the person ask me to do houses on chicken legs... witch houses sitting in middle of trees...... i have hard with it cause it doesnt 'fit' banished.

so it is on pause. Egyptian is so much more exciting .
Title: Re: [RK] Work in Progess.....
Post by: Doctor_Dodo on January 26, 2016, 10:08:30 AM
I understand, your Egyptian project is a big excitement for you Red at the moment. I think it is for many of us. After, the Egyptian mod is finished, I hope you would reconsider also releasing the druid mod, at least the druid groves. Even without herbalist/witches houses on trees, the groves would be a great addition to the game play. Something I as a big Elder Scrolls fan miss, and I guess other people with me, is a bit more mysticism into the game. And the druid groves really add this I think.
Title: Re: [RK] Work in Progess.....
Post by: Glenn on January 26, 2016, 03:46:43 PM
I thought the house on the tree stump looked great.

Why don't you do a small version of the building as a herbalist hut -- one or two workers and a smaller radius.

You could also take the stump away and have the building as another housing variation wityh 'f' differences for several houses
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 26, 2016, 03:53:00 PM
no, i think too it was great but unfinished yet. i still have to put some flowers all around and some roots all around.

i ll continue it at some point, but presently, i have too much thrilled about Rise of the Pharaoh :)
Title: Re: [RK] Work in Progess.....
Post by: grammycat on January 28, 2016, 11:53:11 AM
I want to add my vote to getting back to this mod after the Egyptian-I was really loving what you were doing with it and hope you feel inclined to finish it.
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 28, 2016, 12:40:51 PM
will do ....  after :)
Title: Re: [RK] Work in Progess.....
Post by: grammycat on January 29, 2016, 01:49:56 PM
Yay!  I'm so glad you're enjoying creating the Egyptian mod-this can wait until you feel the joy for it returning too.  I don't mod but do many handcrafts, and I know when there is no joy or love for the creation it becomes a real chore.
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 29, 2016, 03:16:07 PM
it goes with the satisfaction when you succeed to do something you want and love it.
Title: Re: [RK] Work in Progess.....
Post by: MightyCucumber on February 02, 2016, 09:10:42 AM
I posted on the wrong thread, sorry!!!  ::) Ignore this post.

EDIT: Since I posted here anyways, I might as well ask what happened to that sweet hunter cabin you made, Red?...
Title: Re: [RK] Work in Progess.....
Post by: Herrbear on June 11, 2016, 10:35:29 AM
The hunting cabin looks great.  I hope that you will be able to post it soon.  Thank you.
Title: Re: [RK] Work in Progess.....
Post by: lyonlee on September 17, 2016, 05:24:57 AM
Hi, RedKetchup.

I saw a few druidic models in "MegaMod.pkm".

Would it be possible for you to make independent Druidic mod?
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on September 17, 2016, 09:03:50 AM
it was just a couple of little draws i did with a druidic theme for someone, but the demands were really too much exantric to be nice in banished (like witch huts, house standing on chicken legs ...)

i abandonned the project.
Title: Re: [RK] Work in Progess.....
Post by: Abandoned on September 29, 2016, 08:04:14 AM
First thing I must say "thank you Red Ketchup" for the wonderful additions to the game.  I only recently returned to Banish to find so many new things to download, can't wait to try Choo Choo.  I too want to encourage you to return to this Druid mod and the Hobbits when you finish with your currant project. My only suggestion so far that might fit into one or both themes would be a tree stump on shore with the broken tree out over the water to fish from, maybe a string of caught fish hang from an overhead branch.  Oh a second thought, a big pot, a cauldron on a campfire to make soup and stew, or witch's brew.  I also hope you will return to remake your greenhouse, it does need green plants inside.  I would rather it produce food or even crop seeds to use than seedlings to sell, a food to harvest in winter or mountain climates would be nice.  Better yet if possible if it could provide a choice of seeds that only traders now provide.  Perhaps a drop down menu choice, 5 years for botanist to produce tomato seed, or 3 years for sunflower, or whatever, and have those plants growing inside the greenhouse to see.  Would be a nice spot of color in the snow.  Sorry, I do go on and on.  Oh and I do like added sounds, like church bells, fog horns, I hope choo choo has train whistles or track sounds.  Just a thought, anyways Thank you
Title: Re: [RK] Work in Progess.....
Post by: dodAEK on January 02, 2017, 03:09:46 AM
hello there,
the druidic buildings went into mega mod,
wouls you just release those as standalone since megamod doesnt work for me and i like the buildings very much the way that they are, thank you :)
Title: Re: [RK] Work in Progess.....
Post by: Abandoned on January 02, 2017, 07:03:35 AM
I second the request for druid buildings separate from mega mod. Still looking forward to hunters cabin and hobbits, and deco choo choo tunnel  :D  Thanks Red in advance.
Title: Re: [RK] Work in Progess.....
Post by: RedKetchup on January 02, 2017, 02:05:53 PM
yeah i know ><

working on something presently.... maybe after :)