World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: embx61 on August 08, 2018, 06:06:13 PM

Title: EB Village Production Set - V17004 - Updated October 22 2018
Post by: embx61 on August 08, 2018, 06:06:13 PM
EB Village Production Set - V17004 - Updated October 22 2018

http://worldofbanished.com/index.php?action=downloads;sa=view;down=457 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=457)
Title: Re: EB Village Production Set - V17001 - IR Aug 9 2018
Post by: RedKetchup on August 09, 2018, 12:00:35 AM
QuoteThanks RedKetchup for his Sandpit sources from which I learned how to create a Sandpit.

welcome :)

i can say... your sandpit really, really look gorgeous !!!!
Title: Re: EB Village Production Set - V17001 - IR Aug 9 2018
Post by: wiscoke on August 09, 2018, 07:20:41 AM
yes the sandpit looks nice! the sand  texture looks great.

I was thinking.... if the sand -section would be a stand-alone ghosted square, that along with your deco-stuff and red's beach party-mod , we can create a real beach :)

Title: Re: EB Village Production Set - V17001 - IR Aug 9 2018
Post by: embx61 on August 09, 2018, 02:14:07 PM
In my Work in Progress thread I said I had an idea I try to work out while working on the sandpit and that was it.
A beach area.
I start fiddling with this after my two statues are finished.
I found meshes of 2 nice statues and want them in the game :)
Title: Re: EB Village Production Set - V17001 - IR Aug 9 2018
Post by: brads3 on September 13, 2018, 02:13:15 PM
found a issue with shoemaker.starts out he stores logs,since it is logs+linseed oil. when changed to boots or shoes<cured leather+logs>,he takes out the logs, stores cured leather, and stops working.never stores logs after, nor makes shoes or boots.updated to the 17003 and moved it above RK,no change.
Title: Re: EB Village Production Set - V17001 - IR Aug 9 2018
Post by: embx61 on September 13, 2018, 05:00:54 PM
Strange, it is standard behavior for Bannies if the player switch to another product to make to take out the other stuff first and then get the stuff for the new selected product.
Boots and shoes are not cured leather and logs but cured leather and wool.

The  storage is set as Textile (Wool)| Wood(Logs) | Custom0 (Crafted = Linseed Oil) | Custom2 (Fabrics = Cured Leather) so it should work.
Title: Re: EB Village Production Set - V17001 - IR Aug 9 2018
Post by: brads3 on September 13, 2018, 05:34:39 PM
what is really odd is it did store logs and then stored cured leather.i can't see it being flag related.
Title: Re: EB Village Production Set - V17001 - IR Aug 9 2018
Post by: embx61 on September 13, 2018, 05:39:57 PM
All the flags for what it need in storage is in the file.


Are you having wool because shoes and boots are made from Cured Leather and wool.
Wooden shoes are made from logs and linseed oil.


All the flags are covered for storage ( I just checked the code) Even Custom 1(forged) is still in there because I was tinkering to put some forged iron stuff in there but scrapped that idea but left the flag in as it does not matter.


Wool is Textile so also covered so if wool is available it should store wool as well.
Title: Re: EB Village Production Set - V17001 - IR Aug 9 2018
Post by: brads3 on September 13, 2018, 05:47:44 PM
boots is wool+cured leather? sure now you tell me after i moved it higher.my eyes can't see straight? i saw cured leather and wood.
Title: Re: EB Village Production Set - V17001 - IR Aug 9 2018
Post by: embx61 on September 13, 2018, 05:52:31 PM
LOL
Yes, I checked the string table too that I had it right written :)

Clogs = Logs and Linseed Oil
Shoes and Boots are Cured Leather and wool.

The wool is a bit odd (But possible as lining) but I had a hard time thinking of another product to make the shoes and boots.
I first wanted sewing thread but another building for just some thread was a bit over the top IMHO so settled with wool.

Here the entree from the string table

{ String _name = "EBSVShoesRequire";                     String _text = "Shoes [1 Cured Leather + 1 Wool]"; }
{ String _name = "EBSVBootsRequire";                     String _text = "Boots [1 Cured Leather + 2 Wool]"; }
{ String _name = "EBSVClogsRequire";                     String _text = "Clogs [1 Log + 3 Linseed Oil]"; }


And here the entree from the template file
ConsumeProduceDescription consumeproduce
{
Product _products
[
{
ComponentDescription _produceMaterial = "Template/RawMaterialClogs.rsc";
ConsumeRawMaterial _consumeMaterials
[
{
ComponentDescription _material = "Template/RawMaterialWood.rsc";
int _count = 1;
}
{
ComponentDescription _material = "Template/RawMaterialLinseedOil.rsc";
int _count = 3;
}
]


ResourceLimit _resourceLimit = Clothing;
String _requirements = "EBSVClogsRequire";
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialShoes.rsc";
ConsumeRawMaterial _consumeMaterials
[
{
ComponentDescription _material = "Template/RawMaterialLeatherCured.rsc";
int _count = 1;
}
{
ComponentDescription _material = "Template/RawMaterialWool.rsc";
int _count = 1;
}
]


ResourceLimit _resourceLimit = Clothing;
String _requirements = "EBSVShoesRequire";
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialBoots.rsc";
ConsumeRawMaterial _consumeMaterials
[
{
ComponentDescription _material = "Template/RawMaterialLeatherCured.rsc";
int _count = 1;
}
{
ComponentDescription _material = "Template/RawMaterialWool.rsc";
int _count = 2;
}
]


ResourceLimit _resourceLimit = Clothing;
String _requirements = "EBSVBootsRequire";
}
]


StringTable _stringTable = "Dialog/EBSVProdStringTable.rsc";
int _workRequired = 6;
float _workTime = 4;
}
Title: Re: EB Village Production Set - V17001 - IR Aug 9 2018
Post by: rkelly17 on September 14, 2018, 10:15:21 AM
Quote from: embx61 on September 13, 2018, 05:52:31 PM
Shoes and Boots are Cured Leather and wool.

The wool is a bit odd (But possible as lining) but I had a hard time thinking of another product to make the shoes and boots.

Trust me, @embx61, when you live in the frozen North, you appreciate boots lined with wool. Slippers, too.
Title: Re: EB Village Production Set - V17004 - Updated October 22 2018
Post by: dmax on February 26, 2019, 03:57:04 AM
Hi embx61, first of all thanks for this great mod.
I have a question: the village sand pit is removable or not? When the demolition reaches 100%, the game crash. I tried 3 times, reloading a savegame, with speed 5x, 1x or 2x and 3 times crashes the game.