World of Banished

Conversations => General Discussion => Topic started by: Fellow Villager on June 11, 2018, 10:35:51 AM

Title: logistics
Post by: Fellow Villager on June 11, 2018, 10:35:51 AM
hi,
it's a long time i do not play banished

i have a question, how do you manage logistic? i mean, i like to create industrial areas, and the problem is that stalls and markets fills of stuff that i do not need and for that reason they cannot that anymore items i need.

do you have any solution?
Title: Re: logistics
Post by: rkelly17 on June 11, 2018, 11:14:10 AM
@Fellow Villager, there are mods which include specialized markets. If your general market fills up with industrial items, you can build, say, a food vendor who will only stock food for the people in the vendor's circle. Many of the mods in the Download section here have specialized vendors in a variety of sizes and designs.
Title: Re: logistics
Post by: RedKetchup on June 11, 2018, 11:15:53 AM
like RK Specialized Carts :)
Title: Re: logistics
Post by: Fellow Villager on June 11, 2018, 11:26:22 AM
thanks for the answers!

however, the problem is that some flags (like fabrics) has a lot of items, and maybe i need flax and not feathers....is there any way to choose in a market only an item and not an entire flag?
Title: Re: logistics
Post by: RedKetchup on June 11, 2018, 11:34:29 AM
Quote from: Fellow Villager on June 11, 2018, 11:26:22 AM
thanks for the answers!

however, the problem is that some flags (like fabrics) has a lot of items, and maybe i need flax and not feathers....is there any way to choose in a market only an item and not an entire flag?

it always work as a whole flag, sorry.
Title: Re: logistics
Post by: brads3 on June 11, 2018, 11:55:26 AM
lots of players use trading posts to stiore or ship out un wanted items like feathers.this takes them off the map away from the other barns and markets.
Title: Re: logistics
Post by: BlueFireChelle on June 11, 2018, 02:06:41 PM
I'm one that loves Trading Posts for this reason. I can keep an eye on the specific needs of a particular industry and make sure they have a steady flow of what they need, while keeping it out of the general market. I quite like the small 1 tile triangular store lockers (can't remember their name) up against the building that might need a particular fabric or fruit/vege etc. That seems to also help keep a local supply so they don't need to wander too far looking for it. But I always keep an eye on the markets and see what's taking up too much space, and then get rid of it by storing it in the Trading Post.
Title: Re: logistics
Post by: brads3 on June 11, 2018, 02:12:32 PM
that sounds like DS's cellars. cellars are handy or barns that store specific goods. there is also RED's carts that wi move the items back to the production workers.
Title: Re: logistics
Post by: Hawk on June 11, 2018, 03:18:44 PM
There's also @RedKetchup 's Warehouse.  ;)

http://worldofbanished.com/index.php?action=downloads;sa=view;down=242
Title: Re: logistics
Post by: Goblin Girl on June 12, 2018, 05:42:17 PM
Quote from: Hawk on June 11, 2018, 03:18:44 PM
There's also @RedKetchup 's Warehouse.  ;)

http://worldofbanished.com/index.php?action=downloads;sa=view;down=242 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=242)
Yeah, I came here to say this.  Typically, I start having problems with overstocks of something or other (or several somethings) once I hit about 50 population, so I just build the warehouse.  Got too many lambchops?  Too much wool?  30000 bottles of perfume that you can't seem to trade away?  Get Red's handy-dandy warehouse!