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I feel like a totally helpless noob

Started by torgonius, November 25, 2014, 11:51:58 AM

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torgonius

I'm really enjoying the Colonial Charter mod, and the 1 year time realism mod. I'm trying to get my tweak to export now for 2 new starting conditions.
I was not, even after following Slink's tutorials, able to get the new starting conditions options to be choosable.
I was able to modify the Medium.rsc start to give me 10 couples (no kids), and to adjust the starting goods and seeds.

Here is what the Colony start should be:

MapGenerator resource : "StartConditions.rsc:defaults"
{
StringTable _stringTable = "Dialog/StringTable.rsc:startConditions";
String _name = "ColonyName";
String _description = "ColonyDesc";
bool _exposed = true;

int _startAreaSize = 13;
float _citizenRadius = 3.0f;
WeakComponentDescription _citizen = "Template\Citizen.rsc";
InitialFamily _citizens
[
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
{ bool _educated = true; int _maxChildCount = 0; },
]

InitialStructure _structures
[
{
WeakComponentDescription _structure = "Template\StorageBarn.rsc";
int _offsetX = -3;
int _offsetY = 5;
int _rotation = 90;
}
{
WeakComponentDescription _structure = "Template\StorageYard.rsc";
int _offsetX = 2;
int _offsetY = 6;
int _width = 9;
int _height = 6;
int _rotation = 0;
}
]

int _initialWoodCount = 200;
int _initialStoneCount = 100;
int _initialIronCount = 50;

int _initialToolCount = 50;
int _initialFoodCount = 2000;
int _initialFuelCount = 500;
int _initialClothingCount = 50;

int _plantCount = 3;
int _treeCount = 2;
int _livestockCount = 1;

float _livestockOffsetX = 0.0f;
float _livestockOffsetY = -8.0f;
float _livestockRadius = 4;
int _livestockGroupCount = 8;


I also have a variant of the hard start called Shipwrecked. You start with 8 couples, 4 of whom may have 1 kid, and 0 resources.

For the life of me, after about 10 hours of trying to get it to work today, I just can't get it to compile correctly. If someone else is able to compile these and get them to post up to steam, they can have the credit for them. 

torgonius

I don't feel like a noob anymore! I was able to go back through Slink's How To, this time without a 3 year old distracting me every 5 seconds. I was able to create the export file and mod my installed game.

Now to decipher the citizen aging timers to set them up how I'd like....

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