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Red's new Work In Progress thread

Started by RedKetchup, November 19, 2017, 06:43:46 PM

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kid1293

I can supply a beach umbrella :)

--- sorry RK, it was too tempting.  :D

Turis

It could be worst... a nudist beach!

Hawk

[b][i]Hawk[/i][/b]

[color=#800000][i]Yes, I can multitask. I can listen, ignore and forget all at the same time.[/i][/color]

Maldrick

#288
Quote from: Hawk on January 10, 2018, 03:32:47 PM
Quote from: Turis on January 10, 2018, 08:35:46 AM
... a nudist beach!

Where? Where?  :D

Ever been to a nude beach?

I'll just put it this way:  Be careful of what you wish for. :P

Sandpit looks great, RK!  Shore buildings are fun.  Actually, kind of reminds me of this place I paddle at.
"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."
― Ezio Auditore da Firenze

Hawk

Quote from: Maldrick on January 10, 2018, 04:36:54 PM
Quote from: Hawk on January 10, 2018, 03:32:47 PM
Quote from: Turis on January 10, 2018, 08:35:46 AM
... a nudist beach!

Where? Where?  :D

Ever been to a nude beach?

I'll just put it this way:  Be careful of what you wish for. :P

Actually I have, a few times when I lived in California back in the late 60's/early 70's.  ;)
[b][i]Hawk[/i][/b]

[color=#800000][i]Yes, I can multitask. I can listen, ignore and forget all at the same time.[/i][/color]

RedKetchup

so i changed a bit my mesh : changed the sand buckets on the ground by the sand resource. not only i saved up 1k polygons, i also put like +28 of those on the mesh :)
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RedKetchup

and i chose those textures for the new clay pit :)
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RedKetchup

at the end, the fact you need space on the river for clay pits and sand pits, it will make it more interessant  :)
we will need to keep up some space for these and not put all trading posts ^^

we will need to choose or we put a pit, or we put a trading post at that spot  :)
we will able to put up to 6 workers (stonecutter profession) per pit  :P
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Maldrick

Any chance of going with generic workers with these?  The NMT clay pit kills people left and right, being a mine I guess.  I've started using a storehouse lately to avoid it. Or trading.
"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."
― Ezio Auditore da Firenze

RedKetchup

Quote from: Maldrick on January 10, 2018, 10:35:08 PM
Any chance of going with generic workers with these?  The NMT clay pit kills people left and right, being a mine I guess.  I've started using a storehouse lately to avoid it. Or trading.

yeah i guess i can :)
someone working in a clay pit or sand pit and being crushed by a rock.... not so realistic lol
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Maldrick

I guess there's some danger involved.  Probably shouldn't listen to me because I usually don't mine for that reason, either. Lol
"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."
― Ezio Auditore da Firenze

RedKetchup

Quote from: Maldrick on January 10, 2018, 11:13:29 PM
I guess there's some danger involved.  Probably shouldn't listen to me because I usually don't mine for that reason, either. Lol

nan, you're right ^^ i dont like "crushed by a rock" neither :) i dunno what i ll put ... maybe a insolation :P
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brads3

MAL,you need the safety hole mod that lowers the accident and mine deaths. i believe i got that mod from NEXUS.

Maldrick

Used that for a while but pretty much stopped mining anyway because they are all limited and I hate dealing with it.  Plus gives you something to get a trade economy going for. Thanks for the reminder, though.  Would definitely help with the clay pit.

Although, one thing that's kind of fun, EB's 2nd Production Set has a shorehouse...If you use that for clay, the set has a glass making chain and that's pretty cool for a trade good.  Been playing a lot of colonial-ish themes lately and glassware fits that nicely...Was a common good in the American colonies. Charburner looks cool with the kilns, I sometimes throw Red's iSeeFire bonfires in with them and necora's smelter...Makes for a nice rustic production area with lots going on, different smoke, etc.  Kind of animates things in a game with no animated buildings.

I'm assuming RK is doing sand with this for glass, too, so that will be awesome, too.
"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."
― Ezio Auditore da Firenze

RedKetchup

yeah doing sand for glass :)

so i added and modified just a little bit the medieval kiln ....
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