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Red's new Work In Progress thread

Started by RedKetchup, November 19, 2017, 06:43:46 PM

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RedKetchup

yes mostly. but if they have starting conditions... it will be mine or their, first mod on the list though
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Gatherer

So a separate plains mod will overwrite terrain type in your mod then?
There's never enough deco stuff!!!
Fiat panis.

brads3

next we need a super large map that will be forced to load as medium settings so the thatch loads on the start.

RedKetchup

Quote from: Gatherer on December 10, 2017, 02:16:40 PM
So a separate plains mod will overwrite terrain type in your mod then?

yes

if mine ontop you will have to choose my plain terrain or my valley terrain.
if mine under, you will have to choose your seperate plain terrain and the other seperate terrain it has.

Quote from: brads3 on December 10, 2017, 02:18:54 PM
next we need a super large map that will be forced to load as medium settings so the thatch loads on the start.

for sure i can add super large settings. Do you know how many tiles it has a super large ?
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brads3

i think it is 50% bigger than the vanilla large map.i didn't have luck trying to find the actual number of tiles. can it be "tricked" into loading as a medium settings to the thatch mod works?

RedKetchup

Quote from: brads3 on December 10, 2017, 04:27:40 PM
i think it is 50% bigger than the vanilla large map.i didn't have luck trying to find the actual number of tiles. can it be "tricked" into loading as a medium settings to the thatch mod works?

yeah will be if it is a settings that add reeds/grass/thatch on the ground as the random map generator
thats the things with this game/modkit. only 1 mod decide what goes on the ground when it is generating.

i can maybe add my own thatch /fodder thing at start and see a way to get thatches for your mod building ?
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RedKetchup

The vanilla market had 14x14 and it was based on a setup of 3 houses of 4x4 each side of the market...

So i did another one 10x10 (a setting with 2 houses each side) with elements (pieces) from the 14x14 :)

it will have a less radius range and lesser capacity :)
and should give that :
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kid1293

Nice but the layout is a bit crammed.
Why not put a well instead of the one in the middle?

RedKetchup

#113
cause there is only a 2x2 square in center (the way i made the roads in middle) and the red tent is going very well and look very good in middle.  ;D

the foot print will be like this


MapDescription map
{
PathType _pathType = Immovable;
String _pathBitmap =
"..........
.##_#####.
.##_#####.
.______##.
.##_##_##.
.##_##_##.
.##______.
.#####_##.
.#####_##.
.......... ";

bool _addToOverhead = true;
Color _mapColor = 0xFF545454;
}



i set up the path as 2 big L upside down
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kid1293

Okay, did not think of even/odd tiles.

RedKetchup

i just need to make my files for it now so i can see it in game.
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RedKetchup

for sure it looks a bit more .... full and crowded... but its ok, the important there is the main office and the colored tents/buildings :) and food displays

the screenshots are showing both in comparaison.
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kid1293

You could leave center open if it is too crowded.  :-\

RedKetchup

i modified the 2 markets to allow roads being built in centers :)
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brads3

RED,are you going to flag that to store everything or just what the bannies really use?? i would suggest doing 2 set ups at least. 1 where it stores more for production or mine areas.and 1 that is for city centers that stores food,clothing,firewood,and tools. you could make the production center store heavier on other items and lighter of food. so it might be 3 1 balanced of all items,1 for the city center,and 1 storing priority materials to be processed.