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Red's new Work In Progress thread

Started by RedKetchup, November 19, 2017, 06:43:46 PM

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RedKetchup

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Kristahfer

Very nice indeed. Really like the idea, if anyone has every been in a forest the fallen or deadwood is the best for firewood. Wonder if using the fallen trees as dead wood and giving 1.5 or 2 times fire wood would be possible? My guess would be not but gotta ask anyway.

RedKetchup

Quote from: Kristahfer on March 31, 2018, 04:49:04 PM
Very nice indeed. Really like the idea, if anyone has every been in a forest the fallen or deadwood is the best for firewood. Wonder if using the fallen trees as dead wood and giving 1.5 or 2 times fire wood would be possible? My guess would be not but gotta ask anyway.

we cannot ask a tree, nor a fallen tree to drop 2 things in sme time, it is 1 shot and nothing more. the number of firewood is set inside the firewood template, not in the fallen tree template.
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RedKetchup

doing the last things i forgot to do (like footprints ect.....)
i just edited almost all files to tweak and make some changes to all mumbers (specially all food) LOL

will have to test to see if i didnt break anything, and test if save compatible with my 5-6 different towns.
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RedKetchup

for the moment, i am trying to find what i did today(or yesterday) that make non saved compatible :(
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RedKetchup

#1100
Quote from: RedKetchup on April 01, 2018, 03:53:02 AM
for the moment, i am trying to find what i did today(or yesterday) that make non saved compatible :(

i narrowed it down for the moment to :
or changes to Template/PopulationDeer.rsc fixed
or changes to Template/WildAnimalDeer.rsc

that cause problems :)
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RedKetchup

#1101
Beta 12 available !!!!!

Added :
Trading Post: Seeds (and Livestock). A new smaller, cheaper trading post to help you getting seeds and livestock more quicker in game. Cost: 36 wood, 27 stone, 8 iron, 80 work.
Medieval School is back. Good for 40 students, this school cost 48 lumber, 26 stone, 12 iron, 8 copper and 24 glass. 5x5 with road, you can build a floor 3 on it.
Deadwood spawns. Now the forest and the meadows will spawn deadwood which can be harvested for firewood.
Collect Deadwood Icon will help you to harvest those spawns manually. The gatherers will be in charge to collect those.

Fixes :
Fixed smaller barns dummies. Citizens will now get to the doors to pickup things.
Fixed Covered stockpile building process. you should get a proper build UI now.

Changes:
You will need 3 thatched-fodder now to make 1 shot of firewood (down from 5)
Made the grass available quicker for harvest in hope to boost the fodder farmers building.
Took out all extra storage flags from canal dock.
Added Firefighting capability to the water well.
Added auto pickup button on crops and orchards.
Seedings value is now 2 value.
Deleted the precious flag from all merchants, they wont try to sell you those anymore. they will still accept yours.
Mines&Quarries: It will be alot faster to get resources from all the mines and quarries.
Changed prices of those resources and lowered the amount sold from merchants in counter measures.
All professions should be in alphabetical order now.
I doubled the working units to build a root cellar.
I added a minimize button on all building windows i could add.

i lowered the amount of food across the board from -0.1% to -10%. fish got up though and greenhouse are 10% faster. Raw meat got the biggest cut, although the lowest new ones got boosted (hare/birds).
All 2nd tier processed food stayed the same though.

Various changes to work required to craft items in many buildings.

Enjoy !!
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Nilla

I'm looking forward to try this.:)

Something special you want to have tested? I had an idea to play a part of the game with uneducated people. (wait 50 years or so until I build a school). It looks like many players use to take a lot of nomads and play with a really low educational rate, so maybe it would be nice to know, how the game works without education.

RedKetchup

up to you. you will probably find it hard ^^

i still wish to know how it will go with all the food/tweaks changes on everything :)
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Nilla

Quote from: RedKetchup on April 01, 2018, 05:55:11 AM
up to you. you will probably find it hard ^^

That's my intention! ;)

I think I've found a bug. The water well doesn't produce any water.

RedKetchup

Quote from: Nilla on April 01, 2018, 09:09:57 AM
Quote from: RedKetchup on April 01, 2018, 05:55:11 AM
up to you. you will probably find it hard ^^

That's my intention! ;)

I think I've found a bug. The water well doesn't produce any water.

? ? ? ? ?
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Nilla

Definetly a bug. I can´t even close it.

RedKetchup

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Nilla

:)

Probably something happened when you changed it to be used by firefighting.

RedKetchup

#1109
Quote from: Nilla on April 01, 2018, 09:21:44 AM
:)

Probably something happened when you changed it to be used by firefighting.

hmmmm it really doesnt like the firefighting thing :(
gonna delete that completly

yeah probably, use the remove building tool to destroy it right now, while i check to upload a fix 12B
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