This is the second time that one of my Bannies died from being murdered! :o This is terrible! We should have a jail. Maybe it can function as a cemetery if a closed building can be a cemetery, and perversely, the deceased can be put in it. But we can pretend they were the murderers instead of the victims. Or, maybe have a police station that can function as a town hall, or storage barn (it will be filled with all the confiscated goods the thieves stole :D )
How can you tell they were "murdered"? :o
When the person died, it showed a little tombstone at the bottom of the screen and when clicked on it said, "So and so was murdered" (or some similar wording). Also, one can see how town folk died when looking at the reports that list town events.
I just have never seen any of the deaths listed as murder. Rocks falling on them, charburner dude dying of black lung, etc. But never a murder charge! How very interesting!!!
A black lung death! I never had that.
Quote from: River on April 18, 2018, 10:08:30 AM
I just have never seen any of the deaths listed as murder. Rocks falling on them, charburner dude dying of black lung, etc. But never a murder charge! How very interesting!!!
{ String _name = "ProfessionTailorDeath"; String _text = "was murdered!"; }
{ String _name = "ProfessionVendorDeath"; String _text = "was stabbed to death."; }
{ String _name = "ProfessionTraderDeath"; String _text = "committed suicide."; }
{ String _name = "ProfessionTeacherDeath"; String _text = "went crazy and was banished."; }
black death is coming from a mod, dunno which though
Quote from: RedKetchup on April 18, 2018, 12:03:31 PM
black death is coming from a mod, dunno which though
It's the unfortunate charcoaler in the North, that quite often suffer from this. :'(
Quote from: Nilla on April 20, 2018, 10:44:22 AM
Quote from: RedKetchup on April 18, 2018, 12:03:31 PM
black death is coming from a mod, dunno which though
It's the unfortunate charcoaler in the North, that quite often suffer from this. :'(
oh the charcoal disease
That's actually kind of cool, but it's never happened to me before. I'd like to see it happen at least once.
I agree, a jail would be cool. I've played the game so many times over so many years I have to keep looking for new ideas to keep it interesting. My game has moved on lately to be about creating more aesthetically pleasing towns rather than perfectly productive. This has lead to a massive search of all banished related websites/forums etc for decorative items. I hadnt actually thought of a jail but its a really great idea and so logically I suppose some gallows would be the next step? lol
Personally I'll be thrilled with anything decorative that comes along there are so many things that remain undone.
P.S. Has anyone seen a haystack anywhere as a decorative item?
CC has decorative punishment places including the gallowsit also has a haystck but it is very small.
Thanks for the pointer, Brad. I'd been trying to steer away from CC - I find it a little overwhelming but maybe I will give it a look next time I need a change of scenery. It's just always such a bind to have to fiddle about with Mod Order when you add anything new! I usually try various orders for about ten minutes then get fed up and give up on the mod! I know - patience is a virtue - the problem is, the older I get the less virtuous I become!
mod orders are more dependant on what you add. if you add addons like KIDDs mods they can go to the bottom.all start or map affect mods to the top.then all you need is to decide what map mod you want for your base. that goes below start mods and above addons.i did a post on more of this under the tool and tip page. mod order mainly comes up when you have a conflict or issue between some mods.i have about 135 mods now and some are touchy about where they are placed. the older i get the more i rely on my notes. ::)
someday CC will give us the decoration mod set or sets.it is a huge addition.
Yup. Having seen what's included I really hope they give us that decoration set separately one day!
With reference to mods, the ones I seem to have the most problems with are the ones that add vegetation. I still haven't worked out a viable order for New Flora, Nat Div, etc. I recently tried to add the reeds too but couldnt get them to show up any way.
Nevermind, none of these are third world problems - it's just a game!
Quote from: brads3 on June 06, 2018, 06:01:30 PM
mod orders are more dependant on what you add. if you add addons like KIDDs mods they can go to the bottom.all start or map affect mods to the top.then all you need is to decide what map mod you want for your base. that goes below start mods and above addons.i did a post on more of this under the tool and tip page. mod order mainly comes up when you have a conflict or issue between some mods.i have about 135 mods now and some are touchy about where they are placed. the older i get the more i rely on my notes. ::)
someday CC will give us the decoration mod set or sets.it is a huge addition.
My understanding of Banished mods is that, in cases of two mods referencing the same resource or whatever, it is the mod that loads first whose resources are used for all subsequent mods that reference that resource. So, if I want a certain mod to replace (such as a "no smoke" mod) I load it before and if I want a mod to add on I load it after. Have I got that right?
yes, RKELLY, you are correct.there are some exceptions where 2 mods both bring stuff and they can conflict. also not all mods will pick up from the 1 above. take for instance the blacksmith tool mod that adds stone,rough,and steel tools. not all blaclksmiths use the tools from that.not all bakeries are the same either.some have their own items.
@LadyMarmalade , there is a decorative part of mega mod pack available at http://blackliquidsoftware.com/index.php?/files/file/160-megamod-deco-pack/. I use it.
Quote from: brads3 on June 07, 2018, 01:19:55 PM
yes, RKELLY, you are correct.there are some exceptions where 2 mods both bring stuff and they can conflict. also not all mods will pick up from the 1 above. take for instance the blacksmith tool mod that adds stone,rough,and steel tools. not all blaclksmiths use the tools from that.not all bakeries are the same either.some have their own items.
I think you and I are agreeing but don't know it. I've been caught out by exactly what you are talking about. I'm not talking about outputs with different ingredients like different types of tools or different types of baked goods. I'm thinking of situations like two different mods both requiring honey as an input and each defining what "honey" is. I am thinking about what appears in orange type when I look at two "conflicting" mods. But someone who actually mods should give the definitive answer. I would be the first to admit that I could be wrong.
Thanks,
@galensgranny. I've been over and picked it up!