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RedKetchup - Creamery

Started by RedKetchup, September 06, 2014, 03:05:44 PM

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canis39

I like the idea of a creamery. But I also like the idea of getting milk from cows. Is there a way to do both? Sort of like coal, you can do nothing and it'll get used by citizens, or you can select stone tools and it'll get picked up by blacksmiths. With milk, we could do nothing and let the citizens consume the milk, or select cheese production and the milk would be rounded up by the dairyman.

RedKetchup

#16
i tried :


ComponentDescription _rawMaterial
[
"Template/RawMaterialBeef.rsc"
"Template/RawMaterialLeather.rsc"
]


game crashed

tried :


ComponentDescription _ProduceMaterial
[
"Template/RawMaterialCheese.rsc"
"Template/RawMaterialWhey.rsc"
]


if i rememerber correctly, the compiler crashed unless i put the { } and then it was only producing the first one, if i switch them, the other one was only being produced

EDIT also need the food limit added , or it crash as the first item made.
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RedKetchup

so for the moment i have :

ConsumeProduceDescription consumeproduce
{
Product _products
[
{
ComponentDescription _produceMaterial = "Template/RawMaterialCheese.rsc";
ComponentDescription _produceMaterial = "Template/RawMaterialWhey.rsc";
ResourceLimit _resourceLimit = Food;
}
]

StringTable _stringTable = "UI/CreameryStringTable.rsc";

float _workTime = 4.0;
ToolType _toolType = Hoe;
int _workRequired = 20;
}



but only cheese is made. i need to add the blacksmith/tavern menu.
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RedKetchup

so i tried to add the scroll menu from blacksmith ....

for the moment it works at 75% ^^ the little box is empty and when you click it open a scrollbar up to the edge of the screen lol
i need to fix that lol

but....

i added in same time, the code to ask the citizens to pickup milk and do cheese / whey with it :)

that it works !!!! they do cheese with milk for the moment cause i didnt fixed my blacksmith menu thing :) so they do cheese.
it s so nice to see that working :)) i ve put a screenshot of it :)

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RedKetchup

#19
HA ! found it. i ve got to add it manually in my string table :)

so....

this is the number i decided for the moment (what you think of those?)

with 36 Milk units (which worth 36 trade units) we can do 6 Cheese units (8 if you are educated) which worth 6 trade units each (6x6=36 but if educated 8x6=48)
with 36 Milk units (which worth 36 trade units) we can do 9 Whey units (12 if you are educated) which worth 4 trade units each (9x4=36 but if educated 12x4=48)

so a bit of profit (only if you are educated) a bit like wood versus firewood (if you buy wood and take citizen work to make firewood and resell it, you can do good profit)
here you can do a little bit, if you are educated :)


Look at Screenshot ! :)
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RedKetchup

i know about citizens point of view... they will eat cheese or drink whey like it was corn... or apples... or milk.... 1 unit each. so in fact if they eat 1 cheese unit, they in fact ate 6 milk units in 1 shot ^^

how can we give an advantage to that ?

anyone knows if we can add a + happiness to food ? or a + health ? (or both lol)
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Alycya

RedKetchup, I love the creamery idea (even though I'm lactose intolerant!).

It should work like the tavern, where fruit it used for brewing, but is also available for citizens to eat directly - so milk can go to the barns and markets, and some will be made into cheese and some straight into homes. Maybe cheese can be put in a healthier food category than milk to give an advantage to having it?

Cheese has long been a staple food in Europe as it keeps a lot better than milk so can be stored away and is easily portable.

Bonne chance!

RedKetchup

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RedKetchup

#23
IMO we should make a Bar ! and the barkeeper would go pickup some ale... and some cheese LOL and people would go to the Bar and will assist at a Cheese and Wine testing :):):)
gaining +1 happiness from Ale and +1 health from Cheese haha
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solarscreen

Quote from: RedKetchup on September 07, 2014, 08:56:41 AM
ya but still, banished environment is still simplified. we dont 'preserve' food, no cabbage can live more than a month (maybe) in a wooden barn. it s not real life

so dont ask me to make refrigators or something (for milk and things we usually put in a frigo^^ icecream etc )

i just want to add some buildings and get more finished products. so can have more buildings to make bigger downtowns and with more things than just to put a school a blacksmith a tailor and woodcutter. and housing. it s starting to be dull

Beyond our discussion of real life, you have the right idea.

Just make the buildings, the professions, and the products and create the means and numbers based on resources and education.  Simple is better and diversity will make it fun.

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RedKetchup

#25
yeah we can compare to real life but within stay in the game environment, Citizen aging 4-5 years per year... there isnt any real food preservation.... you can keep the starting potatoes you started with 100 years ago ....  it s a fantasy world, and a game :)


but i love so much the snack bar lunch idea  lol :) cheese and vine testing haha
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RedKetchup

#26
i found the tavern Entertainment code in tavern

HappinessDescription happiness
{
HappinessType _happinessType = Entertainment;
bool _requireWorker = true;
bool _requireStorage = true;
RawMaterialFlags _requiredTypes = Alcohol;
int _idleRange = 3;
}


but i didnt found the herbalist thing (people picking herb and go to herbalist to make an infusion)
there is only that in the herbalist.rsc :

HealerDescription healer { }
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RedKetchup

but in DoctorHouse.rsc i found that :

HappinessDescription happiness
{
HappinessType _happinessType = Health;
bool _requireWorker = true;
int _idleRange = 5;
}

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RedKetchup

so......

HappinessType _happinessType =  Entertainment; or Health; or both? like that ? = Entertainment | Health;

so...

bool _requireWorker = true;
bool _requireStorage = true;

so...

RawMaterialFlags _requiredTypes = Alcohol; <= oops not Ale, but Alcohol ! Cheese is a food material not a group :P

so...

int _idleRange = 5; or 3; or whatever :P


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