News:

Welcome to World of Banished!

Main Menu

Suggestion: Soup kitchen

Started by Gatherer, September 02, 2016, 12:54:42 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.


Denis de la Rive

I would aim at combining food groups in the recipes so as to improve the actual impact of the production chain. Having water as an ingredient may limit the possible combinations, and adds a building requirement, (and additional worker), which also must be considered, and it makes it mod dependent. You need to ask what you want this to be, a food source, or a trade good, if its food then final trade value is less important than food groups and input to output ratios. Otherwise a simple trade value calculation is best, and can be balanced by playing with work time, work required, and building cost.  :)

kid1293

My point of view too.
If you have one or two staple food like potato or beans,
you can add chicken, beef, mutton and fish for variation.

The same with vegetable food. One or two basic and
add variation.

Without water this could be independent and I don't
have to dig for it. :)

So what is it - food or trade?

Gatherer

#18
My original idea was something similar to your barbecue mod. To give little more food. I will use it no matter what the final decision is. As long as the food input is smaller than output calculated in food units. I almost never sell edibles except alcohol and lately seed oil so food trade value is of little interest to me.
There's never enough deco stuff!!!
Fiat panis.

Tom Sawyer

#19
Oh yes, this spizza looks perfect. Thanks and faster than by a pizza delivery.^^ The soup looks tasty too. I take both.

I think it's a good decision to cancel the water for the soup. And I think it should be a good food but no trade good. No merchant would buy or sell a pot of soup. I would define a trade value and stackcount of 0. That no merchant will bring it. A funny exception could be a pizza delivery boat. 8)

kid1293

Thanks Tom - I think food is more critical.
At least in mid-game if there are shortages.

It's late - I'm tired. Here's the 'daily' menu.

Meat
Chicken - Wheat  (smooth and tasty)
Beef - Onion (heavy and nourishing)

Vegetable
Cabbage - Potato  (Basic and filling)
Potato - Onion (same)
Bean - Pepper (spicy and nourishing)
Pumpkin - Bean (for those long workdays)

add FireWood to that.

I'll sleep on the numbers.

kid1293

Morning.
Sleep is good for ideas!

Of course I use my BBQ numbers:
4 meat + 4 veg + 1 firewood (worth 20) = 12 Meat Soup (worth 24)
4 veg + 4 veg +1 firewood (worth 12) = 12 Vegetable Soup (worth 12)

Maybe now I should think about the menu.

Discrepancy


kid1293

Done!


Do you want me to pack Soup and BBQ together
or release separately?

Gatherer

Together would be more convenient.
There's never enough deco stuff!!!
Fiat panis.

kid1293

#25
I don't want to interrupt the download page with this,
so I leave it here for you to find.

This is Market BBQ and Market Soup in one file.
They have their own icons, at the same place.

Be careful - I updated and the game crashed!
I do a lot of testing and updating, I dont know what
caused the crash but I had to start a new game.
Just so you know.

@Gatherer - you have to get it this way. I don't want
a new entry in the download just for this.
But take care. (maybe good for future games) :)

edit: updated the soup trade numbers. nothing serious.

DesoPL


kid1293

#27
Who's gonna pick them? :)
You?

edit: I thought you meant the vegetable - peanut.
Silly me!
No, you have to get your donut elsewhere.
Nice try, though.

Turis

No, no donuts or cops will show up.

kid1293

@Turis - Haven't spoken to you since Tequila Mod.

Don't you have any light to bring to this dark (banished) corner?
Is there any special thing you miss? Think small. :)

No, no pizza! :)