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The Mission - very much a WIP

Started by kid1293, September 12, 2016, 09:03:03 AM

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kid1293

The Mission

Loosely based on San Buenaventura Mission in California.
I am very much in the beginning of this excursion into the past.

I have made the church and some buildings. Kind of rowhouses. :)
There are also 'passageways'. Roof covered roads to be exact.
Can be built pretty much where you want. Right now there are
straight, L-junction, T-junction and crossroads.

There are straight,  L and T for the small houses.

Also a 6x3 large house that fits in with the grid.

All small parts sit on a 3x3 grid so you can turn and build things many ways.

I plan for at least a school and an infirmary and maybe some production chain.

edit: There are 2 versions of the church, one with nomads and one without.


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Denis de la Rive

Wonderful, and so fast! Just one comment the cross on the church could be more contrasting and larger, its almost invisible. I like the stone texture and the roof tiles too!  :)

kid1293

Thanks, but don't count the polygons.  ::)

By contrasting cross I can think of white or black.
White seems a bit 'pure advertisement' on this old church.
I go for darker and a bit bigger.

Denis de la Rive

I think that would work, or possibly a bronze or gold also.  :)

kid1293

I tested and color change was only negative,
I kept the original texture but enlarged the cross by 50%.

No, no gold or bronze. I don't want it gaudy.

Tom Sawyer

Wow. That looks good. It has a nice southern atmosphere. I like these roofed roads. Should be a nice effect in game. Great texturing. Only the walls of the church could be a bit finer (smaller). The cross on the gable has the right size and color (metal) for me. But this is all a matter of taste. This stuff could encourages me to make a southern landscape.^^

kid1293


Tom Sawyer

#8
Yes, a land with the right climate and sunshine to grow much agave/tequila and other tasty things. Then you can sell it to merchants and they ship it to the North. And vice versa with Nordic stuff...^^

kid1293

@Tom Sawyer - What did you mean with 'finer walls' ?

Did you think of the texture?
Yes, it was coarse and my first intention was to make this mod
in a very poor corner of banished land. But I changed my mind.
I don't want perfect, but somewhere in between.

Check this. The sun came out when I tested wall textures and
suddenly the church felt 'whole'  ( wholy ? ) :) :)
So I decided that - this is it!
No more work on the church if I don't need to.

Tom Sawyer

No, the texture is a great choice. I meant a smaller structure of the same texture. There are different stretched parts in your uv map. Look at your detailed picture above. The walls at the tower are perfect but the large walls below are too rough. They are squeezed in your uv map and use the same texture. I always keep all faces in the same proportions. It's only a detail.

kid1293

#11
There's an explanation for that stretching. I forgot that I
mapped the tower separate from the base.
You have a point, I usually map all parts of one texture
and have them proportional. Now there is no room for
stretching those squeezed parts, so I do the second best.
I map the tower so it is equally rough.
Or I just sleep on it and fix something tomorrow.

edit: I squeezed the tower a bit and maxed everything else
that were with those plaster walls. It's more equal now.
edit2: forgot picture - must be tired :)

josito

Awesome mod dude! love the early colonial Spanish architecture :)

kid1293

#13
The Mission Pre-Beta

I might as well let you in on this. Just for testing.

Remember two things.
One - it's sometimes hard to choose the right f-key variant of
small houses and passages. You will curse me for this...
Specially in a snow storm :)

Two - it can be temptating to build a lot of passages, either as
roads or between houses, but it can spoil the feeling if you have
too much red roof. Just a warning.

edit: link removed. look further down for new version

DesoPL

This is what i miss in Banished! An spanish like building like this mission!

Now i need only houses etc, and i will get reason to play in desert maps... if i will ever back from WoW. :P