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The Mission - very much a WIP

Started by kid1293, September 12, 2016, 09:03:03 AM

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Paeng

#15
As always, a really great mod...  :)

Here a first take -






Could you add an end piece for the small house variations, please?  :)
(like the one for the open passage)...


[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

kid1293

@Paeng - Fantastic balance, again. Thanks for sharing.

End piece already planned. (or two - left and right)
I got diverted and made a school instead.

Denis de la Rive

Wow!!, keep'em coming, such a nice fit!  :)

kid1293


RedKetchup

Quote from: DesoPL on September 13, 2016, 09:09:17 AM
This is what i miss in Banished! An spanish like building like this mission!

Now i need only houses etc, and i will get reason to play in desert maps... if i will ever back from WoW. :P

surely goes very well with my medieval housing with the sandbrick + orange tiles
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Paeng

Quote from: kid1293 on September 13, 2016, 03:31:11 PMgot diverted and made a school instead.

Yeah, school is good - I immediately wanted one in the compound...  ;D

I was wondering about the Open Passage - could one module be storage, or some other functionality? Now it is an awful lot of "empty" real estate...  ;)
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

kid1293

Yes, it could be storage but how do you 'pass' through that? :)

Just kidding - I can make some storage modules.
I think corner, straight and ends. Not the T- or L-junction because
people go there. What will we have in storage?
Fuel, Food, Tools ?

Had a bright idea. Let them function as 'passageways'
but pile up some crates and barrels in each of the four corners.

Paeng

Quote from: kid1293 on September 14, 2016, 06:32:41 AMWhat will we have in storage? Fuel, Food, Tools?

Well, to stay with the mission theme I'd expect mainly for food, to store their agri harvests... can you store fruit_only?


Quotepile up some crates and barrels in each of the four corners.
Yeah, that crossed my mind too...  ;)

When this is finished, it would be worth to be a starting condition... ::)

:)
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

kid1293

Starting with almost nothing, needing nomads to come. Well...

Maybe different climate. Tom Sawyer mentioned that.

As a sidethought I can think of tequila and maybe make some connection.

I need a doctor's building but all I can come up with is locked in this
grid-system. So maybe a completely freestanding infirmary.
You need some space if you don't want the whole population to be sick.

Things look good right now. I decided to make ALL passages as storage-version.
Since you can walk through it doesn't matter.

I re-textured large residental house to be similar to the small one (small windows)
and changed the old house a bit to become a school extension.
School 24 students - extension 12 students, but you can build as many extensions
as you need.

It sure looks like it is going to be a mission. :)

DesoPL



Idk if might fit well for doctor building, but can't find any better.

kid1293

#25
That gate and the minaret in the background,
I guess southern Spain at the time of the Moors?
Nice idea of a closed compound.

The Mission Beta 01

With new storage space under roof.
School plus school extension.
Added end pieces of small house.
Some tweaking to the textures.
You will find out. :)

edit: link removed - look ahead for newer version.

Kimbolton

Another wonderful mod! Thank you very much Kid! :)

kid1293

#27
Thanks! :)

Is this building OK?

edit: I didn't mean to put it next to the graveyard. I just tested.  ;D

elemental

Quote from: kid1293 on September 15, 2016, 02:01:08 PM

edit: I didn't mean to put it next to the graveyard.

But you have to admit, it's convenient.


kid1293

 ;D

I use to see the good side of life, but a little dark humor is welcome!