World of Banished

All The Rest => Other Games => Topic started by: Paeng on April 04, 2017, 01:33:16 PM

Title: Ancient Cities
Post by: Paeng on April 04, 2017, 01:33:16 PM
What you think, something to wait for?

https://ancient-cities.com/

Scroll down to "Media"...
Title: Re: Ancient Cities
Post by: RedKetchup on April 04, 2017, 01:43:23 PM
oh wow !

i would love to have some of their textures ^^
i LOVE the thatched texture !!

the trees need works, but the flowers/grass is great !!
i like also alot the "fire" particle engine; alot more realistic than the one Luke did.
Title: Re: Ancient Cities
Post by: Fellow Villager on April 05, 2017, 11:22:19 AM
thanks paeng, looks great!
Title: Re: Ancient Cities
Post by: Settler on June 05, 2018, 02:22:24 AM
I can't wait to play this. It will come out in late 2018 or early 2019.

The developers provide quite regular updates on their Twitter account: https://twitter.com/_AncientCities
Title: Re: Ancient Cities
Post by: galensgranny on June 05, 2018, 09:44:02 AM
It looks like it will be good.  I like how you can see the people up close.
Title: Re: Ancient Cities
Post by: rkelly17 on June 05, 2018, 10:00:38 AM
I saw the trailer on this yesterday. Looks very interesting. I'm also looking forward to Foundations.
Title: Re: Ancient Cities
Post by: Willows on June 05, 2018, 11:47:19 AM
After looking at this, it seems to me it will have the same problem for me that the Civilizations games do. I love those, (have Civ 5) but you are kinda forced to evolve after a certain time, no matter what the settings are. I like Banished because you can control how fast your village moves forward, stay in primitive times if you want or not.
Title: Re: Ancient Cities
Post by: rkelly17 on June 06, 2018, 11:29:25 AM
Quote from: Willows on June 05, 2018, 11:47:19 AM
After looking at this, it seems to me it will have the same problem for me that the Civilizations games do. I love those, (have Civ 5) but you are kinda forced to evolve after a certain time, no matter what the settings are. I like Banished because you can control how fast your village moves forward, stay in primitive times if you want or not.

Yes, one of the nice things about Banished is that you stay in the same time frame as the beginning of the game--which is also one of the weird things about it. 70 game years later generations have come and gone and nothing has changed.
Title: Re: Ancient Cities
Post by: Willows on June 06, 2018, 12:15:48 PM
But at least you do have that option if you want.
Title: Re: Ancient Cities
Post by: brads3 on June 06, 2018, 12:37:08 PM
bannished already spans from BC to the 1800's and start of the industrial era. from almost cave men and spears to muskets and cannons.using horse and buggies has been tested somewhat. RED advanced bannished into the last millenium with steam engines even.agriculture has advanced to greenhouses and irrigation.mods over time have led to mechanic buidings to process food,steel,oils.

      the world is not as ancient as it started out.i think most players are happy with it not advancing farther.some don't even want it advanced this far. that is the good thing with the game. you get to choose the era and how the world is.it is quite possable to grow over time into a major city with books,colleges,cathedrals,and monuments.there is even a courthouse and postoffice.

        the governors,or players,are ancient moreso than the game. i laughed when RED pushed its timeframe.i shook my head and bit my tongue. nobody ever said a word about how far into the future he took the game. RED did back away from it. in the time since i am surprised a player or 2 didn't file requests to push it farther. i will slap my fingers for now and not say much. if you look there are hints of advanced power of the 20th century.the bannies have the knowledge to do more than most realize.
Title: Re: Ancient Cities
Post by: rkelly17 on June 07, 2018, 10:54:02 AM
Once upon a time I took one of my Banished settlements and did a copy of the map in Sim City 4 so I could do a modern version. It was quite fun. As I remember the big challenge was finding a mod in Sim City 4 that looks like the original supply cart that you get on a hard start in Banished. I wanted to build a memorial park in the modern city dedicated to the spirit and hardships of the original settlers. If I were going to do that now I would use Cities Skylines.
Title: Re: Ancient Cities
Post by: BlueFireChelle on June 07, 2018, 11:57:42 PM
oh, wow! I love this style of game. I wish I had of caught it while it was being crowdfunded. I'll be eagerly following them on facebook. Thanks for the headsup.
Title: Re: Ancient Cities
Post by: RedKetchup on June 13, 2018, 03:31:30 AM
in banished you can do as you want ^^ even make a Mars misson lol
with a bit of RP ... and new models, it can be Mars in the future 2050 ^^
Title: Re: Ancient Cities
Post by: Settler on June 15, 2018, 06:48:44 AM
One thing that concerns me a little is that they plan to offer modding support but not right away. Obviously they have to focus on making the base game as good as they can, but mods are vital to the longevity of games like this. I mean, Banished is an awesome game, but how many of us would still play it, and play it as often, without the fantastic efforts of all the people who make/have made mods for it?

So I hope the Ancient City's team include proper support for modders.
Title: Re: Ancient Cities
Post by: RedKetchup on June 15, 2018, 06:57:33 AM
Quote from: Settler on June 15, 2018, 06:48:44 AM
One thing that concerns me a little is that they plan to offer modding support but not right away. Obviously they have to focus on making the base game as good as they can, but mods are vital to the longevity of games like this. I mean, Banished is an awesome game, but how many of us would still play it, and play it as often, without the fantastic efforts of all the people who make/have made mods for it?

So I hope the Ancient City's team include proper support for modders.

another question: how many banished modders will become ancient city modders ? ^^
Title: Re: Ancient Cities
Post by: jodost on July 26, 2018, 04:52:14 PM
I've been tracking the progress of Ancient Cities for about a year now ever since I first saw it on Steam. Can't wait til it comes out.

Ever since I read the Clan of the Cave Bear series back in the 90s, I've been hoping for a game like this featuring ancient "technology" that is far more sophisticated than it seems. Most city builder games are variations on the same theme where you're stuck on "Time's Arrow" and rushing into the future where all sorts of Star Treky advanced tech is assumed to just appear as if it's inevitable. It may or may not be, and the vast energy implied by the existence of such advanced tech could prove to be more difficult to manage than is appreciated by the most optimistic assumptions - in my opinion. What if Zephram Cochrane got one little variable wrong and the resulting matter/anti-matter explosion destroyed the entire eastern seaboard? That ain't progress.

Banished is the only game I know of so far that's an exception to the "rush into the future" model which is the main reason I like it so much. I'm hoping that AC will take it to a whole new level and include a full suite of ancient tech including:

-detailed tool making, including finding and mining the flint nodules which can only be found in certain geologic sites. Extensive trade routes developed to trade raw flint and roughed-in blade shapes with tribes that lacked native sources of flint. All leading up to the transition from the Stone Age to the Iron Age.

-Co-operative hunting strategies.

-Early agriculture and domestication of animals

-Gathering and application of an extensive natural pharmacopeia including many common remedies, sedatives, stimulants, birth control and even hallucinogens for proto-religious rituals.

etc...

In addition, the cultural life could be complex as well since we'd be dealing at first with rather small groups, so a leader or leading couple (head man, head woman allied with a priest) would not only need to be physically powerful, but would also need the wisdom to ensure that social cohesion led to a healthy new generation to carry the tribe into the future.

This game has the potential to be really DEEP. Probably not as deep as I'm hoping, but I'm really looking forward to this one. So if it's even half as good as I hope it'll be, I may move on for quite a spell before making a nostalgic return to Banished. We'll see.