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Images from Castle Rock maps

Started by Gatherer, February 20, 2018, 03:32:37 PM

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RedKetchup

Quote from: Voeille on May 20, 2018, 01:50:13 PM
That sort of meadow in the first picture looks really nice, makes me think of summer. Did you make it with ghost decorations, or was it spawned by that building in the middle?

thats Garden Walls: Utility http://worldofbanished.com/index.php?action=downloads;sa=view;down=240
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Voeille

Quote from: RedKetchup on May 20, 2018, 02:18:06 PM
thats Garden Walls: Utility http://worldofbanished.com/index.php?action=downloads;sa=view;down=240

Thanks, I'll try it out, more items to trade for gemstones is never bad, especially if it involves more plants on the map ;) I should look at the available mods more carefully, it seems I'm missing out a lot.

RedKetchup

Quote from: Voeille on May 20, 2018, 02:30:03 PM
I should look at the available mods more carefully, it seems I'm missing out a lot.

yeah probably !
there is hundreds on gems here :)
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Nilla

If you combine NatDiv and GartenWallsUtility you get flowers everywhere, not only on the meadows. I´m no decoration person, so everything on this picture is "natural". I found this game very beautiful.

Gatherer

Quote from: RedKetchup on May 20, 2018, 01:15:52 PM
in RK ED it is a little bit smaller, and a lot less costly
Really wish you went the opposite way with the costs. Not just for RK ED but also NMT 2.0.4.
There's never enough deco stuff!!!
Fiat panis.

Gatherer

#140
Year 64:

More work on the NMT Cathedral area.
https://i.ibb.co/CJ21Lrd/Castle-Rock-XIII-Year-64-048.jpg


https://i.ibb.co/grk2jLR/Castle-Rock-XIII-Year-64-049.jpg


View of the river. These cropfields on the left are temporary. Plans have already been made to place two mini foresters there to create two walled sections with natural trees.
https://i.ibb.co/KLqM5RF/Castle-Rock-XIII-Year-64-050.jpg


Another angle on my tool, lumber and firewood production.

https://i.ibb.co/zmtDfmm/Castle-Rock-XIII-Year-64-051.jpg
There's never enough deco stuff!!!
Fiat panis.

Voeille

It definitely looks much more neat and tidy to my ordered (or not?) chaos style with stacking random building on top of each other ;) I hope you'll eventually add more trees :)

Where did you get the curbs from? And the roads? The curbs especially, they'd fit my tiny industrial square perfectly.


Voeille


Gatherer

#144
Year 68:

Starting village is finally gone.




Winter impressions from the northern village.


There's never enough deco stuff!!!
Fiat panis.

Gatherer

#145
Year 72:

Mr. Red's Choo-Choo Mod railway stations and trains. It will be interesting to see how these work.




Quiet garden for Bannies to enjoy some hot mead and smoked fish.





DS Farmer's Market and EB's market stalls.




Lumber and firewood production on the northern village shore. Another mead brewer will be placed in the fenced off area to the left.



Knight's statue and benches behind the Chapel of St. Ernest. And two outhouses for schoolgirls and schoolboys to do their private things.
There's never enough deco stuff!!!
Fiat panis.

galensgranny

Your cities look so good!  I need to make some of those outdoor picnic areas.

Gatherer

They're an easy way of filling up areas that you have no other use for.
There's never enough deco stuff!!!
Fiat panis.

Gatherer

#148
Year 75:

Cemetery got rebuilt and enlarged a bit for higher capacity.


More on the Choo-Choo project. Although they are closed on the picture I have made a test run on the stations to see what they sell.





Smoked fish made by Tom's smoking shed cannot be sold at all. The worker UI window keeps saying he's working but the station has no materials sign on top. There is no mead option so I can't sell that either. So far I've been selling fur and logs. Log count goes down real fast so you need a high log production. But the coins accumulate fast and in great numbers. They're valued at 1 but you can get many thousands per year. The coins follow a textile limit.


@RedKetchup

Any chance you could upgrade this little mod to 1.0.7. with the new flags, perhaps changing the coins to follow Custom6 (precious), adding mead as an export item and making smoked fish universally compatible if possible? Oh, and fixing the ghosted railway bridge to sit on the centre of tile?

No pressure though. ;D ;)
There's never enough deco stuff!!!
Fiat panis.

Voeille

Those picnic areas look nice indeed. I normally just keep the forest for spaces with no use ;)