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BRAD'S SETTLING OF AMERICA SERIES 2:

Started by brads3, April 21, 2018, 09:19:04 AM

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brads3

YEAR 33-35

       WE have grown fast.another school is needed.with it the bannies build a walnut grove.

        firewood has been a struggle to keep up.a log cart was set up in the center of town.problem is it fills will coal. the vendors seem to rather haul the coal that is closer by.hence,thatch is not stocked for the stables.a log depot will help move logs to the sawmill.

        as construction on the log depot begins,28 new nomads arrive.the barracks still have families in them.these nomads have been challenging lately.seems i get a few small groups and then a jump to huge groups.doesn't seem to be a smooth increase.i had tried a few test maps with KIDD's nomad well.it pushes nomads faster than the bannies can build.granted the shortages slow construction at times.even so,i tried to keep the bannies clearing fields.at least, the mini townhall doesn't send them every year like the well did.here there was 4 in year 21. the next group was 20 in year 24.
       not sure why it is happening.i do wonder if it is related to the north mod.the mini mod is high enough in mod the order, that the north is the only mod i kow of that would affect it.am i expanding the barracks or trade posts too quickly ?  is a dilema. so far my adjustments haven't helped get the bannies ahead of them enough.

        28 nomads.i will give it a shot.10 of them will have to go to food production.some will have to work on a nordic trading dock.2 houses are under construction,so nobody will be homeless long.while the bannies clear land,a nordic blacksmith was built to supply wheelbarrows.
         the merchant offers us cabbage seed at 500. we glad ly take the cheap seed and with it all his grilled vegetables.the comapny merchant brought us 4000 more food,apples,beans,and milk.he also left us 80 bricks.

     by spring ,the bannies had 4 fields cleared for planting.a fuel refinery and stacks burner were under construction to use the coal.the log depot was storing almost half coal and half logs.we added a 2nd worker to the sawmill and upped the fuel limit.a CC shore house would bring in the clay for the burner and nordic dosk trader.
       a hauler finally arrived to help stock us.he took 300 marble but left us 100 sand,400 thatch,600 firewood bundles,and enough building supplies for a quartermaster.this will boost our firewood.with this, we can send workers to the well and stables.

pic 1:school and walnut park
pic 2: fuel refinery
pic 3: log depot
pic 4: candle shop
pic 5: yr 35 inventory

Gatherer

I would never have dared playing with such low education level.
There's never enough deco stuff!!!
Fiat panis.

brads3

IT isn't that bad.when you get below 40% it does affect things a lot. this has the north enabled and it might be helping farms.i really havent looked to see who isn't educated. if you build excess tools by using the limits early, you dont notice the slowdowns either. unless you have shortages of logs,iron ore,or iron.stay tuned.......
         worst trouble is  the last few tests and games these nomads are in huge groups.instead of several small groups early on and building up to 20 or so,it jumps right to 20 and the next is biggger and the next.... i just turned a group of 50 away. i am about 10yrs ahead of the blog with the shutdown.barely have time to catch our breathe and the next set comes too.

brads3

YEAR 35-37

       by spring all 10 fields are cleared for planting.once the houses and storage for the farmers is completed,the bannies begin working on producing glass. a sand pit is started south of the sawmill.near it they set up a dock village to get more fish.with a reed farm and bundler,there will be plenty of firewood.
      the nordic dock trader was finished,and we sent a mixed list of items.we shall see what it can stock.hardwood,coal,furnace fuel,salt.
      while the glass makers waited for sand,the laborers cut trees from the fodder meadow.hopefully the fertilizer will be stocked to support some greenhouses soon.finally, the barracks were empty.everyone had a home.
     before they head to the forest,the chickens needed fenced in.they also took time in the winter to expand the markets and added a swan tavern for blueberry cider.
     by the time the stacks burner had enough clay to be completed,the coal was used by the furnace refinery and glass factory.

pic 1:more fields
pic 2:nordic trade dock,CC clay shoreman
pic3:dock fishing and reeds
pic 4:stone houses
pic 5:glass factory,
pic 6:RK general and grocery markets,swan tavern

brads3

YEAR 37-39

        these large nomad groups have pushed us and our resources.we have gained ground thou.we do need logs and will have to expand the forest.it will need a school and the furniture joiner soon.a merchant stops and brings us rice.before the bannies eat them all,a dock fisherman will tend to the paddy.
        as the foundations are set and the school finished,40 nomads arrive. yep 40.a huge group indeed.the town all ready needs 6 houses 3 to the forest,1 to the mines,and 2 to the market workers.our citizens will have to wait longer.
       10 of these will have to go to food production.5 of those to fields or pastures.they also will have to add more meadows.if it works out right,10 of them will start a fort.it will be a huge undertaking.
        we double our builders and increase our trading.we will take all the thatch and firewood the merchants bring.orders are given to clear 3 fields and 2 pastures.nobody had time to be bored.
       by spring the fields were ready for planting and a hunter hut had been built in the new forest.a gathering hut waited for thatch and a 2nd thatch hut was added to the meadow.more housing and storage would be added soon.by fall they were far enough ahead to start clearing trees for the fort.every tree that is cut is needed somewhere.construction is slow waiting for logs,but nonone is homeless this winter.the merchants had not helped us. they did not carry any logs or firewood. they only offered us some bough tools and tobacco seed.it was almost spring, when 1 finally brought 500 logs and some ropes.

pic 1:40 nomads.these have been a challenge to handle lately
pic 2: forest village construction
pic 3: ever expanding fields
pic 4:another chicen pasture
Pic 5: 3rd dairy pasture
pic 6: expanded meadow with a 2nd thatcher hut.the gathering hut radius is large enough to almost cover all 3.it does bring more onions and not enough berries

Nilla

Yes, these large nomad groups are somehow exhausting, if you decide to take (more or less) all of them. You think you have just sorted things out after one group when the next is there. You certainly need to focus all the time and not forget to expand, expand, expand production of essential things.

It is possible to play with 0% education but it's not easy. If you have the North "uneducation punishment" it's a little easier, while "simple" workers make the same educated or uneducated. You should notice it by farming and fishing for example.

brads3

i do think the north has some affect. at the start normally the mini TH would give several small groups of <10 for a while then gradually get larger and larger.since my crash ,it seems the groups are larger and often.here i had 2 couples and then the 3rd was near 20 and it has been larger and larger each time.
       it is good and bad.if you can get the food up and handle them,they help expand. it works better with more manageable sized groups.this setup makes it fun too.there is a struggle to keep logs and stone up.shortages have slowed progress at times.

Abandoned

It is hard to read the numbers on the screenshot, what is your population?  It appears you have a lot of students and children to feed.

brads3

population 223 119 adult,32 students,72 children. it crashes in year 44.spent yesterday trying to find out why.

brads3

YEAR 39-40

        the nomads had chose to stay in the barracks and allow some youngsters to move into the new houses.there were many singles scattered around.our food had showed gains 1 year and a drop the next due to stocking the new houses.now that the merchant brought logs,we need to use them wisely.
        the dock village is expanded. another rice paddy and reed farm will help food and firewood.2 duck hunters should help also.the laborers can clear around the new buildings when they have time.a merchant helped our food by bringing 3000 tropical fruits.in the winter another brought 800 logs and 75 firewood taking all the marble from the dock trading post.
      we only have had 1 death during this pus. 1 died during childbirth. she was carrying the ropes for the duckhunter when she went into labor. the poor bannies looked but haven't found the ropes yet.

YEAR 40 REVIEW

       population 284,156 workers,35% educated.+237 jump in 10 years and 50 houses added.nomads are definetly pushing us.it has been challenging to keep logs and firewood up.with RED's houses and some other buildings  requiring thatch to build,the thatch hasn't been overstocked to back it up.overall nothing is broken.the bannies don't like to store in the magazine and they stock coal as logs.fields are generally 600-650,10x10 field onions are double that,cabbage,cucumber,and carrots are closer to 400.the blueberry orchard is very low so far.biggest issue thus far has been the size of nomad groups.

pic 1: rice paddy and more reeds
pic 2: yr 40 stats
pic 3: production
pic 4: inventory
pic 5: 50yr food graph
pic 6: population graph.note how smooth it was ,and then the 4 jumps.

Nilla

You´ve become skilled in supporting these large groups of nomads. Good work!

Gatherer

@brads3

Coal is stored as logs because of stopcoalburn mod imo.
There's never enough deco stuff!!!
Fiat panis.

brads3

yes and no. the frontier CC uses the old  1.06 tag limits.actually the multi quarry is older also. without the no coal mod, houses would burn the coal. they already have firewood and thatch for that.
     
        i should have placed that multi quarry away from the main village.  needed the stones and the multi quarry gives back the iron required for buiding. had lots of shortages.if i hadnt had a log shortage, RED's markets would have kept the woodcutter supplied.

brads3

YEAR 40-43

       10 workers are still living in the 2 barracks with their families.hence work will start on the fort this year.most of the fort i plan to keep under the 1.06 set.this magazine will be the new 1.07 though.2 saltbox houses are planned since there is only 2 colors.2 fields will help keep the workers fed and the quartermaster is started.then the RH smith and tailor are built.the blacksmith will make muskets.the CC frontier version has changed the RH blacksmith to require furnace fuel instead of coal.a small market is needed to move resources this far out.3 adobe houses will get the other 3 families moved.
         we traded half the marble at the dock post for 4700 food.we also deny the 50 nomads sending them on to other lands.the fort is going slow since we are short on iron.more housing and food will be needed before i attempt another of these large groups.
     with the iron shortage comes a tool shortage. we did switch from steel to stone tools and the fort RH smith is making rough tools.there is still 1 large family left in the barracks.

pic 1:fort magazine and quartermaster
pic 2: walls and layout
pic 3: placer mines,adobe houses, and  market

brads3

YEAR 43

       to help our iron issue,RED's foundry is under construction.the blacksmiths have made adjustments to fix the tools shortage.the builders have added some barns and work on expanding the mining while waiting for iron. a GF school  along the field road will keep the farmers educated.a fishing pier is built with it on the river as well.the pigs that we traded for will have to stay in the holding pen until we get more tools.the laborers are busy moving supplies as soon as they are hauled out of the mines.
       we took 100 tools in trade and recovered from the tool shortage late in the fall.by then the foundry and a multi mine were completed.soon we will have more iron.the RK random quarry is digging out ores;copper,gold and silver; as well as rough gemstones.yjere is 21 gemstones,21 gold ore,and 14 silver ores.151 copper ore has been brought in nad we have a supply of salt.the placer mmines are working as well.

      finally the last family moved out of the barracks into a stone RK house near the trade posts and pastures. we spend the winter letting the iron build up before resetting the village blacksmith to iron tools.
      even with the tool shortage and a 42% education rate,we have produced more food than used.the educated workers are split between services and farming.some fields don't show much of an impact.some crops do as well and some show a dropoff. even so i try to maintian a 500 average on 10x10 fields.i should have 64 to produce the 32,000+ food and actually have 64 total now.35 farmers plus gatheres, hunters,fishermen,dock workers<rice> and 2 greenhouses and a beekeeper.at 303 total population there should be at least 60.not bad considering i really haven't looked at the #'s with all these nomads coming in.when each set came to town,i did try to send them to produce enough food for themselves at least.

pic 1:farm school
pic 2: multi and precious mines
pic 3: RK iron foundry
pic 4: RK random quarry outputs
pic 5: large family's stone house