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Colonial Houses 1.53

Started by kid1293, July 04, 2016, 12:36:31 AM

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kid1293

Colonial Houses V1.53

http://worldofbanished.com/index.php?action=downloads;sa=view;down=112

Version 1.0 - with Small and Large Colonial Houses and a Tavern.

Update 1.1 - with Meeting House, Welcoming Statue and Lodging House
All Buildings under one button (a bell) on main menu.
Save-game compatible.

Update 1.2 - with Hardware Store, Mill, Bakery, Sugar Beets (from CC),
Sugar Refinery and Jam Shop
Some resources from NMT/CC. No conflict even if it flags red.

Update 1.21 - Adjusted Tavern to proper location

Update 1.22 - Added tanypredator's New Flora resources for Wild Oats and Rose Hips.

Update 1.3 - With Tailor, School, Church and Chapel.
Added flax and linen clothes from tanypredator's New Flora.
Added Hardened Tool. A better tool :)
Removed Stone tool. Get rid of old stone tools prior to update!!!

Update 1.4 - Changed footprints to be less like a flowerbed. :)
Some minor adjustments, nothing game-breaking.

Update 1.5 - No more New Flora resources to keep conflicts at minimum.
Added General Trader (market) and Hospital

Update 1.51 - CC oats are back. Flour from oats. Sugar Cookies from flour and sugar.

Update 1.52 - Added Large Barn and add-on Stable. Plus a fenceless Pasture.

Update 1.53 - Fixed the size of large houses. Added trader.

See you at 'The Pilgrims Rest'!

RedKetchup

wow awesome. your have such great design talent !!!
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tanypredator

@kid1293, may I ask you to make some new small boarding house, fitting your row houses or this mod? Your houses look really great!

kid1293

Was wondering if you were on vacation. :)

Yes! A boardinghouse is on the to-do list now for these houses.
I don't want to upgrade rowhouses. It's big enough.

I also want to make a colonial meeting-house. Something they
used as both town hall and church until a proper church was built.
I think I want a town hall with 'spiritual happiness' added.
I like glad people. :)

When I feel for it (when I get up to speed again) I want to make
tailor, smith, school and a bakery. The bakery should be like
Kmann's http://banishedinfo.com/mods/view/867-Bakery
and use only whole grain. No messing with vanilla game (or CC or NMT).
I could make some special bread from colonial period and avoid conflicts.
We will see.

Gatherer

How about herb bread (flour and herbs)?
There's never enough deco stuff!!!
Fiat panis.

DesoPL

Another great set.

Also don't get me wrong but. Might be possible to add an porcelain to produce in this mod or something?

kid1293

@Gatherer - Herb bread sounds nice.

I'm not going to make a mill or anything, just suppose
that the baker grinds the flour himself.

...and Brown Bread from corn and wheat.

@DesoPL - no,no,no porcelain will have to wait until the dutch mod.  ;D

You say 'or something' - does that mean 'anything' ?
I will see if there is anything to make it special.
It's mostly farming community we're talking about and a new crop is
possible but sharing some of CC's production chains is not an option.

I'm not into making complex solutions to imaginary problems.
I just like the flow of the game itself. Simple solutions. Variation.
Root beer because we have roots. Herb bread because we have herbs.

RedKetchup

#7
hahaha root beer ! nice !  ;D

in front of the building, you need to put a big bear with a t-shirt written  A & W  :)
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kid1293

Well there won't be any bear  ;D

Maybe they had some advertisement back in 1776
but I think at least the t-shirt is later.

Speaking of this - do you people like more decorations around houses?
I don't like static props that are there all the time.
I case of a tavern it's nice to have some barrels, but else?

Turis

I found the large houses to be too large. Anyone else?

kid1293

Yes, The Pilgrim pointed that out but thought it could work out.
Is it only the height?
Or is it the whole building?

Turis

I would say the whole building. It makes the smaller houses look like doghouses.

kid1293

#12
Before I do anything - just the large houses?

ah! he logged out

Turis


kid1293

#14
OK! As a test here is mod with large houses 90%
edit: link deleted

I don't want to make them much smaller (maybe in height if I need to)
but another 5% is possible

Edit:
- OK. Here's my suggestion.
Large house 85%
the rest 95%

edit: link deleted

You test that and I hope it is better balanced...