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BRAD'S SETTLING OF AMERICA SERIES 4: Foxfield

Started by brads3, October 25, 2020, 05:35:28 AM

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brads3

YEAR 17

   there are 3 large families staying in th guesthouse.they move west of the meadow to work the forest. a KID forest is set up with its storage.a hunter and gatherer work nearby.the city built a bakery and several houses have been completed.



we trade for tomato and strawberry seed.

pic 1:bakery and more houses
pic 2: KID forest,trees are thick

brads3

YEAR 18 nd 19

   this will be a good year to check our stocks and build houses for graduates. food is improving.with the new forest,logs and firewood should also.we do need minerals,more beeswax for candles,and to increase trading.1 general trade post gets many CC merchants. to increase our odds of getting needed supplies, we will need another soon.

   the Indians are multiplying slowly. 2 teepees are built.they already have 2 hunters,a hunter plus the hunting grounds. another worker is sent to help gather food.the start village built a large colonial house and planted another farmyard.they sent out a 2nd worker to help bring in beeswax and honey.

the merchants brougt root,corn, and grape seeds. the colonial city coompleted a trade post.it will stock rare feathers and more cured tobacco.

pic 1:Indian village cleaned up
pic 2:start village
pic 3:colonial trade post

brads3

YEAR 20 REVIEW

   population 208,85 workers and 24 stuyudents;in 44 houses. we took in 4 nomad groups. a total of 60 settlers. this dropped our food reserves while we expanded. the Indian village to the north has grown slowly. time was spent clearing trees around the village.the start village has added more farmyards and trades marble for seeds and livestock.

   a colonial city was started across the river. it has pushed its northern borders with a KIDD forest and a RK fodder meadow. they build several shop houses.the citizens process meat,make jam and bread,and make candles. they have 3 markets to keep the bannies supplied.

   our trade posts have brought us pigs and leghorns. we have cucumber,veggy,tomato,root, oat,corn, strawberry ,grape, and tobacco seeds.

   we haven't had any serious issues. we did expand far enuf and fast enuf top slow down our firewood production. there has been mixed marriages that slowed the growth of the Indian village.

NEXT GOALS- the bannies demand another church.  the old church is full and i do think this slows our woodcutters down. we need to work to keep the 3 trade posts supplied.we also have plenty of seed to get planted.

   taking nomads every 3 or 4 years works well. it does give us a chance to catch up supplies and give the bannies time to build houses for graduates. we should have 3 groups arrive.the city should add a lot of processors. i've built workshops to the theme of the shop houses from KID's set. the deli makes pork chops,the sweets makes jam.we need furniture for the home goods shop, meat dryer for the sundry,and EB's leather shops for the cobbler.

   hopefully,the Indians will find time to expand more onto the island in the lake.we won't grow as fast as the last decade, but should double our population.

pic 1: stats
pic 2: production
pic 3: inventory
pic 4: graphs
pic 5:indian village overview
pic 6: styart village overview
pic 7: colonial city overview

brads3

YEAR 20

   a 5% nomad sign is set by the mayor's office. the bannies decided to deal with the crowded church situation by adding a jail at the colonial city and a CC stone chapel across the river, 

we made some good supply trades with the marble and cured tobacco.we also gained blackberry seed.

pic 1: jail
pic 2: stone chapel

brads3

YEAR 21 and 22

   17 settlers arrive in late spring,6 families. 3 couples clear and plow fields. the others helped haul in logs and build a meat dryer.1 couple dug a RK random quarry to bring in more iron ore.another couple will process the leather. an RK water tower and EB leather tannery are completed.

we traded for sugar beet seed and goats.

pic 1:more fields
pic 2: meat dryer
pic 4:tannery and more houses
pic 5: RK random quarry

brads3

YEAR 23

   our school is full of students. we built a school near the stone chapel. there are several teen males that arrived with the nomad groups.more houses are built. a sawmill will help increase our firewood supply. we traded for sheep.a sheep farm yard from the animal shed plus mod set will supply wool for boots.this 1 needs fed thatch. we also built the old town sheep shed beside it.behind them is a pasture.

   the indians built another longhouse and planted a 2nd patch of the 3 sister crops.

pic 1:trade district school
pic 2:sawmill
pic 3:growing Indian village
pic 4: sheep sheds

brads3

YEAR 24 and 25
   we finished fencing the sheep.2 more workers are sent to the RK quarry and a workplace toolsmith is built. the laborers quickly searched for more iron ore as well. 

   14 nomads arrived in summer.11 workers and 3 children.they will work to cut more logs. another forestor is built west of the KIDD forest.  3 more plymouth houses,a hunting tower,and a gather hut are also completed.

   the colonial city added a 2nd bakery to make nut bread. they now have a post office to deliver messages.
a pasture was fenced to move the goats beside the sheep.

trading has brought in food,tools,and logs to help us restock.

pic 1:2nd forest
pic 2:goat and sheep pastures
pic 3: post office and a CC bakery

brads3

YEAR 26

   we take the year to expand the farmyards. we have a third of the set planted around 1 barn.these will boost our food and firewood outputs.5 small colonial houses add to the start village.

   the colonists needed a 2nd sorter for the veggies. they built a beekeeper to pollinate the crops.

pic 1:goat farm yards
pic 2: housing
pic 3: bee keeper and garden sorter

brads3

YEAR 27 and 28

   the farmers and foresters to the west need a school.as construction began, 11 nomads arrived in late spring8 workers and 3 children..this group are Indians and will move to the island in the lake.

   CC did upgrade the Native Indian mod set.i have the older 1 that is included with the CC Journey.it will have to do. just means less of the hut styled houses. the CC J, Indian buildings require arrowheads to upgrade and use them. Triangle's small tipi's will house the group. from the mini mod, storage,fishing piers,and a small food market are built.

   the new indians built the CC wigwam and teepees. they planted the 3 sister crops.

pic 1: forest and farmer school
pic 2:north Indian village
pic 3:CC wigwam and longhouse

brads3

YEAR 29

   the start village has been busy building more houses. now they work to plant more farmyards. they built more storage and added some granny parks.

   the colonial city has been busy also. the salt quarry needed dug deeper. more houses were built for graduates. since they have a bank,they built a placer mine for gold ores. a Pilgim's Rest tavern was completed to make root beer. there is so much pork, a wood butcher will help cut more chops.

pic 1:more farm yards
pic 2: some granny park fillers
pic 3:Pilgrim's Rest tavern
pic 4: placer mine

brads3

YEAR 30 REVIEW

   population 355, with 172 adults and 109 children,in 77 houses. we took in  3 nomad groups adding 42 bannies. a 75% increase in 10 years.  we have traded for plenty of seeds and livestock. we do hope to trade for some milk cows.

   the city has grown. it has doubled it's mining and forestry. the city processes leather into boots. a new tavern makes root beer. meat processing has increased.it now has a jail and post office.

   the start village expanded. 12 of the 18 farmyards and over half the animals pens are completed. it also needed a school and church. the Indians located another tribe on the island in the lake. i do wish i had the upgraded CC native mod for there.

   with this mod order, the bannies always show full hearts and stars. the happiness sytem from the DS IND mod does have some hidden affects that the charts never show. the bannies hate crowded churches and will strike. i do believe the DS happiness  mod coding has other affects that are subtle. the bannies seem to use more firewood in their houses. we never have enough logs for firewood thru the winter.the firewood limit maxes by fall.the laborers continue hauling in more logs before snow falls.

NEXT GOALS- we have enuf graduates for 9 more houses and about 20 jobs. we will have to slow down accepting nomads.   the colonial city needs more forests for more logs.it also will need a larger church and school.the city will see lots of grow th in the next decade.

   i'd like to finish planting all the farmyards to the east. trading needs adjusted and improved now that we have enough seeds.

pic 1: stats
pic 2: production
pic 3: inventory
pic 4: graphs
pic 5: city overview
pic 6: start village or farmyard overview
pic 7: Indian Village overview

brads3

YEAR 30 and 31

   We send a 3rd worker to the main forester to cut more logs. west of the north farms ,a FO forest will work. it will be just north of a mountain ridge. CC cabins will house the workers. a hunter and herbalist will work this area as well.

   then work begins on clearing land for more fields.a colonial church,meeting hall,and school are built at the city center. bannies graduate as fast as we build new houses.

pic 1: forest #3
pic 2:city center
pic 3: more fields

brads3

YEAR 32

    the north farms extended to the new forest by fencing a pasture. hopefully soon, a merchant will bring dairy cows. some of KID's animal farms do require feed. a fodder meadow is cleared to the south of the trading district. a small trade post was built for the colonial city. it will move excess inventory. candles,some wool, seedlings, and marble. once we aquire dairy cows,the farm trade post will be obsolete.

    KID's flax gardens aren't included with the farmyard mod but are handy. the flax is used to make paint and linen clothing. 2 flax gardens are planted. 1 will grow the flax, the other processes it into linseed oil.a paint shop will make paint from the linseed oil.

the bannies continue working hard but we remain 10 houses short.

pic 1:future dairy pasture
pic 2: 2nd fodder hut
pic 3:paint production
pic 4: small trade post

kid1293

 ;D You know more than I do what I have done.
Nice mix of buildings :)

banishedsanni

Paint? Is that a real mod or just role playing?