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Crash by Runtime-x64.dll [MODS]

Started by cesarmarcano, May 22, 2016, 01:10:20 PM

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cesarmarcano

Fatal error has occurred in Runtime-x64.dll, game cannot continue

So this is strange, it's the first time the game is unplayable for me. It was working just fine yesterday.

Got this error just now when I tried playing.

Only have 4 mods loaded may affected by Runtime-x64.dll crashes.:


  • Modified Apiary Update 2 with Mead and Pumpkin Ale
  • Quieter Livestock
  • Specialized Stockpiles
  • Small Well

I tried reinstalling, deleting Menu.msc and crash dump, deleting the Shining Rock registry entry, etc. Still haven't been able to find a fix. The only mod I installed recently (yesterday?) was Small Well, and I tried loading my save without that PKM too.

QuoteSource: https://www.reddit.com/r/Banished/comments/2fqqhb/fatal_error_has_occurred_in_runtimex64dll_game/

=====

The fix for crashes affected by Runtime-x64.dll are:


  • Open in explorer file: %programfiles%\Banished\Win64\WinData\
    or use Command System Terminal: "C:\Users\your_name>explorer.exe c:\program files (x386)\<vendor_id>\Banished\Win64\WinData\" in 64 bits or "C:\Users\your_name>explorer.exe c:\program files\<vendor_id>\Banished\Win64\WinData\" in 32 bits EYE!: The String <vendor_id> you have steam client installed or GOG gamedir, a gog vendor installed directory says "GOG Games" directory or also including GOG Galaxy Client installed like Steam.
  • Create the directory "backup"
  • Move these file (or files) with pkm extensions (i.e: SpecializedStockpiles.pkm) may affected by crash goto into "backup" directory within "..\GOG Games\Banished\Win64\WinData\backup" instead.

=====

the crash dump can be readed by Windows Debug Tools or already installed Visual Studio Community 2013 or newer.

Download the windows tools without needed Visual Studio Express or earlier than 2013 and Visual Studio Community 2013 or newer.

Download 32 Bits: http://msdl.microsoft.com/download/symbols/debuggers/dbg_x86_6.11.1.404.msi
Download 64 bits: http://msdl.microsoft.com/download/symbols/debuggers/dbg_amd64_6.11.1.404.msi

install if your machine is 32 bits the file called "dbg_x86_6.11.1.404.msi" and if your machine is 64bits use the file called "dbg_amd64_6.11.1.404.msi" when open the folder: C:\Program Files (x86)\Debugging Tools for Windows" if you have 32 bits or "C:\Program Files\Debugging Tools for Windows (x64)" if you have 64 bits and finally create the shortcut under the file called "windbg.exe" and copy these shortcut goto "C:\Users\<your_name>\Desktop".

Download windows debugger tools files attached above here:

cesarmarcano

[URGENT] New Update v1.0.6 Build 160521

QuoteFrom Shining Rock Software: http://www.shiningrocksoftware.com/2016-05-22-quick-fixes/

I just uploaded some quick bug fixes introduced with the last build. 1.0.6 is live on Steam. If you need to redownload it from Humble you can log in and grab it, or you can use this tool: https://www.humblebundle.com/resender. GOG.com should have an updated build shortly.

There’s a new modkit, available here: BanishedKit_1.0.6.160521.zip, though there shouldn’t be any changes to it from 1.0.5. <<-- But EYE!: Only modkit for developer and modders creators.

Changes in this build:

    â€" Fixed a crash that occurred when clicking on the town hall if a translation mod was in use that was built with 1.0.4. Missing text data will now be blank.
    â€" Fixed a bug that caused orchards and pastures to not drop items inside their boundaries as was intended.


cesarmarcano

GOG.com has been launched Banished version 2.5.0.9 (v1.06)

Changelong v1.06

Patch 1.0.6 (23 May 2016)

  • Fixed a crash that occurred when clicking on the town hall if a translation mod was in use that was built with 1.0.4. Missing text data will now be blank.
  • Fixed a bug that caused orchards and pastures to not drop items inside their boundaries as was intended.

Changelong v1.05

GOG.com v2.5.0.8 (v1.05)

Patch 1.0.5 (19 May 2016)


  • UTF8 is now used instead of USC2.
  • Resource files can be in UTF8, USC2, UTF16, big and little endian. They’ll be converted to UTF8 on load.
  • Memory usage allowance has been increased to 1 gigabyte, which should allow for larger mods.
  • All materials now use custom shading language SRSL instead of HLSL.
  • Any mods with custom materials will need to be modified to point to the new shaders and/or use SRSL.
  • Math library can now be compiled without the need for SIMD instructions.
  • OpenGL is now supported (but isn’t currently being released with the PC version)
  • Data compilation is now in a separate DLL - CompileWin.dll - this can be swapped out for other platforms (consoles, mac, linux, etc)
  • Shader compiler is now in it’s own DLL. Video DX9/DX11/GL dlls are no longer required for compiling shaders.
  • Added safety code to check for invalid and dangling pointers - this should make catching hard to find and rare issues easier.
  • Sped up mod details dialog for massive mods that have 10000’s of files included. This should make looking at conflicts and uploading to Steam workshop easier.
  • Beta Mods and Mods newer than the currently released version can no longer be uploaded to Steam Workshop.
  • Nvidia and AMD GPUs in laptops should now be auto selected for use, instead of an Intel Integrated card.
  • Textile limit is now available for modders to use.
  • Cropfields, Fishing, Forester, Hunters, Orchards, and Pastures now have a configurable resource limit.
  • Livestock has a resource limit for the by product they make (eggs, wool, milk, etc) Note that if a by product isn’t created because of the resource limit, the icon won’t appear above the building.
  • Added textile to the Status Bar, Resource Limit window, and Town Hall UI
  • Added graphs for textiles to Town Hall UI
  • Fixed a bug that caused fonts from 1.0.4 to not load in 1.0.5. A UCS2 - UTF8 conversion wasn’t made properly.
  • Fixed a bug that caused dropped resources (from citizen death/task cancelation) to drop in invalid places.
  • Fixed a bug that caused orchards to cause invalid data access and or data corruption if a citizen tried to harvest a tree, but the tree died before he got there.
  • Fixed a bug that caused potential memory corruption when cutting down an orchards trees.
  • Fixed a bug that caused a crash if game startup failed before memory allocation was available or was corrupt. It now properly displays an error.
  • Added better error message if the game runs out of memory due to too many mods loaded.
  • Fixed a bug that caused a crash when loading old mods that had custom materials. The game will no longer crash, however objects with those materials will not display. To fix this issue, mods should be updated to the newest mod kit version and update the materials.







Ogedei

Thanks for the tip. I moved the files to Win64\WinData and it works. I guess the patch changed the file structure?

A Nonny Moose

I picked up the 1.06 version from GOG and installed it, but what came up was 1.05, so I uninstalled Banished using the program provided, saving save files, then purged the leftovers.  After a cold install and adding back the mods I use, I now have a nice clean 1.06.

And yes, the structure was changed.  I run the 64-bit version so my start script is now:

#!/bin/bash
date
echo "Start Banished"
env WINEPREFIX="/home/john/.wine" nice -19 wine "C:/GOG Games/Banished/Win64/Application-x64.exe" \
&>~/banished.log
wine --version &>>~/banished.log
date

I use the nice capability to run this in near real time and I keep a log for the wine console output signed by the wine version number.  The date commands tell me how long I've run.
Go not to the oracle, for it will say both yea and nay.

[Gone, but not forgotten. Rest easy, you are no longer banished.]
https://www.haskettfh.com/winterton-john-hensall/