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BRAD'S SETTLING OF AMERICA SERIES 4: Dubon

Started by brads3, July 06, 2020, 07:56:21 AM

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brads3

YEAR 41 and 42

   we have 2 issues. 1 is the start village needs more storage space.a lot of it is taken up by the heavy marble and extra food. the bannies have used crates and barrels to increase space of some workplaces and barns. that is not enough thou.a DS veggy barn near the central market will have to be built.once goods start moving to the city,the start village won't have this issue.

   the 2nd issue is the edge mountains have pushed the south road farther north than intended.the country farms already expanded a quarter of the way acrossed.a road will go north half way north toward the lake, then west..that will leave about 20 squares for the trade district along the lake shore. this will give the city 80 wide by 60 north not counting the farms.plenty of room to work with.

   while the builders were busy with the roads,12 new settlers arrived.3 couples,3 young workers,and 3 children. they build along the nomad road and will start making glass. along with the RK glass factory they build a EB stone quarry. the stone will be used to upgrade to city roads.since the factory only allows for 1 worker, we did double the size. that will help speed the glass making up. 

   the bannies have 2 issues that slow work for the year.  an outbreak of chicken pox and the coal bell pit needed dug deeper.the outbreak quickly spread thru all areas.the 1 doctor and herb grower did their best but we lost 4 bannies to the disease.this is where the mod order has a disadvantage. even thou the health shows full hearts,the bannies can have hidden problems.i am sure the lack of firewood added to the sickness.

pic 1: DS veggy barn
pic 2:glass factory
pic 3:city roads and EB stone quarry

brads3

YEAR 43

   the boat builders added a blacksmith to make cannons.those are needed for military ships. the miners dug thru the mountain to access the wine valley. the wine valley built a 2nd EB winery to process more grapes. since they had the extra space the country farmers fenced another large pasture for more dairy cows. the goat farmers took over the holding pen.

pic 1: country farm's 2nd dairy pasture
pic 2:cannon blacksmith
pic 3: mine tunnel
pic 4: 2nd EB winery

brads3

YEAR 44 and 45

   by  now, our population is growing fast enuf i doubt we can take any more nomads. we made several adjustments to the trade posts to move more goods faster.the foresters built a small market near the stream.the builders have kept busy with more roads and the laborers with clearing land and trees.

   the wine valley continued planting grapes. they added more gardens. along the river to the north, land was left to forests. the city built more houses and began work on food processors.

pic 1:more grapes
pic 2: mini forests north of the wine valley
pic 3:forest market
pic 4: city food pocessing zone

brads3

year 46 and 47

   the city processing area builds a windmill and bakery.a butcher and meat locker were constructed.to move goods,markets are planned as houses are being built. the city will need 2 RK market squares to supply food and supplies for the bannies. a small market with work to supply the south farmers.  an RK market set will help move supplies for the trade district.

pic 1: RK windmill
pic 2:RK city market plaza
pic 3: KID market puzzle for the south farmers
pic 4: root cellar
pic 5: city butcher and meat locker

brads3

YEAR 48 and 49

   near the Colonial meeting hall, a large school and hospital with a cemetary are needed. the butcher shop needed pens to hold animals to be butchered. the city of course wanted it away from the houses. it is conveniently located. with all the milk,a RK dairy was built to make butter.

   the wine valley added 2 hothouses and a field of beans. a market will help keep the northern workers supplied. 

pic 1:butcher stock yards, Necora's barn works to hide the wood RK butcher needed to process  the bison.
pic 2: city school with 3 teachers
pic 3:wine valley hothouses and north market
pic 4: creamery
pic 5: hospital and cemetary

RedKetchup

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brads3

i like this 1 for city settings with its size. it fits the cities so well.

we need a medium sized 1 for towns. did you like how i expanded the Sherbrooke school by doubling it? 

brads3

YEAR 50 REVIEW

   population to 684,in 148 houses. only 1 group of 12 settlers arrived.we have no time or room to take more. the city is growing steadily. we have a glass factory and markets are storing materials for the future DS trade posts.a townhall,hospital,and large school are established in the town center. a food processing zone cuts meat,makes butter  and bread.the upgraded city road and coloful houses do bring the city to life.

   our start villagers did add some houses and storage.the boat builders are making cannons when they have time. they keep busy with the repairs of fishing and merchant boats.even the wine valley is full. they have planted grapes for 2 wineries plus the Autumn Leaves tavern.there is land south of the valley that remains unzoned.

   next goals- we will start building the DS trade posts. we did trade for some of the building materials needed.the city is already making glassware to trade. they will need to decide what goods to trade with those. the eastern half of the city is producing enuf food to support more houses and workers.they have plenty of land to keep them busy. i'd like to fillin a lot of this half of the city before starting the western half.

pic 1:stats
pic 2:production
pic 3:inventory
pic 4:graphs
pic 5:city overview
pic 6: start village overview
pic 7: bridge crossings overview
pic 8 and 9:wine valley overviews

brads3

YEAR 50

   while we start the construction of the DS Thompson trade posts, we expand the market plaza. a tailor shop and tool shop are built with a Pilgrim's Rest tavern. the ag district expanded the stockyards. the animals needed feed. 2 grain fields and a hay field were planted.as people come to town they need a place to stay. 2 Colonial lodging houses will serve this purpose.


pic 1:market plaza
pic 2: AG district stock yards and fields
pic 3:progress to the Thompson traders

brads3

YEAR 51

   a horse stable was built near the Colonial lodges. the lodges now have a laundry area. when you get to town ,you will want shops. a candle shop and leather shops are built near the plaza.  an EB salt mine will work the south mountain edge. the roads between the city and the forest bridge are upgraded to stone. the farmers will be happier.

   work continues on the DS dock trading posts.he has gave us many pieces that will be handy along the shoreline. the boat builders finished a large ship and started work on the 2nd.

pic 1:horse stable
pic 2:laundry
pic 3:EB salt mine
pic 4: trade post progress
pic 5:leather shops and market plaza
pic 6: ship builders

brads3

YEAR 52

   a water tower was needed to process the leather.the bannies did some clean up and planted flowers and lilacs. the trade district got a barn and a holding pen for the livestock trade post.the bannies added a picnic area to the DS dock.

   not all houses are houses. Banished does have some shops, but we wanted some colorful shops to go with RED's Boston houses. Sherbrooke houses will serve as city shops.

pic 1: flowers planted
pic 2:water tower
pic 3: "shops" and houses
pic 4: DS TP prgress

brads3

YEAR 53

   an RK sawmill will use the wind from the lake to cut lumber. the salt mine expanded.an RK mine was dug. the mini foresters wanted a pub closer to them. it will serve meals for any travelers that come to sell livestock or stay at the lodges.

pic 1:RK sawmill
pic 2: RK salt min
pic 3: forest pub
pic 4: progress on the DS trade posts

kid1293

Strange to see snow. We're in a heatwave in Sweden  ???

brads3

been here as well. hot summer and very humid.most people there staying home with the virus?

kid1293

We have come back out of it rather well. Most people obey and stay home without the virus.
We still have cases but much fewer.