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Saltworks

Started by embx61, March 29, 2017, 04:45:50 PM

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embx61

[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

RedKetchup

woah ! @embx61  came back stronger than ever !! :)
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taniu

@ emb x61 "Saltworks and "Water Well" - Causes and error in the game. I replaced it "Medieval Salt Mine and "Water Well" - The game is working properly. "Tannery" - is working properly.Thank you :)

Paeng

Very cool new buildings  :)





The base plate of the saltwork is a bit bright and urban looking to me... but anyway, great designs, really love that new well  :)


* And I'm a bit confused, as they were posted in two different download sections - but they all seem to be 1.0.7-ready?
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

embx61

Paeng

I forgot with uploading 2 out of the 4 mods to select the 107 box.  :-[
I edit it so all mods are in the 107 part of the forum but 2 comments sections are still linked to regular mods section.

Not sure, but maybe a moderator can move them?

[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

Paeng

Quote from: embx61 on March 30, 2017, 02:24:42 PMall mods are in the 107 part

Ah, cool... just wanted to make sure   :)
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

embx61

#6
Quote@ emb x61 "Saltworks and "Water Well" - Causes and error in the game. I replaced it "Medieval Salt Mine and "Water Well" - The game is working properly. "Tannery" - is working properly.Thank you :)

What was the error? A crash?

I played with NMT and everything went fine in my game. Put the NM Watertower, saltmine, my water well and saltworks down and everything moved around okay. Only missed two icons for the workers because I forgot to update the spritesheet.

Salt is using in my mod the Coal/CoalFuel Limit/Flag (named Minerals) and in NMT it is Textiles so RedKetchup not updated NMT yet to make usae of the new flags.
The cured leather is set at Custom2 Flag/Limit (Fabrics) just as CC.
I try to stay with the Limits/Flags as CC use them as much as possible.

If you put NMT above my mods it will use NMT values and graphics (NMT mines 5 salt)

If you put my mods on top it will use my values and graphics ( water 12/16 per cycle and 8/12 salt)

I changed the waterworker profession to a regular worker profession in the next version and fixed the sprites.

Upload the new version within a half a hour.

New Mods for 107 do better with the sample newlimitResources mod. I can upload mine if you want which also have the trading post fix what Luke forgot to add in the version before the last.
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

RedKetchup

Quote from: embx61 on March 30, 2017, 02:24:42 PM
Paeng

I forgot with uploading 2 out of the 4 mods to select the 107 box.  :-[
I edit it so all mods are in the 107 part of the forum but 2 comments sections are still linked to regular mods section.

Not sure, but maybe a moderator can move them?

sure


edit : done
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

embx61

[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

RedKetchup

@embx61  :)

you switched your salt to mineral and stock now in stockpile. your salt .fbx needs now 3 more meshes :

ModelDescription model
{
   MeshGroup _meshes
   [
      { GraphicsMesh _mesh [ "Models\SaltMesh.rsc" ] }
      { GraphicsMesh _mesh
        [
         "Models\SaltPile0Mesh.rsc",
         "Models\SaltPile1Mesh.rsc",
         "Models\SaltPile2Mesh.rsc"
        ]
      }
   ]
   int _displayIndex = 0;
   int _subIndex = 0;   
   bool _randomIndex = false;
}

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RedKetchup

i just made a new salt.fbx with the 3 stockpile meshes
i used my traditional bag texture.... if dont like it ... just replace it with yours :)

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RedKetchup

Quote from: RedKetchup on April 05, 2017, 11:04:16 AM
i just made a new salt.fbx with the 3 stockpile meshes
i used my traditional bag texture.... if dont like it ... just replace it with yours :)

i just find that funny to be stocked in an open rainy stockpile.... salt is so "soluble" "dissolvable" to be stocked there in a linen pocket under the rain....
(barn was better^^)
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embx61

#12
Thanks Red.

Yeah, I know that BL using some new flags to be stored in a stockpile and materials is one of them.

I never made a stockpile mesh yet but from your example I can learn how to make one :)
I agree though that it is a bit odd to store salt bagged in the open (Snow/Rain)
That why I decided to just use the Barns.

How does CC do it? They just use a pile just as coal? I see many images that salt is stored in the open that way by the salt industries but it is probably before processing it for consumer use.

Maybe instead of bagging it I can try to make vases/barrels with a lid for storage in the open?
Who knows if CC do it that way too?


[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

Paeng

#13
Quote from: RedKetchup on April 05, 2017, 11:08:12 AMan open rainy9 stockpile...

Ah, but we have your wonderful ghosted "Coverings" for that...  :D


Quote from: embx61 on April 05, 2017, 11:15:59 AMHow does CC do it? They just use a pile just as coal?

Yep, it's a funny looking, very pointed white pile...  :D
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

embx61

Thanks Paeng, so it is a pile in CC. That answers that question.
Still not convinced that a pile was used for processed salt for consumer use  ;)

I shall see if I am able (With the help from Reds files) if I can make some pottery or barrel stockpiles.

[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]