World of Banished

All The Rest => Other Games => Topic started by: graphite on September 15, 2014, 11:23:53 AM

Title: Cities: Skylines
Post by: graphite on September 15, 2014, 11:23:53 AM
(https://dl.dropboxusercontent.com/u/98905290/CS/temp-packshot-v2.jpg)


Brought to you by Colossal Order, the development team behind Cities in motion one and two.
 
Originally developing on their in-house engine for one, CO switched to the Unity 4 engine for the build of CIM2. I recall a conversation I had with some friends, when they announced the move to Unity, that Colossal Order now had the potential now to make the next great city builder, and I'm sure Cities: Skylines will be the foundations of that new franchise.

CO has already implemented a strong suit of modding tools, and they have nailed the road building system, keep your eyes on this one folks ;) 

https://www.paradoxplaza.com/cities-skylines?___store=world (https://www.paradoxplaza.com/cities-skylines?___store=world)
Title: Re: Cities: Skylines
Post by: canis39 on September 15, 2014, 06:32:10 PM
Yeah, I am definitely keeping my eye on this one. Really hoping for greatness.
Title: Re: Cities: Skylines
Post by: ivorymalinov on October 08, 2014, 04:41:03 PM
That looks interesting!
Title: Re: Cities: Skylines
Post by: Coug_r on October 30, 2014, 02:55:14 AM
Waiting for this one as well! The creators said in an interview that they want their game to be able to do everything the new Simcities can't do. Hopefully they will manage to provide a game at least as fun as SC4.
Title: Re: Cities: Skylines
Post by: rkelly17 on October 30, 2014, 08:06:52 AM
Quote from: Coug_r on October 30, 2014, 02:55:14 AM
The creators said in an interview that they want their game to be able to do everything the new Simcities can't do.

That leaves pretty much everything, eh?  ;D
Title: Re: Cities: Skylines
Post by: Coug_r on October 30, 2014, 08:23:23 AM
Quote from: rkelly17 on October 30, 2014, 08:06:52 AM

That leaves pretty much everything, eh?  ;D


Errr yes, I guess the real meaning behind this was "everything SC4 offered that the new Simcities don't" :)
Title: Re: Cities: Skylines
Post by: rkelly17 on October 30, 2014, 08:29:38 AM
Quote from: Coug_r on October 30, 2014, 08:23:23 AM
Errr yes, I guess the real meaning behind this was "everything SC4 offered that the new Simcities don't" :)

Yes, the new version has been a major disappointment for me. There were so many good things in SC 4 that could have been made better but just completely disappeared. I'm not even sure that the new version was a real sequel for the original.

I am hoping that Cities: Skylines will live up to its potential.
Title: Re: Cities: Skylines
Post by: Coug_r on October 30, 2014, 08:35:30 AM
Quote from: rkelly17 on October 30, 2014, 08:29:38 AM

Yes, the new version has been a major disappointment for me. There were so many good things in SC 4 that could have been made better but just completely disappeared. I'm not even sure that the new version was a real sequel for the original.

I am hoping that Cities: Skylines will live up to its potential.


Same here. I really liked the fact that you were a "real" mayor: you did not build private houses or business buildings, you just allowed entreprenors and citizens to do so on specific lands. The challenge was to get those 3d parties to come and invest in your city by developping accurately all the infrastructures a modern city and its inhabitants need.

In my opinion this is the closest a city builder came to real life.
Title: Re: Cities: Skylines
Post by: AzemOcram on February 01, 2015, 04:16:43 PM
I have very high hopes for this game! I hear that the game will be released in April. Colossal Order made several videos and developer diaries showing off various aspects of the game. There will be specialized industry including ore, petroleum, forestry, and agriculture. Specialized industry has 2 parts: extraction (mines, pumps/drills, tree plantations, and farms/orchards/pastures) and processing (foundries, refineries, mills, and food processing factories). Normal, generic industry will require processed resources to manufacture goods to be sold in shops. High density residential is for young singles and childless couples. Low density residential is for the elderly and families. Offices have high tax revenue but require educated workers. There are 5 levels of residential, 3 or 4 levels of education, and 3 levels of shops, generic industry, and offices.

--Ocram
Title: Re: Cities: Skylines
Post by: borreh1973 on March 03, 2015, 11:19:30 AM
News coming up:

http://www.skylineswiki.com/Cities:_Skylines_Wiki (http://www.skylineswiki.com/Cities:_Skylines_Wiki)

http://www.skylineswiki.com/Modding (http://www.skylineswiki.com/Modding)

https://www.youtube.com/watch?v=1K9AlLo1KZs (https://www.youtube.com/watch?v=1K9AlLo1KZs)

I liked it. I hope to forget the recent failure of Cities XXL. It was much worse than I thought it would be.
Title: Re: Cities: Skylines
Post by: Rayden on March 03, 2015, 12:13:36 PM
Keeping my fingers crossed as well. I've already pre-order the game (first time ever pre-ordering a game) so you can see my expectations are high. :D
Title: Re: Cities: Skylines
Post by: rkelly17 on March 04, 2015, 07:03:39 AM
Quote from: borreh1973 on March 03, 2015, 11:19:30 AM
I liked it. I hope to forget the recent failure of Cities XXL. It was much worse than I thought it would be.

I'm getting pretty excited! SC 2013 (or whatever that year was) Was a huge disappointment. And, silly me, I bought all of the Cities XL line, even going back to the original--what was that called?-- and each and every one of them was a disappointment.   :'(   >:(  I did learn something, though. I waited until the later games were deeply discounted and avoided XXL altogether.   :)   In this case, though I have really enjoyed both Cities in Motion and Cities in Motion 2, so I'm hoping the streak continues.
Title: Re: Cities: Skylines
Post by: borreh1973 on March 06, 2015, 04:54:59 AM
Look here. It's cool.

https://www.youtube.com/user/SkyestormeGaming (https://www.youtube.com/user/SkyestormeGaming)

I'm cheering for success of this game!
Title: Re: Cities: Skylines
Post by: rkelly17 on March 06, 2015, 10:22:37 AM
Quote from: borreh1973 on March 06, 2015, 04:54:59 AM
Look here. It's cool.

https://www.youtube.com/user/SkyestormeGaming (https://www.youtube.com/user/SkyestormeGaming)

I'm cheering for success of this game!
Quote from: Rayden on March 03, 2015, 12:13:36 PM
Keeping my fingers crossed as well. I've already pre-order the game (first time ever pre-ordering a game) so you can see my expectations are high. :D

After watching some of Skye's videos I went and plunked down a pre-order for the first time as well. And it was 32.99 CAD!
Title: Re: Cities: Skylines
Post by: Rayden on March 06, 2015, 12:46:56 PM
My expectations are a bit higher than that @rkelly17 , I bought the deluxe version Skylines Deluxe Edition for €36,99   ;D
Title: Re: Cities: Skylines
Post by: rkelly17 on March 07, 2015, 06:37:36 AM
Quote from: Rayden on March 06, 2015, 12:46:56 PM
My expectations are a bit higher than that @rkelly17 , I bought the deluxe version Skylines Deluxe Edition for €36,99   ;D

Ah, if only the Canadian Dollar were as high as the Euro! Since Canada has become a petro-state (a friend refers to us as a banana republic with snow instead of bananas) our currency goes up and down with the price of oil.

I thought long and hard about getting the deluxe version, but decided that I probably wouldn't be building such landmarks any time soon, so I opted for the plain. Amusement parks for the masses!
Title: Re: Cities: Skylines
Post by: borreh1973 on March 09, 2015, 09:25:23 AM
Quote from: Rayden on March 06, 2015, 12:46:56 PM
My expectations are a bit higher than that @rkelly17 , I bought the deluxe version Skylines Deluxe Edition for €36,99   ;D

Cities Skylines (Steam pre-purchase prices for Brazil, today)
Standart Ed.: R$ 59,99 = US$19,34 = €17,83
Deluxe Ed.: R$72,99 = US$23,52 = €21,69

People who live in countries with higher per capita incomes pay more? Why? Assuming this price here is profitable, why charging more in other countries? Taxes? I do not think this because here we do not pay taxes for breath, others pay.

Maybe not the best topic to discuss this issue. Just curious as to different values around the world. Ideas?
Title: Re: Cities: Skylines
Post by: rkelly17 on March 09, 2015, 01:23:55 PM
Quote from: borreh1973 on March 09, 2015, 09:25:23 AM
Quote from: Rayden on March 06, 2015, 12:46:56 PM
My expectations are a bit higher than that @rkelly17 , I bought the deluxe version Skylines Deluxe Edition for €36,99   ;D

Cities Skylines (Steam pre-purchase prices for Brazil, today)
Standart Ed.: R$ 59,99 = US$19,34 = €17,83
Deluxe Ed.: R$72,99 = US$23,52 = €21,69

People who live in countries with higher per capita incomes pay more? Why? Assuming this price here is profitable, why charging more in other countries? Taxes? I do not think this because here we do not pay taxes for breath, others pay.

Maybe not the best topic to discuss this issue. Just curious as to different values around the world. Ideas?

Generally speaking, on Steam the price difference between USD and CAD is the exchange rate, but the difference between 19.34 USD and 32.99 CAD is more than the exchange rate. That would be more like 25 CAD. Since Paradox is European maybe the base price is in Euros?  But even at that the current exchange rate should give about 25 CAD. Hmmm. Maybe the CAD price includes HST (Harmonized Sales Tax, a federal and provincial combined sales tax and VAT). That would work out at about 33 CAD.
Title: Re: Cities: Skylines
Post by: borreh1973 on March 10, 2015, 05:34:27 AM
Wow. I thought only countries colonized in Spain and Portugal still have charges and taxes bizarre existing since centuries ago.
Live and learn.  :)
Always, who have any questions about Brazil, send message.  It's fun to explain diversities and adversities of this country and compare with others.
We can create a topic to show bizarre differences and beauty of where we live.
Title: Re: Cities: Skylines
Post by: Ross Rossford on March 10, 2015, 05:14:14 PM
VERY excited for this game but holding off until I'm back from my vacation next week...
Title: Re: Cities: Skylines
Post by: Rayden on March 10, 2015, 06:19:40 PM
My first two achievements, Pioneer (first city) and Unpopular Mayor  ::) Spent all money on roads, forget to save money for water!! :))
Title: Re: Cities: Skylines
Post by: rkelly17 on March 11, 2015, 08:39:30 AM
Quote from: Rayden on March 10, 2015, 06:19:40 PM
My first two achievements, Pioneer (first city) and Unpopular Mayor  ::) Spent all money on roads, forget to save money for water!! :))

Fast off the mark! Unfortunately I have a full day today and won't be able to get serious until tomorrow. Darn!
Title: Re: Cities: Skylines
Post by: Rayden on March 11, 2015, 09:17:12 AM
I only spent a little over an hour yesterday, and most of the time fiddling around the map tool and importing some height data for future maps.
Title: Re: Cities: Skylines
Post by: assobanana76 on March 12, 2015, 04:19:32 AM
I'm starting to drool for this game ..
but I am a rookie of city-building except Banished.
anyone knows compare?
pros and cons of each other?
e.g. you can build a house at a time as in Banished?
or simply (too) draw a road and he builds an entire block ??
Title: Re: Cities: Skylines
Post by: rkelly17 on March 12, 2015, 08:40:47 AM
Woo Hoo! I downloaded it last night and started out. Looks like it has real possibilities.

@assobanana76, the main comparisons would be with Sim City 4 and Cities XL or XXL or however many X's they're up to now. The developers' previous efforts are Cities in Motion and Cities in Motion 2 which focus on transportation systems. Cities Skylines is the whole city building package. It is definitely better than Cities and the version of Sim City whose name will not be spoken. Not sure yet if it is the true heir to SC4, but it has potential. This kind of city builder is different from Banished. You are dealing more with macro systems than with micro systems. You set up a road network, supply utilities and services such as power and health care, and zone blocks for residential, commercial or industrial. Your little electronic minions take care of much of the micro stuff like building houses, offices and factories. In Cities Skylines you can do some specialized industry and such, but beyond that you don't have much control over precisely what gets built in the zones. Another big difference is that you start out simple and your city has to grow in order to unlock more advanced services and buildings. You also have to keep an eye on the budget so that taxes can pay for all the services and allow further expansion. You have to balance things like pollution and production and keep people happy and keep new people more moving in.

Clearly at the moment SC4 has far more variety because of the years of modding work done by many, many people like @Rayden and @Paeng (Thanks, guys!) who have given players some fantastic stuff to build cities with. If Cities Skylines attracts a similar commitment from quality modders,, then we are really off to the races.
Title: Re: Cities: Skylines
Post by: Rayden on March 12, 2015, 09:10:28 AM
Thanks for the kind words @rkelly17 , thanks to BSC team from who I learned everything, I managed to accomplish a few things for the game but not very much and most on the modding side. I only managed a few bats because modeling was never my strong. Most of my work was on the technical side of modding and testing things like the CAM1 and 2. Also a few tutorials of specific tricks on building cities.
I hope this game offers the same possibilities to mod the way we managed with SC4, if so then we surely have a successor to it. Time will tell, some of the best batters from SC4 are already working on it, like Xannepan (now xave at Steam Workshop (http://steamcommunity.com/profiles/76561198030872694/myworkshopfiles/?appid=255710)). He already made a few buildings.
Title: Re: Cities: Skylines
Post by: borreh1973 on March 12, 2015, 09:45:00 AM
Quote from: Rayden on March 10, 2015, 06:19:40 PM
My first two achievements, Pioneer (first city) and Unpopular Mayor  ::) Spent all money on roads, forget to save money for water!! :))

Mee too.

Initial routine, bankruptcy, bankruptcy ... in the third try slow and sincere growth. Loans exist to solve problems, right? May be.

10 hours recorded. The game is very fun and there is no comparison with CXXL. I went through love and hatred of the population. Now we all live well. They respect me and promised not to destroy many houses while new areas to build new homes.

I don't play SC4. I played SC'13 with less than 100 hours spent. IMO Cities Skylines é better than SC'13. And CXXL should not exist. CXXL was money thrown out the window.
Title: Re: Cities: Skylines
Post by: rkelly17 on March 13, 2015, 07:58:46 AM
Yeah, I had to do three new cities before I got one that has taken off. I'm still not sure what I did to kill the second one--maybe adopting too many expensive policies. I'm thinking we may have some real possibilities with this game.

@borreh1973, you can still get SC4 Deluxe from places like GOG. Be careful, though. That game can consume your life!
Title: Re: Cities: Skylines
Post by: assobanana76 on March 13, 2015, 01:44:21 PM
Quote from: rkelly17 on March 12, 2015, 08:40:47 AM
Woo Hoo! I downloaded it last night and started out. Looks like it has real possibilities.

@assobanana76, the main comparisons would be with Sim City 4 and Cities XL or XXL or however many X's they're up to now. The developers' previous efforts are Cities in Motion and Cities in Motion 2 which focus on transportation systems. Cities Skylines is the whole city building package. It is definitely better than Cities and the version of Sim City whose name will not be spoken. Not sure yet if it is the true heir to SC4, but it has potential. This kind of city builder is different from Banished. You are dealing more with macro systems than with micro systems. You set up a road network, supply utilities and services such as power and health care, and zone blocks for residential, commercial or industrial. Your little electronic minions take care of much of the micro stuff like building houses, offices and factories. In Cities Skylines you can do some specialized industry and such, but beyond that you don't have much control over precisely what gets built in the zones. Another big difference is that you start out simple and your city has to grow in order to unlock more advanced services and buildings. You also have to keep an eye on the budget so that taxes can pay for all the services and allow further expansion. You have to balance things like pollution and production and keep people happy and keep new people more moving in.

Clearly at the moment SC4 has far more variety because of the years of modding work done by many, many people like @Rayden and @Paeng (Thanks, guys!) who have given players some fantastic stuff to build cities with. If Cities Skylines attracts a similar commitment from quality modders,, then we are really off to the races.
@rkelly17
I like to do things "strange" ..
so in "Banished" build villages vegans, crossing mods to try to use them in a different way from how they were conceived etc ..

from this point of view, as is placed Skyline?
e.g. I could do a metropolis vegan? I can only create crops and orchards without it creates an entire area that also contains livestock breeding?
e.g. I could do a metropolis that only uses sustainable resources?
meanwhile I saw some gameplay and I understand that the city can make "eco-sustainable" later in the game with recycling, wind turbines, solar panels etc .. you can even break away from oil? I saw that in any case the map is a limited resource and exhaustible. what happens if you consume all?

about mods .. I saw in the video presentation that modding Skyline seems to be an easy thing .. put a square and we add objects already created.
if so I might try my hand.
but my question is: If I create a vegan farmhouse what happens next?
load the mod, and when I create agricultural area the game I created the farmhouse in the place of those monsters that should be factories wheat ??

I am a newcomer to city-build if we exclude my love "Banished" .. I bought "Tropico 4" and "Anno 2070" and I've never installed, so many of my questions may be stupid ..
Title: Re: Cities: Skylines
Post by: rkelly17 on March 16, 2015, 09:24:51 AM
@assobanana76, in city builders like Cities: Skylines people eating is at a very abstract level. You can assume that people must be eating, but you have no idea what or when. As "mayor" you build services such as fire departments or schools, but you don't ever get down to the eating, sleeping, sex level.

Cities: Skylines works basically like Sim City: You zone for "residential," "commercial," or "industrial" and the game decides what actually to build. What Cities: Skylines adds is an "Offices" zone and the ability to create districts. You can make a district specialize in certain industries: Agriculture, Minerals, Timber or Oil. Within an agricultural district you have no control over which industries get built. There are already grain and vegetable farms and orchards in the game, but there are also animals. The game picks what to build, so even if you made 100 vegan mods, the game could build a chicken ranch and mess you up. If you designate no districts as agricultural, then no farms or food processors get built, so no ranches. In your commercial zones you might well get a grocery store or two, but you never see what they actually sell. So, you could build a city where no meat is produced, but as to whether every one of your denizens is vegan would have to be in your own imagination since import/export is part of the game. If you don't want to drill for oil or mine minerals you don't have to.

It is pretty easy to provide all renewable power: hydro, wind and solar can supply all of your electrical needs. In fact, in the beginning all you can afford is a windmill generator. You soon have to build another and another, but more sophisticated windmills and solar come along as your city grows. The biggest ecological problem is garbage. In the beginning all you can afford is a landfill and then incinerators, so garbage-related pollution is always a problem. Recycling eventually makes a percentage cut in garbage, but never fully. Also in the beginning you are pumping out raw sewage (Keep your intake up-stream from your outflow!) and even after you can build water treatment plants they pollute. The game tracks air pollution (which is mostly from industry) and noise pollution, but these are more abstract. You can plant trees, but that is not terribly effective.

Hope this helps. You might check out SC4 and the whole range of agricultural mods available for that. SC4 is available at GOG and the best mods are at Simtropolis, SC4 Devotion and Sim Peg (lots of farming options).
Title: Re: Cities: Skylines
Post by: assobanana76 on March 17, 2015, 02:46:32 AM
ok! thank you very much!
you have been really useful!

I remain a question ...
modding ..
then what is making 67 new buildings (is a collection of Steam), then if the game is to decide what to build?
or you can build a single building created with the mod, as well as in "Banished"?

two other thing. all gameplay watched while waiting for your answer, built roads at random, without taking into account the size of the buildings creating isolated "monsters" diagonal with holes in the middle of green .. can not possible construction "precise"?

I see that all build neighborhoods dedicated but why not build mixed neighborhoods with houses, shops, fields etc?
it is so in reality ..

SC4 in fact I had to wishlist .. but .. too .. "square" ..
CS has at least curved roads ..

one last thing .. and the tunnels ???
are possible in "Banished" how is it that they do not have thought ??
Title: Re: Cities: Skylines
Post by: Rayden on March 17, 2015, 05:39:24 AM
I heard tunnels and some basic terraforming might come later in a patch, ETA, don't know, they are now fixing some important gameplay bugs (very few) but important ones. Later they might then start working on those on wishlists. These are only rumors I read on different forums.
Title: Re: Cities: Skylines
Post by: assobanana76 on March 17, 2015, 05:46:43 AM
80% of my friendships Steam have or want this game ..
I have to start us a little thought for the summer sales ..  ;D
Title: Re: Cities: Skylines
Post by: rkelly17 on March 18, 2015, 09:58:06 AM
Quote from: assobanana76 on March 17, 2015, 02:46:32 AM
ok! thank you very much!
you have been really useful!

I remain a question ...
modding ..
then what is making 67 new buildings (is a collection of Steam), then if the game is to decide what to build?
or you can build a single building created with the mod, as well as in "Banished"?

two other thing. all gameplay watched while waiting for your answer, built roads at random, without taking into account the size of the buildings creating isolated "monsters" diagonal with holes in the middle of green .. can not possible construction "precise"?

I see that all build neighborhoods dedicated but why not build mixed neighborhoods with houses, shops, fields etc?
it is so in reality ..

SC4 in fact I had to wishlist .. but .. too .. "square" ..
CS has at least curved roads ..

one last thing .. and the tunnels ???
are possible in "Banished" how is it that they do not have thought ??

In most city builders there are two types of buildings, "plopable" and "growable." The only ones you control directly are the plopables, which you "plop." Examples are schools and fire halls. The growables are what grow up in your zones. You have no direct control over these. If you download growable buildings from the Steam workshop these become available to the game and will appear along with the original buildings. You do have some indirect control because growable buildings have different levels. The level of a zoned area depends on the quality of services provided: the better the services, the higher the potential level.

When building roads in C: S you will see four rows of blocks appear alongside the roads. These are the blocks where buildings will grow or can be plopped. Build roads so that the squares from the road you are building touch the squares from the adjacent road and you will get solid development after you zone, provide power and provide water.

Most city builders do not do so well with mixed development. The holy grail among SC4 modders is a building that can have both commercial and residential in the same building. In C: S You can zone those four rows of squares with a tool that will only zone one at a time, so you could try to simulate mixed neighborhoods. The problem would be that industrial produces pollution and commercial produces noise pollution and residents hate both of those, so you might get a bunch of abandoned residences. I've tried building apartment houses across from a train station and the noise pollution keeps people from moving in and the buildings end up abandoned, which is not good because everybody in C: S hates being near abandoned buildings.

So far I have not been able to build  a tunnel in C: S, but I haven't tried very hard. What I would really like to do is bring my metro lines above ground so I can cross a river without making a huge curve to create buildable grades. I haven't yet figured out how to do that, but I'm working on it. Maybe I should RTFM.

Should you decide to get SC4, the first mod you should download is the Network Add-on Mod or NAM from Simtropolis or SC4 Devotion. It adds all sorts of curves to roads and rails. It also adds trams and scores of other very useful things. In my books it is the single best mod in any game ever. BUT: You should be aware that all city builders deep in their hearts are based on a grid. Even when you see curves the game is working on a grid and your buildings will be built square to something. You can see this in C: S when you look at the weird blocks of potential zones which appear on curves or where two roads meet at an angle. Buildings are still possible and C: S does a pretty good job of making them look fitted into the street, but you'll get some very small (1 square) buildings and some squares will never fill. It's just part of the way computer city building games are made.

Title: Re: Cities: Skylines
Post by: assobanana76 on March 19, 2015, 02:42:31 AM
@rkelly17
oh wow!  :o
or you write very clear or my English is really improving!
I managed to translate all without the help of Google Translate!
the only two things I miss are "plop" and "RTFM" ..
"plop" I think I have understood the meaning.

where can I find that your book/guide on the mods?
I have to introduce me at night in your bedroom and through the drawers of your bedside table?  ;D
or you have a more comfortable profile "Steam" or "Youtube" or blogs where your illustrious guidelines on mods?
because extricate between (current) 14,773 mods sounds intimidating!

another thing missing, besides the tunnels, are bicycles and bike paths!
there is a place to send them a tip?

however, there is not that much to say .. you convinced me to buy it!  ;D
I just have to wait for the sales "Steam"!
I do not think I will invest € 9.99 in SC4 saving money for C:S!

There is a beautiful friendly community like this "Banished" but focused on C:S?
Title: Re: Cities: Skylines
Post by: rkelly17 on March 19, 2015, 08:25:55 AM
@assobanana76, RTFM is short for "Read the (expletive deleted) manual!" "Plop" means to site and build a completed building such as a police station.

I don't really have a book on the mods. For SC4 I read stuff in the Simtropolis (http://www.simtropolis.com/) and SC4 Devotion forums. The SC4 modding community has a long history and includes many people who really know what they are doing. Some of them seem to starting up on Cities: Skylines, so I am hopeful.

Paragon has a website for Cities: Skylines which includes a forum: http://forum.paradoxplaza.com/forum/forum.php

Simtropolis has also started a forum for Cities: Skylines: http://community.simtropolis.com/forum/270-cities-skylines/

SC4 Devotion has a small start-up forum: http://sc4devotion.com/forums/index.php?board=461.0

Hope this is helpful.
Title: Re: Cities: Skylines
Post by: RedKetchup on March 19, 2015, 12:18:55 PM
probably this new game hurt alot banished fan base ?
Title: Re: Cities: Skylines
Post by: Rayden on March 19, 2015, 12:55:41 PM
Quote from: RedKetchup on March 19, 2015, 12:18:55 PM
probably this new game hurt alot banished fan base ?

Probably not, for sure it will hurt. ;)
Title: Re: Cities: Skylines
Post by: chillzz on March 20, 2015, 04:28:03 AM
Quote from: assobanana76 on March 19, 2015, 02:42:31 AM
I do not think I will invest € 9.99 in SC4 saving money for C:S!
:o 9.99 euro!  that is very cheap for a game that can keep your interest for 12 years.
with the large mod community and vast amount of extremely good mods it's guaranteed years of fun.
Title: Re: Cities: Skylines
Post by: assobanana76 on March 23, 2015, 02:11:58 AM
Quote from: rkelly17 on March 19, 2015, 08:25:55 AM
@assobanana76, RTFM is short for "Read the (expletive deleted) manual!" "Plop" means to site and build a completed building such as a police station.

I don't really have a book on the mods. For SC4 I read stuff in the Simtropolis (http://www.simtropolis.com/) and SC4 Devotion forums. The SC4 modding community has a long history and includes many people who really know what they are doing. Some of them seem to starting up on Cities: Skylines, so I am hopeful.

Paragon has a website for Cities: Skylines which includes a forum: http://forum.paradoxplaza.com/forum/forum.php

Simtropolis has also started a forum for Cities: Skylines: http://community.simtropolis.com/forum/270-cities-skylines/

SC4 Devotion has a small start-up forum: http://sc4devotion.com/forums/index.php?board=461.0

Hope this is helpful.
@rkelly17
VERY useful! thanks!
I still found the "collections" that bring together hundreds of objects and have the option to "subscribe to all."
I think sort them by "number of subscriptions" reflects the usefulness of mods ...
Title: Re: Cities: Skylines
Post by: assobanana76 on March 23, 2015, 02:31:10 AM
Quote from: chillzz on March 20, 2015, 04:28:03 AM
Quote from: assobanana76 on March 19, 2015, 02:42:31 AM
I do not think I will invest € 9.99 in SC4 saving money for C:S!
:o 9.99 euro!  that is very cheap for a game that can keep your interest for 12 years.
with the large mod community and vast amount of extremely good mods it's guaranteed years of fun.
my problem is essentially economic and "intelligence".
I hope that in the summer "C: S" goes to the balances at least 50% off!
and what I read "C: S" contains everything that was good in "SC4" and much more better ..

not to mention that I hate the isometric view!

the only flaw is that I will have to increase the RAM from 2GB to 4GB ..
Title: Re: Cities: Skylines
Post by: assobanana76 on March 23, 2015, 06:47:27 AM
ok .. well tell me that I'm crazy ...  ;D
but, before I buy it, I have already chosen the map, established the objects and collections of mod to be signed and I have in mind the project of road / rail network.
What can do a sleepless night with the kids !!  :'(

(http://cloud-4.steamusercontent.com/ugc/26232776107523245/1F4598BA1F23A8E7359F33CF3E02BDE757032B89/)
Title: Re: Cities: Skylines
Post by: assobanana76 on March 24, 2015, 04:19:41 AM
Also this map may not be bad ..
even if you only see an excerpt ..

(http://cloud-4.steamusercontent.com/ugc/709654652732149079/A8B4FB762B2A27A1CEB5EEFF99EA60C794498B61/)
Title: Re: Cities: Skylines
Post by: chillzz on March 25, 2015, 08:29:57 AM
Quote from: assobanana76 on March 23, 2015, 02:31:10 AM
my problem is essentially economic and "intelligence".
I hope that in the summer "C: S" goes to the balances at least 50% off!
and what I read "C: S" contains everything that was good in "SC4" and much more better ..

not to mention that I hate the isometric view!

the only flaw is that I will have to increase the RAM from 2GB to 4GB ..
yeah i can imagine. i've bought sc4 in 2003 when it came out, upgraded to rushhour and played with mods ever since.  I wouldn't buy a game in this day and age either due to economic circumstances... made an exception for banished ;)

about the view: yeah thats a personal thing. i totally don't mind it. i personally prefer it to the view of cities in motion and the likes.  less drain on the videocard gpu and memory. i almost only use my pcs work related so don't have the top of the bill videocards.

Cities:Skylines better then Simcity 4. it certainly does look like it yeah, but then again it's 12 years newer ;) so a lot more is possible. Then again, it should first proof itself to be really better imo. but yeah personal preference too.
Title: Re: Cities: Skylines
Post by: assobanana76 on March 26, 2015, 03:17:34 AM
my only other experience on the city-builder is "Banished" ..
so I'm just a neophyte ..
I'll base my purchase on the judgments of others, screenshots and gameplay video ..
and really Cities: Skyline is a blessing for the eyes and also seems a good game "managerial resources" ..
after "Banished" could be a game where I could spend many hours!
but first I have to at least "finish" at least one city in Banished ..
for one reason or another I have so far behind only two "failures" ..
Title: Re: Cities: Skylines
Post by: assobanana76 on March 27, 2015, 02:13:58 PM
first step done!! :-)
http://www.amazon.it/dp/B004LTCHW0/ref=pe_386201_41597321_TE_item

now also at 1x my Banished citizen will "walk" instead go on slow motion!!
Title: Re: Cities: Skylines
Post by: assobanana76 on March 30, 2015, 03:07:55 AM
a stupid question .. maybe ..
What if I do not I build zone "agricultural" (I do not understand why we should do "agricultural industries" rather than "small farms"!)
agricultural areas how they affect the game?
provide food without which all die?

p.s. do you think a GeForce 210 and 4Gb of RAM enough?
Title: Re: Cities: Skylines
Post by: rkelly17 on March 31, 2015, 10:10:24 AM
Quote from: assobanana76 on March 30, 2015, 03:07:55 AM
a stupid question .. maybe ..
What if I do not I build zone "agricultural" (I do not understand why we should do "agricultural industries" rather than "small farms"!)
agricultural areas how they affect the game?
provide food without which all die?

p.s. do you think a GeForce 210 and 4Gb of RAM enough?

In Cities: Skylines there is no "agricultural" zoning per se. You create a "district" and designate it for agriculture and then all industries built in that district will be agricultural, even if there is no fertile ground.

The minimum specs say  that a GTX 260 with 512 Mb RAM is required and a GTX 660 with 2 Gb is recommended. I have a GTX 650 with 2 Gb and it handles the graphics just fine. The specs say 4 Gb is required and 6 is recommended.  I have 8 Gb of RAM and, according to my little gadget meter, 60-70% of that is in use when my city reaches 60-80K in population and is using multiple tiles of land. I should note that some of it is designated as a RAM disk, which I think I may disable to play C: S. It is pretty memory intensive.
Title: Re: Cities: Skylines
Post by: assobanana76 on April 01, 2015, 02:12:46 AM
then you confirm for me that, contrary to "Banished", do or not do agricultural areas has no effect on the economy and life of the city.
the people of the city do not use what is produced.
and there is no trace of the economy in the sense of buying / selling of products.

in the meantime I searched on youtube "geforce 210 cities skyline" and a guy showed that the game also works with this video card ..
I hope because I have no money for a new video card!!
Title: Re: Cities: Skylines
Post by: Bong on April 01, 2015, 06:36:37 PM
There is economical impact with agriculture, there is import/export in game. I'm not sure if your people eat or use those products.
You can't buy or sell products, or at least I haven't seen that, but you provide your citizens with land for their business.
Title: Re: Cities: Skylines
Post by: rkelly17 on April 02, 2015, 07:20:12 AM
Yeah, business dealings are all rather abstract and mostly beyond the control of the player/mayor. Your industries both sell to local commercials and export. They can both buy raw materials from local producers and import raw materials, but you don't have any control over that. The game does complain that your industries don't have enough customers if you don't zone enough commercial, but that is about it. Beyond that it's all private enterprise without "government" interference.  ;D 

My main issue has been that up to a certain point in the game I have both industries and commercial going vacant because they don't have enough employees while the game (via the RCI demand indicator) is asking for more commercial. Not sure why it wants more when already existing establishments are going vacant. Commercial and office also look for employees with a certain educational level, so you have to build enough schools, etc.
Title: Re: Cities: Skylines
Post by: Bong on April 02, 2015, 08:45:17 AM
@rkelly17 Do you have high and low density industry and commercial zones? Cause educated citizens demand high density one.
Title: Re: Cities: Skylines
Post by: rkelly17 on April 03, 2015, 04:37:38 AM
Quote from: Bong on April 02, 2015, 08:45:17 AM
@rkelly17 Do you have high and low density industry and commercial zones? Cause educated citizens demand high density one.

I tend to start with low and add high as the town gets older and bigger. In SC4 I always zoned strictly high density where I wanted downtown to be and it pretty much took care of itself. When I tried that in C: S the high density commercial went vacant constantly until I had a very high level of education, so I now hold off for a time. High density housing seems to be OK earlier. Is there high density industrial? I've only ever had industrial and office, with the office behaving much like high density commercial.
Title: Re: Cities: Skylines
Post by: Bong on April 03, 2015, 06:57:39 AM
My bad, no high density industry, just specialized  ::)
Title: Re: Cities: Skylines
Post by: A Nonny Moose on April 11, 2015, 02:40:07 PM
Purchased this without paying attention to the hardware requirements.  Seems I need a new GPU to run it.  Oh, well, my machine is getting a little dated.  According to Moore's Law, this machine is four or five generations out of date.
Title: Re: Cities: Skylines
Post by: rkelly17 on April 12, 2015, 05:05:37 PM
Quote from: A Nonny Moose on April 11, 2015, 02:40:07 PM
Purchased this without paying attention to the hardware requirements.  Seems I need a new GPU to run it.  Oh, well, my machine is getting a little dated.  According to Moore's Law, this machine is four or five generations out of date.

Cities: Skylines is also a major memory user. My 8 Gg is running 60-70% used and it requires a page file. I know this latter because when I put a solid state drive in my computer as C: I turned off the page file. The game would crash after a few hours of playing. The solution was to have Windows create the page file on the HDD. I wouldn't want to try running it on 4 Gg.

Knowing that you are an SC4 aficionado, Nonny, it might be worth getting a new card for this game. Mine is an Nvidia GTX 650--pretty low end and now 1 1/2 generations out of date, but it works fine for Cities: Skylines, so a new AMD or Nvidia in the $150-250 CDN range would be more than enough. A few SC4 veteran modders are starting to do some quality stuff, though the current mod and "assets" (C:S's term for buildings and lots) offering is up and down. Steam workshop doesn't have the same quality filters that veteran SC4 sites like Simtropolis, SC4 Devotion and SimPeg have, so there is some junk out there, but there are also some excellent mods and assets appearing, too. This game could be the successor to SC4 if the developers keep at it and the modding quality continues to rise.
Title: Re: Cities: Skylines
Post by: borreh1973 on April 13, 2015, 08:56:19 AM
Quote from: A Nonny Moose on April 11, 2015, 02:40:07 PM
Purchased this without paying attention to the hardware requirements.  Seems I need a new GPU to run it.  Oh, well, my machine is getting a little dated.  According to Moore's Law, this machine is four or five generations out of date.

Next time try the "Can You RUN It?".
http://www.systemrequirementslab.com/cyri (http://www.systemrequirementslab.com/cyri)

But, in this case, the game will reward investment.
;)
Title: Re: Cities: Skylines
Post by: assobanana76 on April 16, 2015, 04:50:33 AM
Quote from: borreh1973 on April 13, 2015, 08:56:19 AM
Quote from: A Nonny Moose on April 11, 2015, 02:40:07 PM
Purchased this without paying attention to the hardware requirements.  Seems I need a new GPU to run it.  Oh, well, my machine is getting a little dated.  According to Moore's Law, this machine is four or five generations out of date.

Next time try the "Can You RUN It?".
http://www.systemrequirementslab.com/cyri (http://www.systemrequirementslab.com/cyri)

But, in this case, the game will reward investment.
;)
end of a dream ..
I had considered only the RAM no attention to 64bit and to processor!  :'(
Title: Re: Cities: Skylines
Post by: Triskel on July 24, 2015, 06:17:55 PM
I have a GT 740 1gb ddr5 and 4 gbs of RAM and the game runs pretty smooth. I got the Deluxe Edition by the way.

Haven't played it much, though. It looked a lot like Sim City to me, at the beginning of the game, at least. I'll give it another try in the future.