World of Banished

Sightseeing => Village Blogs => Topic started by: Trizeropz on March 18, 2015, 01:28:15 PM

Title: Trizeropz: +9000 Population Town
Post by: Trizeropz on March 18, 2015, 01:28:15 PM
Hey, I try to reach a population of 4000 with my current village. I am already at +2800 pop right now but I will post screenshots from the start nevertheless.

I searched for a map with lots of space for trading posts to test the firewood economy.
I already see lots of failure if i look at my first zones.

Here is my seed, village name and my first buildings.
I think the start was really bad. Could be much better.
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on March 18, 2015, 02:26:03 PM
looking at your minimap... thats a bad seed, really too much mountains  :o
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on March 18, 2015, 02:33:15 PM
Yeah i see that now too. I just loaded couple of maps and found the start and river nice. Wont play this seed again:D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on March 18, 2015, 02:55:35 PM
The start was horribly but I really try :D
I built to much in to short time. Forgot to pick up logs manually and the 2nd woodcutter was built to late. But the food was well and that's important right?:D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on March 18, 2015, 03:01:19 PM
I am going fast forward with posting the old screenshots because the interesting stuff is later with the trading posts and firewood economy :)

So its year 30 and I wasn't able to get a stable economy with wood yet. So i decided to built some foresters. The radius should be empty of buildings so they have the full efficiency. The forester near the herbalist is set planting only. That's why he don't get that much wood.
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on March 18, 2015, 04:57:29 PM
@Trizeropz I also use Paint to make the images that I post here; I have a suggestion to make.

Do not create the default ".PNG" image files (I used to do this too). Instead take a few seconds more and change the file type to ".JPG."

This results in much smaller image files, which is better for you because they use less space on your hard drive, and also better for us because they take less time to load. :)

OK! Nice looking town; good luck with your goals!

Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on March 22, 2015, 08:19:23 AM
Okay I will upload as JPG form now on.
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 02, 2015, 11:36:39 AM
Yes baby 4k!
Title: Re: Trizeropz: Spring Eighty One
Post by: rkelly17 on April 03, 2015, 04:32:09 AM
Congratulations, @Trizeropz. Does baby 4K get a special gift from the mayor?  ;D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 05:11:42 AM
Thanks:)
Sure, Izeth got an extra big menue from Kentucky Fried Chicken:D
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 05:55:11 AM
Congrats, and well done! It's a great feeling.
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 06:00:03 AM
No space left on the map and food is droppin.... fuck!

Food went down from 1.000.000 to 700.000 so im able to demolish storage barns and place crops. +17 crops
Wool from pastures isnt enough anymore. i had 6,5k clothing. this would be enough for some years more. so i decided to demolish pastures too and got many space out of it. +14 crops
i had 8k alcohol from 62 brewer. when i saw that the alcohol graph dropped to, i removed the worker. alcohol would only reach for 1-2 years and i would save some more food.

after this i got a little 'food-boom'. The last 4 years my food dropped with 90k every year. after this i got again 120k more so i had more time.
i build also 120 new houses to get the most massive baby boom ever:D
i placed 20 new fishermen on very bad spots.. better bad spots than nothing.. worset spot gets 120 fish/year with 4 workers:DDDD
i raised the firewood value in the trading posts so i can buy more food per trader. bad idea. firewood dropped from 100.000 to 40.000 and my logs from 130k to 40k

i remove all taverns. need to set builder up from 200 to 700.. after i accept last nomads i dont care how much i need for builder because i have way enough:D
the last time between nomads was 5 years. if im able to hold my town another 5 years i could maybe get nomads again and that would be 600-700. it would be fuckin insane. i dont know if im able to live 5 years more. food will drop so fuckin fast now. i harvest all my crops at 70%yield to get the whole potential out of it.

im thinking about to demolish churches. would the happiness drop fast?:s 20 chruches would give me some nice space:D

and here are some screenshots with my current situation. i know i wouldnt win the prize for the nicest looking town
i think it looks very ugly but hey, i have 5k people;D ;D ;D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 06:06:07 AM
ouh and here the last nomads
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 06:11:43 AM
:)
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 06:32:51 AM
The baby boom is insane. late spring 108 i had 4574 people with the accepted nomads .late winter now i have =4905.

330 babys in less than a year:D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 06:37:09 AM
Nomads brought ebola:0 thats not good:/
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 06:39:28 AM
funny name generator. 'Teller' is the german word for plate^^

"Plate, clean up your room!":DD
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 06:48:00 AM
Excellent! You'll get there.

Regarding churches, I'm not sure that belonging or not belonging has any happiness effect. The buildings themselves do have a happiness circle, so I put them where they will counteract the negative effects of mines and quarries. But I no longer bother to provide membership for all my guys, and I normally can easily get five stars.

Ebola? Seriously? I thought you weren't using mods.  ;D

Reminds me of Sink Mill, where my last big batch of nomads brought small pox with them.
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 06:53:49 AM
haha its yellow fever. if its spreading so fast it could be the unexpected end:/
is there a different between diseases? my people mostly have still 4,5-5 hearts healthy so i think not that much will die
i reached church limit 2 years ago and happines dont went down. now im demolishing 10 churches.

thanks:)
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 06:56:39 AM
anyone experience with the regularity with nomads? i know they are very random. but last nomads had a time 5 years, and the nomads before only 4 years. maybe i have luck and can survive 4 years more and next wave of nomads are coming:D
how long was your space between 2 nomad 'crowds'?
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 07:10:36 AM
Quote from: Trizeropz on April 03, 2015, 06:53:49 AM
haha its yellow fever. if its spreading so fast it could be the unexpected end:/
is there a different between diseases? my people mostly have still 4,5-5 hearts healthy so i think not that much will die
i reached church limit 2 years ago and happines dont went down. now im demolishing 10 churches.

thanks:)
Pretty sure that individual health has no big impact on whether someone falls ill, or on whether they survive or die. The chance of falling ill comes from a table, as does the chance of dying (individual health could possibly be a modifier). http://worldofbanished.com/index.php?topic=357.0
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 07:10:45 AM
well fu**
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 07:13:31 AM
i think it have an effect if your people have 2 hearts or 5 hearts. i think they die less and/or heal themselve without hospital from the disease. i would say i saw this sometimes
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 07:15:11 AM
The good news is that yellow fever is fatal in only 5% of the cases. ;D ;)
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 07:17:45 AM
My experience with nomads has been that they will come every 4-6 years. Of course, the Daemon RNG has his say as always.
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 07:20:02 AM
ouh yea ive overlooked the deathrate. nice
4 years for next nomads would be nice ;D ;D
and somewhere was a rate how many nomads in percent of the total population will coming. was it 8-14%?
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 03, 2015, 08:15:03 AM
I'm impressed! I wish you very much luck with your 5000! How slow is your game? I have never played a big game on a large map because it's too slow with these terrible lags. I hope you have a better computer.

Quote from: Trizeropz on April 03, 2015, 06:39:28 AM
funny name generator. 'Teller' is the german word for plate^^

"Plate, clean up your room!":DD

Yes, I am sure the developer knows no German. I had one named Windel! (diaper) Might go for a baby, but what is when that poor fellows starts school?  :-\

And as @irrelevant says; the diseases and the general health are two completely independent things.

I have one thing I want to say; from my point of view, is your strategy to rely for population growth to nomads very inefficient! We have discussed this on this page before you where active. I will find a link to that discussion.
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 08:19:24 AM
okay thanks.
im at 20 fps with speed x1
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 08:23:44 AM
@Nilla pretty sure I know where @Trizeropz is coming from regarding his desire for nomads; probably he just wants to get to 5000 as fast as he can, so he can be done with this town! ;D

Also, there's always a chance that he could move to the top in the open-ended nomad challenge.
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 08:24:43 AM
im at 4970 people now, every crop is harvested. 650k food.
going for the next baby boom. i removed some crops and placed about 200 new houses (wooden). only 14 people with disease, that makes me happy:)

yeah @irrelevant  thanks, youre right. i think i saw the thread about nomads, that the population growth is bad after accepting nomads. but i have nevertheless more population after some years of accepting nomads  than if i dont accept.
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on April 03, 2015, 08:30:34 AM
haha suicide to get your 5000 hehe.

i think you just need to tweak your disease strategy and you ll get there more easily next time :)
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 03, 2015, 08:34:54 AM
I didn't find the discussion  but I've found the picture, I made to illustrate it, so I'll try to explain it again.

You have much more families than homes. This means that not every young couple can move out into a home and have babies as soon as possible.

You take a big bunch of nomads. First there are a lot of homeless people. As soon as some old dies or you build new houses ,the nomads move into homes that are free. After some time they all have roofs over their heads.

In this time; there are no new couples from your original people. They have to wait longer, and each family has less children. The population growth is lower.

If you hadn't taken any nomads. Young couples would have taken the free homes and produced new babies. After a couple of years you have the same population, if you take nomads or not. The difference; better educated and much less probability for a disease. The orange line I draw on the graph.

Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 08:35:24 AM
yeah @RedKetchup , next time i will build the hospitals apart the residential area, and maybe some more than 13:D
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 03, 2015, 08:37:58 AM
Quote from: Trizeropz on April 03, 2015, 08:24:43 AM

yeah @irrelevant  thanks, youre right. i think i saw the thread about nomads, that the population growth is bad after accepting nomads. but i have nevertheless more population after some years of accepting nomads  than if i dont accept.

I think you are wrong here.

Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 08:39:04 AM
yeah @Nilla  i know what you mean. but if you draw the orange line on my graph it would match with the real population growth. and i have some more houses than families:D
i think in my case, because of many more houses than families, i can say it was better to take the nomads. it wouldnt be the same amount of people without tak them, even after many years
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 08:40:36 AM
@Nilla,
I'm watching his video feed, he's at pop 4990 and not having much fun; he just wants it to end   ;D
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 03, 2015, 08:40:45 AM
Oh yes I see, In such a case you are right.

Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 08:42:11 AM
im outside now. brb in 3-4 hours:)
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 08:44:16 AM
@Trizeropz you are doing exactly the same thing I was doing near the end of Sink Mill; just waiting for houses to get built, and sitting there watching the pop number  ;)
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 11:23:01 AM
haha yeah:D did you demolish your taverns, pastures or churches for more space? if yes, with which one did you start to demolish?


Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 11:34:16 AM
Well, I had hardly any churches, ale was my mainstay for trade, and I had many many thousands of coats in stock, so I tore out all 23 pastures and replaced them with wooden houses   ;D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 11:48:14 AM
omg its done. wow!! 5k im so happy right now!!
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 11:50:04 AM
I saw it click over; Congrats! I know just how you feel  :D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 11:52:06 AM
now i need to survive till next nomads. waiting for my 300 houses to get built xD
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 12:04:17 PM
I probably won't watch any more today. I just wanted to see it click over. Yes, the quality was very poor. I can't really read anything on the screen. I could just make out the difference between 4 and 5  :D
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 03, 2015, 12:35:32 PM
I couldn't open the video. First comes some Swedish commercials than nothing. Probably some setting, don't know and it doesn't matter at the moment. Have no time to look anyhow.

But congratulations to the 5000!!!!

Sorry about the nomad advice I made before, I looked wrong and thought you had more families than homes. In such a situation it is always interesting to take nomads. But why do you build more houses when you already have too many?

Sorry again for my questions, you may ask @irrelevant , I always ask some stupid (?) questions. Don't take it too seriously.  :-[ ;)
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 12:52:47 PM
because i just have to wait and want the fuckin fastest baby boom:DDD more houses doesnt hurt. i just dont want that someone need to wait^^

i just saw my firewood :-X
im fucked:D
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on April 03, 2015, 12:53:22 PM
yay Congratulations !!!! @Trizeropz

well done !
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 12:56:15 PM
thank you @RedKetchup  its nice to hear that from you:)
i just concentrated on the food and logs. and now i have a problewm with firewood :D :D
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on April 03, 2015, 12:59:44 PM
Quote from: Trizeropz on April 03, 2015, 12:56:15 PM
thank you @RedKetchup  its nice to hear that from you:)
i just concentrated on the food and logs. and now i have a problewm with firewood :D :D

yeah, unfortunatly, your pushed baby boom would affect any pushing further..... you can still try to bring it to 5.5 - 6.0 but wont be the healthiest of towns ^^
;D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 01:00:55 PM
haha yeah. but healthy isnt the point of the challenge :P ;)
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 01:04:08 PM
i wonder why the healthy and happiness dont dropped that hard yet:o
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on April 03, 2015, 01:05:07 PM
if you think you can beat @irrelevant  go ahead  ;D ;D ;D

maybe it can help to push him to do better :)

;D ;D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 01:06:09 PM
first i need to control my firewood. totherwise this is my fast end. with the food amount i could do 2-3 years more and maybe have luck with nomads:D
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on April 03, 2015, 01:06:30 PM
i wasnt talking about number of hearts LOL but food.... fuel....tools...
an healthy town ^^
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 01:09:49 PM
food fuel and tools is obvious ;D
no clothing just affect in higher chance of diseases right?:o
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 01:26:56 PM
Quote from: RedKetchup on April 03, 2015, 01:05:07 PM
if you think you can beat @irrelevant  go ahead  ;D ;D ;D

maybe it can help to push him to do better :)

;D ;D

;D ;D Yes!
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 01:28:04 PM
Quote from: Trizeropz on April 03, 2015, 01:09:49 PM
food fuel and tools is obvious ;D
no clothing just affect in higher chance of diseases right?:o
Poor clothing means that your guys will work less when it is cold. Maybe that also affects their health. And maybe that makes them more susceptible to disease. But I think we never will know for sure.
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 01:33:09 PM
Quote from: Trizeropz on April 03, 2015, 01:06:09 PM
first i need to control my firewood. totherwise this is my fast end. with the food amount i could do 2-3 years more and maybe have luck with nomads:D
You may have too many choppers. I think if you look you will find that many of them have very poor production (<500/year), and that many of them live far away from where they work. Also, many of them have no stockpiles nearby, so they have long walks to go find logs. You would be better off maybe if some of the choppers were replaced with stockpiles.

Also, when you demolished taverns, you upset your auto-purchasing. With less ale to trade away, the merchants took more firewood instead, and your traders had to grab your firewood inventory to restock the TPs.

Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 01:38:21 PM
youre right, too many choppers. didnt thought about that. the way is really to long. but stockpiles should be enough nearby cutter. i didnt export ale. only used for own people:D
thanks for the tip:)
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on April 03, 2015, 01:43:23 PM
you can replace a couple of woodchoppers with stockpiles
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 01:53:01 PM
nahh. the problem isnt that the choppe need to go to far to put the firewood into a stockpile. its the problem that because of the low logs there are just 2 little zones where logs are stored. at the moment, every cutter have a stockpile not further away than 20-25 blocks ingame. and there is space. The logs themselve arent well distributed.
and yeah, some chopper just have 300/year. but with the 15 new cutter i built now i managed to narrowly get some more firewood. im at 9k at the moment. if i demolish now 5-10 it will drop again^^.
unfortunately the vendor dont distribute logs,stone and iron:D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 02:33:23 PM
.
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 02:42:35 PM
 ;D Actually markets do distribute logs and iron, just not very much. A market's vendors will try to keep (I believe) 27 logs and 8 iron in stock, basically if stock goes below that they send out another vendor to bring in more. If you have choppers and/or smiths drawing on that market, that isn't going to last long. But you can put up to 25 vendors on a market, and 25 vendors can haul in a lot of logs  ;D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 02:44:57 PM
okay but 27 logs/market arent what i want :D :D
nevertheless ive set the worker from 15 to 20 people/market:)
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 02:46:33 PM
im at 5313 now and i hope nomads are coming soon ;D
food dropped down to 377k.
food will hold maximum 2 years more
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 02:58:40 PM
My last harvest looked like this:
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 03:28:49 PM
my herbs are chillin for close 50 years
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 03:38:19 PM
That's plenty of pop to get a winning batch of nomads  :)
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 03:43:41 PM
yea but if nomads come every 4-6 years, i need from now 2 years longer. i dont have 2 years more:DD first people are hungry, markets have no food anymore.
on the screenshot you see the average market
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 04:54:44 PM
ok
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 05:16:01 PM
.
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 03, 2015, 05:32:37 PM
Congratio lations. That's impressive.!!! Even if you couldn't beet @irrelevant.

It's interesting that you only use firewood as only export (or did I understand it wrong?). I have never seen that before. I  (and most other players I've seen) trade firewood but in combination with ale.

Do you wonder about the herbs?
You have no herbalist, Than there is no one there to treat the people with herbs.

Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 05:42:04 PM
thanks:D
yes only firewood export. ouh i didnt know that:D thanks for telling me:)
still waitin for nomads:/
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 03, 2015, 06:01:51 PM
5,6k. food isnt there anymore:D
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 03, 2015, 06:40:16 PM
Almost makes me want to fire up Sink Mill and see how far I can push it in a year or two. ;)

edit:  Last night I tracked down my last savefile for Sink Mill and loaded it, just to see if there was more I could do with the town.

I had forgotten

just

how

pain

ful

ly

slow

it

runs.

;D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 04, 2015, 08:21:16 AM
haha yeah:D im at 5,8k people. no nomads for me:(. If i get nomad now it would be 5800*0,14=812 Nomads
6600 Total:D but they dont coming:(
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on April 04, 2015, 08:48:16 AM
i think it was when you ve got 4.5k... you gave up too early, and should have tried to keep it healthy ^^
now it is kinda done.
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 04, 2015, 09:04:11 AM
I thought of one thing after i turned off the computer last night;

Have you thought about the consequences off having so many spare homes that you have? At your last screenshot there are 3066 homes and only 1732 families! More than 1300 houses too much.

What are the consequences? A lot of couples split up. OK, they still work as family, babies are born as if they lived together BUT......
Each house need firewood.

Let's count, with some assumptions;
In half the homes live separated couples (might be more, I have noticed that if they can, they will separate, might be less if many spare homes are located far away from working places). You have a mixture of wooden and stonehouses. Say that a wooden house need 40 and a stonehouse 25 firewood each year. Take away 650 wooden houses, where separated couples live and force them together. That means you don´t need 650*40 ~ 25 000 firewood each year. 25 000 firewood gives you 75 000 - 100 000 food, dependant on to which merchant you sell and that would have given you some more years.



Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 06, 2015, 08:23:20 AM
yes @RedKetchup  . thats it! i give up at 4k people and just built houses and ignored all other economy than food. i demolished tavern, tailor, churches and even some blacksmith. i really didnt expect i will grow that fast and could do 6k. i will now load an earlier save maybe a save with 3,5-4k people and do it healthier with more optimizing woodcutter and other stuff.

@Nilla  what you said is true. i knew that some couple split up and live alone, and i knew that they need more firewood. but at the time i started this i had 130k logs and 130k firewood. i thought "nothing can destroy this perfect economy:D" and i thought i just do a baby boom for next 4-5 years and would die anyway.
the problem is, if i built so many less houses that they dont split up, i would waste potential with family growth. so i wont change that, the only thing i change is to build more stone houses instead of wooden and just take wooden houses if my economy force me to do it.

1.reduce stockpiles, built to much, they waste space for fishermen, houses or a better placed woodcutter
2.reduce woodcutter and optimize the distance between hous-stockpile-workplace
3.avoid death ends. happened 5 times and everytime i lost 30-40 people.
4.storage barns near fishermens. i totally failed this last time and found fishermen at the little river with 20 fish/year. very bad planned.
5.hospitals apart of houses and markets to avoid spreading of diseases. lost 50 people at my last big disease
6.reduce size of crops and set 1 worker instead of 2. more space can used effective. current situation i have 15*7 crops with 2 workers. and in the mountain zones i loose to much squares due to this size of crops.
7.replaced houses to get space for more fishermens at little river. got 17 more now.
8.more bridges. some paths are way to long.
9.main roads with stone. dont have this everywhere.
10.i will destroy the churches instant to get space for crops and houses. i dont think they are worth it for that much space and just 200/church. -17 churches

this was my first ideas to improve my 6k town.


oh and i dont know where i saw it but someone placed a single herbalist in a 3-4k people town. i will do this to if i reach 6k. the placeholder is already set^^
have fun:)


edit: some screenshots from improvement of the whole map coming later
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 06, 2015, 11:27:06 AM
Quotethe problem is, if i built so many less houses that they dont split up, i would waste potential with family growth. so i wont change that, the only thing i change is to build more stone houses instead of wooden and just take wooden houses if my economy force me to do it.

If you keep the number of houses just a little bit lower than the number of families all the time, you don't get many split families and you don't waste many new babies. I used that tactic in my fast game; about 4800 inhabitants in 30 years. And I think that is about as fast you can get.

But if you are comfortable with your many houses; build them! There are more than one way to build successfully with Banished. In any case; stone houses is a good idea.
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 06, 2015, 11:33:04 AM
houses lower than families? you sure?:o
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 06, 2015, 11:42:38 AM
I'm sure! Not much, just a few. My experience is that if you build too many,you have the split problem. You can prepare,  bring building materials and than stop the construction if you want to have them ready fast. My upper limit is the same as the number of families, willingly I never build one house more.
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 06, 2015, 12:28:19 PM
This is also what I do when I'm building houses. To grow fast keep the number of houses close to the number of families without going over.
Title: Re: Trizeropz: Spring Eighty One
Post by: chillzz on April 06, 2015, 12:35:07 PM
Quote from: Nilla on April 06, 2015, 11:42:38 AM
I'm sure! Not much, just a few. My experience is that if you build too many,you have the split problem. You can prepare,  bring building materials and than stop the construction if you want to have them ready fast. My upper limit is the same as the number of families, willingly I never build one house more.

almost always same number as families.. actually  i count adult citizens / 2
sometimes i build 1 or 2 more houses for the females turning adult.
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 06, 2015, 11:05:03 PM
@Nilla about 4800 inhabitants in 30 years?:0 Wow!
where do i find this? is it blogged here?
Okay i am 500 houses over at the moment and i need many houses somewhere else. so i will demolish lots of houses. and place just a few at points were i need more. try to have  houses and families same.

my optimization working fine. i just could need some more laborer to demolish and build. but economy is very fine:)
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 07, 2015, 06:32:08 AM
It was a crazy special game with a lot of mods. I blogged it here:

http://worldofbanished.com/index.php?topic=671.0
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 07, 2015, 10:39:20 AM
shit, that is insane:0
okay okay i decided to demolish much more houses now. because if i destroy more i get more space for crops:D
the space i get from the demolished taverns will 50% used for graveyards and other for schools n houses. i also placed 2 more markets to have every house on the whole map inside an market radius. should improve some hearts and happiness. i hope without taverns and churches i nevertheless get 4 stars cause of markets graveyards and some wells.
im at year 106 with 4k people and 700k food now

btw thanks to all. without your help i wouldnt have more than 2000 now^^
have fun:)
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 08, 2015, 07:39:18 AM
i recognized the problem that i already have a 'split problem'. due to my play style with too much houses i have many many houses with just 1 person in it. and it seems that i need 300 more houses than families because of this. yesterday evening my total population went down after demolishing 20-30 houses:0 there was still 250 houses more than families.. i only can fix this if i throw out the 1 person houses regularly.

Year 7 with 4,2K population and 780k Food. Much more than my try before:)
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 08, 2015, 08:06:47 AM
If you want to get rid of these single persons and make more houses available:

Fake demolish the house where only one adult live. (Fake demolish = demolish and immediately undo). If it's one person from a couple that once have split, they will move in together again and the house is available for someone else.
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 08, 2015, 08:09:57 AM
yeah im talking about this @Nilla :)
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 08, 2015, 08:21:03 AM
Got it! Tiresome work, to get them all together, I suppose.
Title: Re: Trizeropz: Spring Eighty One
Post by: chillzz on April 08, 2015, 08:36:13 AM
Quote from: Nilla on April 08, 2015, 08:06:47 AM
If you want to get rid of these single persons and make more houses available:

Fake demolish the house where only one adult live. (Fake demolish = demolish and immediately undo). If it's one person from a couple that once have split, they will move in together again and the house is available for someone else.

Immediately undo might actually result in the same person returning to the same home.

safer would be to have 0 builders, then select the homes for demolishment and wait until they paired. a boarding house might help in winter.
When available homes equals amount of families, reclaim the houses one at a time.
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on April 08, 2015, 01:34:02 PM
the only way to fix that is: put 0 builder and keep destroy all the unwanted house/broken_family and open 1 by 1 till you get a real couple/family in it.
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 12, 2015, 07:36:24 AM
i got 6k WHOOOOP WHOOOOOOOOOP!
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 12, 2015, 08:24:33 AM
6.1
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 12, 2015, 10:20:12 AM
@Trizeropz Congratulations!! Well done. ;D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 12, 2015, 10:26:57 AM
@irrelevant  i looked again at your blog and saw that you have much food left at 6k population. why you dont go on? is it tooooooo laggy?
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 12, 2015, 10:47:28 AM
Well, now I may have to do just that  ;)

Lag is pretty bad; on the other hand, there's nothing I need to do except let it run and do trading.
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 12, 2015, 11:51:59 AM
WOW; I´m impressed!
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 12, 2015, 03:26:04 PM
not done yet^^
Title: Re: Trizeropz: Spring Eighty One
Post by: paralias on April 12, 2015, 04:05:15 PM
impressive.keep going. don't stop.make a new record...i wish you 10000....
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 12, 2015, 04:35:30 PM
956 Nomads. I forgot to take a screenshot of them:/
now i am done:D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 12, 2015, 04:42:37 PM
they are starving so fast. i dont win the 'take most nomads AND LIVE':DD
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 12, 2015, 04:45:41 PM
they got instant clothing
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 12, 2015, 06:58:32 PM
@Trizeropz Outstanding!! Of course, you leave me no alternative but to try to beat this  ;D ;D ;)
Title: Re: Trizeropz: Spring Eighty One
Post by: paralias on April 13, 2015, 05:06:02 AM
@Trizeropz  + @irrelevant  = clash of the titans
Title: Re: Trizeropz: Spring Eighty One
Post by: Nilla on April 13, 2015, 06:16:35 AM
Quote from: irrelevant on April 12, 2015, 06:58:32 PM
@Trizeropz Outstanding!! Of course, you leave me no alternative but to try to beat this  ;D ;D ;)

Oh yes,like to see that!!!  ;D
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 13, 2015, 06:30:35 AM
thank you @irrelevant :)
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 13, 2015, 05:58:22 PM
Quote from: Nilla on April 13, 2015, 06:16:35 AM
Quote from: irrelevant on April 12, 2015, 06:58:32 PM
@Trizeropz Outstanding!! Of course, you leave me no alternative but to try to beat this  ;D ;D ;)

Oh yes,like to see that!!!  ;D

Working on it.  ;) It will take some time, if it is possible at all. It will hinge on being able to buy enough food until the next big batch of nomads arrives, five long years from now.
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on April 13, 2015, 06:46:11 PM
woah really ?? 7k ?? ?? you are just crazy !!

the New Banished King !!!!!!!

Hail to the King !

Congratulations !!
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 13, 2015, 08:40:34 PM
haha :D thank you red ketchup:)
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 27, 2015, 09:19:44 AM
hey guys, i finished my video now. you can watch it here:

https://www.youtube.com/watch?v=BDGn4DkTwtk

critism is welcome:)
Title: Re: Trizeropz: Spring Eighty One
Post by: paralias on April 27, 2015, 10:34:17 AM
a suggestion... why don't you use @RedKetchup NMT mod and start replacing the houses with the 3 floor ones and see how high you can go and @kralyerg mod that put 2 people at the woodcutter....that means less woodcuters = more room for houses?
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 27, 2015, 10:40:00 AM
because i dont like mods who make the game easier. i want to play vanilla:)
Title: Re: Trizeropz: Spring Eighty One
Post by: chillzz on April 27, 2015, 11:19:52 AM
i wouldn't call 2nd and 3rd level housing mods  'making it easier' ..
sure it does allow more housing on same space, but more housing means (much) more citizens too.
with the availability of more family slots per house, the families are getting bigger faster, amounting to much higher food demand.


but yeah too each their own :)


7000+ inhabitants, would get very sluggish on my non gaming rigs, nor do i have the patience ;)
congrats.
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 27, 2015, 11:23:47 AM
Quote from: chillzz on April 27, 2015, 11:19:52 AM
the families are getting bigger faster

this is what i call 'easier';)
it is an advantage i wouldnt have in vanilla
Title: Re: Trizeropz: Spring Eighty One
Post by: chillzz on April 27, 2015, 11:33:49 AM
gheheheh that might be just the only advantage of the housing mod.
housing needs more resources, families need more food, more children at once, so more schools, larger amount of clothing,
those @RedKetchup ones are quite balanced, different yeah, easier not so much :P
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 29, 2015, 03:52:46 AM
@RedKetchup you said it would be a bad seed. I thought about that. I also looked at your and @irrelevant  seed. You  both have many more space for crops n stuff because of less mountains. but did you think about the many less space for trading posts? I dont know the exact amount of your tps but i know that i have on my map much more placed than you, and the space for a tp and their woodcutter is more worth(can get a higher trading value) than the space instead used for crops. So i wanna say: Tp's > Crops.
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on April 29, 2015, 04:50:25 AM
yeah i said that ! ^^

btw i played a little bit tonight.

the most important thing i noticed... i finally succeeded to put en end to the field of field of crops that was covering all the map !
and put an end also at the rows and rows of barns we were spreading all around everywhere too !

it looks like a real town :)

thats soooo nice :)
Title: Re: Trizeropz: Spring Eighty One
Post by: irrelevant on April 29, 2015, 05:35:19 AM
Quote from: Trizeropz on April 29, 2015, 03:52:46 AM
@RedKetchup you said it would be a bad seed. I thought about that. I also looked at your and @irrelevant  seed. You  both have many more space for crops n stuff because of less mountains. but did you think about the many less space for trading posts? I dont know the exact amount of your tps but i know that i have on my map much more placed than you, and the space for a tp and their woodcutter is more worth(can get a higher trading value) than the space instead used for crops. So i wanna say: Tp's > Crops.
I agree with you that TPs are the key for building up pop and are more important than farms. One of my goals for my big town was to build it up with a balanced economy not relying on any single chain, like firewood. The firewood exploit is well-known, and I wanted to try something different.
Title: Re: Trizeropz: Spring Eighty One
Post by: Trizeropz on April 29, 2015, 08:58:51 AM
@irrelevant  okay didnt know that:)

@RedKetchup
Quote from: RedKetchup on April 29, 2015, 04:50:25 AM
i finally succeeded to put en end to the field of field of crops that was covering all the map !
and put an end also at the rows and rows of barns we were spreading all around everywhere too !
i dont understand what you mean, sorry. can you explain in other words? i am not that good in english and google translator couldnt help me^^
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on April 29, 2015, 06:21:33 PM
if i rather say :
i succeeded finally to put en end to the field of unlimited crops that is covering all the map !
and put an end also at the rows rows of barns we are spreading everywhere too !

does it make more sense ?
someone can explain ?
Title: Re: Trizeropz: Spring Eighty One
Post by: chillzz on April 29, 2015, 06:29:14 PM
Quote from: Trizeropz on April 29, 2015, 08:58:51 AM
@RedKetchup
Quote from: RedKetchup on April 29, 2015, 04:50:25 AM
i finally succeeded to put en end to the field of field of crops that was covering all the map !
and put an end also at the rows and rows of barns we were spreading all around everywhere too !
i dont understand what you mean, sorry. can you explain in other words? i am not that good in english and google translator couldnt help me^^
Quote from: RedKetchup on April 29, 2015, 06:21:33 PM
someone can explain ?

i believe it's the daily use of french and german instead of english..
so translation by google will not always work.

But i believe @RedKetchup  is trying to say this :

now his map is not covered with farms alone, but there is actual space for other items..
like the city and much less storage barns, so that space can be used for other things as well.

now hopefully this will translate well to german and french :)
Title: Re: Trizeropz: Spring Eighty One
Post by: RedKetchup on April 29, 2015, 06:34:05 PM
yeah pretty much
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: Trizeropz on August 28, 2018, 02:29:35 AM
I just loaded an older save file of this map with about 3000 population. I want to retry and tweak it to break the 7000.
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: RedKetchup on August 28, 2018, 05:32:35 AM
Welcome back @Trizeropz !!
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: Trizeropz on August 28, 2018, 11:57:45 AM
Thanks RedKetchup :)

This is the last save file from the 7k population with all the relevant stats. I had a lot of houses in the build, too much stockpiles and woodcutter and cemeterys, schools etc.

Picture 1: Food down to 20k. Logs and firewood almost empty same as stone and iron. Population grew exponentially in the last years because I've build a huge ton of houses.
Picture 2: You can see how fast the food dropped before I even accepted the nomads. Thats because I cleared lot's of fields to build more houses.
Picture 3: Health and happiness is 4,5 stars but a lot of people already are hungry and starving.
Picture 4: You see that the city was not "finished". Fishermen placed like s**t and a lot of houses in the work. This time I try to time the baby boom earlier and demolish any building that is not needed for the last 5 years before the crash.

Will post again soon with the images and stats of the save file with about 3k population, were I started again.
Title: Trizeropz: +7000 Population
Post by: Trizeropz on August 30, 2018, 11:26:41 AM
Hey, here is the next update :)

So this is where I started a couple of days ago. I chose the 3k population save file. From here on I will have enough time to optimize a lot of things and hande food and firewood better. On the 7k save map, I had a lot of "unnecessary" buildings like pastures, churches and taverns for way too long. I will demolish them earlier now and going full on production and houses until year 113, where the nomads will hopefully arrive again . I won't try to maintain my town, I intent to play to a big crash with overpopulation. No matter how the town looks like or how low the ressources. My only goal is to push the population as high as possible. I try to optimize the stockpile-woodcutter ratio and the fishermen location and number. I also had to much storage barn, will demolish them one after one when food starts dropping.

Screenshot 1: Population is at 3125. Health 5 and happines at 4. I try to maintain both of these above 4.
Screenshot 2: Storage of food hit the 1 million limit for the first time. I try to maintain +1 million as long as possible from here. There is still space left for crops and fishermen. The church and some barns on the screenshot will get removed soon. I'm happy with the overall placement of the rest of the buildings.
Screenshot 3: Population growth had a small pullback. I forgot to build new homes for a while. Fixing this first for the areas north and north west. Trying to grow as parabolic as possible, so I can grow faster with less demand of food.
Screenshot 4: Too many schools and taverns. I will go rid of the schools soon. The efficiency of uneducated people for these small percentage of people is not important. The space of 42 schools is more important. I demolish the churches and taverns first. All these buildings should give back a lot of logs, stones and iron.
Screenshot 5: I will also get rid of all the pastures with sheeps. I've got close to 7k in clothing and enough wool to produce clothing till year 113. Pastures will bring a lot of space since I've got nearly 20 of them.
Screenshot 6-17: The rest of the map. Not much to say about it. Will post another update of the whole map after hitting 5k again. I hope you guys have a nice overview for now
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: rkelly17 on August 30, 2018, 12:01:44 PM
@Trizeropz, I see a lot of TPs and merchants. Can you tell us what your trading involves?
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: Trizeropz on August 30, 2018, 12:05:05 PM
Yeah sure, I trade firewood for logs and food. Here and there purchasing some stone. I have it set to auto-trade and just let it go for now. Inventory is set to 6-8k firewood for each TP
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: Trizeropz on September 01, 2018, 02:57:46 AM
Well, I fucked up. Demolished the schools way too early and forgot about how... bad... uneducated... worker... are. Googled it. 30% less food from crops and 30% less firewood from woodcutter. Regret it. Have to start again <.<
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: Trizeropz on September 01, 2018, 07:21:33 AM
Restarting now from year 102 and beginning to demolish every taverns and churches. I watch taverns because some of them just dont throw out the ale thats stored inside and I manually have to reclaim and demolish again for some of them
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: RedKetchup on September 01, 2018, 09:17:18 AM
lol WTH !!!

how you could have so many taverns ? ? ? ROFL
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: Trizeropz on September 01, 2018, 10:00:18 AM
I dont know anymore^^
I think at that time I wanted to try trading ale too besides firewood
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: Trizeropz on September 01, 2018, 10:04:11 AM
Had an idea which allows me to push my food storage even higher than 1 million. Therefore, I can save up a lot more food before going for a big baby boom. I demolish storage barns that are +95% full and reclaim if they are at 10% only. The food thats in storage of a building that gets demolished is not calculated into the total food and therefore the food limit doesnt trigger
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: RedKetchup on September 01, 2018, 11:31:53 AM
but all those taverns, should eat like half of your food production !
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: smurphys7 on September 01, 2018, 01:13:59 PM
Good luck with going for a huge population!  There are tons of difficulties to balance and overcome.

I had been using Map Seed 767546564.  Large/Valleys.  It can fit about 80 Trading Posts.  A few on streams.  Lots of flat ground.

I have been inspired to give it another try myself.  My computer struggles when it reaches about 1,000 population.  I am not patient enough for over 2,000.  I am going to try to make the city small, plot out all the buildings, then build everything at once and explode the population.  If my computer can't handle it I'd love to upload the save and let you, or anyone else, try to run it and fix any mistakes I made.
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: Trizeropz on September 02, 2018, 03:35:27 AM
Thank you :)

Yeah, all the planning and overwatching everything takes a lot of time. Most of the time the game is in pause mode.

Thats actually what I did think of after this game. Doing small map, maybe mountain map and try my best. The same challenges but occuring ealier because of less space on the map. With RK mods and others it should also be able to get above 2k population.
I just love the banished music and my cat seems too. Its so calm and peaceful. She lays in front of the keyboard and is chilling with me. Cutipatootie
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: Trizeropz on September 03, 2018, 01:05:43 PM
So I have to start a third time from year 102 tomorrow because the growth of population is way too low. But here are some screenshots from my latest try for anyone who cares. I did demolish/cancel a lot of barns to stay above 1 million food.

Screenshot 1: Nomads of year 104. 353. And my tavern and barn management. Oh boi I have to go though it again. Ugh. These bad boys just wont get empty.
Screenshot 2: People going crazy to bring goods from one barn to another. After the first start to grabs things, a dozen people start walking and building this snake^^. It's a bit annoying to demolish/cancel it all the time but I think this can bring me through 1-2 more years.
Screenshot 3: I got a notification of low firewood. lol.
Screenshot 4: Still lots of space free for more crops and houses. But.
Title: Re: Trizeropz: Spring Eighty One (7000 Population)
Post by: RedKetchup on September 03, 2018, 02:31:57 PM
should rename your city... Diseasney Land  ::)
Title: Re: Trizeropz: +7000 Population
Post by: Trizeropz on September 05, 2018, 05:05:54 AM
Will stock up my hospitals this time
Title: Re: Trizeropz: +7000 Population (Retry to 9000 Population)
Post by: Trizeropz on September 09, 2018, 02:49:57 AM
I started my next try. Tested out a lot of things to get maximum growth with maximum efficiency.
Screenshot 1: The 'starting conditions' with big map and job assignments.

My plan looks like the following:

- Demolish all 20 churches [20]
- Emtpy all taverns [53]
- Close 30% of schools for growth reasons (children start to move out at 10 instead of 18-20 and reproduce). We will further close schools in the next 1-2 years.
- Spread the open churches where a lot of houses are.
- Place as much crops as possible on the space left on map, Screenshot 2. The north west part has a lot of space left, I will start to build houses and barns there, crops will be placed in next early spring with high priority.
- Change crop types to beans, corn and wheat only.
- Increase efficiency of woodcutters (mostly more houses near woodcutter where it's lacking, like in south west and east)
- As I touched the global food limit of 1 million a third time already, I will remove-cancel a lot of barns all the time, so global food stays under 1 million, so the fishermen will go on with fishing in winter and the crops will get harvested still completely.
- Some barns, where it's really too much like in Screenshot 3, will be demolished permanently.
- Upgrade main paths to stone roads.
- Buy a lot of stone from traders for hundreds of houses and stone roads.
- Demolish all pastures [20] (I have enough cloths and wool to produce more coats for a couple of years, if it's not enough till the end, I will buy more from traders).
- Add [8] hospitals (in every try, the sickness spread to above 100-200 people, need to get it in control a lot more to not lose people and growth speed)
- Place more fishermen.
- Add more tunnels and bridges for faster movement of bannies
- Sell all the Ale, Coal and Herbs in tradingposts.
- Will let the houses be close to the number of families. plus minus 100, for maximum growth. Learned from @Nilla
- Will raise the number of worker in markets for better distribution ald flow of all ressources including food, so the barns have more space for the harvest. Learned from @irrelevant

I expect to play till about year 110, till then, I will slowly let ressources drop to zero, playing into the crash for maximum growth. Goal is the highest population possible.
A big update with lots of screenshots of the map will follow at year 105, where a lot should have changed and will bring nice before-after pictures.
Title: Re: Trizeropz: +7000 Population (Retry to 9000 Population)
Post by: Trizeropz on September 10, 2018, 07:13:19 AM
Screenshot 1: First nomad wave coming in year 104 again.
Screenshot 2: Accepting 517 nomads. So far everything works perfect. I'm at 3500, with nomads now over 4000.
Food is still touching the 1 million limit. Schools are down to 4 now. Tools are dropping fast, will build some more blacksmiths. Clothing doesn't matter yet. Logs are also rising fast, I'm not even sure why, all the space is gone.
Population is already rising pretty fast. I should get to +5000 in year 106.
Screenshot 3:  Took a long time to get them into homes.
Title: Re: Trizeropz: +7000 Population (Retry to 9000 Population)
Post by: Trizeropz on September 10, 2018, 07:27:18 AM
Screenshot 1: Sickness problem again. Dang. I think you just can't keep up with hospitals in a high pop village. It's just too much. You can just try to do some damage reduction. I got 18 hospitals, 25 is the goal for now.
Food is completely exploding this year. As I planned, I save up as much food as possible while pushing the growth as high as possible. Doing it with having always +100 houses more than families.Stocking up on vendors and fishermens. Demolished all the schools left.
Screenshot 2: North-west-zone. Pushing the homes and adding tunnels.
Title: Re: Trizeropz: +7000 Population (Retry to 9000 Population)
Post by: Trizeropz on September 10, 2018, 10:45:13 AM
SPOILER ALERT  --  SPOILER ALERT  --  SPOILER ALERT  -- 

IT'S OVER 9000!!!
Title: Re: Trizeropz: +9000 Population Town
Post by: RedKetchup on September 10, 2018, 11:57:17 AM
Congratulations !!! @Trizeropz !!
thats sad a bit to see to have food for 902 citizens and having 9000 mouths to feed ^^

but still, Congrats !
Title: Re: Trizeropz: +9000 Population Town
Post by: Trizeropz on September 10, 2018, 12:08:09 PM
Yeah I don't want to live there^^
Also, the town looks really ugly. With all the replacements of buildings, I were not able to keep my 'clusters' to look more... clean.
Title: Re: Trizeropz: +9000 Population Town
Post by: RedKetchup on September 10, 2018, 02:23:55 PM
you need to start a game with RK Editor Choice FULL 1.11 and gat a stable population of 12,000.