World of Banished

Sightseeing => Village Blogs => Topic started by: assobanana76 on January 08, 2015, 04:25:56 AM

Title: assobanana76: New Las Vegans
Post by: assobanana76 on January 08, 2015, 04:25:56 AM
I was (and still am) a rookie of video game simulation / city building!!
I'm vegan (about four years) and I immediately wanted to try to build a city totally vegan!
banished animal suffering! :) fish, deer, chickens, sheep, cow, pig, llama, bison all free!! no eggs, no milk, no meat, no leather. no fishing dock, no hunting cabin.

1st attempt .. VEGANVILLE 
project failed because I was not aware of the relationship 1:4 years.
(http://cloud-2.steamusercontent.com/ugc/58861589705656417/28A523FAE5E5D1272D01C4765580F8DCA7883109/)

2nd attempt.. NEW VEGANVILLE
project failed because I started to play too much with the mods (install and uninstall) and the saved game crash ever.
(http://cloud-4.steamusercontent.com/ugc/44230686607492685/98F8CCD277AB782B1EBB0119C99A0B48949E4D16/)

3rd attempt.. LAS VEGANS
project failed for having made too many rookie mistakes!
(http://cloud-4.steamusercontent.com/ugc/530638296089809513/25E47294A7E8E9EC948EF743547A7EDE6F10D670/)

4th attempt.. NEW LAS VEGANS
(http://cloud-4.steamusercontent.com/ugc/530639219278696139/6138922FA6B97757E8CAF3294A576939CBE84AAC/)
I will divide the central of the map in four quadrants of which two opposite dedicated to crops/orchards and the other two to the production buildings/houses (one of this with a mega-suq!). on the edges of the map the forests, mine and quarry ...
map ..
(http://cloud-4.steamusercontent.com/ugc/530633401873322387/982CB2202AC1CDC0AAF0F9255475535549017E0E/)
this will be the vegan production chain  ..
(http://cloud-4.steamusercontent.com/ugc/47618243669476951/6D0689E0B8D95F0F3530150D0F70C0F68837023F/)

screenshots..
(http://images.akamai.steamusercontent.com/ugc/532895345470957016/EF9CC162827F6624332BEED522E36825695F7682/)

(http://images.akamai.steamusercontent.com/ugc/532895345470955852/AAA787FCC58544ABD70844F47F128674DF72CA2A/)

(http://images.akamai.steamusercontent.com/ugc/532895345470957976/51E7865F4E1174E587EAFF316E7826A0CAB0D432/)

Mods used (29):
AllTheProfessionsBox - BuildableStorageCarts - Canal - CCDecorativeItemsPack - CCOldMarket - Colorful2FloorsLittleHouses - MathieusoDecorations - FlattenTerrainTool - FogBGone - GroundTexture - ImportRUs - JapaneseFacilities - JapaneseHouses MoreWorkers - MountainFields - NasashiXiMoai - NewMedievalTown - NewRoadsAddOn - RoadBound - RocksRespawn - SmallerVendorBuildings - SmallWell - StorageShed - TighterRoadExtendedEdition - TimeIsMoney - Translucent - TreeOfLife - VeganScarecrow - CCExcellentAdventure

All sustainable vegan. someone distort the nose for the apiary but no bee will kill.. will just stolen some honey ..
The pastures will be built up to the maximum number of animals to be hosted then be demolished to free them and let them roam free in the map!!
My citizens will wear clothes made ​​from flax/cotton produced in the crops!
Title: Re: Las Vegans
Post by: Nilla on January 08, 2015, 05:08:58 AM
Wish you luck.
QuoteMods currently used
You write currently. Does it mean that you plan to change the mods you use while playing? I hope you learn from what you wrote at the beginning, and play the whole game with the mods you choose from the start. This will minimize the risk for it to crash.
Title: Re: Las Vegans
Post by: assobanana76 on January 09, 2015, 01:26:37 AM
Quote from: Nilla on January 08, 2015, 05:08:58 AM
Wish you luck.
QuoteMods currently used
You write currently. Does it mean that you plan to change the mods you use while playing? I hope you learn from what you wrote at the beginning, and play the whole game with the mods you choose from the start. This will minimize the risk for it to crash.
you convinced me especially because playing too much with mods was the cause of the failure of the second village!
I have to start from 0 but wait for the new CC: IC which should be out over the weekend and maybe even the mega-mod of RedKetchup (if it will be released soon!)

P.S. can you tell me how I can put in the post screenshots that I saved in Steam?
for example:
http://steamcommunity.com/sharedfiles/filedetails/?id=371268062
Title: Re: Las Vegans
Post by: Nilla on January 09, 2015, 07:27:03 AM
Sorry, I don´t play Steem.
Title: Re: Las Vegans
Post by: salamander on January 10, 2015, 03:24:48 AM
Quote from: assobanana76 on January 09, 2015, 01:26:37 AM
... can you tell me how I can put in the post screenshots that I saved in Steam?

This might help: Attaching Graphics to Posts (http://worldofbanished.com/index.php?topic=16.0)
Title: Re: Las Vegans
Post by: rkelly17 on January 10, 2015, 08:47:38 AM
Quote from: assobanana76 on January 09, 2015, 01:26:37 AM
P.S. can you tell me how I can put in the post screenshots that I saved in Steam?
for example:
http://steamcommunity.com/sharedfiles/filedetails/?id=371268062

Quote from: salamander on January 10, 2015, 03:24:48 AM
This might help: Attaching Graphics to Posts (http://worldofbanished.com/index.php?topic=16.0)

@assobanana76, all the screenshots I post here are originally taken in Steam. In my case, after I exit out of Banished, Steam shows a window with the shots I've taken with one option on the bottom of the window being "Show pictures on disk." When I click on that button my file management program (for most people that would be Windows Explorer) comes up with a listing of the files in the folder where Steam places screenshots. You could then use the material referred to in "Attaching Graphics to Posts" referred to by @salamander to attach the appropriate files. I process the images through GIMP (freeware substitute for Photo Shop) to reduce file-size or select smaller portions of the image before posting, but that is optional. Since my boot drive is an SSD I also move the image files to my much larger HDD to save space, but, again, that depends on your set-up. I never post my images to Steam. I have no Steam "friends," so what's the point?
Title: Re: Las Vegans
Post by: assobanana76 on January 10, 2015, 03:52:39 PM
tx all.
my problem is that I play at home and I visit forum on work!
So I load my screenshot before on Steam and then in the forum..
I will must open the window of screenshot with comments on Steam and then open the screenshot for copy the link..

@rkelly no friends??? find me and ask friendship!!! come on!! same username!
Title: Re: Las Vegans
Post by: rkelly17 on January 11, 2015, 10:34:35 AM
Quote from: assobanana76 on January 10, 2015, 03:52:39 PM
@rkelly no friends??? find me and ask friendship!!! come on!! same username!

What I should have said is "All my friends are here on World of Banished." I'm not really into multiplayer or on-line worlds (still haven't bought the latest version of Sim City), so I'm happy with my friendless existence on Steam. I do use the Steam workshop for Civ 5 mods.
Title: Re: Las Vegans
Post by: assobanana76 on January 13, 2015, 02:48:29 AM
Quote from: rkelly17 on January 11, 2015, 10:34:35 AM
Quote from: assobanana76 on January 10, 2015, 03:52:39 PM
@rkelly no friends??? find me and ask friendship!!! come on!! same username!

What I should have said is "All my friends are here on World of Banished." I'm not really into multiplayer or on-line worlds (still haven't bought the latest version of Sim City), so I'm happy with my friendless existence on Steam. I do use the Steam workshop for Civ 5 mods.
I'm not even that kind of player ..
practically only game in "Banished", "Magicka" and "Magicka: Wizards War".
friends I have are the ones who exchange views on my post and my screenshots of my villages ..
Title: Re: Las Vegans
Post by: assobanana76 on January 13, 2015, 03:01:51 AM
update:
I'm adapting to 10x speed!!!
before traveling to a maximum of 2x ....
so quickly, in one night, have already arrived in year 9!

my project cross has been replaced with a dual L which however includes 32 crops!
(http://cloud-4.steamusercontent.com/ugc/47619171033852742/C9BA64E1E893D3B224ED220A26FC40CF97490150/)

my problem is that with only one trading post, in nine years, I have never had the visit of the merchant of seeds and then I find myself with the two crops and orchard start!

I passed a fire unscathed and a crisis of tools because I did not notice the lack of iron!
(http://cloud-2.steamusercontent.com/ugc/47619171033851150/32808E66C0AE7A5EE63461BD9191C5D9418FAF82/)

I bought two chickens and, thinking they could remain in the trading post, I built calmly pasture and when it is finished were dead !!
(http://cloud-4.steamusercontent.com/ugc/47619171031794866/EA0B0E9A0E707EFCA57B382078A923298CA29E89/)

now I queued construction the second trading post hoping to develop crops and consequently all production chains!
Title: Re: Las Vegans
Post by: assobanana76 on January 26, 2015, 01:12:31 AM
(http://cloud-4.steamusercontent.com/ugc/47620806164599676/63B612DCEAF12957E7902AA622FBD38C38D768A7/)

the beginning of the "suq" .. I decided that the market will be the leitmotif of my new city .. present with three central markets (vanilla, vanilla re-texture and CC market) and stands / carts all over the map ..
I quickly jotted down some ideas to understand the dimensions ..
Obviously the individual stalls are a rehearsal ..
then put the five different available!

but still lacks the mod with the old market with the old textures more colorful, the large (4x4) fountain in the center, maybe rotate the new central market, I have to replace those giant trees with smaller trees, decide what to put down the center of the streets N / S .. and maybe a wall all around..

at the end 3/4 will be occupied by the market and the last quadrant will have individual stalls along the street and "inn & garden", or the town hall .. still do not know ..
ah! the market will continue with individual stalls throughout the city center between the houses ..

what do you think? any suggestions?
Title: Re: Las Vegans
Post by: assobanana76 on February 02, 2015, 02:34:23 AM
I am studying an irrigation canal ...
graphically perhaps not the best ...
Need to work on it ..

if there is any modder who wants to think about it ..
need just create a tile not be walked on, the same color of the river, with small banks, a small bridge to overcome and an exit to the culture!!
Title: Re: Las Vegans
Post by: Nilla on February 02, 2015, 06:49:49 AM
I like the markets with the second floor house on top of it. i suppose that is your own invention.
Title: Re: Las Vegans
Post by: assobanana76 on February 02, 2015, 09:46:05 AM
lol all like that and noone comment my beatiful idea of irrigation canal!!!
so.. yes! "my" creation (thanks Red and Black Liquid)
and I want to also try to assist woodcutter and 2nd floor house with under a specialized stockpile of firewood! so the woodcutter will have really the work under house!!
I will try but I think is doable!
Title: Re: Las Vegans
Post by: rkelly17 on February 04, 2015, 09:16:09 AM
@assobanana76, I do like the idea of irrigation canal--I spent part of my growing up in Southern California deserts where such canals were everywhere in agricultural areas. Since they date back to at least ancient Mesopotamia and Egypt they fit in any time period. A tunnel effect under roads would look good. I suspect that the hard part would be making it actually do something--like add to the productivity of fields. A nice pump house at the river (water or wind driven) could lift the water into the canal and then valves could regulate how much went into fields and orchards. But the problem is still to make it do something once it gets there.
Title: Re: Las Vegans
Post by: assobanana76 on February 10, 2015, 12:29:03 AM
Quote from: rkelly17 on February 04, 2015, 09:16:09 AM
@assobanana76, I do like the idea of irrigation canal--I spent part of my growing up in Southern California deserts where such canals were everywhere in agricultural areas. Since they date back to at least ancient Mesopotamia and Egypt they fit in any time period. A tunnel effect under roads would look good. I suspect that the hard part would be making it actually do something--like add to the productivity of fields. A nice pump house at the river (water or wind driven) could lift the water into the canal and then valves could regulate how much went into fields and orchards. But the problem is still to make it do something once it gets there.
then you, like me, you'll love this WIP ..
http://colonialcharter.com/index.php/forum/tavern/900-irrigation-canal-wip
Title: Re: Las Vegans
Post by: assobanana76 on February 10, 2015, 12:43:38 AM
some idieas..

in every house 2nd floor can be there a single stall and one dry stockpile of firewood!
reduces the time for daily shopping !!

and dry stockpile of firewood!

new market (12x12) with irrigation canal (waiting mod WIP)
Title: Re: Las Vegans
Post by: assobanana76 on February 10, 2015, 12:45:24 AM
http://banishedmaps.net/maps/bulk/Small_Valleys_175.jpg
i decided!
will be a city "square"!
in particular square of 12x12 (such as vanilla market and the CC:EA market) ..
various markets (at least 4) diagonally!
crops / orchards will form a double "L" which shall be enclosed in a square.
production buildings in square near their crops in the production chain, residential buildings along the diagonal of the markets.
buildings "government" more or less in the center.
buildings "polluting" beyond the main river, away from the town.
hip me to decide only the cemetery but I space near the lake that I will not use for anything ..

I will have to work a little bit more on customized markets..
move something because the final image I still like a lot ..
but roughly these are two of the four markets ..
these two and then to follow, diagonally, the vanilla and the CC to close ..
interspersed with fountains and a small grove ..

what do u think?
Title: Re: Las Vegans
Post by: Nilla on February 10, 2015, 03:34:02 AM
Nice idea.

These gray floor looks a bit like concrete to me, I would prefere a more stone-like pattern But theta's my taste. Your town should fityour taste.
Title: Re: Las Vegans
Post by: assobanana76 on February 10, 2015, 04:10:53 AM
Quote from: Nilla on February 10, 2015, 03:34:02 AM
Nice idea.

These gray floor looks a bit like concrete to me, I would prefere a more stone-like pattern But theta's my taste. Your town should fityour taste.
I think you're right and I will use the vanilla road stone!
initially only for areas 12x12 market, then all the streets of the city center .. leaving the dirt roads between crops / orchards.
Title: Re: Las Vegans
Post by: assobanana76 on February 26, 2015, 02:48:45 AM
below summarized some ideas in my head for the future "Las Vegans".
I will begin again from 0 when just Red finishes his Medieval Mod!

(http://cloud-4.steamusercontent.com/ugc/529508221240261418/64B1527C68F2A43DD7EEFBCED1658D6F631B30EB/)

(http://cloud-4.steamusercontent.com/ugc/529508221234692494/9109A6F87504A57B761C3D0476AB1DDCF953073F/)

(http://cloud-2.steamusercontent.com/ugc/529508221223948405/39FC58165CB19D4AC94407FAFBE11B446A646FE1/)

(http://cloud-4.steamusercontent.com/ugc/523876825134330027/6FDF28BECE26DE7B3845E7EA9996990073F23A69/)

(http://cloud-4.steamusercontent.com/ugc/525003267527102650/CD6901237EBC1DA5C191FE8A715FE1BF59B71539/)
Title: Re: Las Vegans
Post by: assobanana76 on March 02, 2015, 03:54:42 AM
other ideas..

(http://cloud-4.steamusercontent.com/ugc/529509029265749699/F683E3E434C0F5CA9A47C775A733050264DCE143/)

(http://cloud-4.steamusercontent.com/ugc/529509029265747805/1F5B4CA86DC6C8F49746A65617722A1DA9744668/)

(http://cloud-4.steamusercontent.com/ugc/529509029265746941/CA0A03D170401756101D331415741BE33A734607/)

(http://cloud-4.steamusercontent.com/ugc/529509029269716117/F00E29FD3E983E1770AFB624F3C8D347C536A88D/)

(http://cloud-4.steamusercontent.com/ugc/529509029269715266/C36E05C319BFDBD9E6F833F31041C2BABF56579C/)

(http://cloud-4.steamusercontent.com/ugc/529509029269718978/52A86CF59B338B43E00615DA6C288D0A6ED1C0A1/)
Title: Re: Las Vegans
Post by: paralias on March 02, 2015, 07:48:34 AM
very nice alternative use of redketchups houses.both the market and the one over the stream
Title: Re: Las Vegans
Post by: assobanana76 on March 04, 2015, 04:35:40 AM
other ideas.. Farmhouses WIP!
thanks Bobbi for inspiration!

(http://cloud-4.steamusercontent.com/ugc/529509313122718349/031E40C5BEA5CAB71324B82ABD659E150840E49B/)

(http://cloud-4.steamusercontent.com/ugc/529509313122719359/64BEBCA4EA7C8444FD49F973823ED7DD48B58040/)

(http://cloud-4.steamusercontent.com/ugc/529509313124222677/AC0157D7835A6B8B8D73A43CB5D5112B0D2E4527/)



Title: Vegan Mods
Post by: OldnRetired on March 14, 2015, 03:55:45 PM
Assobanana - Can you share with us all the mods you are using for "Las Vegan" ?
Title: Re: Vegan Mods
Post by: assobanana76 on March 16, 2015, 01:25:25 AM
Quote from: OldnRetired on March 14, 2015, 03:55:45 PM
Assobanana - Can you share with us all the mods you are using for "Las Vegan" ?
first of all, a tip .. if you want to make a mention, is the right shape @ assobanana76

then, of course, I use the vanilla game (except hunting cabin, fishing dock and pasture).
then use the "Tree of Life" by Darkbibou, making grazing animals like wild animals that roam free at last to the map.
then use "Colonial Charters: Excellent Adventure" that creates crops of cotton and flax, which are then woven clothes vegans.
and to finish the gem of RedKetchup: the "vegan scarecrow"!  ;D
I can not think of anything else ... but I might have missed something .. I currently use 25 mods !!  :o
Title: Re: @ assobanana76: Las Vegans
Post by: OldnRetired on March 16, 2015, 11:59:22 AM
Sorry for the error in your ID - I don't post a lot so I make mistakes.   :-[
I thank you for the info on the mods that you are using for your Las Vegans. I want to try building without killing and wanted to know how you do it. I guess that's why I love city-builder games .... no killing!
I hope RedKetchup's "vegan scarecrow" has cloth from cotton or flax!   ;D
   
Title: Re: @ assobanana76: Las Vegans
Post by: assobanana76 on March 19, 2015, 03:29:42 AM
Quote from: OldnRetired on March 16, 2015, 11:59:22 AM
Sorry for the error in your ID - I don't post a lot so I make mistakes.   :-[
I thank you for the info on the mods that you are using for your Las Vegans. I want to try building without killing and wanted to know how you do it. I guess that's why I love city-builder games .... no killing!
I hope RedKetchup's "vegan scarecrow" has cloth from cotton or flax!   ;D

the vegan scarecrow (u find it in post "Hide items") is made with meat instead wool!
he's a genius!!  ;D
Title: Re: assobanana76: Las Vegans
Post by: assobanana76 on March 19, 2015, 03:35:54 AM
ok. are still in the design stage in my "Test City"..

(http://cloud-4.steamusercontent.com/ugc/530636567523651862/0E46E1D3ACF31CC07A0F69D08E30431255E1FE03/)

(http://cloud-4.steamusercontent.com/ugc/530636567523652896/FB5A3E88BEFAF5F6AA4F6A7B204F4540CE7122BC/)

in the urban area, dedicated only to 12x12 quarters of homes, there are five different markets diagonally! my personal suq which continues on the ground floor of Red's buildings (with its greatest pleasure!  ;D ;D)!
vanilla, CC and 3 of my invoice with individual stalls (one crossed by the canal that brings water to crops in the two areas of the map)
Title: Re: assobanana76: Las Vegans
Post by: assobanana76 on March 31, 2015, 02:41:05 AM
finally starts!
I could not believe it, but I finally found an hour of free time to lay the foundation stone of Las Vegans !!
I have the whole project in the head .. now I just have to test its validity!

YEAR 1:
1 Gatherer
3 dense orchards (plum)
3 crops (squash)
1 wood house
1 woodcutter

YEAR 2:
2 new medieval house (in a farmhouse)
1 medieval blacksmith (in progress)
1 trading post (in progress)
1 forester lodge (in progress)
3 wood house (in progress)

First problem: I have not collected enough stone / iron and all the buildings were locked! what a beginner !!

screenshots:
(http://cloud-4.steamusercontent.com/ugc/530637206245015412/39C9CA890C40CD89907608B30B07174FED1B4858/)

(http://cloud-4.steamusercontent.com/ugc/530637206245017007/B0968ABBC83A1CCEFFB83F4ADE987AC480361EAE/)

(http://cloud-2.steamusercontent.com/ugc/530637206245018765/6ED079EB1A240992CD1CCA5A8B3ABA8446ACA393/)
Title: Re: assobanana76: Las Vegans
Post by: assobanana76 on April 13, 2015, 01:45:26 AM
I need your help and any suggestions!
I arrived at the 30th year and I'm in black crisis!
crisis, mainly, iron .. but also for food and firewood ..

it all started when I had to demolish and rebuild all Red's medieval houses that I had for load the new version for the "problem of pixels"
this has led to any new home and then new couples with its aging population that has not allowed a proper population growth and consequent lack of workers.
I had to close the school for having arms working but it was not enough!

mine does not produce enough iron and therefore I have a crisis of tools. I solved by stopping the medieval blacksmith and building the vanilla blacksmith making him build "crude tools" but not enough!
I stopped building buildings that need iron but not enough!

I do not have enough farmers and so they are always at the limit of food with risk starvation!

I have 7 forester and 4 woodcutter and do not produce enough firewood!
I calculated 21 houses x 70 firewood = 1470 firewood / 4 = 368 log
and 7 forester fail to produce it!

I have no goods to be exchanged if not wax!

i'm stuck !!

how you proceed?

(http://cloud-4.steamusercontent.com/ugc/530638296089809513/25E47294A7E8E9EC948EF743547A7EDE6F10D670/)
Title: Re: assobanana76: Las Vegans
Post by: RedKetchup on April 13, 2015, 02:00:16 AM
why do you want wax ? what is its purpose ?
Title: Re: assobanana76: Las Vegans
Post by: assobanana76 on April 13, 2015, 02:05:58 AM
Quote from: RedKetchup on April 13, 2015, 02:00:16 AM
why do you want wax ? what is its purpose ?
no, the wax is the only resource that I do not absolutely need!
for the moment I do not know what to do and therefore is the only bargaining chip that I use in the trading post!
in the future will serve to make candles that will double the life of the mine, transforming it into a deeper mine (CC: EA)
Title: Re: assobanana76: Las Vegans
Post by: Nilla on April 13, 2015, 06:42:27 AM
I think you put a little bit too much effort on your beautiful design and many mods. Maybe you should have practised a bit first, building a normal, well working settlement, just to understand the dynamics of the game. You might have some logistic problems. LOGISTIC!!!! That's the most important thing. Short ways.

First advice; start the school, at once! There's a big penalty using uneducated workers, specially where you have problems. (iron, stone, tools, clothing, firewood)

Leave the crude tools, OK you need little iron but they don't last long. They need much more tools than if you produce iron tools or steel tools. Very uneconomic.

Your calculation with the wood is for educated worker, if the woodcutter are uneducated it's much less. But even than you normally don't need 4 woodchoppers for firewood to the houses. There must be some logistic problems; Woodcutter, stockpile with logs or market with logs and houses should be close. The charcoalburner is very efficient (maybe you don't like him because it's quite ugly) but needs much less wood if you are short on wood.

Your farms are very small, make bigger farms, one farmer can easily harvest a field of 120 squares. But don't forget the barns and the homes for the farmers close.

Wax is good to sell. Better to sell the wax than to produce candles and sell. But you need something more to sell because wax is only worth 1 and the productivity low. 
Title: Re: assobanana76: Las Vegans
Post by: assobanana76 on April 14, 2015, 01:55:16 AM
thanks a lot Nilla!
very useful tips !!
so precise that is important to a point by point reply!

you're absolutely right about the perhaps excessive number of mods (almost 30) but in my defense I can say, in 30 years, to have used pretty much just 3 .. I left groped by "medieval houses" Red, from "storage shed" and "flatten terrain tool." everything else is vanilla!

I must admit, blushing, to know a little about the dynamics of the game .. I have two city behind (failed for other reasons). the problem is that every time I make early rookie mistakes .. and this time I have committed several!

the school in fact is already built and it worked for the first 5 years. then I had to close it when, for the demolition / reconstruction of houses total, I have had many deaths from old age and I needed work arms. was perhaps the first big mistake!

regarding the crisis of tools take your advice to build crude tools at least as long as I will have a reserve equal to the number of workers then I'll try to get back to the iron tools. meanwhile only build wooden houses that do not require iron.

honestly I never considered the charcoalburner. is CC: EA right? would be a great alternative to compensate for the lack of education until he grows a woodcutter educated!

regarding crops / orchards was a calculation done keeping in mind that I use small maps and I want to produce all 13 crops and all 13 orchards.
I do not know why but CC: EA has reduced the size of the fields to the farmer. 7x7 is the maximum size for the farmer. 8x8 already puts default 2 farmers .. if I were to change now I should start all over again totally changing my whole project. I had calculated that with 13 + 13 from 7x7 I bypassed the needs final totals of food. perhaps what weighs you, as you say, the fact that they are ignorant farmers for the moment).

with regard to the wax, it will be used to make candles only when I have to build deeper quarry / mine. for the rest of the time will be used as a bargaining chip. Usually I use firewood that is 4. and in this city also use wool (yes I know .. is paradoxical in a vegan city) of animals died of old age! and it is worth 5! when I saw the wool in the market I rubbed my eyes !! I could not believe it! and did not understand how he had to enter the city !! occult market from hidden carnivores?? ;D
then watching the fenceless pasture of llama I saw wool on the ground! as they were dying of old age left the wool that the laborer gathered!
I do: I buy two animals at a time, I build the fenceless pasture and put a breeder to work. when pasture reaches the maximum capacity of animals take off workers and animals continue to reproduce even beyond the maximum capacity (I came up with 12 on 9 of llama) and then die of old age after many years. when they are all dead, expect a merchant take me another two animals to start over.

12 llama in a pasture maximum capacity 9:
(http://cloud-4.steamusercontent.com/ugc/530638296074599322/232F4EA2AC205694467A57AEA5C1829834660E14/)

wool from llama died of natural die of old age:
(http://cloud-2.steamusercontent.com/ugc/530638296089808709/E7C86EA646CADED6F9B7D6A7D5B494E084D2B828/)

in summary:
1. reactivate the school!
2. not construct buildings with iron until ...
3. I have a supply of crude tools (and then I go back to iron tools)
4. build a charcoalburner least until woodcutter will be educated.
5. wanting to keep 7x7 activate all 33 fields built.
6. forget else ??
Title: Re: assobanana76: Las Vegans
Post by: chillzz on April 14, 2015, 04:35:51 AM
Quote from: assobanana76 on April 14, 2015, 01:55:16 AM
regarding crops / orchards was a calculation done keeping in mind that I use small maps and I want to produce all 13 crops and all 13 orchards.
I do not know why but CC: EA has reduced the size of the fields to the farmer. 7x7 is the maximum size for the farmer. 8x8 already puts default 2 farmers .. if I were to change now I should start all over again totally changing my whole project. I had calculated that with 13 + 13 from 7x7 I bypassed the needs final totals of food. perhaps what weighs you, as you say, the fact that they are ignorant farmers for the moment).

7x7 is actually a terrible size for cropfields, orchards etc.
take a look at the cropfield calculator, http://banishedinfo.com/t/Size_calculator (http://banishedinfo.com/t/Size_calculator) , orchard calculator and pasture calculator.
It will give you maximum performance size and amount of workers needed.


Of course this calculator is for unmodded crops / fields. so with Better filelds , CC , or tweaked crops it might slightly differ.

By modding the orchard/pasture/fields  the game won't calculate how much workers are needed for the size. that is up to you now.
but a 15 x 8, 12,10, 10x12, 8x15 will give you  840 food per worker. 11x11 even 847.
If workers are educated, live near field, storage nearby, enough tools etc.

i usually have 10x12 or 8x15 fields with one worker.. most crops are fully harvested before snow/ice .
If you notice crops stay longer (after winter sets in)  add another farmer to the field.
Title: Re: assobanana76: Las Vegans
Post by: assobanana76 on April 14, 2015, 04:41:57 AM
I know ..
I have in mind the calculator but apparently CC: EA has upset these numbers considering the "better field" and "dense orchard."
for which a 8x8 = 64 requires two workers ..
i do not know why ..
I did the calculation accordingly considered the limited space of a small map and the fact that I wanted to build a total of 46 ..
I might consider doing larger fields resizing gradually that I purchase new seeds .. until you get to 7x7 when I shall all ..
7x15? so do not have to twist everything ..
would be enough to combine two current crops.
and I would have almost the maximum for a worker (8x15)
I could rise from 343 to 735!!
great idea @chillzz!! thanks!!
and If I not wrong, in fact currently I only have the seeds for squash, broccoli, plums and olives
Title: Re: assobanana76: Las Vegans
Post by: chillzz on April 14, 2015, 04:51:27 AM
7x15 will output around 735 with 1 worker. so yeah would be okay.
usually i pick an even number for fields (8x15, 10x12 etc) or larger due to "better fields"
for max output (with 1 or 2 extra workers depending on size and crop)


for orchards i always take an odd number since better fields arranges the trees differently (closer to the edge)
so 3x15, 5x15 etc. 
Title: Re: assobanana76: Las Vegans
Post by: assobanana76 on April 14, 2015, 04:55:00 AM
Quote from: chillzz on April 14, 2015, 04:51:27 AM
7x15 will output around 735 with 1 worker. so yeah would be okay.
usually i pick an even number for fields (8x15, 10x12 etc) or larger due to "better fields"
for max output (with 1 or 2 extra workers depending on size and crop)


for orchards i always take an odd number since better fields arranges the trees differently (closer to the edge)
so 3x15, 5x15 etc.
about the dense orchards is not considered by the calculator .
with a normal orchard seem worse passage from 7x7 to 7x15 .
I should give it a try .. a 7x7 with uneducated farmer gives me 399 per year.
Title: Re: assobanana76: Las Vegans
Post by: chillzz on April 14, 2015, 05:11:25 AM
Quote from: assobanana76 on April 14, 2015, 04:55:00 AM
about the dense orchards is not considered by the calculator .
with a normal orchard seem worse passage from 7x7 to 7x15 .
I should give it a try .. a 7x7 with uneducated farmer gives me 399 per year.
the "Better Fields" Orchards give you much more trees since it only has 1 spacer row and starts at the edges.
as illustrated in the 2nd picture.

regular 15x4  would output give optimal food 520 per 1 worker.
in "better fields" that would be a 15x3 for the same amount.
Title: Re: assobanana76: Las Vegans
Post by: chillzz on April 14, 2015, 05:17:07 AM
Oh and don't forget : recommended amount of workers as 'suggested' by the game is just a mere suggestion ;)


try 15x3 (cc / better fields)  with one worker and see what the output is.
Then add 1 worker, if its a better result, let the extra farmer stay.. if not, give that farmer a new orchard or field.
Title: Re: assobanana76: Las Vegans
Post by: assobanana76 on April 14, 2015, 05:21:26 AM
where did u find the better field (orchard) calculator?
what about a 7x15, for not destroy all the city's geometry?
Title: Re: assobanana76: Las Vegans
Post by: chillzz on April 14, 2015, 05:28:14 AM
well the "better field" image isn't a calculator, but just an impression on where the trees are planted as an indication.
Each green square is a tree, which i applied on top of the regular calculator.


so no info of output, workers etc. just an indication.
looking at 7x15 with better fields (and i believe CC has the same values)  it would give you 32 trees
which is around 12x15 regular. = 1260 food / 2 workers = 630 per worker.

Title: Re: assobanana76: Las Vegans
Post by: chillzz on April 14, 2015, 05:31:44 AM
and you could do two 15 x 3 with a road inbetween on the same space as 7x15.
two different fruit/nuts at same space, with 1 worker per orchard.
Title: Re: assobanana76: Las Vegans
Post by: assobanana76 on April 14, 2015, 05:41:24 AM
Quote from: chillzz on April 14, 2015, 05:31:44 AM
and you could do two 15 x 3 with a road inbetween on the same space as 7x15.
two different fruit/nuts at same space, with 1 worker per orchard.
you read my mind!
exactly what I just thinking!!
in all this way I can double up the crops/orchards   production with the same number of farmers!!
really thanks!!
Title: Re: assobanana76: Las Vegans
Post by: assobanana76 on April 14, 2015, 05:56:00 AM
but, if I don't mistake, looking your 2nd image, making two 7x7 or two 3x15 make the same number of trees.. 32.. with two workers.. right?
a 7x15 is better for one or two workers?

edit: u already say it.. 630 x workers. great addiction by actual 399 to 630!
Title: Re: assobanana76: Las Vegans
Post by: assobanana76 on April 20, 2015, 02:27:54 AM
I had done your homework!
reopened the school, turned the crops from 7x7 to 7x15, crude tools, built only vanilla wooden houses ..
but remained on the edge of a cliff !!
I made extreme efforts to save this city but fate was against me ...
- 6 homes burned by fire (I had no more wood to rebuild)
- Twice many deaths from starvation (perhaps too violent passage total crops largest)
- Crash of trading post (I dunno why ...)
(http://cloud-4.steamusercontent.com/ugc/530639219278629550/2649C07885FB4A5187057725BC477F284BE59875/)

(http://cloud-4.steamusercontent.com/ugc/530639219278632777/1AB6A70111487557CFE93C99B349561A7BEF0862/)

(http://cloud-2.steamusercontent.com/ugc/530639219278636217/A38A270049D93084747F6865E78CA2932CFBAFDA/)

.. so I decided to restart with "New Las Vegans" learning from my mistakes and following  your advise..

and this time it really seems a good start !!
- Immediately crops / orchard 7x15 with one farmer
- School built and activated immediately
- Built only vanilla wooden houses that not stealing iron to the blacksmith (built in the first year)
- Houses built beside the jobs (and also specialized stockpiles)

Here's a screenshot of the fourth year!
(http://cloud-4.steamusercontent.com/ugc/530639219279201518/527B17FF213E2BFEF8C9306C2128F65909D1C790/)

I'll keep you posted!
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 21, 2015, 03:05:21 AM
update year 5..
everything is going incredibly well!
- Built the bridge that will allow me to get to the area dedicated to the mine / quarry
- Construction in the first trading post
- The school has three students
- Population growth is correct (2 wood house per year)
- With only four crops and one orchard (both 7x15) I even excessive overabundance of food (currently 3519 for 23 people)!
- I followed the advice to keep at least 10% of the total workers as a laborer)

screenshots..
(http://cloud-4.steamusercontent.com/ugc/530639219291315875/6E4B3151B765A105FB384BC6ABE1D71E03FE0B91/)

(http://cloud-4.steamusercontent.com/ugc/530639219291317134/C91528D79A9527218D723EAD529F7571E850598D/)
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 21, 2015, 03:09:08 AM
are you using Medieval Town Beta 0.7 ?
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 21, 2015, 03:20:06 AM
Quote from: RedKetchup on April 21, 2015, 03:09:08 AM
are you using Medieval Town Beta 0.7 ?
yes, but after the last time (when I had to demolish and reconstruct 6 medieval house and the ruins of the city for too many died of old age), I decided to use the vanilla at least for the first 10 years (or at least until the reserves iron are stable).
I have done things too fast as too quickly I turned the crops / orchard from 7x7 to 7x15.

so, in case, you still have time to review the pixels or the amount of storage the general store or the height of the water tower!  ;D
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 21, 2015, 03:36:08 AM
Quote from: assobanana76 on April 21, 2015, 03:20:06 AM
Quote from: RedKetchup on April 21, 2015, 03:09:08 AM
are you using Medieval Town Beta 0.7 ?
yes, but after the last time (when I had to demolish and reconstruct 6 medieval house and the ruins of the city for too many died of old age), I decided to use the vanilla at least for the first 10 years (or at least until the reserves iron are stable).
so, in case, you still have time to review the pixels or the amount of storage the general store or the height of the water tower!  ;D

Ha !

hehe . no, i wont have to touch them anymore since i already used my new 'cheap pixel technic' ^^
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 21, 2015, 03:41:45 AM
But others any changes I believe would crash the game ..
e.g. if I make the general market, and then you change (correctly IMO) the value of storage or if I build water tower and then you resize .. or not?
I have not had time for my experiment, but if the water tower was perfectly as tall as a 2nd floor ... ihihihihihih ...  ;D
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 21, 2015, 04:04:14 AM
Quote from: assobanana76 on April 21, 2015, 03:41:45 AM
But others any changes I believe would crash the game ..
e.g. if I make the general market, and then you change (correctly IMO) the value of storage or if I build water tower and then you resize .. or not?
I have not had time for my experiment, but if the water tower was perfectly as tall as a 2nd floor ... ihihihihihih ...  ;D

it wouldnt crash the game but you would only see the difference if you demolish it and rebuild it.

what happended about the houses, some of the textures completely 'disappeared' from the mod since i replaced some with more efficient textures with other names. thats what happended.
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 21, 2015, 04:19:08 AM
I do not know exactly.
to avoid the crash, as read between the post, I have demolished six houses built before the change pixels, loaded the new release and then rebuilt.
but having done so for six houses at the same time and having a few stocks of iron meant that reconstruction happen very slowly and then people are aged to the point where, at the end of total reconstruction, half had died from old age!!!
my mistake!  :'(
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 27, 2015, 02:29:33 AM
update 10 years.
we are the usual but this time I could do it!
for clearing the entire urban area, I used six laborer du 27 total and were not enough!
at least two farmer and builder have abandoned their job to help you!
result .. construction of houses still and aged population!
not even the priority tool worked!

(http://images.akamai.steamusercontent.com/ugc/530640074665817968/6CA0879E9E149D6B190348D97A19BD01FF7CE4D0/)

fortunately jobs are ending deforestation and the builder is back to do his job!
I hope that with the construction of 4 houses can recover the situation!

in the meantime, however, I managed to build a mine and a quarry!
and I drew all the roads that will regulate the neighborhoods 12x12.

Now that I got the "OK" RedKetchup I can proceed with the new medieval houses v. 0.7!
and then start building farmhouse and urban neighborhoods with shops on the ground floor!

(http://images.akamai.steamusercontent.com/ugc/530640074661915319/0D6642E0D7E559BA9FD2AB5FEEA868F985FC2F7F/)

(http://images.akamai.steamusercontent.com/ugc/530640074661920046/5258B88F27045645E9BAC894262F938498A6433A/)

(http://images.akamai.steamusercontent.com/ugc/530640074661919159/47F54016C45FEE45733B355C5B5E1AD8FFC3FF9A/)
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 27, 2015, 04:09:56 AM
lol to your last screenshot  ;D
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 27, 2015, 04:12:50 AM
Quote from: RedKetchup on April 27, 2015, 04:09:56 AM
lol to your last screenshot  ;D
animalistic orgy!!  ;D
happy to be finally free, they are grouped in a secluded spot!
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 27, 2015, 04:18:14 AM
Quote from: assobanana76 on April 27, 2015, 04:12:50 AM
Quote from: RedKetchup on April 27, 2015, 04:09:56 AM
lol to your last screenshot  ;D
animalistic orgy!!  ;D
happy to be finally free, they are grouped in a secluded spot!

it is a zoo !
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 27, 2015, 04:21:51 AM
Quote from: RedKetchup on April 27, 2015, 04:18:14 AM
Quote from: assobanana76 on April 27, 2015, 04:12:50 AM
Quote from: RedKetchup on April 27, 2015, 04:09:56 AM
lol to your last screenshot  ;D
animalistic orgy!!  ;D
happy to be finally free, they are grouped in a secluded spot!

it is a zoo !
NEVER!!  >:( ;D
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 28, 2015, 01:29:39 AM
update 15 years

I finally finished clearing all areas that will host the farmhouse (west) and urban areas (east)!
cost me almost the failure to old age of the population but I saved the last moment thanks to the advice had here!  ;D

I bought the seeds of potatoes and flax!
now produce squash, potatoes, plum and soon flax!
and then I can start from the first farmhouse (size 12x25) that will be inside crops of cotton and linen, medieval houses, tailor and storage shed.
I decided that the farmhouse (12x25) of this type will be four: clothing production, bread production etc., oil production and manufacture alcohol .. there shouldn't be more like the food production chain ..
in addition to these there will be 4 small farmhouse (size 12x12) that will host medieval houses with many small vegetable garden (1x4 / 5), decoration and storage barn / shed.

I can not wait to beautify the city with walls, decorations, channels etc. but before I forced myself to fill at least all the vanilla works (over 10% of laborer) to have a stable situation of all resources.

screenshot:
but I could not resist .. and I allowed myself one building "nonessential" .. the Buddhist temple:
(http://images.akamai.steamusercontent.com/ugc/530640074669383284/AF8C78E129D68AB3BA294490EF18D75E48F97429/)
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 30, 2015, 02:12:49 AM
update 22 year

we are at the end of the deaths of old age.. with the construction of many homes'm very rejuvenating the population.
waiting for students from leaving the school I'm doing somersaults to leave operating all professions and avoid the death of the survivors of hunger or cold!
I have the seeds of plums, potatoes, squash, beans and flax.

I started the construction of the seven farmhouse ..
having linseed I started with the farmhouse that produce cotton and linen clothes .. it will contain two crops (cotton and linen), the weaver, the tailor, a dry storage, a medieval house in 3 floors plus various decorations.
(http://images.akamai.steamusercontent.com/ugc/531766271382666460/789A981FFDB89253F3DF648845144C00DB82116D/)

(http://images.akamai.steamusercontent.com/ugc/531766271382668459/E6B94427EDB2EFC54B5838FF6DCB25F21A287169/)

in the urban area, I decided to put at the center an enclosed park of native trees, I built the cemetery, the "fake" pasture (without workers sheep will be free to live until natural death leaving a legacy wool) and began to build the great market with individual stalls 12x25.
(http://images.akamai.steamusercontent.com/ugc/531766271382667148/42D2E2DF4001428FAA5B753D32890206461827A2/)

if I exceed the crisis of old age [I never repeat that mistake (at least 2 building houses a year !!)] I can say I place the solid pillars for the city!  ;D
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 30, 2015, 03:42:07 AM
how do you get so much plane ?
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 30, 2015, 03:48:38 AM
Quote from: RedKetchup on April 30, 2015, 03:42:07 AM
how do you get so much plane ?
yum. What do you mean by "plane"?  ???
view airplane?
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 30, 2015, 03:50:19 AM
Quote from: assobanana76 on April 30, 2015, 03:48:38 AM
Quote from: RedKetchup on April 30, 2015, 03:42:07 AM
how do you get so much plane ?
yum. What do you mean by "plane"?  ???
view airplane?


ground level without hills
Title: Re: assobanana76: New Las Vegans
Post by: chillzz on April 30, 2015, 03:51:13 AM
flat land / plains
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 30, 2015, 03:55:29 AM
only through meticulous research of a map with characteristics specific to your total project!  ;D
in this case small map seed 175
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 30, 2015, 03:59:12 AM
Quote from: chillzz on April 30, 2015, 03:51:13 AM
flat land / plains

in 3D a plane also mean something totally flat with 0 as thickness like this :

Title: Re: assobanana76: New Las Vegans
Post by: paralias on April 30, 2015, 04:01:33 AM
or you can use colonial charters map type flat plains....among others
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 30, 2015, 04:02:35 AM
also you know, if you are using google translator, you know they most of the time offering a link you can click and will give you 'more translations' or 'other translation' to sometimes help you to figure out the meaning :)

/joking^^
Title: Re: assobanana76: New Las Vegans
Post by: chillzz on April 30, 2015, 04:03:02 AM
Quote from: RedKetchup on April 30, 2015, 03:59:12 AM
in 3D a plane also mean something totally flat with 0 as thickness like this :
yes, the mathematical / geometry use of plane  (x,y,z)
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 30, 2015, 04:03:44 AM
Quote from: paralias on April 30, 2015, 04:01:33 AM
or you can use colonial charters map type flat plains....among others

hehe probably thats what happended ^^
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 30, 2015, 04:04:37 AM
Google Translate, try translating "plane" from English into Italian and you'll have ten meanings!
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 30, 2015, 04:05:00 AM
Quote from: chillzz on April 30, 2015, 04:03:02 AM
Quote from: RedKetchup on April 30, 2015, 03:59:12 AM
in 3D a plane also mean something totally flat with 0 as thickness like this :
yes, the mathematical / geometry use of plane  (x,y,z)

everything has a (x,y,z) even the cube at its side :)
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 30, 2015, 04:05:46 AM
Quote from: assobanana76 on April 30, 2015, 04:04:37 AM
Google Translate, try translating "plane" from English into Italian and you'll have ten meanings!

and the good meaning was among these :D
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 30, 2015, 04:05:53 AM
no trick of flattening!
small valley map 175
Title: Re: assobanana76: New Las Vegans
Post by: paralias on April 30, 2015, 04:08:29 AM
in vanilla banished i was spending days changing valley maps to find one with the most flat land
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 30, 2015, 04:10:54 AM
I found it here:
http://banishedmaps.net/home.php
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 30, 2015, 04:21:46 AM
btw did you know if you put the number '4' at the 4th, 5th and 6th digits, you will get a map with more 'resources' than usual? i heard that once :)

like 123444321 or 987444789 :)
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 30, 2015, 04:25:29 AM
Quote from: RedKetchup on April 30, 2015, 04:21:46 AM
btw did you know if you put the number '4' at the 4th, 5th and 6th digits, you will get a map with more 'resources' than usual? i heard that once :)

like 123444321 or 987444789 :)
is an urban legend?  ???
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on April 30, 2015, 04:35:25 AM
supposely not
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on April 30, 2015, 04:43:40 AM
then I will test this legend with the next city ..  ???
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on May 11, 2015, 02:21:46 AM
ihihihihih
I still have to "finish" New Las Vegans and already have in my head the next project ..
something like this ..
(http://images.akamai.steamusercontent.com/ugc/536269238126138317/271D7A1AD822108C2FA5550D33E87129DFFF0EF7/)
taking into account that can not be achieved crops diagonals and that I should find a map with a main river that splits (do not think there is possible) .. or alternatively a main river and several tributaries ..
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on May 18, 2015, 01:29:42 AM
I had to overcome in this way the road indelible!
I had to demolish and rebuild the entire farmhouse, which produce clothes of linen and cotton, keeping in mind the four central tiles!
the problem is that it looks the same even in the farmhouse that produce bread with crops of corn and weat, grain silos, water / wind mill and baker!
there is a central road that bisects that there is not visually but which prevents any construction that is not a road!
I have to redesign all the space in the upper left!

(http://images.akamai.steamusercontent.com/ugc/535145240931777094/54B36EC8B28BBBDA42117D84BB100D50E95FB25D/)
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on May 19, 2015, 01:53:50 AM
UPDATE YEAR 38

and here is the new farmhouse that produce clothes!
there are only two houses on the 2nd and 3rd floor to do, and then it's over!

(http://images.akamai.steamusercontent.com/ugc/535145684699870193/FEAF306991478C801EE429110500D33FA5C66C6B/)

next farmhouse .. wheat / corn / silos / mills / homes / Baker (already built the medieval water mill)!

below the entire area which will be dedicated to the farmhouse!

(http://images.akamai.steamusercontent.com/ugc/535145684699872257/F71F75B83CF10007F2F6248BA5216DA5946D1E39/)
Title: Re: assobanana76: New Las Vegans
Post by: irrelevant on May 19, 2015, 05:50:35 AM
@assobanana76 very attractive town! Thanks for sharing.
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on May 21, 2015, 02:48:59 AM
Quote from: irrelevant on May 19, 2015, 05:50:35 AM
@assobanana76 very attractive town! Thanks for sharing.
@irrelevant
thanks!
and great ideas I have in my head !!  ;D

I am running as usual but I'm so so excited about how it is evolving area of the farmhouse that at least one screenshot I want to post it!
almost over the "grain farmhouse" (even if I want to turn 90 ° that silos!) and the "honey farmhouse (there are plants and flowers for the bees !!)

(http://images.akamai.steamusercontent.com/ugc/531768175152982874/240C4FCCDCF372139B4FC248322FE1F84D17D288/)

Next in the program "oil farmhouse" with the press, olive orchard, sunflower / flax crops.
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on May 28, 2015, 03:11:26 AM
UPDATE YEAR 50

I am enthusiastic!
I never got that far in the years and numbers of citizens!
50 years and 141 people!
and everything seems to be going well!
no crisis of food, cold, tools!
I decided to use only one builder who builds many buildings throughout the year and a new house every odd year.
for the moment I have only one TP, two schools, recently the town hall (never built before), a hospital, two BS (a steel and other iron) and two markets (but soon I will build two 12x12 with individual stalls).
I built (almost definitely) four farmhouse (grain, clothes, "bees", and varied)
I'm redoing the whole market under the medieval houses because too tight ..
many screenshots below ..

(http://images.akamai.steamusercontent.com/ugc/531768342561509899/CE1BA5BFD2290BCA1579052FE3B728F34AAA0B41/)

(http://images.akamai.steamusercontent.com/ugc/532894792280080140/36324CF140C92D9B4870AACA7249AEB55C570383/)

(http://images.akamai.steamusercontent.com/ugc/532894792280081116/D4EC16A694CE830318D0457E3BF8398F5FE0910A/)

(http://images.akamai.steamusercontent.com/ugc/532894792280082092/D7CD2EA4FFAE2C6AEB62C0790D3253510E93E9C5/)

(http://images.akamai.steamusercontent.com/ugc/531768801122998324/C6A6DF08A461BE1DCCCB707E237C0F7943902C8F/)

(http://images.akamai.steamusercontent.com/ugc/532894792280077130/5BB00BAB874C13D2B44A0DC77CF36333F592CBC2/)

(http://images.akamai.steamusercontent.com/ugc/532894792280074990/D65454EC5FCA6455DFB62B808F399643C69DFE29/)

(http://images.akamai.steamusercontent.com/ugc/532894792280079227/58D1F8AD19452447420785F0D458922AAC729998/)
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on June 08, 2015, 01:16:29 AM
UPDATE YEAR 60

Here we are at year 60!
in the meantime many things have happened ..
the more important the arrival of 20 nomads who allowed me to fill almost all jobs (only remain to be filled vendors and traders, the category which will ultimately be the more substantial)
everything seems to be going well for the moment.. no crisis .. .. not of food, not of tools, not of clothes, not of fuel ..
the thing that worked well was the use of a single builder (so as not to consume too many resources constructive and allow growth gradually correct .. production buildings in even years and a house in odd years ..) and the use of 10% of the total of the workers as "laborer" ..
below some screenshots with the explanation of what has been done ..

construction of the town hall ..

(http://images.akamai.steamusercontent.com/ugc/532894792280075869/39E46DCCC2FE8A1BBA77F2BB733FF595351B37F3/)

(http://images.akamai.steamusercontent.com/ugc/532894792280077130/5BB00BAB874C13D2B44A0DC77CF36333F592CBC2/)

arrival and, almost immediately, the nomads warmly welcomed ..

(http://images.akamai.steamusercontent.com/ugc/532894792295789710/AC02694630BDF5FCE335516A97AB01ACA7F76710/)

city from above ..

(http://images.akamai.steamusercontent.com/ugc/532895345470957016/EF9CC162827F6624332BEED522E36825695F7682/)

(http://images.akamai.steamusercontent.com/ugc/532895345470955852/AAA787FCC58544ABD70844F47F128674DF72CA2A/)

farms area..

(http://images.akamai.steamusercontent.com/ugc/532895345470957976/51E7865F4E1174E587EAFF316E7826A0CAB0D432/)

(http://images.akamai.steamusercontent.com/ugc/532895345470955074/4C6F61A733897A61E8833C84A01BE24329F7F40D/)

grain farmhouse ..

(http://images.akamai.steamusercontent.com/ugc/532895345470960368/072D78004C9B5D8308A51CBB5087774D75776FB4/)

clothes farmhouse ..

(http://images.akamai.steamusercontent.com/ugc/532895345470961200/869D4D5833A32E57194F91231077AD44A1FBCE2C/)

honey / wax farmhouse ..

(http://images.akamai.steamusercontent.com/ugc/532895345470961981/E963C25BE00C727384C24F092ADF2124DFE8A93A/)

small crops farmhouse with vegan scarecrow..  ;D

(http://images.akamai.steamusercontent.com/ugc/532895345470962903/E8E7FD9C00CBEF2D5C97853B1C97AD028643C635/)

urban area with "diagonal suq" to build and "Native Park" ..

(http://images.akamai.steamusercontent.com/ugc/532895345470954168/0F21E35FF3416DB1C3849E26DC0673DBFC5D853E/)

Japanese district ..

(http://images.akamai.steamusercontent.com/ugc/532895345470958794/226685CA303D8F6EFB91C07BEECFBBE47C5AD24B/)

@RedKetchup 's market

(http://images.akamai.steamusercontent.com/ugc/532894792295790562/9D7EB7C449B362F84742AA75C7AAB2F04FFE9DAA/)

polluted area ..

(http://images.akamai.steamusercontent.com/ugc/532895345470953046/69B829BE608E07133E7EFEA2404CC0B1951C5981/)

Oh !! and a corner of paradise thanks to @Darkbibou !

(http://images.akamai.steamusercontent.com/ugc/532894792283928452/A48D429889348879580CAFC5A3332304FC6F798D/)
Title: Re: assobanana76: New Las Vegans
Post by: Nilla on June 08, 2015, 02:09:57 AM
As always, your settlement looks very nice.

One question; Where do the miners, quarryworkers and charcoal burner live?. I see no houses in that area. And where do they put the resources? I also see no stockpiles. Remember; the productivity is very much dependent on the distance the people have to walk between workplace - store and workplace - home. Long distances is a waste of work. People spend time walking instead of working.
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on June 08, 2015, 02:25:22 AM
Quote from: Nilla on June 08, 2015, 02:09:57 AM
As always, your settlement looks very nice.

One question; Where do the miners, quarryworkers and charcoal burner live?. I see no houses in that area. And where do they put the resources? I also see no stockpiles. Remember; the productivity is very much dependent on the distance the people have to walk between workplace - store and workplace - home. Long distances is a waste of work. People spend time walking instead of working.
thanks!  ;D

you are right .. the screenshots do not see well ..

the bridge that you see at the bottom of this screenshot...
(http://images.akamai.steamusercontent.com/ugc/532894792295790562/9D7EB7C449B362F84742AA75C7AAB2F04FFE9DAA/)
..It is what you see in the following screenshots ..

They live mostly in the medieval buildings across the river and lay their resources behind the two blacksmiths that are seen in the screenshot ..

I do not know if it is very efficient but considered that, having only a builder resources are not consumed faster excluding iron used for tools but, currently, seems sufficient to requests ..

also considers that on the bottom right corner of this screenshot..
(http://images.akamai.steamusercontent.com/ugc/532895345470953046/69B829BE608E07133E7EFEA2404CC0B1951C5981/)
..district of log-house will be built close to the sawmill that I assume are also inhabited by miners and stonecutters.
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on June 08, 2015, 03:10:32 AM
looks very awesome !!!

but how at year 60 you only have around 200 citizens ? i am usually near 5000 pop at year 60 ^^
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on June 08, 2015, 03:33:41 AM
Quote from: RedKetchup on June 08, 2015, 03:10:32 AM
looks very awesome !!!

but how at year 60 you only have around 200 citizens ? i am usually near 5000 pop at year 60 ^^
5000???  :o
probably my inability to understand the mechanics of the game!  ;D ;D
growing very fast in other games are always run me into starvation and end resources like stone and iron!
This is why this time I chose a growth (perhaps too) slowly building a new home only every odd winter ..
in this way is a slow renewal of the population with few members more each year ..
the nomads have forced my hand a bit but luckily I had a plentiful supply of food and construction of vanilla wooden houses did not cause any major problems ..
it is also true that the game seems eternal !!  ;D
appearance hours before having a new laborer (hoping in the meantime someone dies of old age) but I can devote myself to plan tile by tile throughout the city in the meantime ..
the choice of using only districts 12x12 force me to precise choices and new experiments (eg the candlemaker under a medieval first-floor house)  ;D
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on June 15, 2015, 02:53:59 AM
I'm seriously thinking of flattare all, or almost all, the lake to the north-west to make room for other crops / orchards that follow, in an almost random, the loops of the influent ..
my only doubt is leaving, aesthetically, the map with a single small lake in the polluted area ..
but allow me to sustain a much larger population ..
and then I could play with the decorations quayside leaving possibly a small lake in the center ..
I do not know ... what do you think?
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on July 02, 2015, 02:24:18 AM
I admit to being very absent lately .. problems in the family and the coming holidays ..
but I would still leave you some screenshots with the progress made in the half-hour play here and there ..

as you can see the farmhouse area is almost complete ..
grains, clothes, honey, preserves, oils, vegetable garden (to be built), glass ..
I miss only a 12x12 that I still have to think about what I can build .. any suggestions?

I also started to build the condo on a tributary (that make happy @RedKetchup )!  ;D

in the other half, for the moment, I made almost half of the markets and wooden houses (built quickly for the nomads but that will be transformed into medieval houses).
actually I'm waiting for the wild plants take over to fill the streets between the roads .. they almost filled everything ..  ;D

oh! I turned a quarry in a deep quarry with candles..

(http://images.akamai.steamusercontent.com/ugc/445077053394962132/81B39B3F727CFD0103CBF2DB0BB381D02F765C5C/)

(http://images.akamai.steamusercontent.com/ugc/445077687922602263/9BA5EBF5CF569069FC5BD7D089CE509A1414F85B/)

(http://images.akamai.steamusercontent.com/ugc/445077687924099044/E22D9ACBAD087B94BA1A260AB5891417DD8FF208/)
Title: Re: assobanana76: New Las Vegans
Post by: RedKetchup on July 02, 2015, 05:08:03 AM
for next patch, i will suggest you to destroy your windmills :) i made them a bit bigger +20%, it will be 6x6 instead of 6x5 :)
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on July 02, 2015, 05:29:10 AM
Quote from: RedKetchup on July 02, 2015, 05:08:03 AM
for next patch, i will suggest you to destroy your windmills :) i made them a bit bigger +20%, it will be 6x6 instead of 6x5 :)
d'oh!!!  >:(
Roger that!  ;D
however, I was thinking of replacing one of the fields that surround it with a small vegetable garden with various vegetable crops 3x1 ..
I'll just reduce it to 2x1 ..
next patch will also include the new channel with the gate closed and the house corner?  ???
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on August 04, 2015, 01:57:25 AM
I made yet another beginner's mistake ..  :'(

I accepted, in a narrow time, 20 nomads and then another 40!
They have dried up 3000 units of food I had spare and construction of the houses has drained the reserves of logs used to build them and warm them!
Now I basically stable alert on for reserves of food  and logs!
3 forester (12 Foresters) can not address the needs of logs.
with a map full of crops / orchards can not get double-digit food!
I do not know how I managed to get through the winter (I would say luck!) with no deaths from starvation.
and now I find myself in the spring ..

for lack of food I have to rely entirely on gatherer and on the exchange of firewood->food in the two-TP.
I do not know where else to place crops / orchards ..
but I do not know how to fix it logs. I stopped building homes (if not one every winter) and production buildings, I built 4 carchoal burner, a sawmill and maybe I should build a couple of Bundling Shed.
what else can save me firewood? I missed some building CC: EA that produces fuel?

I fear the collapse and a number of deaths from starvation / freezing !!

Unfortunately I can not post screenshots until you solve the game crashes when I press F12.
this is the most recent (consider that now all crops / orchards on the left of 3rd picture are at work)

P.S. as suggested by @Nilla (if not mistaken in another post) I built a forester (placed near temple in 4th picture) who plants trees in the urbanized part of the city to fill its alleys between the houses .. (I could not wait!)

(http://images.akamai.steamusercontent.com/ugc/445077687928281859/4821F65882BC9A4445CA4AADBD00DFFB475C7D51/)

(http://images.akamai.steamusercontent.com/ugc/445077687928284884/DFB59DBEE989DF194E61A19781828E473C259983/)

(http://images.akamai.steamusercontent.com/ugc/445077687928287575/3C2456DB563C426695B1094DE076BDEE8AD7D993/)

(http://images.akamai.steamusercontent.com/ugc/445077687928289604/443342D17121FB57FBD6BB39AB670464CC997381/)

(http://images.akamai.steamusercontent.com/ugc/445077687928291087/249D3521F8A675EDFA71CF93A09C0A844DA1C710/)
Title: Re: assobanana76: New Las Vegans
Post by: assobanana76 on September 08, 2015, 02:54:39 AM
Unfortunately I had to leave this wonderful project because of the constant crash (DirectX9 is the error) and now I no longer want to reopen this city for not having nervous again ..
I saved the game and mods used but really think about trying again to get it started .... also no ..
I'm really tempted to do it again from 0 applying the new CC 1.5, FM and NMT 2.0 ..
It would really be improved ..
we'll see..

because, instead, I think another 1000 projects ..

here one WIP at random ..

(http://images.akamai.steamusercontent.com/ugc/429321328050852430/D827ED03244FB3272E6154450E0D1ADB389AF008/)