World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on February 20, 2017, 02:50:25 PM

Title: Kid - Plimoth Plantation V1.3
Post by: kid1293 on February 20, 2017, 02:50:25 PM
Kid - Plimoth Plantation V1.3

"Buildings based upon Plimoth Plantation, MA. Banished 1.0.7"

http://worldofbanished.com/index.php?action=downloads;sa=view;down=213 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=213)

(http://worldofbanished.com/gallery/2582_14_05_17_5_27_04.png)


(http://worldofbanished.com/gallery/2582_30_12_17_8_40_56.png)


Title: Re: Kid - Plimoth Plantation V1.21
Post by: kid1293 on July 19, 2017, 08:57:25 AM
The Pilgrim made a request for a small storage building.
v 1.21 - I added a small barn storage=6800

It should be completely compatible with save-games.
Title: Re: Kid - Plimoth Plantation V1.21
Post by: Abandoned on July 20, 2017, 05:22:27 AM
A nice addition, thank you  :)
Title: Re: Kid - Plimoth Plantation V1.3
Post by: kid1293 on December 30, 2017, 08:45:44 AM
Version 1.3 - new update with Fort (town hall), Stockade and Fence

http://worldofbanished.com/index.php?action=downloads;sa=view;down=213 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=213)

Title: Re: Kid - Plimoth Plantation V1.3
Post by: Maldrick on December 30, 2017, 09:24:09 AM
As a big fan of these mods, I love this update!
Title: Re: Kid - Plimoth Plantation V1.3
Post by: taniu on December 30, 2017, 02:04:49 PM
@Kid 1293  :)Very much the price of your mods - they are fantastic - you always add something new. Thank you. Cheers!
Title: Re: Kid - Plimoth Plantation V1.3
Post by: galensgranny on December 30, 2017, 03:14:42 PM
Very nice!  I am glad to have another town hall option.
Title: Re: Kid - Plimoth Plantation V1.3
Post by: kid1293 on December 30, 2017, 03:26:48 PM
Thanks!

My first thought was - Oh no, not another town hall.  ;D
Title: Re: Kid - Plimoth Plantation V1.3
Post by: Hawk on February 20, 2018, 03:36:01 PM
Do you have plans on adding a market of some type to this mod?
Title: Re: Kid - Plimoth Plantation V1.3
Post by: kid1293 on February 20, 2018, 03:40:56 PM
No, no market. I think this mod is good now.
I don't want to go back and stir up old dust.

Everything mod can be upgraded. I just can not do it. It is very much.
If I find something really interesting, I think about it.

There are a lot of markets available. Sure you can find some. :)
Title: Re: Kid - Plimoth Plantation V1.3
Post by: Hawk on February 20, 2018, 03:45:23 PM
No problem. I believe your Market Puzzle will fit the bill just fine.  :)
I was just curious about a market that matches the other buildings of this mod.
Title: Re: Kid - Plimoth Plantation V1.3
Post by: galensgranny on June 04, 2018, 12:47:22 PM
@kid1293 , I now have the happiness radius mod and some other wells I used do show the circle for happiness, but the well in your Plimoth mod does not.  Does the well still affect happiness even though the circle from the happiness mod does not show? 
Title: Re: Kid - Plimoth Plantation V1.3
Post by: kid1293 on June 04, 2018, 12:49:12 PM
@galensgranny
Yes, there is a 'safety' happiness on well. I think I copied vanilla code.
Title: Re: Kid - Plimoth Plantation V1.3
Post by: galensgranny on June 04, 2018, 01:21:01 PM
That's good, since I very much like your wells from this original Plimoth mod and the Plimoth Harmonized mod.  I wonder why the happiness radius mod circle doesn't show for these wells.
Title: Re: Kid - Plimoth Plantation V1.3
Post by: brads3 on June 04, 2018, 02:42:40 PM
we need GRANNY to do a page on her testing with the happiness. it is always good to have more opinions.
Title: Re: Kid - Plimoth Plantation V1.3
Post by: huyle on June 05, 2018, 11:49:36 AM
@kid1293 nice mod, the stockade fit perfectly with the forest   ;D

(http://i.imgur.com/mDzuBug.jpg)
Title: Re: Kid - Plimoth Plantation V1.3
Post by: kid1293 on June 05, 2018, 02:31:51 PM
I am glad the forest accept my stockade :)

Nice road BTW.
Title: Re: Kid - Plimoth Plantation V1.3
Post by: huyle on June 07, 2018, 05:20:00 AM
i will be great if you add some ghosted piecies
Title: Re: Kid - Plimoth Plantation V1.3
Post by: kid1293 on June 07, 2018, 05:42:04 AM
The first function of a wall is to block the path for bannies.
If I make it ghosted you will have a lot of chicken-brains going right through. :(
Title: Re: Kid - Plimoth Plantation V1.3
Post by: huyle on June 07, 2018, 06:43:26 AM
@kid1293 i mean, just an additional choice, to cover some ugly buildings or build it next to the mountain without flatten the terrain
Title: Re: Kid - Plimoth Plantation V1.3
Post by: kid1293 on June 07, 2018, 07:09:44 AM
I can not choose to do it right now. I will have it in mind though.
I just made an ugly building so I know what you mean  :D
Title: Re: Kid - Plimoth Plantation V1.3
Post by: galensgranny on September 20, 2018, 12:19:11 AM
I had my game crash twice today when my bannies were about to build one of the houses.  With this game, I have your new Bodiam Castle mod.  I don't know if that has something to do with it, or maybe my game went weird two times.
Edit:  It might be something with my computer as now I got a d3d11.dll error.
Title: Re: Kid - Plimoth Plantation V1.3
Post by: kid1293 on September 20, 2018, 04:04:50 AM
Uhoh, @galensgranny . I sure hope you will straighten that out!
If it is persistent I can go through Plimoth and Bodiam to see if anything is colliding.
I haven't had any problems and I have not heard about your problem before.

Good luck, though. Maybe as easy as re-install Banished. :)
Title: Re: Kid - Plimoth Plantation V1.3
Post by: embx61 on September 20, 2018, 09:20:48 AM
Quote from: galensgranny on June 04, 2018, 01:21:01 PM
That's good, since I very much like your wells from this original Plimoth mod and the Plimoth Harmonized mod.  I wonder why the happiness radius mod circle doesn't show for these wells.

Th reason is that Luke not enabled the circle in all his buildings to show.
The line what draw the circle is commented out.

RadiusDescription radius
{
   int _radius = 20;
   // MaterialInstance _decalMaterial = "Terrain/TiledDecals/SelectAreaMaterial.rsc";
}


And in The Description UI part it needs


{
   ObjectType _type = RadiusUI;
}


What is not in the Vanilla Well template file. I went over all my mods and I think all what need a circle I have it enabled to show the circle.