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Images from Castle Rock maps

Started by Gatherer, February 20, 2018, 03:32:37 PM

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Gatherer

Hello and welcome to Castle Rock maps. Here I will be posting images from my towns.

Enjoy and comment if you wish.
:)
There's never enough deco stuff!!!
Fiat panis.

Gatherer

#1
Kid's Log Depots.


There's never enough deco stuff!!!
Fiat panis.

Gatherer

#2
A small port.


There's never enough deco stuff!!!
Fiat panis.

brads3

i count about 15 mods so far. some of which i dont recognize.

RedKetchup

looking at those pictures.....

i found something we didnt modded yet ....

telephone poles and wires :P
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Gatherer

Quote from: brads3 on February 20, 2018, 05:41:23 PM
i count about 15 mods so far. some of which i dont recognize.

Currently running 159.
There's never enough deco stuff!!!
Fiat panis.

Gatherer

#6
Industrial port. Currently importing building supplies, homewares and fancy homewares. Exporting iron and iron ore.




There's never enough deco stuff!!!
Fiat panis.

Abandoned

Wow, great looking town areas, especially the port. Nice designing @Gatherer and nice combination of mods.  But as great as the town areas are, I like that fodder field of Red's outside of town the best.  :)

Nilla


brads3

your graphic settings makes everything look brighter. where did you het the barns near the clay pits and thetrader post on the end?

adelegarland

Where are the ships from? Which mods are you using, Love the pictures!
I am not a crazy cat lady...  I'm THE Crazy Cat Lady.

Gatherer

Quote from: brads3 on February 21, 2018, 07:12:14 AM
your graphic settings makes everything look brighter. where did you het the barns near the clay pits and thetrader post on the end?

DS Blast Furnace & Industry Mining - - > http://worldofbanished.com/index.php?action=downloads;sa=view;down=298


Quote from: adelegarland on February 21, 2018, 12:04:16 PM
Where are the ships from? Which mods are you using, Love the pictures!

Ships are from standalone CC Deco Pack.

Here are the mods:

EBWFValueOverride
banishedUImod
tradecomplete
NewLimitVanillaTP
banishedUI
SeasonFX
limitResource
tighterroadsextended
StorageMod
MoreWood
MoreIron
MoreStone
betterFields
NMT30CanalSet
NMT30ClayChain
NMTForestCenter
NMT30MultiStoryHousing
NMTCrops
NMTLittleHousing
newmedievaltown
MaritimesPineSet
NatDiv
DSTerrainsAndClimates    -    -    -    -    -    -    MOD DISABLED
plains
MaritimesNSInshore
MaritimesDockSet
MaritimesPEIShore
MaritimesSherbrooke
MiniBuildings
KidColonialResource
WheelbarrowBigger
DSBlastFurnace
DSLumberMill
DSWagonVendor
DSSmallVillageProduction
KidRowBusiness
CCTransport
KidBakeryGarden
DSTownHouses
EBIrrigationGround
EBIrrigationNatural
EBBridges
DSJettyAndBridge
DSSmallVillageServices
BetterStockPileStorage
KidWildWest
SpecializedStockpiles
BetterStockPiles
RKFirewoodStorage
EBWinery
RKGardenWallsUtility
DSFruitVegBarn
DSSmallVillageStorage
EBStorageSet
KidStorageCarts
storageCart
StorageCrates
MaritimesStorage
warehouse
KidYardCover
KidToolEmporium
Charburner
DSCrestBlacksmith
DSPickandHenBrewery
DSAleHouse
DSBrycesButcher
RKOldBlacksmith
EBHerbalist
OvenHouse
SmokingShed
WorkPlace
KidTinySeparate
KidAnimalShedSA
Hunting
KidWindSawmill
sawmill
Mathieuso_Furnace
MarbleQuarry    -    -    -    -    -    -    MOD DISABLED
EBMarketSet
marketpuzzle
KidLogDepot
NordicWarehouse
ChooChoo
SmallPort
KidLargePort
LargePort    -    -    -    -    -    -    MOD DISABLED
KidHouseBoat
KidRowHousing
KidColonialHousing
GHLightHouse
NewEngland
MDWoodCottage
RedCottage
CountryLittleHouse
KidMoreHouses
KidStoneHouseAddon
nordichouses
CCStacked
CCDocks
NarrowRowHouses
KidAbbey
EBChapel
EBChurch
DSMarketHarboroughOldSchool
VillageSchool
college
KidBedBreakfast
FenceLess
CropHerb
EBSunflower
Pigs
fig
whiteChicken
KidGrannyPark
DecoSunflower
EBDecoFences
EBDecoration
KidDecoPlants
EBIrrigationDecoAddon
NECEmptySquare
MagicBrickWalls
NMT30DecoCrop
DecorativeItems
EBSVSigns
MaritimesDecorations
RKStoneWallsKit1
RKGardenWalls
KidWashingMod
EBRoads
EBDecoStatues
BirchBarkCanoe
MegaModDecoPack
DSRoads
RKCemetery
NewTrees
smallwell
NomadSignComplete
CityRoads
MaritimesCoverings
newuistatusbar
CleanMeat
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
InedibleSugarBeets
detachableMonkeyDisableFires
flatten
roadTest
LessFog
XP-HS-Training
IrrelevantTweakCrops
LongerLivingOrchards
orchardism
mushroom
Radius
EBTombStoneOverride
professionsBox
TinySmoke
CallofNatureSoundtrack
There's never enough deco stuff!!!
Fiat panis.

brads3

thanks for the mod list. i didn't realize CC put the deco pak out.

Gatherer

I've found that the grass is too overpowered with this mod setup though. Apart from the areas worked by foresters there are almost no trees left on the map. I've used Natural Diversity mod before and had no such problems. Something just isn't right but at the same time with the absence of trees the game runs very smooth.
There's never enough deco stuff!!!
Fiat panis.

brads3

does the map start with less trees or are they dying off? i have heard after 100 yrs or so the maps can look barren and be all grass. i use the immortal tree mod. i havent gone through your mod list yet. have doc appointments rest of the week but hoping to look at it soon.