World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: Discrepancy on December 25, 2017, 02:38:15 AM

Title: DS Bryce's Butcher v1.0
Post by: Discrepancy on December 25, 2017, 02:38:15 AM
(https://i.imgur.com/y2QsAl8.jpg)

DS Bryce's Butcher
v1.0 --  25 Dec 2017


adds 3 building options (all buildings are same model):
Employs 1-2 Butchers.

(https://i.imgur.com/8oSu1jv.jpg)

(https://i.imgur.com/vDkjGdT.jpg)

(https://i.imgur.com/sfOJ6vu.jpg)

Download from here. (http://worldofbanished.com/index.php?action=downloads;sa=view;down=388)

Change Log:

v1.0  - Initial release  -  25Dec2017  -  .zip = 1,438 KB (1.40 MB)




Stringtable download: DSBrycesButcherStringTable.rsc (https://mega.nz/#!2Yc2ySgT!Cft2St0w3CgO9zn3-cYVvc2FFQcPBzu5jo0rMjHJ5ow)
(for translation modding)

Title: Re: DS Bryce's Butcher v1.0
Post by: Robsan on December 25, 2017, 02:44:54 AM
Great!
I love you mods!!
Look very realistic :D
You're awesome
Title: Re: DS Bryce's Butcher v1.0
Post by: galensgranny on December 26, 2017, 12:46:35 PM
Very nice!  Thanks for making us more things for the game!  :)
Title: Re: DS Bryce's Butcher v1.0
Post by: Maldrick on December 28, 2017, 01:20:26 AM
Yes, thank you!  Building is beautiful. Just love that style.

Having not had a chance to play with it, are the offal cuts food?  Or will there be another use for them?
Title: Re: DS Bryce's Butcher v1.0
Post by: Discrepancy on December 28, 2017, 03:32:18 AM
Food they are. Value 1. I have written code for new recipes at the DSSV kitchens and bakery for a patch mod, just have to finalize it. I've also got a few other ideas for its use.
Title: Re: DS Bryce's Butcher v1.0
Post by: Maldrick on December 28, 2017, 07:39:26 AM
Awesome, thank you. :)
Title: Re: DS Bryce's Butcher v1.0
Post by: Maldrick on December 29, 2017, 10:34:11 AM
Just a heads up...I played a short game last night with just this and one other mod loaded just to check them out.  Noticed that the butcher inventory goes negative at points.
I'm guessing it's completing a batch of production with low inventory and instead of stopping short when it hits the end it completes the full batch and charges ahead for the missing raw meat.  I know I saw -1 and -4 a couple of times. Maybe -2 at one point?  I used the Mutton and Venison versions but not beef. Not sure about Mutton but I know I saw this with the Venison ones I built.

Didn't seem to affect anything, just wanted to bring it to your attention in case it wasn't intended.

Also, just curious as to why you went for separate buildings for each as opposed to a pull down menu for the recipes?  It's great the way it is, just curious what the difference is.

It's a lovely addition. :)  Thank you again!
Title: Re: DS Bryce's Butcher v1.0
Post by: Discrepancy on December 29, 2017, 09:52:42 PM
Unfortunately the way the mod kit allows production at buildings allows only one thing to be made from an item if you can select the input.
So for the butcher to output 2 different items (prime meat cut/offal meat cut) from 1 single input (beef/mutton/venison) you need separate buildings for each input.


:)
Title: Re: DS Bryce's Butcher v1.0
Post by: Maldrick on December 29, 2017, 10:42:02 PM
Gotcha, thank you.  Thought there might be something like that and was just curious.

Learned something new this morning. :)
Title: Re: DS Bryce's Butcher v1.0
Post by: taniu on December 30, 2017, 02:46:22 PM
@Discrepancy :D Thank you for the wonderful mod. Regards