World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on January 03, 2018, 03:53:29 PM

Title: Kid - Wind Sawmill V1.01
Post by: kid1293 on January 03, 2018, 03:53:29 PM
Kid - Wind Sawmill V1.01

https://worldofbanished.com/index.php?action=downloads;sa=view;down=390

A small addition for those who want to make lumber.
It can also be used as a wood chopper to get firewood.
It costs only wood to build it!
If I had used lumber I would have to make a separate lumber hewer.

V 1.02 - Changed values for firewood and lumber to be consistent with values
suggested by RedKetchup.


Disclaimer! I did not get any feedback on new production values. I am reluctant
to release something unproven. I rolled back to Version 1.01

(https://worldofbanished.com/gallery/2582_10_01_24_8_48_10.jpeg)

:)
Title: Re: Kid - Wind Sawmill
Post by: RedKetchup on January 03, 2018, 04:00:09 PM
one of the most beautiful buildings i ve seen so far !
Title: Re: Kid - Wind Sawmill
Post by: kid1293 on January 03, 2018, 04:09:11 PM
Thanks!

Coming from you it means a lot! :)
Title: Re: Kid - Wind Sawmill
Post by: Discrepancy on January 03, 2018, 07:57:09 PM
I agree :) what a lovely looking building.
Title: Re: Kid - Wind Sawmill
Post by: taniu on January 04, 2018, 03:13:25 AM
@kid1293 :)Thank you. Beautiful building - accurate with the original. You are wonderful
Title: Re: Kid - Wind Sawmill
Post by: Hawk on January 04, 2018, 03:25:19 AM
Very nice indeed.  :)
Title: Re: Kid - Wind Sawmill
Post by: Tom Sawyer on January 04, 2018, 04:16:57 AM
I made a test with the new sawmill and it looks really great in game. The only issue is that the girl at the simple block easily wins the chopping competition. That's not good and probably the same with most or even all other wood cutters. Vice versa it would be a better balance. We can slow down the ax using cutters and make the mill faster. At least I will do something like this. Otherwise it would be useless for firewood and I would like to feature this mill somehow in the North.

(http://www.banishedventures.com/images/SawMillThumb.jpg) (http://www.banishedventures.com/images/SawMill.jpg)
Title: Re: Kid - Wind Sawmill
Post by: kid1293 on January 04, 2018, 04:23:06 AM
You are welcome @Tom Sawyer !
You know where to find the code.

I am sure people accept and like to have it balanced with your numbers.
I just ran the vanilla chopper numbers and problem is where to place
produced firewood. With the sawmill it is inevitable to have them walk more.
That takes time. I can put the 'create-points' inside the building and it would
speed up the production. But... I like to have them visible on the outside. :)

Title: Re: Kid - Wind Sawmill
Post by: Nilla on January 04, 2018, 05:57:09 AM
I would like this mill to be used for firewood, too. A "crazy" inventor likes to make his job easy.

I read a bit about it, actually it once stood on a place not all too far away from where I live and in that area, I know of no stream, so wind is the power. (I don't think Göta Kanal could be used for mills of any kind). It wasn't really used for firewood, it has a saw block but could also be used for these wooden shavings, used for roofs. But in theory; also for firewood. I would like to use it, unless it was much less efficient, than a small chopper (and maybe even then, because it looks soo cool). I wouldn't mind if the small chopper would be less productive.

If you want to give it a more realistic use in the North without introducing lumber as necessary building material in all/many buildings, it could be possible to make lumber to a trading product. I'm sure it once was. This was a mill that belonged to a farm stead. I guess, it was used "off season" mainly in the winter. Most of its products were sold. I've also read about similar mills, that also had millstones for flour.
Title: Re: Kid - Wind Sawmill
Post by: kid1293 on January 04, 2018, 06:54:45 AM
There is not much to change. I can only decrease time for each batch of firewood.
It is now = 4 (same as vanilla) . I have to do some tests.

edit - -
Some quick years later :)
With my Tiny WoodChopper set at workTime = 5 and Wind Sawmill workTime = 3
they are very much the same. Almost triple output when you have 3 workers in mill.
(workRequired commented out to stop tools from wearing out) They wear out anyway  :(

I have also tested with vanilla wood cutter (workTime=4) and sawmill (workTime=3) and the mill
is slightly better.

So to keep a balance those numbers work well. If you want to reflect the efficiency of the mill
you should maybe have wood chopper = 6. Then it will be a little slower than vanilla and
absolutely (reasonable) slower than sawmill.


Title: Re: Kid - Wind Sawmill V1.01
Post by: kid1293 on January 04, 2018, 12:12:12 PM
I think I better follow my own advice :)

I have uploaded a V 1.01 with a slightly faster production.
Now it is equal to the vanilla woodchopper (a little bit better).

Enjoy!
Title: Re: Kid - Wind Sawmill V1.01
Post by: Tom Sawyer on January 04, 2018, 12:56:50 PM
My chopping block has work time 5 as well and was almost 2 times faster in my test. Now your mill should be competitive to every or most cutter objects and probably way faster in lumber making. ;D
Title: Re: Kid - Wind Sawmill V1.01
Post by: kid1293 on January 04, 2018, 12:59:10 PM
Yes lumber making is a blast!
They hurl them out through the door  :D
Title: Re: Kid - Wind Sawmill V1.02
Post by: kid1293 on June 13, 2018, 05:14:53 AM
V1.02

I have updated with new values for firewood and lumber.
Production should be consistent with values suggested by @RedKetchup and I hope
other modders will adapt these values too.
Title: Re: Kid - Wind Sawmill V1.02
Post by: Goblin Girl on June 14, 2018, 11:48:05 AM
Quote from: kid1293 on June 13, 2018, 05:14:53 AM
V1.02

I have updated with new values for firewood and lumber.
Production should be consistent with values suggested by @RedKetchup and I hope
other modders will adapt these values too.
I remember seeing this conversation, but I can't find it now.  Can you remind us what the new numbers are?
Title: Re: Kid - Wind Sawmill V1.02
Post by: kid1293 on June 14, 2018, 12:37:04 PM
Here it starts

http://worldofbanished.com/index.php?topic=2468.msg50433#msg50433
Title: Re: Kid - Wind Sawmill V1.02
Post by: Goblin Girl on June 14, 2018, 07:37:11 PM
Thanks!
Title: Re: Kid - Wind Sawmill V1.01
Post by: kid1293 on July 25, 2018, 05:16:03 AM
I have rolled back to version 1.01 since I got no comments on
impact of new production values!
Title: Re: Kid - Wind Sawmill V1.01
Post by: brads3 on July 25, 2018, 09:04:22 AM
what are we suppose to complain about?  i didn't load the updates version. mine shows loaded 4/15. it functions nice. with my mod order, iti s hard to notice production differences. plus so much is affected that unless something is way over or under powered i try not to compain. i blame my mod order 1st
Title: Re: Kid - Wind Sawmill V1.01
Post by: kid1293 on July 25, 2018, 10:40:12 AM
I changed back mostly to stay compatible with most other mods.
RK's idea is great but limited if modder's don't code it that way.

If I had kept the changed values, I change firewood values and make
it a cheat with non changed coppers. I step back and wait.