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1
Tips and Help / Re: Decorative plants
« Last post by RedKetchup on Today at 08:43:15 PM »
Wow thatís quite an explosive model! Could it be that Banished doesnít support rectangle texture files? E.g. 512x1024 instead of full 1024x1024. The model looks completely different too, and thereís no alpha. Thanks for the help with files :)

oh they do support those number. but i wont recommend it, the things should be too small to see any difference. we cannot zoom enough in the game we can see a difference. you will eat memory for nothing. but it does handle those 512 and 1024 numbers.

you mesh hasnt been exported in your .fbx with the good "units". if you keep the same units, then you will have to rescale down your mesh to maybe ... 5% of original scale.
about the alpha, you dont even use the "Texture/ModelAlphaTexture.rsc" material in your /Models/MaterialInstance/Fern1Texture.rsc
2
Tips and Help / Re: Decorative plants
« Last post by Voeille on Today at 08:40:39 PM »
Wow thatís quite an explosive model! Could it be that Banished doesnít support rectangle texture files? E.g. 512x1024 instead of full 1024x1024. The model looks completely different too, and thereís no alpha. Thanks for the help with files :)
3
Tips and Help / Re: Decorative plants
« Last post by RedKetchup on Today at 08:28:26 PM »
ok gonna go check.

ok first i didnt want to go explore everything and let you fix things :)

but i checked what you asked : the missing icons

first thing i've done, i fixed the mess about the Build.bat.. the Package.rsc... and your resources root file.


there is no need to "call" your root DecorativePlants.rsc file 2 times. since you want to use a DecorativePlantsResources.rsc root file (which i prefer you do and work properly...)
so i deleted your external list from your package. you dont need that. and in your .bat i called directly your resources root file:

Build.bat :
Code: [Select]
..\..\bin\x64\Tools-x64.exe /build DecorativePlantsResources.rsc /pathres ../example/DecorativePlants /pathdat ../example/DecorativePlants/bin
..\..\bin\x64\Tools-x64.exe /mod Package.rsc:DecorativePlants /pathres ../example/DecorativePlants /pathdat ../example/DecorativePlants/bin

Package.rsc :
Code: [Select]
PackageFile DecorativePlants
{
String _name = "Fern1";
String _author = "Voeille";
String _description = "x";
String _icon = "icon.png";
String _preview = "preview.jpg";
int _userVersion = 1;

// all files in resource directory
String _includeList
[
"*"
]

// exclude package files, mod files, file used for building packages
String _excludeList
[
"Package_*.crs"
"*.pkg"
"*.pkm"
]
}

then your missing icons :
you are missing 2 lines in your DecorativePlants.rsc toolbar root file :
Code: [Select]
Toolbar DecorativePlants
{
Toolbar _parent = "Game\VToolbar.rsc:Vdecorations";
int _sortPriority = 700;

SpriteSheet _spriteSheet = "UI/Fern1SpriteSheet.rsc";
StringTable _stringTable = "UI/Fern1StringTable.rsc";

Action _action = Tool;
ComponentDescription _tool = "Template/Fern1.rsc";

bool _autoHotKey = true; 
}
explanations: your toolbar file doesnt know where to find your icon, so it doesnt search for it.


i ve put a copy of the files in the attachments and also a screenshot to prove your icons are there thenafter :) (Build.bat and Package.rsc and DecorativePlants.rsc) in an attached .zip below.
you will see your next challenge in that screenshot that you will need to fix :)
4
Tips and Help / Re: Decorative plants
« Last post by RedKetchup on Today at 08:04:28 PM »
Yes, that would be good, I also prefer when ghosted deco doesnít flatten terrain.

I set up the toolbar like in the example from the tutorial, but the model still doesnít appear anywhere in the menu in game, so I mustíve done something else wrong.

New files

ok gonna go check. btw sorry i just saw you posted the files in the 1st post
5
Tips and Help / Re: Decorative plants
« Last post by Voeille on Today at 07:44:57 PM »
Yes, that would be good, I also prefer when ghosted deco doesnít flatten terrain.

I set up the toolbar like in the example from the tutorial, but the model still doesnít appear anywhere in the menu in game, so I mustíve done something else wrong.

New files
6
Mod Discussions 107 / Re: Kid - Tiny V1.7 Separate
« Last post by galensgranny on Today at 07:36:10 PM »
I like the new texture/color choice, Kid!  Thanks for adding more choice!  :)
7
Tips and Help / Re: Decorative plants
« Last post by elemental on Today at 07:03:03 PM »
Looking forward to seeing them (and using them).

Do you plan to make them non ground-flattening? It makes them easier to use with other mods if ghost decos don't flatten ground.
8
Suggestions and Mod Ideas / Re: A bottom button for the mod list
« Last post by Voeille on Today at 05:30:12 PM »
Thanks for the info.
9
Mod Talk / Re: Styth Tower - v2.2 (updated 15 Dec 2017)
« Last post by Discrepancy on Today at 05:25:33 PM »
yes you are likely to crash with this mod. I have removed code that was bringing trade boats so, when the new version is finally ready it will crash because your savegame will not find that old code. Same as if you disabled the mod now.
10
Suggestions and Mod Ideas / Re: A bottom button for the mod list
« Last post by Discrepancy on Today at 05:21:48 PM »
I have looked and tried this also. Thought I might have got something with inserting some code from the help files but it didn't work.
I think most of these types of code are all hidden from us. We can only appear to change the design/look of the UI.
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