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Mod Discussions 107 / Re: Westward Ho V1.02
« Last post by embx61 on Today at 03:53:38 PM »
Seems that way as Red says.

The Hunt description in the huntersLodge Template file is very limited.
The game tells the hunter to kill all animals it sees what are set in the Population Resources files of the mod.
In Vanilla that are only deers.
No way to tell to kill this and not that.

Code: [Select]
HuntDescription hunt
{
   // one deer per month
   float _killTimeInMonths = 2.0;
   ResourceLimit _resourceLimit = Food;
}

No hook to assign an animal to.
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Mod Discussions 107 / Re: Westward Ho V1.02
« Last post by RedKetchup on Today at 03:25:22 PM »

    however RED set things, he does override and affect hunters. your hunters do hunt elk,ducks,etc.don't feel you need to conform or make all your mods work different than you have them.

no. we cannot ask hunters to hunt this or hunt that. we have absolutely no control on them.
they will hunt all animal populations.

there is no way to tell them to hunt deers, geese and duck and dont hunt bears and bisons...
there is no function we can modify to set which animal population it should hunt.

if you add another animal like...  wolves... they will hunt wolves too.
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Mod Discussions 107 / Re: Westward Ho V1.02
« Last post by Abandoned on Today at 03:03:04 PM »
I agree @brads3 variety is nice, everything the same would so be boring.
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Mod Discussions 107 / Re: Westward Ho V1.02
« Last post by brads3 on Today at 02:33:43 PM »
LOL. KID RED keeps upgrading and making changes to the gathering as well. so far your  FO gatherers are very good at picking up a variety with awesome outputs. the FO you linked to the NAt DIV. that is what RED started with and he added to it and changed where things spawn from.

    this part of the game has changed and is now a world of its own. there are everything from firewood to apples to maple sap now.i actually like the idea that not all forests are the same.there is much diversity. as in RL not all woods and grasslands are the same.the world is so different from 1 continent or country to the next. now the game is also.

    however RED set things, he does override and affect hunters. your hunters do hunt elk,ducks,etc.don't feel you need to conform or make all your mods work different than you have them.
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Mod Discussions 107 / Re: Westward Ho V1.02
« Last post by Abandoned on Today at 02:29:32 PM »
thank's Brads3  :) just wanted to say those collect-buttons work great- you have control when, where and what you want to collect and it is fun going out to do so. 
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Mod Discussions 107 / Re: Westward Ho V1.02
« Last post by brads3 on Today at 02:23:55 PM »
so you are telling us we type those blogs for our health? there is so much info and pics in them. good info on putting multiple mods together as well.have you seen ABANDONED's map? each town is a different mod set. she is really good at finding some old but good mods.
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Mod Discussions 107 / Re: Westward Ho V1.02
« Last post by kid1293 on Today at 02:23:16 PM »
Hi @Hawk . I had a hard time figuring out a gatherer with RK's things on the ground
so I left it to his collect-buttons on vanilla toolbar. deadwood, food and thatch.
I think they work just as well. A little managing though.
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Mod Discussions 107 / Re: Westward Ho V1.02
« Last post by Hawk on Today at 01:21:14 PM »
@brads3 - I knew I was going to have a little catching up to do. Generally happens when you stray a bit.  ;D

Thanks @kid1293. I usually don't read those blogs. I'm not much on reading any more than I absolutely have to.  LOL!
I do have a comment though. In the support tents tab, shouldn't there be a gatherer's tent?
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Chapter 1


  As you know, weary traveler, we left Ghost Town in early autumn.  When we reached the fork in the path by the tree with the weathered sign, we went west and then south along the river. It was a bit  steeper and more wooded than we thought it would be but we had the donkeys and extra oxen to pull the 3 wagons.  Autumn arrived and leaves began to fall so from the hill tops we could see the port settlement in the distance and a small clearing nearby where we could halt the wagons. 

  The settlement was much smaller than we expected, not much more than a cluster of wood and thatch houses, a blacksmith, tailor, woodcutter, school, and fishing pier.  It was an old town.  On the east side was a crop field where beans were being harvested, and on the hillside a flock of sheep were grazing.  A hunter's workplace and large herd of deer lay directly in front of us.  Dom and I walked to the town center where we were greeting by several residents.  We were surprised by how young they all were.  The 2 oldest were Skylan age 22 and his wife Bril who was 19, they'd just had their first child.  No one seemed to be in charge.  Skylan said there was a vacant house we could have, a family headed east a few months ago.  As you know, it was decide that you and your family would move into that house for the winter.  That brought the population of West Port to 27, 12 adults, 1 student, and 14 young children plus Dom, myself, and our son Greggie.

  The old town was named West Port because on the river to the west of the town center were 2 old trading posts and an old wood lighthouse.  They rarely lit the fire, nobody out here to see it, riverboats were few and far between.  The building acted more as an overseer of the port and town, they kept inventory records in it.  They had a small surplus of needed items and a variety of foods but we would not be getting needed supplies for our return trip from here any time soon.   There was no decision to make, we would stay and teach these young people what we knew of survival, afterall, we came from Smallville.
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Suggestions and Mod Ideas / Re: EMBX61's New Work in Progress Thread
« Last post by embx61 on Today at 08:39:04 AM »
@BlueFireChelle

No Ice Cream yet. It is in the works though as I working on a Ice Cream Stall in between my other stuff.
It should not be far from release.
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