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General Discussion / Re: in soviet russia, bannies mod you
« Last post by brads3 on Today at 12:23:18 PM »
domestic animals comes from the CC. they are found all over in crates.make a good trade item.just call them horses and trade em away.or you could build a stable and ride horses i suppose. to make the game harder you could try the North mod. 1 player did a map with all the bakeries and baked goods.his goal was to produce them all. the map i am on,i built all the alcohol producers. there are all kinds of scenarios you can dream up.
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by brads3 on Today at 12:09:09 PM »
LOL. i was thinking for those who like their swamp maps.plus i do like the train concept on trading.
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General Discussion / in soviet russia, bannies mod you
« Last post by traceyfields on Today at 10:48:23 AM »
i was testing megamod8 and it doesn't play nice with dssv start mods on a very large map, but i have managed to get cc maps and climate working nicely with dssv start conditions -- mainly because it isn't a real challenge anymore unless i do jack and jill... :) so how to make it even more difficult?

with true respect to any banished player who is vegan - and more so, if they stick to this in game, having tried it - i wanted to try avoiding using any animal resource in chain, while still surviving a jack and jill start - just one couple of uneducated adults with no food, tools or clothing, no start buildings, seeds or anything.

so please imagine this is 1960 and two true "peace and love" bannies are wandering lost...

Quote
"we really are lost, aren't we?"
"if we carry on walking in a straight line, we will find a town or a road."
"you said that three days ago, and i'm sure that is the same hill in the distance, that we walked over a week ago."
"we are *not* lost! we are near somewhere!"
"summer weir? well, it's a nice name but i can't see anybody lived here."
"no... oh, whatever, yes, this is summer weir, and here's a river, with no bridge over, and crossing it will be difficult, that's our problem right now!""
"honey, we ate the last of the food this morning. we have nothing to eat, drink and we smoked the last of the blow a few weeks ago. also i'm very cold and do not want to start swimming in fast, deep, icy rivers, thank you."
"we never did find where we left our clothes..."
"yeah, i might have another problem too. is there somewhere round here i can throw up..."

this is Summerweir at year 17. no animals have been harmed or farmed, or exploited in any way... okay, honey is an awkward topic, the hives were abandoned, and we don't waste the hard work of the bees, they were not being exploited. yeah, there's a domesticed animal in storage, we have no idea when it appeared, but the children like it as a pet and it is not being farmed, it's free to leave if it wants to. no deer or ducks have been hunted, the family survives on gathered food, and nut bread from a passing trader, the livestock trader carrying cages of ducks was sent packing with jeers of "no harm, no farm!!!" from the jetty.

yes, iron in the stacks, and no ugly polluting, environment harming smelter, you noticed, well done, but there is no way of making linen clothes without iron in the chain. flax derived linen is the only vegan option for clothing chains, making this sort of start chilly for environmentally aware bannies. hemp. lucky accident i guess, first seed trader to call, and that is all two lucky hippy bannies are going to *really* need from the outside world!  ;D :D

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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by RedKetchup on Today at 10:44:20 AM »
is there a driftwood collector? this is where we need those boats everyone mentions.so it looks like the workers use them t scavenge logs from along the shorelines. or maybe we import the logs using something similar to the train stations.those type"traders" are a neat concept.gives players more control than waiting for merchants and it is a way to connect 1 map to another at least in RP.

there are still forests !
not doing a waterworld map.
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 2:Lehighwood
« Last post by brads3 on Today at 09:07:05 AM »
YEAR 59

       since the merchants haven't brought brick,a clay pit and kiln are needed. the bannies wanted a church near the start village.i do wish the kiln would have options to use coal or charcoal instead of just firewood. a tiny chopper will work to supply it. the new train engine will bring in tools for the year.

       at the end of the year,i made some adjustments with the engines.checking the pricing we can get better deals.the venison is switched to taking in milk.and the tools are switched to firewood.we take potatoes and firewood with the other 2.this should improve the inputs.

     one issue i have noted now and then,the red coal bin engine gets stuck in a loop.the engine near the export stations,has done this several times.carries 500 coins back and forth from the engine to a barn. the engine already had 500 coins. the barn did allow him to store the coins.i even added some crates and a storage cart.he does this as the farther away engines need coins.at the time there was plenty of coins in storage. just a weird loop.  if i didn't notice im stuck,his inputs went down for those years.

      fertilizer is still producing faster than the 5 greenhouses use it.i did find the holding pen without animals or a worker produced 40.
it was still set to pigs,so i switched the setting to milk cows.

     the my precious mine was used up and is bering dug deeper.

pic 1: brick kiln and clay pit
pic 2: old church
pic 3: beach park
pic 4: 4th train engine,
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by brads3 on Today at 08:56:53 AM »
is there a driftwood collector? this is where we need those boats everyone mentions.so it looks like the workers use them t scavenge logs from along the shorelines. or maybe we import the logs using something similar to the train stations.those type"traders" are a neat concept.gives players more control than waiting for merchants and it is a way to connect 1 map to another at least in RP.
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Suggestions and Mod Ideas / Re: EMBX61's New Work in Progress Thread
« Last post by embx61 on Today at 02:25:07 AM »
Easy enough to split the stone garden beds from the hedges and make a couple of extra ones.

All pieces are fitting nicely together so no caps.
I made a gate with a arch.
I probably making a double gate arch as well.

I also make one 2x piece but with half of it ghosted so hedges can be build right onto certain objects as the ghosted part can run through a wall for example.
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Village Images / Re: Random images from Castle Rock maps
« Last post by Gatherer on Today at 02:21:02 AM »
Year 45


Kid's hospital at the end of shore walkway.
http://shrani.si/f/2R/ip/Bh6u555/castle-rock-xiv-year-45-.jpg


First housing units in the big town.
http://shrani.si/f/1b/vS/w1i0Wcx/castle-rock-xiv-year-45-.jpg


I will mainly export logs.
http://shrani.si/f/29/f6/TcrJVb0/castle-rock-xiv-year-45-.jpg


Colourful village.
http://shrani.si/f/I/X5/4vrEIF0n/castle-rock-xiv-year-45-.jpg
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by RedKetchup on Today at 01:20:26 AM »
Yup...That's perfect Mr. Red. Little extra storage always helps and it will also make the jetties look less empty.

To expand on the idea, what about 2X1 and 2x2 non walkable jetty storage with a canvas roof? It doesn't have to include any canvas as a construction cost.

P.S.: What will be needed to construct these jetty pieces? Logs, lumber or both?

mainly logs. sometime a couple of iron for blacksmith anvil, things like such.
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by Gatherer on Today at 12:30:26 AM »
Yup...That's perfect Mr. Red. Little extra storage always helps and it will also make the jetties look less empty.

To expand on the idea, what about 2X1 and 2x2 non walkable jetty storage with a canvas roof? It doesn't have to include any canvas as a construction cost.

P.S.: What will be needed to construct these jetty pieces? Logs, lumber or both?
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