Hello
just let you know i am back to modding lately.
and the first thing i want to do is put all my best items in 1 single mod because i think there is alot of big mess all around my mods. also i noticed, nobody is using all my best items anymore

so i want to do a package but not like a RK Megamod

i really dont want to add everything, only what i personally love.
and i ll do it so poeple get the look i want by default. and if people really dont like it, they will have to delete it and go mess around with the different parts/mods i did in the past. ^^
i am replacing the vanilla barn with my own look of vanilla barn i did at some point. So you go in vanilla barn icon and click on it, it will be my "look" and my model and textures.
will be same for the vanilla WoodHouses and vanilla StoneHouses. The woodhouse models will be my OldWood Little house models, and the stonehouse models will be the OldChurch Stones little house models. So both will have my models and textures by default.
i will redo a new hostel to fit the textures i use for the wood/stone houses.
the ground will have the peak's valley textures by default. and i will be add the Peak's Valley and Peak's Plain as a start condition for different RNG kind of maps.
the iron to be harvested will be iron ore and will need to be processed, there will be copper too, both with my own textures. Lumber will be part of it too.
Of course my Forest Center Mod will be included and part of the mechanic of the game. So my own gatherer/herbalist/Forester/Woodcutter/HunterLodge mesh will replace the vanilla ones along with my lumbermill and forest barn. (the stand along models will be the default, and my forest center setup of districts will be also available as complement, inside the mod.)
There is a new center also focussing on mining is included (Mining, StoneCutting, Foundry, Blacksmith, Specialized stockpile for it, and 1 more i forgot the name.) They are like the Forest Center models, the stand alones will be the default, and the Mining Center setup of districts will be also available as complement inside the mod. Districts of course are more productive.
There is be another Center to design around the clay/brick/sand/glass technologies.
i will add also the fodder chain mod expanding it a bit to get pigments from flowers to make paints.
Lumber, brick, glass, paints... will be needed for the multi lvl housing and advanced buildings like hospitals/townhalls/others for example.
it will probably a bit harder to play with that setup cause it will ask more processing... but will be more fun

specially on hard mode ^^
as soon you will enable the mod, you will see directly the changes while in the starting menu. the demo when you start the game will reflect the changes
