I have been using quite a few of Kids mini theme mods and I had an idea I would like to throw out there if anyone finds some free time on their hands and likes the idea.. something for a rainy day perhaps.
I would really like to see a northern plains Indian theme mod that focuses mainly on a more simplistic survival based gameplay
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the map---------
not a map with tons of trees cluttering the majority of the map that grow fast and then fall over and more of a rounded wavy flat empty plains map with small patches of trees in the corners of the map or simply a defined circled area mask dead center of the map where no trees will ever grow.
so that herds of buffalo can move from one spawn-point of the (forest corners) traveling to the opposite corners & only briefly graze for a short time while in the grassy plains, then the herd travels fast disappears and re-spawns again only once every 2-4 days.
A long period without meat keeps the player focused on herds in such the same way as planting crops in early spring so missing the opportunity to hunt could mean starvation. as it was living in the 1800's.
so rather building a more permanent foundation by placing buildings and barns
rather your main goal is to stay alive by hunting for what moves..quickly breaking down your camps, on the move following the buffalo.
I'm not sure it could be done in such a way that you could take out or hide most elements of the base game such as mines, quarries, iron tools etc..but a complete overhauled theme would be a nice challenge-change

Suggestion: Tiny Indians Theme Mod
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housing----------
Tiny 2x2 size tipi for 1 small starting family fits 2 people.
2 adults and no children.
material cost = 5 deer pelts + 3 wood
the tiny tipi is only good for building at the very start of a game to simply provide fast shelter, a place to eat, and stay warm..no children will be born unless you build and move into a medium size tipi.
medium 3x3 size tipi for 1 family fits 3 people 2 adults and 1 child
material cost = 6 deer pelts + 4 buffalo pelts + 5 wood
this is a good way to keep numbers low in the very beginning
so if you want your tribe to grow faster & have more children then
be successful at hunting and build a large tipi.
Large Tipi 4x4 size tipimaterial cost = 12 deer pelts + 8 buffalo pelts + 5 wood
this is the largest family size tipi and fits 2 adults and 2 children.
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crops--------------
corn, beans, sunflowers, tobacco, pumpkins, and squash.
a gatherers mound as a place to define an area for gathering wild rice that grows near water edges & rivers along with all other collectible wild crops & berrys etc..
Appearance wise simply make a mesh that looks something like the charburner hut but rather then the black charcoal color retexture it to a brownish so that it looks like the bent over rounded branches as the outer shell and canvas covered with a small door passage like a common sweat lodge.
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cooking area--------------
a simple stone cooking pit or spit roast for cooking roasted meats
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new animal meshes---------------------
If a new animated buffalo mesh is asking too much then perhaps just edit & re texture the darker cows with perhaps 2 black horns to be spawned as wild animals alongside deer and rename them buffalo.
buffalo gives you resources:
100 meat + 1 buffalo pelts.
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crafting--------
a tiny 1x2 crafting stand ]_[
here you can turn hides into leather and leather into clothes and
both at the same place!
1 deer pelt can be processed into 2 leathers.
1 buffalo pelt can be processed into 8 leathers.
you can make 1x buckskin war shirt from 2 leathers + 1 deer pelt
you can make 1x furpelt coat from 4 leathers + 1 buffalo pelt
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tools-----------
I'm not sure who made the questionable animation that takes place when a hunter kills a deer but I'm guessing since I have not yet seen any other mods that even attempts a fix by adding a pointed stick animation + fires a simple gunshot sound so a bow & spear animation are probably pointless wishful thinking..
Anyone can feel free to add , comment , suggest any ideas!