Author Topic: Kid - Wind Sawmill V1.01  (Read 354 times)

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Offline kid1293

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Kid - Wind Sawmill V1.01
« on: January 03, 2018, 03:53:29 PM »
Kid - Wind Sawmill V1.01

V 1.01 - A slight increase in production speed. Now the sawmill matches vanilla woodcutter.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=390

http://worldofbanished.com/gallery/2582_03_01_18_3_49_46.png
Kid - Wind Sawmill V1.01


« Last Edit: January 04, 2018, 12:09:42 PM by kid1293 »

Offline RedKetchup

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Re: Kid - Wind Sawmill
« Reply #1 on: January 03, 2018, 04:00:09 PM »
one of the most beautiful buildings i ve seen so far !
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Offline kid1293

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Re: Kid - Wind Sawmill
« Reply #2 on: January 03, 2018, 04:09:11 PM »
Thanks!

Coming from you it means a lot! :)

Offline Discrepancy

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Re: Kid - Wind Sawmill
« Reply #3 on: January 03, 2018, 07:57:09 PM »
I agree :) what a lovely looking building.

Online taniu

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Re: Kid - Wind Sawmill
« Reply #4 on: January 04, 2018, 03:13:25 AM »
@kid1293 :)Thank you. Beautiful building - accurate with the original. You are wonderful

Offline Hawk

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Re: Kid - Wind Sawmill
« Reply #5 on: January 04, 2018, 03:25:19 AM »
Very nice indeed.  :)
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Offline Tom Sawyer

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Re: Kid - Wind Sawmill
« Reply #6 on: January 04, 2018, 04:16:57 AM »
I made a test with the new sawmill and it looks really great in game. The only issue is that the girl at the simple block easily wins the chopping competition. That's not good and probably the same with most or even all other wood cutters. Vice versa it would be a better balance. We can slow down the ax using cutters and make the mill faster. At least I will do something like this. Otherwise it would be useless for firewood and I would like to feature this mill somehow in the North.

http://www.banishedventures.com/images/SawMill.jpg
Kid - Wind Sawmill V1.01

Offline kid1293

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Re: Kid - Wind Sawmill
« Reply #7 on: January 04, 2018, 04:23:06 AM »
You are welcome @Tom Sawyer !
You know where to find the code.

I am sure people accept and like to have it balanced with your numbers.
I just ran the vanilla chopper numbers and problem is where to place
produced firewood. With the sawmill it is inevitable to have them walk more.
That takes time. I can put the 'create-points' inside the building and it would
speed up the production. But... I like to have them visible on the outside. :)


Offline Nilla

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Re: Kid - Wind Sawmill
« Reply #8 on: January 04, 2018, 05:57:09 AM »
I would like this mill to be used for firewood, too. A "crazy" inventor likes to make his job easy.

I read a bit about it, actually it once stood on a place not all too far away from where I live and in that area, I know of no stream, so wind is the power. (I don't think Göta Kanal could be used for mills of any kind). It wasn't really used for firewood, it has a saw block but could also be used for these wooden shavings, used for roofs. But in theory; also for firewood. I would like to use it, unless it was much less efficient, than a small chopper (and maybe even then, because it looks soo cool). I wouldn't mind if the small chopper would be less productive.

If you want to give it a more realistic use in the North without introducing lumber as necessary building material in all/many buildings, it could be possible to make lumber to a trading product. I'm sure it once was. This was a mill that belonged to a farm stead. I guess, it was used "off season" mainly in the winter. Most of its products were sold. I've also read about similar mills, that also had millstones for flour.

Offline kid1293

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Re: Kid - Wind Sawmill
« Reply #9 on: January 04, 2018, 06:54:45 AM »
There is not much to change. I can only decrease time for each batch of firewood.
It is now = 4 (same as vanilla) . I have to do some tests.

edit - -
Some quick years later :)
With my Tiny WoodChopper set at workTime = 5 and Wind Sawmill workTime = 3
they are very much the same. Almost triple output when you have 3 workers in mill.
(workRequired commented out to stop tools from wearing out) They wear out anyway  :(

I have also tested with vanilla wood cutter (workTime=4) and sawmill (workTime=3) and the mill
is slightly better.

So to keep a balance those numbers work well. If you want to reflect the efficiency of the mill
you should maybe have wood chopper = 6. Then it will be a little slower than vanilla and
absolutely (reasonable) slower than sawmill.


« Last Edit: January 04, 2018, 07:52:33 AM by kid1293 »

Offline kid1293

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Re: Kid - Wind Sawmill V1.01
« Reply #10 on: January 04, 2018, 12:12:12 PM »
I think I better follow my own advice :)

I have uploaded a V 1.01 with a slightly faster production.
Now it is equal to the vanilla woodchopper (a little bit better).

Enjoy!

Offline Tom Sawyer

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Re: Kid - Wind Sawmill V1.01
« Reply #11 on: January 04, 2018, 12:56:50 PM »
My chopping block has work time 5 as well and was almost 2 times faster in my test. Now your mill should be competitive to every or most cutter objects and probably way faster in lumber making. ;D

Offline kid1293

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Re: Kid - Wind Sawmill V1.01
« Reply #12 on: January 04, 2018, 12:59:10 PM »
Yes lumber making is a blast!
They hurl them out through the door  :D