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Fault to be able to make fence.....(Edit: Almost there)

Started by RedKetchup, September 05, 2014, 12:21:57 AM

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irrelevant

While you're at it, can you make that tile a stockpile too?  ;D

I'm just kidding. Seriously, looking good.

RedKetchup

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Paeng

Bravo, this looks so cool! And that will change the look (and structure) of villages in a big way  :P

* Suggestion - if the corner costs 2, maybe keep the straight at 1? Otherwise I fear the cost is too high... a 10x20 enclosure would cost over 120 logs at 2 each)...
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RedKetchup

yeah probably, i dont see a problem at all
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irrelevant

Quote from: RedKetchup on September 05, 2014, 04:06:27 PM
a 1 tile (1x1) stock pile ? ^^
Who's going to make a fence one tile long? A 20x1 stockpile is the same as a 4x5 stockpile. ;)

RedKetchup

i think all is set there in StorageYard.rsc

CreateDragDescription createdrag
{
bool _ignoreZones = false;
PathBits _placeBits = Normal | Obstacle;
int _maxWidth = 10;
int _maxHeight = 10;
int _minWidth = 2;
int _minHeight = 2;

ComponentDescription _allowAndRemove = "Template/Clear.rsc";
}



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irrelevant


RedKetchup

#22
what is yabbut ? never saw that 'word' before.

BTW i ve gone to re-touch my icons and this screenshot made of copy/paste shows both icons, yet arent in same mod yet ^^



but now... /cry  ...   /big_cry  ... time for world of warcraft raiding ^^
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irrelevant


RedKetchup

oh i see lol yabbut = ya, but


haha i m so slow, i m a ball on a chain lol
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RedKetchup

YAY !!! i didnt even know we were friday already LOL

time flies soooooooooo fast when i m doing that, i dont see days passing through lol

well........ continuing haha

now both fence (straight one and corner one) are on the same page :)

i reduced also the cost of the straight one to : x1 Wood as you can see in this picture :)



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RedKetchup

#26
CRY :'(

still doesnt work :(

i made a ton and a ton of things tonight, i added a ton of things to my code, to my .FBX (like the footprint, the build01, the build 02, point list, mesh, all the texts .rsc thats goes with ... etc) and when i click on the ground ....
game crash :(


the Tools compile the MODs fine without error .... but the game crash :(
i ll have to recheck everything again LOL

if someone has an idea ^^ let me know ^^
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RedKetchup

#27
i still didint resolved my problem :(

thats how we have to do things without any guideline from the developper :P

i remember when i took like 1 or 2 months of programmation, the very first thing they tried to learn us is : each line of code , you need to write next to it : why, what, and how you have wrote that line.

so if you comeback 3 years laters, or someone else try to understand what you intended to make, and how, and why, can be able to understand you and understand that line of code.

/shrug

we are obligated to try to make steps while  being totally blind, without a cane LOL
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RedKetchup

so... i tried my best to find things by myself, like a blind guy trying to find his way while walking like a baby (2 feet 2 hands) ^^

this last one .. i cant find. i really dont see in my codes. probably something inside my fence.fbx , pretty sure. but dunno how to fix it, or add what it lack.

i dunno who can help me out of @graphite again, poor guy, he will start to hate me ^^
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RedKetchup

i still didnt figured out :(

How do I create a such group called "mesh" which seems to make lines from everything like in this screenshot of the apiary ?
and have it seperatated from main grp in the schematic view1 ?
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