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Forum Multi-challenge #4: Waterfront Property

Started by solarscreen, August 08, 2014, 06:11:08 PM

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solarscreen

This is going to be a tough one.  I'm not sure anyone can do it, but, I'm throwing it out there. 

ALL your houses and buildings MUST be on the water!  ALL OF THEM!

You heard me!!!

The only thing that can be between your houses and buildings and any waterfront is a path, otherwise you must build as close to the water as possible. All rivers, creeks, streams, and lakes.

The only construction that can exist behind your houses and buildings are crops, orchards, pastures, cemeteries, stockpiles, and paths. A path can separate your buildings from these elements but that is IT!

You pick your seed and settings. You may have to try a few until you get an initial start next to water!

A couple examples, in word format:

River | House | Path | Crops

Stream | Path | Barn | Path | Orchard

Lake | Fishing Hut | Path | Pasture

River | Trading Post | Stockpile

Creek | Foresters Lodge | Path

Lake | Hunters Cabin | Path


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GOOD LUCK!
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irrelevant

So, we're building, like Annapolis?  ;D

Seriously, though, it sounds interesting. Challenging, for sure! Calls for new thinking....

When's the deadline?

solarscreen

I think we will close this one at the end of the day, September 12th.
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RedKetchup

#3
so pretty much settings : hard. so you dont have any houses/barns at a dozen of 1x1sq from a river/lake :)

and i guess gatherers need to stick to water too like your example:

Lake | Hunters Cabin | Path

Lake | Gatherer Hut | Path
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solarscreen

Yes, the typical forester group is not possible in this challenge.

They must all be by the water.  This will make your forester/hunter/gather/herbalist group have to operate with half the circle they are used to until you build a bridge over the river or stream to get to the other half of your radius.

Markets will be interesting too.

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irrelevant


slink

Single-tile path, I take it?  Not a 10-tile segment of path?

RedKetchup

bah i guess 1x width X infinite till you are going somewhere with your road ^^
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solarscreen

I did not specify a limit on the path width so for design if you want 3x or 5x wide, that is acceptable!

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slink

So, 1 tile long by 25 tiles wide is okay?  *wicked grin*

solarscreen

Quote from: slink on August 09, 2014, 11:52:45 AM
So, 1 tile long by 25 tiles wide is okay?  *wicked grin*

Ok, that one came at me sideways...
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slink

I've made my start.  I started on Easy, immediately marked all of the houses for demolition and, after building a new barn by the waterfront, also marked the barn for demolition.  I did these things before gathering any food or new resources.  Is this an acceptable beginning?

solarscreen

Quote from: slink on August 09, 2014, 01:05:59 PM
I've made my start.  I started on Easy, immediately marked all of the houses for demolition and, after building a new barn by the waterfront, also marked the barn for demolition.  I did these things before gathering any food or new resources.  Is this an acceptable beginning?

Perfectly acceptable.

The end result when submitted is all that matters.

Oh, did I fail to mention that?  lol

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canis39

I think the hardest part will be to get enough population to be useful, since the "liveable" area will be so limited.

When I get back from vacation I may give this a shot!

slink

Quote from: solarscreen on August 10, 2014, 06:02:34 AM

The end result when submitted is all that matters.

Oh, did I fail to mention that?  lol

It was this that fooled us.

Quote from: solarscreen on August 08, 2014, 06:11:08 PM

You pick your seed and settings. You may have to try a few until you get an initial start next to water!