World of Banished

MODS Garage => Tips and Help => Topic started by: Vaxy on February 29, 2020, 05:03:09 PM

Title: Create points spawning in wrong spot
Post by: Vaxy on February 29, 2020, 05:03:09 PM
Moving the points doesn't change where there spawning, not sure what to do.
Tried adding the new model to the examples mesh then deleting the examples verts but that didn't work yet I can export the Apiary and the honey spawns where the create points are.

(https://i.imgur.com/4oeRnkY.png)
Title: Re: Create points spawning in wrong spot
Post by: kid1293 on February 29, 2020, 08:02:34 PM
I am not sure what you mean. There is some trouble with the points if you export the fbx in scale 1/1.
You have to size the whole model and the points to something smaller (0.25 or 0.01) and DON'T APPLY those values.

I can take a look if you send me the model. I can not see from here. Either post it here or send me a PM.
Title: Re: Create points spawning in wrong spot
Post by: Vaxy on March 01, 2020, 02:04:57 AM
Tried sending message but kept getting a spam error so here is the link for the files.
https://mega.nz/#!M1xVlKzL!YKQMWD2RWQYJRNQpfmSVRl50NamPgx1wcRN6X0V4HTI
If you run Build/Package you have to rename (bin/MushroomFarmResources_resource.crs) to (bin/MushroomFarmResources_mushroomfarm.crs) before testing, it's a thing I have to fix.
I'm not sure what to change to do this but this is what I ended up with trying to get it to work.