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Stupid questions

Started by assobanana76, February 15, 2021, 03:16:28 AM

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assobanana76

Hi!
I'm a little ashamed to write this post but I really have to do it!  ;D
after 356 hours of play game in the past I keep making rookie mistakes!
after 16 years I have 11/0/2 people and risking death several times from starvation, cold and now even old age !!
while I was focused on the beauty and location of the village I didn't realize that the builder was hanging around the map without building houses!
now I ask below questions that will certainly seem stupid to you but that I really don't remember ...
1. if extra jobs are assigned such as stone and iron collecting, does everyone start doing that activity and quit their job? even farmer, woodcutter, fisher??)
2. If I say to build a house, who cuts down the trees and brings the material? laborer or builder?
3. how many workers do you keep in relation to the total inhabitants? if I'm not mistaken I always kept 10% of the total but now they seem few to me ..
4. How much does a wooden house in fuel consume on average per year?
5. How much does a person consume on average per year in food?
6. I was left with only two brother / sister children. when they become adults will they form a family of their own? does incest exist?
7. how do you survive an almost "adam / eve" with two children?
8. how many houses on average to build each year? I remembered one a year ..
9. Is there a mod (saved game compatible) that makes nomads come even without having the market, trading post and town hall? because I certainly won't have time to build these things before the collapse!

I am taken by despair because these 16 years I have played them at speed 2 and now I am close to the abyss without understanding where I went wrong (apart from not building new houses!)

D'OH!!  :'(
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Abandoned

Don't despair, there is hope.  :)  Fist you need Kid Nomad mod - there is a well, lamp post, and welcome sign to chose from, and each has percentage of nomads you want to have arrive.  There are deco ones, and also a free to build jetty piece to get nomads across streams and rivers that may keep them from reaching town.  It is okay to add to saved game:

http://worldofbanished.com/index.php?action=downloads;sa=view;down=602

I play small maps with small populations so I usually have only 2 or 4 builders.  They will clear building site and build after laborers bring materials.  No workers quite jobs to do gathering of materials, only laborers.  I build houses as needed for nomads or new families, no set number per year, sometimes some, sometimes none.

Hope this helps  :)

assobanana76

Quote from: Abandoned on February 15, 2021, 05:11:21 AM
Don't despair, there is hope.  :)  Fist you need Kid Nomad mod - there is a well, lamp post, and welcome sign to chose from, and each has percentage of nomads you want to have arrive.  There are deco ones, and also a free to build jetty piece to get nomads across streams and rivers that may keep them from reaching town.  It is okay to add to saved game:

http://worldofbanished.com/index.php?action=downloads;sa=view;down=602

I play small maps with small populations so I usually have only 2 or 4 builders.  They will clear building site and build after laborers bring materials.  No workers quite jobs to do gathering of materials, only laborers.  I build houses as needed for nomads or new families, no set number per year, sometimes some, sometimes none.

Hope this helps  :)

thank you!
really very useful!
I will use the KID mod right away to repopulate the village!
one question .. I don't remember .. do nomads always come from a specific direction? north? south? just to know where to place the bridges ..

from your answer I think I understand what happened to me .. I probably gave the command to collect stone and iron on a large area when I had only one laborer or even none .. and therefore the area in which they were supposed to be was not cleared build the new houses. so my builder was loitering around the map waiting for the area to clear and meanwhile the population was aging until it became non-prolific!

and finally, how do you know when to build houses without having to look inside every single house for young adults ready for marriage?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

assobanana76

question.
to triple or more the population do I have to put more than one of these attractors?
e.g. if I put a 100% one, when the nomads arrive, can I then put down another 100% and they will come again?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Abandoned

 :) Usually the nomads will come from the same spot at the edge of a map but I have had them come from 2 spots on the same map.  When you get the notice that nomads have arrived, look if they are at the nomad signpost/well, if not pause game and look for them at the edges of the map.  They are stuck and can't reach town or wherever you placed nomad signpost.  When you find them, look what is between them and town - stream or river?  You can then quickly and easily place the jetty pieces to get them across the water.  No materials or building required.

At first I will check houses for age of children and when they are of age to pair up (I use an aging mod) , otherwise if you have a town all built on the first statistics tab you will see how many houses you have and how many families there are.  some of those families are singles that are too young to pair up so you do not want to build too many house.

:)

Abandoned

Quote from: assobanana76 on February 15, 2021, 05:39:26 AM
question.
to triple or more the population do I have to put more than one of these attractors?
e.g. if I put a 100% one, when the nomads arrive, can I then put down another 100% and they will come again?

I usually only use one attractor at a time - although you can use more than one.  You could run into trouble with food, tool, or clothing shortages if you accept too many at one time.  Best in my opinion to take only the number you can have houses and settled before taking more. 

assobanana76

Quote from: Abandoned on February 15, 2021, 05:46:42 AM
I usually only use one attractor at a time - although you can use more than one.  You could run into trouble with food, tool, or clothing shortages if you accept too many at one time.  Best in my opinion to take only the number you can have houses and settled before taking more.

does this mod work even if i get to 0 people in my village?
because it would be very useful considering my continuous failures !!  ::) ;D

what is a "aging mod"?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

theonlywanderer

#7
@assobanana76

I wouldn't use a mod to escape the challenge yet.   Stick with the stock banished until you get it figured out.

1. Bannies don't stop their jobs until their limits are hit and then they become laborers.
2. Laborers will cut down trees, collect materials and take them to the site.  Builders will act as laborers if no building jobs are available.
3. You can't dictate a %, every scenario is different, you have to micro manage early game and shift people around constantly.
4-5 https://banished-wiki.com/wiki/Main_Page
6. Everyone is capable of joining up, kids also do labor and get married early.  It's just an irrelevant aspect of the game that keeps the population moving along.
7. Adam & Eve is the most challenging because you have to micro manage even more.  Every single task has to be managed constantly... go get this, get that, make this, make that.   You have a long time survive before you get enough people to stabilize the main resources.

8. Another "each game is different" moment.  You can build fast or slow, but there are limits to each.  If you build to slow you'll end up with all adults who have aged out of birthing ability and your population can't expand any longer.   If you build to fast, you get too many babies and younger kids who can't work yet and so you have to feed them all without a big enough labor force.    The typical routine is to always have one extra house compared to the number of families in order to always have one available for kids to move out and hook up.   But really, every person is different and so it's up to you.   I don't like long drawn out games, so I tend to build on the faster side.   I like to educate also so it takes even longer to get them raised up an in to the labor force, but they do everything better educated so you can maintain the pace.

9. Again, mods are a crutch if you're trying to learn the challenge of the game.

assobanana76

Quote from: theonlywanderer on February 15, 2021, 07:41:10 AM
@assobanana76

I wouldn't use a mod to escape the challenge yet.   Stick with the stock banished until you get it figured out.

1. Bannies don't stop their jobs until their limits are hit and then they become laborers.
2. Laborers will cut down trees, collect materials and take them to the site.  Builders will act as laborers if no building jobs are available.
3. You can't dictate a %, every scenario is different, you have to micro manage early game and shift people around constantly.
4-5 https://banished-wiki.com/wiki/Main_Page
6. Everyone is capable of joining up, kids also do labor and get married early.  It's just an irrelevant aspect of the game that keeps the population moving along.
7. Adam & Eve is the most challenging because you have to micro manage even more.  Every single task has to be managed constantly... go get this, get that, make this, make that.   You have a long time survive before you get enough people to stabilize the main resources.

8. Another "each game is different" moment.  You can build fast or slow, but there are limits to each.  If you build to slow you'll end up with all adults who have aged out of birthing ability and your population can't expand any longer.   If you build to fast, you get too many babies and younger kids who can't work yet and so you have to feed them all without a big enough labor force.    The typical routine is to always have one extra house compared to the number of families in order to always have one available for kids to move out and hook up.   But really, every person is different and so it's up to you.   I don't like long drawn out games, so I tend to build on the faster side.   I like to educate also so it takes even longer to get them raised up an in to the labor force, but they do everything better educated so you can maintain the pace.

9. Again, mods are a crutch if you're trying to learn the challenge of the game.

thank you so much for the replies !!
very useful!
I didn't know the wiki and the "tips and tricks" page was very useful!
e.g. I found out from reading that section that the gatherer produces far more food than any other crops !! and even more so if in a forest "full" of trees! so much so that he recommends making the forester work only by planting and not cutting!
I will try to hold out as long as possible with the last 11 people left! when I really stay with a couple of families I will only try the "kid nomads" because I don't want to start all over again. I'm lazy !! I know!!  ;D
but i promise!!! i will only do it once and it will be the last time !! if I fail even with the nomads I'll start over and this time with a small map instead of a "very large" one!

141 years is my record!!
https://steamcommunity.com/sharedfiles/filedetails/?id=2131806520
https://steamcommunity.com/sharedfiles/filedetails/?id=2133583590

https://steamcommunity.com/sharedfiles/filedetails/?id=2131806520
https://steamcommunity.com/sharedfiles/filedetails/?id=2133583590
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

assobanana76

ok!
I give up!  ::)
I don't remember how to directly insert the screenshots in the post having the steam link !!
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

theonlywanderer

#10
Yeah, there are lots of things people have figured out over the years to optimize things at the start game, mid game and end game, but do you really want a bunch of spoilers so soon?   Part of the fun is solving the puzzle yourself, right?

I try to give as generic advice as I can in order to not spoil anything, but if that doesn't matter, you'll find all the answers and solutions easily enough, but typically that means you'll be following somebody else and their style of play.   Trying to mix and match advice from different people can just make things worse because you may be taking advice on food from somebody that plays slow, but taking advice on tools from somebody that places fast.  Some people trade everything, others make everything they can, others mix it up.   You really have to discover your own preferences.

One of the things the game lacked from the developer was information about the pieces and the bannies themselves.   All the information out there I believe is from players.   I don't consider this information to be spoilers either, it's necessary information.    Spoilers I consider to be stuff that says how large to build your fields, the best foods to use, the best tools and clothing, the best trading items.....  all that stuff is learned by simply having the proper information/data on the pieces and bannies and than playing the game to figure out how to make it all work.

JM

Quote from: assobanana76 on February 15, 2021, 08:11:35 AM
ok!
I give up!  ::)
I don't remember how to directly insert the screenshots in the post having the steam link !!

don't give up  :)




click "Insert image" button, move cursor between [img] and [/img] and paste picture address here
OR
paste address, select it and click Insert image button

[img]https://steamuserimages-a.akamaihd.net/ugc/1177076735380649163/74DED2CD01E939F08904A24071F5B2A922CE6CE8/[/img]


----------------------------------------

The last two links in your previous post display https:\\steamcomunnity.. but link to ftp:\\ steamcommunity...

Please, do not do it. Someone might suspect that you are trying to lead him to a malicious address.

assobanana76

Quote from: theonlywanderer on February 15, 2021, 09:24:41 AM
Yeah, there are lots of things people have figured out over the years to optimize things at the start game, mid game and end game, but do you really want a bunch of spoilers so soon?   Part of the fun is solving the puzzle yourself, right?

I try to give as generic advice as I can in order to not spoil anything, but if that doesn't matter, you'll find all the answers and solutions easily enough, but typically that means you'll be following somebody else and their style of play.   Trying to mix and match advice from different people can just make things worse because you may be taking advice on food from somebody that plays slow, but taking advice on tools from somebody that places fast.  Some people trade everything, others make everything they can, others mix it up.   You really have to discover your own preferences.

One of the things the game lacked from the developer was information about the pieces and the bannies themselves.   All the information out there I believe is from players.   I don't consider this information to be spoilers either, it's necessary information.    Spoilers I consider to be stuff that says how large to build your fields, the best foods to use, the best tools and clothing, the best trading items.....  all that stuff is learned by simply having the proper information/data on the pieces and bannies and than playing the game to figure out how to make it all work.

you are really right!
and you made me laugh!  ;D ;D ;D
because, in fact, I've always tried to steal ideas here and there. then mixing them all has always turned out to be a mess!
in the end I found my style that worked but after many years of inactivity, due to the PC becoming too old, I really forgot everything !!
I have two or three fundamental pillars of my style left .. e.g. my passion for large markets, stalls under the houses, houses flying over the river, sunburst crops and orchards, small farms with free animals and a small vegetable garden ..
and .. listen! hear!
I managed to survive without the kid mod !!
and I arrived, with great effort and despite starvation, various diseases and infestations, at the year 46!
Now as you can see I really have 1000 other problems to solve but we can say that I am back on track!
I still have great difficulty understanding the production chain CC, coal, charcoal, industrial fuel, firewood, smelt, two blacksmiths .. really a mess to understand what must be done first and what after!
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

assobanana76

Quote from: JM on February 15, 2021, 09:49:40 AM
Quote from: assobanana76 on February 15, 2021, 08:11:35 AM
ok!
I give up!  ::)
I don't remember how to directly insert the screenshots in the post having the steam link !!

don't give up  :)



click "Insert image" button, move cursor between [img] and [/img] and paste picture address here
OR
paste address, select it and click Insert image button

[img]https://steamuserimages-a.akamaihd.net/ugc/1177076735380649163/74DED2CD01E939F08904A24071F5B2A922CE6CE8/[/img]


----------------------------------------

The last two links in your previous post display https:\\steamcomunnity.. but link to ftp:\\ steamcommunity...

Please, do not do it. Someone might suspect that you are trying to lead him to a malicious address.



is there a way to make them small but zoomable by clicking on them?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

kid1293

@assobanana76

(img width=800 height=450)nameofpicture.png(/img)

I changed the square brackets to parentheses just to be able to write it here.