World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on October 03, 2017, 08:44:18 AM

Title: Kid - Gothic Farm V1.11
Post by: kid1293 on October 03, 2017, 08:44:18 AM
Kid - Gothic Farm V1.11

https://worldofbanished.com/index.php?action=downloads;sa=view;down=370

A small add-on to Gothic Fantasy.
Now there is life beyond the walls.

V1.01 - A small fix for the broken pasture menu.
V1.1  - Added Gothic Fantasy textures to Jam House, Mill, and Mill Storage.
V1.11 - Fixed too-high mill numbers

(https://worldofbanished.com/gallery/2582_09_01_24_7_29_23.jpeg)

(http://worldofbanished.com/gallery/2582_08_02_19_8_05_54.png)

It adds:
3 Farm Houses 3x3+1 for 5 persons
Mill with overlapping.
Foundation for the mill. Storage = 8000.
Beekeeper which occasionally gives apple or beeswax.
Jam House to get good use of the honey.
Farm Storage. Capacity = 12000.
A fenceless, min 6x6, max 32x32 Pasture. Costs only work to build.
I have added Oats as a crop. For the mill to make flour.
Title: Re: Kid - Gothic Farm V1
Post by: brads3 on October 03, 2017, 09:47:17 AM
i have to ask. does this require a worker for each worplace or does the whole farm function with just 2 workers?
Title: Re: Kid - Gothic Farm V1
Post by: kid1293 on October 03, 2017, 10:05:01 AM
Each item is separate. Beekeeper, Jam House, Pasture and Mill.
Title: Re: Kid - Gothic Farm V1
Post by: galensgranny on October 03, 2017, 08:40:39 PM
This is really nice!  I like how the beekeeper looks with the apple trees.
Title: Re: Kid - Gothic Farm V1
Post by: Goblin Girl on October 04, 2017, 09:44:18 AM
Wonderful mod!  And now, I have to start yet another new game to use these buildings.   :D   Thanks for all your work.
Title: Re: Kid - Gothic Farm V1
Post by: kid1293 on October 04, 2017, 03:00:13 PM
Keep playing @Goblin Girl  ! You are safe from me for a while. ;)
Title: Re: Kid - Gothic Farm V1
Post by: brads3 on July 31, 2018, 06:59:30 AM
i found a loop.the jam shop doesn't store honey.the workplace mead still does store the honey and uses it so i don't think it is my mod order.
Title: Re: Kid - Gothic Farm V1
Post by: Abandoned on July 31, 2018, 09:24:41 AM
@brads3 Do you mean you are not getting jam from the jam shop?  In Haunted Hollow story 19 I use Gothic Farm and built jam shop, I had no problem making jam from apples and honey.  Maybe it is your mod order.

Edit: In Gothic Farm it is Jam House, I believe in Kid Colonial mod it is Jam Shop.  I used Gothic Farm Jam House with no problem.  Don't know if that helps any
Title: Re: Kid - Gothic Farm V1
Post by: kid1293 on July 31, 2018, 11:07:56 AM
My only explanation is that there is a mod that changes honey flags.

I have the same flags as the examples apiary file.
Edible | Protein | Fruit | Vegetable | Grain

In both Jam SHOP and Jam HOUSE I have only Fruit | Vegetable

If someone makes honey - grain or edible only - they will not be stored.
I have limited the jam production flags to avoid storing all sorts of food.

Sorry, I have no solution than to write the same code as 'someone else' has done.
I don't know what that code is.
Title: Re: Kid - Gothic Farm V1
Post by: embx61 on July 31, 2018, 11:21:03 AM
It was done because the honey by Luke is way overpowered.
All 4 food groups for 1 food product.

So if players put down Lukes Apiary all the bannies ever need is honey to get the benefit of all 4 food groups.
I think Red changed it to Edible | Grain and i guess CC did the same or vise versa.

That Apiary also produced a lot a year (thousands of units?) as players/modders found out and in some mods which include Luke's apiary the output was toned down.
Title: Re: Kid - Gothic Farm V1
Post by: Goblin Girl on July 31, 2018, 03:32:22 PM
The little beekeepers made by DS have honey as fruit, or comb honey which is both fruit and protein.  I think in CC it's a fruit now. 
Title: Re: Kid - Gothic Farm V1
Post by: brads3 on July 31, 2018, 04:20:13 PM
honey coming from KID's apple and bee farm. jam house won't store the honey to make strawberry jam. does store strawberry. odd part is the mini brewery for the workplace mod does use the honey to make mead. i do have the flora mod this time. maybe the jamhouse can't differentiate honey and wild honey?
Title: Re: Kid - Gothic Farm V1
Post by: embx61 on July 31, 2018, 04:33:02 PM
Did not know some modders used different food group(s) for honey.
But I can see because what is honey exactly? Protein? Fruit? Grain? Vegetable?
Luke did not really know either i guess so added them all but "forgot" it is overpowered.

I think Kid can just add the two other food groups to his jam building as the worker will not store stuff in there even if it has a storage flag for it but is a resource the worker not need.

Red made us aware of that about a year ago so even if a modder put all the flags as storage in a production building the worker will not store what he not need to create his production.
So a blacksmith will not add food in storage to make tools even when the storage part has Edible set as storage flag :)


Title: Re: Kid - Gothic Farm V1
Post by: embx61 on July 31, 2018, 04:41:30 PM
@brads3
You have one of Red's Mods above Kid's mod?
I know that honey is set Edible | Grain by Red and if Red's mod is above Kid's it will overwrite Kids honey file so it will not store the honey because the jam house only allows flags Fruit and Vegetable so not grain.
Title: Re: Kid - Gothic Farm V1
Post by: elemental on July 31, 2018, 06:00:30 PM
Quote from: embx61 on July 31, 2018, 04:33:02 PM
Did not know some modders used different food group(s) for honey.
But I can see because what is honey exactly? Protein? Fruit? Grain? Vegetable?

In terms of Banished, that's a very good question. Honey is basically sugars, which doesn't really fit into any of the Banished food groups. Fruit has lots of sugar in it, but it also has vitamins and fibre. Sugars are carbs and grains are carbs, but honey isn't a grain, although honey does store well, like a grain. But Banished doesn't have any type of food spoilage system so that isn't really an issue. Honey definitely isn't a protein or a vegetable. In terms of Banished food groups you could probably call honey either grain or fruit, but making honey both a fruit and a grain is overpowered in my opinion.

But even if it is overpowered I don't really care that much. I like having bees and honey in my towns. The crops and orchards need pollinating.  :)
Title: Re: Kid - Gothic Farm V1
Post by: Tom Sawyer on August 01, 2018, 02:04:04 AM
Depending on mod order this storage issue can be caused by the North in your game @brads3. Honey is flagged as grain there. I agree with @elemental that Grain in terms of carb or Fruit are the options. I had it as fruit and switched to grain in a last update to complete the early gatherers diet and to not displace the challenging fruit-growing. Honey can be indeed easily overpowered since it is produced from nothing in a small area and should not be created in big amounts covering several food types, in my opinion.
Title: Re: Kid - Gothic Farm V1
Post by: brads3 on August 01, 2018, 07:03:59 AM
GM,team.i bumped into the jamhouse not making fruit jam right as i was about to leave for the day.i would have thought it was mod order except for the fact that the honey worked in 1 KID mod but not another.  the main difference to this game is "wild honey" has been added from the flora mod. North isn't on either.
Title: Re: Kid - Gothic Farm V1
Post by: kid1293 on August 01, 2018, 09:33:00 AM
Wild Honey is not interfering. My honey producers have kept the vanilla flags for honey.

I have Alcohol | Edible in my Workplace Brewer. The honey should be stored there because of Edible.

I have Fruit | Vegetable in my Gothic Farm Jam House. My honey should be stored there. Either flag.

Colonial Jam Shop does not use honey.

@brads3 - Do you use another honey provider? Someone who has altered honey?

Title: Re: Kid - Gothic Farm V1
Post by: brads3 on August 01, 2018, 10:48:31 AM
honey looks to be flagged as grain.what mod could be flora or RK.i made a note and will check more between maps.   
Title: Re: Kid - Gothic Farm V1
Post by: kid1293 on August 01, 2018, 02:04:59 PM
RK is known to have changed apiary in the past. Maybe his code is changing flags?
I presume you have RK's mod on top?
Title: Re: Kid - Gothic Farm V1
Post by: elemental on August 01, 2018, 03:16:20 PM
DS has honey too.
Title: Re: Kid - Gothic Farm V1
Post by: Goblin Girl on August 01, 2018, 03:18:54 PM
Quote from: elemental on August 01, 2018, 03:16:20 PM
DS has honey too.
He does, and it's fruit.  Comb honey is fruit + protein.
Title: Re: Kid - Gothic Farm V1
Post by: RedKetchup on August 01, 2018, 10:21:21 PM
in RK Ed :

   RawMaterialFlags _flags = Edible | Grain;
Title: Re: Kid - Gothic Farm V1.1
Post by: kid1293 on February 08, 2019, 08:14:13 AM
Just a small note. Updated to V1.1
Added textures from Gothic Fantasy to Jam House, Mill and Mill Storage.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=370 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=370)

Title: Re: Kid - Gothic Farm V1.1
Post by: Abandoned on February 08, 2019, 09:11:25 AM
 :) Very nice, a better match for Gothic Fantasy both light and dark.  Thanks