World of Banished

MODS Garage => Mod Talk => Topic started by: Discrepancy on July 14, 2016, 09:51:20 AM

Title: DS Fences and Decorations v1.3 (updated 25 Dec 2017)
Post by: Discrepancy on July 14, 2016, 09:51:20 AM
(https://i.imgur.com/9XguDC2.jpg)

DS Fences and Decorations

v1.3 -  25 Dec 2017

Includes:
- Log Fence (4 color variations)
- Horse Fence (2 color variations)
- Country Stone Wall
- Brushwood Fence
- Town Stone Wall (2 color variations)
- Village Stone Wall
- Modular Fence components (2 styles)
- Decorations: Crates, Barrels, Wagons, Ladders, Lanterns, Posts

F-key for variants on most of the components (fences and decorations). I am too lazy to create all the toolbar icons (this will be changed in a future version. :)

v1.3 - change to new toolbar location within DS toolbar, icon changes and file name changes and locations to DSSV fence.

added in v1.2:
added T-pieces & cross-pieces to the log fence menu. Also roadbound variants.
added new Village Stone Wall (this was a fence that didn't make it into DSSV).

(http://i.imgur.com/hjfZUGf.jpg)

Some of the new things in v1.1 / v1.11:
(http://i.imgur.com/SpztRDZ.jpg)

Log Fence v1
(http://i.imgur.com/PG66hJ6.jpg)
Horse Fence v1
(http://i.imgur.com/BaJrVhN.jpg)
Country Stone Wall v1
(http://i.imgur.com/hy85Ytx.jpg)
Brushwood Fence v1
(http://i.imgur.com/4CGRalk.jpg)
Town Stone Walls v1
(http://i.imgur.com/uGQRdZB.jpg)
Decorations v1
(http://i.imgur.com/5eANfs9.jpg)


*some gates, fences and decorations can only be demolished by upgrading first through the UI box, others allow direct demolish from the UI.


download 'DS Fences and Decorations' here. (http://worldofbanished.com/index.php?action=downloads;sa=view;down=114)

Installation:
Download .zip file
Extract the .pkm file (Right-Click on .zip file, Extract All...)
Move DSFences.pkm file to your Banished/WinData folder
Enable DSFences in the Banished Mod Menu (Main Menu/Game Pause Menu)
Should not matter where on the loads order, no conflicts with other mods.


Change Log:

[b]version 1.3[/b] released: 25 Dec 2017 **current release
- updated into new community-DS toolbar locations.
- changed file directory and names of DSSV fence.


[b]version 1.2[/b] released: 22nd September 2016
New / Added:
- Log Fence Junction pieces (T-piece & Cross-piece), all 4 color styles. Also decorative-road-bound variants.
- Village Stone Wall (straight, long straight, cnr, end, T-piece, cross-piece, overhang, gates) and lots of variants.
Fixed / Changed:
- Changed string name of 'Town Stone Wall' menu to 'Town and Village Stone Walls'.

[b]version 1.11[/b] released: 28th July 2016
Fixed / Changed:
- Fixed issue with Log Fence Gate not build-able on roads. (delete roads under any 'Log Fence Gate' before updating)
- Fixed issue with Decorative Stone base lanterns not displaying texture correctly.

version 1.1 released:  25th July 2016
New / Added:
- Modular Fence components (early-release), decorative-road-bound, 2 styles.
- Country Stone Wall, single-tile Gate, 5-long Straight, Storage 2x2 Corner, Angle pieces.
- Decorations: Added angled variants of small wagons, post lanterns and wall lanterns.
- 6 Wooden Post variants (2 styles)
- Decorative 'Welcome' & 'Welcome to town' signs added.
- Log/Horse/Brushwood Fences, decorative-road-bound alternatives, via Fence menus.
- Horse Fence 'Overhang' and 'Non-Flattening' pieces added.
- 'Remove Structures' Tool added to DSFences toolbar menu.
- Town Stone Wall & End variations. End variants, plus overhang and angle pieces.
Fixed / Changed:
- Adjusted angles and locations of decorative ladders.
- Adjusted size of decorative wagons, barrels, crates/boxes.
- Town Stone walls and ends menu's combined.
- Build prices changed.
- Various string texts altered.

version 1.0 released: 14th July 2016
Initial release.
Log Fence, Horse Fence, Country Stone Wall, Brushwood Fence,
Town Stone Wall 01 & 02, Decorations




Stringtable: DSFencesStringTable.rsc (https://mega.nz/#!CVkjURpA!gsXxY6Htkn5j7Ccah2B8mMhJlJh_rDwHCPDBnVv-epc)
Title: Re: DS Fences and Decorations v1
Post by: bubbamcgee on July 14, 2016, 12:44:49 PM
Unfortunately, after several failed attempts, I can tell you that this is not save game compatible. 
Title: Re: DS Fences and Decorations v1
Post by: Kimbolton on July 14, 2016, 12:53:53 PM

Hi Discrepancy,

I tested this a lot last night in the beta version and just did some quick testing now with the final version.

Everything looks great. Love the variety and the decorations. The high fences were particularly needed but it all looks really good.
I did notice that there does not seem to be a gate option for the wooden fence that is on the edge of the tile. No biggy though.

Thank you very much for all of this work. It is a great addition to the game! :)

bubbamcgee,

I put this in my saved game and it worked fine. Not sure why we are having two different outcomes with that.


Title: Re: DS Fences and Decorations v1
Post by: bubbamcgee on July 14, 2016, 03:41:09 PM
Kimbolton... I'm not sure where the issue is between the beta and the official release at this point.  I am deleting the huge amount of fences that I've used in my city and then will update to the official release to see if there is still an issue.  Going to take some time for my workers to destroy all of it... but, I really do not want to start a new town just for the latest release.
Title: Re: DS Fences and Decorations v1
Post by: tanypredator on July 14, 2016, 10:29:27 PM
Looks great, especially Town Stone Walls and decorations! What about making barrels and boxes to be a very small storages? I wanted to make small barrel storages, but stopped modding for a while.
Title: Re: DS Fences and Decorations v1
Post by: Discrepancy on July 14, 2016, 11:11:39 PM
@tanypredator
That is a good idea, what kind of capacity would they be? 50-100? or perhaps less with some of them being so small. I think I will utilize this idea in DS Storage.

@bubbamcgee
sorry I'm not able to help with this. I had no issues myself with the save-game i tried it with, though not all of the components had been build in that one.

@Kimbolton
A wooden gate for the Brushwood fence? that is one I missed.

Most parts are modular, that you can just mix them up a bit, granted some of the styling doesn't work together.


Perhaps I should keep a list here of things that  have been suggested, and what I have thought about...


suggestions:

- 'Welcome' and 'Welcome to Town' signs
- (Brush)wood Fence gate/s
- 'Storage' barrels/crates/boxes


future additions:

- Log Fence
Small Gate
Alternate Large Gate
Centered T & + pieces
Non-flattening terrain pieces

- Horse Fence
Overhang piece
Non-flattening terrain pieces

- Country Stone Wall
Single road tile gate
Long straight
Curved corner
Angles

- Brushwood Fence
Alternate texture
Alternate style
Angles
Gates

- Town Stone Walls
Menu cleanup
Stone End/Cnr variations
Overhang pieces
Angles

- Decorations
Fix location issue with one of the 'hanging' lantern decorations
Adjust location/angles of ladders
Alternate crate textures
Angled variants of post and wall lanterns
Upgrade-able to impassable objects
'Ghost' decorations
Signs: 'Tavern', 'Village'
Title: Re: DS Fences and Decorations v1
Post by: Tom Sawyer on July 15, 2016, 03:02:43 AM
Wow! So a great variety and very nice new ideas for decoratives. Your are very productive. The ladder to be placed on a house is funny or on a fruit tree... And I like your lanterns. :)

While putting your items in my test town, I had in mind that a decorative item should get a function if possible and if not, it should not waste space if possible.

So I also think the carts should be storage locations. It would be very useful to place them next to a fisherman or next to a field. I would make 100 or 150 storage per tile of the carts. I use 1000 for the shed with 6 tiles = 166 / tile and more efficient numbers for barns. The two storied big barn has 340 per tile paid with high building costs for example.

The fences would not waste space if they were placed on the edge of the tile like the horse fence and if the tile could be used as a road. So you can build a fence between a (fenceless) pasture and a road without a disadvantage.
Title: Re: DS Fences and Decorations v1
Post by: Discrepancy on July 15, 2016, 03:11:43 AM
More good ideas :) thanks.

The thing about the fence on the edge, and it being a road-tile would make it that the fence would be purely decorative only, it wouldn't be able to stop passage of the citizens.
But I could add it as an option, just a bit of copy and past code.

Thanks for the info on storage numbers, I also agree about the carts being storage too.
Title: Re: DS Fences and Decorations v1
Post by: Tom Sawyer on July 15, 2016, 03:37:53 AM
Yes ok, they would pass the fence. But why not, if there is a shorter way. They are just clever (a bit^^). I think if the road network is good, they don't need to climb the fence. And a fence around a building will not be passed of course.
Title: Re: DS Fences and Decorations v1
Post by: bubbamcgee on July 15, 2016, 06:22:38 AM
It turns out that the double width farm gates from the beta were causing the crash with the official release.  I had placed roads through the gates, as I usually do.  After I removed the roadway, then the gate, I was able to save, update to the official release and have no issues.  So, if anyone else has an issue upgrading from beta to official release, this may be your issue.

I too would agree that the crates and barrels would make great storage options.  Makes things more realistic and solves an issue with workers having to travel long distances to drop things off. 
Title: Re: DS Fences and Decorations v1
Post by: DesoPL on July 15, 2016, 12:54:36 PM
Now i need here only stone walls like they are in fountain mod, and i will be happy. Looks great. :)
Title: Re: DS Fences and Decorations v1
Post by: Herrbear on July 19, 2016, 11:48:51 AM
Wonderful fences.  Thank you.
Title: Re: DS Fences and Decorations v1.1
Post by: Discrepancy on July 25, 2016, 06:25:08 AM
updated to version 1.1
see first post for details and change log.
Title: Re: DS Fences and Decorations v1.1
Post by: bubbamcgee on July 25, 2016, 10:55:58 AM
@Discrepancy - Do we need to delete the ladders, carts, crates, etc. we've placed in our town using the old version before updating to the newest version since there has been modifications to their sizes/placement? 
Title: Re: DS Fences and Decorations v1.1
Post by: Discrepancy on July 26, 2016, 12:21:19 AM
I think it should be okay.... ? I'm not 100% sure though.

I had a save game with a fair few of the components (fences and decorations) in the town, and it seems to be fine handling the upgrade.
Unfortunately I hadn't built everything so I'm not certain.

I'm pretty sure I had only changed the .fbx models, so that really shouldn't cause issues... but considering the decorations are mostly free build and delete, if you have an issue I would try that.

next time I update I will make sure I build everything in a town to see if there are issues when updating.
Title: Re: DS Fences and Decorations v1.1
Post by: Discrepancy on July 26, 2016, 12:29:51 AM
DS Fences & Decorations - v1.1


here is a running list of what I want to do, suggestions that will one day hopefully be included, and what I have completed since V1:


Suggestions:

   - 'Welcome' and 'Welcome to Town' signs. (bubbamcgee – WOB)      added v1.1
   - (Brush)wood Fence gate/s. (Kimbolton – WOB)
   - 'Storage' barrels/crates/boxes. (tanypredator – WOB)
   - 'Storage' wagons. (Tom Sawyer – WOB)
   - Road build-able (road-bound) fences. (Tom Sawyer – WOB)       (*some) added v1.1
   - Decorative 'Ghost' fences. (BigTricky – Steam)
   - Castle type walls. (DesoPl – WOB)


(future) additions:

   'Ghost' fences & decorations.

   - Log Fence
      Small Gate
      Alternate Large Gate
      Centered T & + pieces
      Non-flattening terrain pieces

   - Brushwood Fence
      Alternate texture
      Alternate style
      Angles
      Gates

   - Decorations
      Alternate crate/barrel textures
      Decorations upgradeable to impassable objects
      Signs: 'Tavern', 'Village'


Completed:

   - Log Fence
      Decorative, road-bound fence alternatives,            added v1.1
         that will allow 'relaxed' placement, and not impede the citizens.

   - Horse Fence
      Overhang piece                                     added v1.1
         - As an F-key variant of straight 1-wide piece
      Non-flattening terrain pieces                  added v1.1
         - Single menu button, F-key variants of straight 1-wide piece, corners and angles.
            (12 variants all up = 2 colours X 6 variants = 1 straight, 3 corners, 2 angles)
         - Lowered height of posts and added a 4th railing under ground level so they can
            be used along shoreline and not be floating.

      Decorative, road-bound fence alternatives,            added v1.1
         that will allow 'relaxed' placement, and not impede the citizens.

   - Country Stone Wall
      Single road tile gate                       added v1.1
         - 3 F-key variants, delete via UI
      Long straight                     added v1.1
         - 5 tiles long
      Curved corner                     added v1.1
         -  2x2, 300 weight storage capacity; veg, fruit, grain, protein
      Angles                        added v1.1
         - Angle piece and Straight-to-Angle pieces, F-key for variations.

   - Town Stone Walls
      Menu clean-up                     added v1.1
         - Town Stone Ends added into matching Town Stone Walls menu's.
      Stone End/Cnr variations               added v1.1
         - Added more variations, via F-key.
      Overhang piece                  added v1.1
         - Added to 1x1, F-key variant.
      Angles                           added v1.1
         - Added to 1x1, F-key variants.

   - Brushwood Fence
      Decorative, road-bound fence alternatives,         added v1.1
         that will allow 'relaxed' placement, and not impede the citizens.

   - Modular Fences
      Cut Log Fence & Rough Log Fence                         added v1.1

   - Decorations
      Fix location issue with one of the 'hanging' lantern decorations   updated v1.1
      Angled variants of post and wall lanterns                            added v1.1
      Angled variants of small wagons                                            added v1.1
      Adjust location/angles of ladders                                updated v1.1
      Welcome and Welcome to town signs                                   added v1.1
      New Wooden Post alternatives added, F-key cycle                 added v1.1
Title: Re: DS Fences and Decorations v1.1
Post by: brads3 on July 26, 2016, 05:07:06 PM
how bout a new pond/lake.  can it remove the ground so it looks like it sits down in.and not have to have the piles of rocks around it like RED'S NMT fish pond?better yet make it so its a off shape not a perfect circle.
  next an old tire swing. tree fort has been mentioned by others. a field meadow road/squares that have wildflowers n grass texture.
  and if u really wanta get overly creative a set of walls that can b places tight up against buildings. say u like a storage barn set but u dont want them all to b the same style u could add the walls against the barn n then  your town looks like it has different style barns.
  i know i'll quit with the crazy ideas. lol. u guys all do good work,n i do realize it aint easy stuff at all.
Title: Re: DS Fences and Decorations v1.1
Post by: Kimbolton on July 27, 2016, 01:01:52 AM

Thanks for the update. It worked fine in my saved game.
Title: Re: DS Fences and Decorations v1.1
Post by: Discrepancy on July 27, 2016, 02:31:44 AM
Quote from: brads3 on July 26, 2016, 05:07:06 PM
  and if u really wanta get overly creative a set of walls that can b places tight up against buildings. say u like a storage barn set but u dont want them all to b the same style u could add the walls against the barn n then  your town looks like it has different style barns.

that is an interesting idea, once I learn how to make things as ghost decorations, I might try something like that. It would require a fair amount of playing around to make them sit right, and would only be suitable for some buildings, but it is interesting... it reminds me of another game I've played, but I can't think what one.

Your other ideas are also very good, thanks.
Title: Re: DS Fences and Decorations v1.11
Post by: Discrepancy on July 27, 2016, 07:33:54 PM
Updated to version 1.11

      - Fixed issue with Log Fence Gate not build-able on roads. (delete roads under any 'Log Fence Gate' before updating)
      - Fixed issue with Decorative Stone base lanterns not displaying texture correctly.

Download here (http://worldofbanished.com/index.php?action=downloads;sa=view;down=114)
Title: Re: DS Fences and Decorations v1.11
Post by: Gatherer on September 21, 2016, 02:44:18 PM
@Discrepancy
Are you still working on this mod?
Title: Re: DS Fences and Decorations v1.11
Post by: Discrepancy on September 21, 2016, 03:01:55 PM
 :D Yes and no.

I will return to it, but not right now. After I update a few other things.

Do you have ideas?  or problems?

I'm thinking of bulking up the menu, instead of so many f-key variants - all this f-keying is tiresome!
Adjustments to some of the textures to look better in the game.
Also give all fence all the same options.
I've also got a few fences I built for the DS Small Village Cemetery but didn't make it, which I'll also include.

Ideas are always welcome :)
Title: Re: DS Fences and Decorations v1.11
Post by: Gatherer on September 21, 2016, 03:11:13 PM
All I miss at the moment is a T piece for the log fences.
Title: Re: DS Fences and Decorations v1.11
Post by: Discrepancy on September 21, 2016, 06:21:07 PM
@Gatherer

updated to v1.2

added in v1.2:
added T-pieces & cross-pieces to the log fence menu. Also roadbound variants.
added new Village Stone Wall (this was a fence that didn't make it into DSSV).

(http://i.imgur.com/hjfZUGf.jpg)

download from the mods page: DS Fences and Decorations v1.2 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=114)
Title: Re: DS Fences and Decorations v1.2
Post by: Gatherer on September 22, 2016, 12:20:41 AM
Thanks for the quick update.
Title: Re: DS Fences and Decorations v1.2
Post by: greeneyeogre on September 22, 2016, 03:34:21 AM
Hello Discrepancy, would it be possible to have the walls and entrance around the Goods Market in the DS Small Village mod as fences also? Thank You for this fantastic mod.
Title: Re: DS Fences and Decorations v1.2
Post by: Necora on September 23, 2016, 04:47:22 AM
Love the mod, add's a great variation to the game.

One thing I am missing from it is diagonal pieces in the simple log fence, you have the angle corner but a full diagonal piece would be great!
Title: Re: DS Fences and Decorations v1.2
Post by: brads3 on October 18, 2016, 05:21:54 PM
DS do these fences work like ghost decorations? can they b placed onto a pasture or must they b placed outside the pasture???
Title: Re: DS Fences and Decorations v1.2
Post by: Discrepancy on October 18, 2016, 06:30:25 PM
No they aren't ghost pieces, I'm not sure yet how to do the code for ghost pieces. Some of them are road buildable though.
Title: Re: DS Fences and Decorations v1.2
Post by: wiscoke on June 22, 2017, 08:13:05 AM
is this going to be updated for banished 1.07 so that this mod will show up in the mod collection toolbar instead of the town services menu? it's not a disaster if it isn't but I was wondering , because all of your other mods are in the mod collection toolbar. also dsroads isn't in the mod collection toolbar, but that makes sense that it shows up under the roads and bridges section.