Discussion: Medieval Town 2.04.1.0.6 ==> available on Steam !!

Started by RedKetchup, December 22, 2015, 01:37:17 PM

Previous topic - Next topic

0 Members and 5 Guests are viewing this topic.


Gordon Dry

I found a bug in 2.04:

The wind mill, set to barley the workers stuff it with sorghum - or try it ...

RedKetchup

just gone verified :

all should be good.

when it require Barley ("NMFlourBarleyRequire")
{
ConsumeRawMaterial _consumeMaterials
[
{
ComponentDescription _material = "Template/RawMaterialBarley.rsc";
int _count = 20;
}
]
ComponentDescription _produceMaterial = "Template/RawMaterialFlour.rsc";
ResourceLimit _resourceLimit = Food;
String _requirements = "NMFlourBarleyRequire";
}

it require 20 barley
and the text on the menu says it needs barley :
{ String _name = "NMFlourBarleyRequire"; String _text = "Make Flour [Barley]"; }





When it requires sorghum ("NMFlourSorghumRequire")
{
ConsumeRawMaterial _consumeMaterials
[
{
ComponentDescription _material = "Template/RawMaterialSorghum.rsc";
int _count = 20;
}
]
ComponentDescription _produceMaterial = "Template/RawMaterialFlour.rsc";
ResourceLimit _resourceLimit = Food;
String _requirements = "NMFlourSorghumRequire";
}

it requires 20 sorghum
and the text on the menu says it needs Sorghum:
{ String _name = "NMFlourSorghumRequire"; String _text = "Make Flour [Sorghum]"; }


i dont see any bug on this
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .


RedKetchup

> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

wreckcelsior

Thanks RK... I totally appreciate all of your hard work that you put into your mods...

cheers.

RedKetchup

Quote from: wreckcelsior on June 27, 2016, 04:12:22 PM
Thanks RK... I totally appreciate all of your hard work that you put into your mods...

cheers.

you are welcomed @wreckcelsior
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .