World of Banished

Sightseeing => Village Images => Topic started by: DrNiggle on March 05, 2021, 10:32:51 PM

Title: The Storm Keep
Post by: DrNiggle on March 05, 2021, 10:32:51 PM
My last post here was in June of last year and now that I'm about done with the town I started then, I thought of this place again and wanted to come by and show what happened. Thank you again to you mod makers and community builders; this town is 90% mods and wouldn't exist without you.

The Storm Keep
Home to ~550 people. Located on an ocean inlet, it's become a major trading hub offering food of all kinds, timber, clothing, beer and ale and strong ale and mead and wine, jewelry, noble armor, fine weapons, perfume, potions, glass, tools, and a lot of silver.

The inner bailey contains the Keep and noble housing and overlooks the farmland. The outer baily contains the old cathedral (Notre Dame), most of the greenhouse food production, the more advanced blacksmiths, gem cutters, glass blowers, potion makers, and the town common. Market street has every vendor you could ask for and the cathedral gardens lead to the open town common where all the food venders are. Past the common and out the gate are the docks, and a bridge directly across the channel leads to Eastwatch by the Sea.

On the other end of the outer baily outside the wall is Oldtown where I started off. Lots of pale yellow stone. Down main street, parallel to the wall, leads to the Globe Theatre and the mining bridge. Over the bridge is Southwatch which contains the new cathedral and the primary grazing land for food going to the docks.

The Dock District is wedged into Oldtown and Southwatch. It starts at the Broadway tower and extends to the forest island to the south and is a town in its own right with greenhouses and blacksmiths and tailors. A network of channels and bridges allows larger ships to sail through and around it, and lets people walk from Southwatch to Oldtown (if they want the scenic route).
Title: Re: The Storm Keep
Post by: DrNiggle on March 05, 2021, 10:36:20 PM
(it was a lot of images)
Title: Re: The Storm Keep
Post by: theonlywanderer on March 06, 2021, 02:39:11 AM
Very nice!
Title: Re: The Storm Keep
Post by: angainor88 on March 06, 2021, 08:33:51 AM
That's very lovely!
Title: Re: The Storm Keep
Post by: Gatherer on March 07, 2021, 04:00:09 AM
It looks absolutely fantastic!!!
Title: Re: The Storm Keep
Post by: banishedsanni on March 07, 2021, 04:58:38 AM
WOW!

Did the town grow, I mean did u start with like 5 families and slowly created this town while keeping your bannies alive, or did you build the town with debug menu?
Title: Re: The Storm Keep
Post by: Kristahfer on March 07, 2021, 03:14:34 PM
So very beautiful. A real work of art.
Title: Re: The Storm Keep
Post by: theonlywanderer on March 07, 2021, 06:24:44 PM
@banishedsanni

Does it really matter?   
Title: Re: The Storm Keep
Post by: Nilla on March 08, 2021, 12:28:13 AM
Beautiful!
Title: Re: The Storm Keep
Post by: banishedsanni on March 08, 2021, 04:15:04 AM
Quote from: theonlywanderer on March 07, 2021, 06:24:44 PM
@banishedsanni

Does it really matter?   

@theonlywanderer it seems to me that u misunderstand my question as negative criticism. It is not. Im just curious.

In the name of curiosity - it does matter.
Title: Re: The Storm Keep
Post by: Glenn on March 08, 2021, 03:23:16 PM
Yes I think you are correct, it does matter and is not negative in any way.

I imaging some people like to debug all the time, and some do not  - I debug fences as it is too easy to make a mistake and correcting your error is a pain, but otherwise I build by gathering resources

The game is about enjoying the building experience and methods such as debug or using mods such as more stone only enhance the game as you play it.
Title: Re: The Storm Keep
Post by: theonlywanderer on March 08, 2021, 05:01:40 PM
@banishedsanni

I just don't see how or why it matters.   Maybe this guy has already accomplished everything there is to do with Banished and likes to mess around with just building?

As for me, I can run through any starting scenario of Banished that exists, without a problem, and for however long I would want and without cheating.  I've also accomplished three rounds of all achievements on one map, which is quite a difficult challenge.   Yet, I often prefer to use debug now when I just want to mess around building out a map for fun because it's just quicker.  I already know what I can achieve , so what difference does it make other then how much time it takes?
Title: Re: The Storm Keep
Post by: Glenn on March 08, 2021, 05:42:25 PM
I think we should all just enjoy the game and play it the way that suits us best,  whether it be debug or built.

The Storm Keep is beautiful for the style that it is - it isn't a farming community or a fairy kingdom - it is a town built on and around a lake and it looks great.

I hope it gave its creator hours of enjoyment while it was built.
Title: Re: The Storm Keep
Post by: banishedsanni on March 08, 2021, 06:46:15 PM
Quote from: theonlywanderer on March 08, 2021, 05:01:40 PM
@banishedsanni

I just don't see how or why it matters.   Maybe this guy has already accomplished everything there is to do with Banished and likes to mess around with just building?

Did I say anything different? Im just fkng curious! *rolleyes*
It is NOT- i repeat - IT IS NOT about criticising his style of gameplay. He wants to mess around with just building? FINE FOR ME! I just wanna know. Stop seeing my question negative. It is just innocent curiosity.
Title: Re: The Storm Keep
Post by: theonlywanderer on March 08, 2021, 08:31:41 PM
@banishedsanni

Not sure why you are getting so angry with me either.   I was "just curious" why you were asking them that.
Title: Re: The Storm Keep
Post by: DrNiggle on March 09, 2021, 03:11:47 AM
Thanks for the replies everyone :)

To answer the burning question, I used debug, just not for building any buildings. I've only got 500 hours in the game, but I have all the achievements except Established and Tenure, and I too am confident that I can start a game on harsh+hard and survive just fine.

More specifically, terraforming isn't something I couldn't-not debug. The risk of getting a tile wrong or misshaping an island was too great for me, so I debugged that instead of saving, terraforming, and reloading if something went wrong. I also debugged some of the decorations so that I could play around with aesthetics, but a lot of the decorations I used were ghosted or just free, which is always appreciated. And now that I'm remembering it, I debugged a chunk of those castle walls. They look pretty simple looking at them built, but the wall segments, tower segments, and corner segments are all different dimensions and I made a mess trying to join them perfectly a few times.

I don't mind using debug, but I still like creating and balancing an economy, so I tend to play the game as-intended just so it's more fun. It also ends up dictating how much of what I need, which gives me reasons to build areas a certain way, which leads to unexpected areas to madly fill with an insane amount of decorations. I completely agree: "There's never enough deco stuff!!!"
Title: Re: The Storm Keep
Post by: banishedsanni on March 09, 2021, 03:23:01 AM
I purposely avoided phrases like "did u just use debug menu" to not accidently imply I would critizise him if he would. You implied it anyway, I told you thats not what I am aiming at and you implied it again. Thats why I am angry.

And because of that @DrNiggle felt the need of explaining himself for using a totally legitmiate tool. Which wasnt my intention.

Thank you @DrNiggle for your detailed awnser.
Title: Re: The Storm Keep
Post by: theonlywanderer on March 09, 2021, 11:14:55 AM
Bottom line, everyone who is honest with themselves, knows there is only one reason some people care whether or not debug was used.   For those people who care so much, something that looks quite amazing now becomes no big deal to them simply because of debug.  They consider it a cheat plain and simple and love calling people out on it.

There simply was no reason at all for the question to be asked, it serves no purpose at all to know other then to degrade the accomplishment.   Deny it all you want, I don't care.

As I already mentioned, I've detailed a few towns out using debug.   It can take quite some time to accomplish when it's a full out detailed town being done.  It's still an accomplishment, it takes quite an eye to get things looking the way somebody wants it and that's the accomplishment being targeted, not the survival aspect.

Title: Re: The Storm Keep
Post by: galensgranny on March 10, 2021, 05:26:50 AM
Your town looks wonderful, @DrNiggle ! I would like to walk the streets there.

theonlywanderer, you make a lot of assumptions about the intentions of others, but that is likely due to how you would be thinking if you were to ask about the use of debug.  I don't think at all that the fact someone asked if debug was used was because the person "loves calling people out on it."  I do not at all see how anyone's intention was to "degrade the accomplishment."  Those are your feelings.

Making a beautiful a town is simply making something that looks beautiful.  How it got that way, either with only the use of debug or with long time tedious waiting for all the collection of resources and the bannies doing the building, or a combination, in no way diminishes the outcome.
This was posted, after all, in the village images section, not a blog of a town growing "naturally".

One day I will use only debug to make a beautiful town picture.  I get tired of playing for days waiting for enough bannies to be born and become workers, and getting enough supplies.
Title: Re: The Storm Keep
Post by: theonlywanderer on March 10, 2021, 06:57:32 PM
@galensgranny

LMFAO!  You make no sense at all.   I am defending the use of debug as perfectly valid, how does that equate to me considering it cheating?

I've been around this board awhile so I know how quite a few people feel about debug around here.
Title: Re: The Storm Keep
Post by: Gatherer on March 16, 2021, 04:52:43 PM
I forgot to ask @DrNiggle
What mod are those walls and towers from?
Title: Re: The Storm Keep
Post by: DrNiggle on April 01, 2021, 10:27:10 PM
@Gatherer The wall and towers and gates are from a mod called "The Fountain: Highborn Society". On Steam, they're uploaded by mathieuld.

Honestly I liked them when I was in the planning phases, but now that everything is done I've been thinking about tracking down another castle wall mod I saw somewhere here a while ago. The Fountain walls don't have good textures close up, and I'm not sure how well their style goes with RK's buildings.

The Fountain mod also has a lot of other crap included in it, some of which (like a special kind of water that has no trade value and you can't get rid of for example) is bad for the base game systems. Like warehouse space. Also some of the special workshops in it are bugged, so I couldn't use them at all.

Do you have any castle mod recommendations? I was thinking of making a multi-tiered castle island -- like Minas Tirith but the mountain is an island.
Title: Re: The Storm Keep
Post by: brads3 on April 01, 2021, 10:40:51 PM
there is a LITE version of the fountain mod. that does have the castles and walls. i believe the main reason the buildings won't funtion is it is a 1.06 mod,really old 1 at that. not sure if the CC compatability 1.07 mod will solve those issues. you can try it use it above the main mod that you use.
Title: Re: The Storm Keep
Post by: brads3 on April 01, 2021, 10:45:18 PM
check KID's mods. there are several castles. the Gothic Fantasy has 2 sets of walls. plus he made an island castle. i am going to butcher the name off the top of my head- Brodhiam is close to the name i think.