World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: Discrepancy on May 31, 2017, 04:43:52 AM

Title: Discrepancy work in progress
Post by: Discrepancy on May 31, 2017, 04:43:52 AM
Well, I thought I'd join the fun and start a work in progress thread.
It is fun to mod Banished. I find it an enjoyable pastime that I wish I had more time for :)
As a consequence of not enough time and my own inability to work on a single mod from start to finish I have created an awful mess of mods to follow! So I hope you can follow my work in progress...

I'm going to use this first post as a place to keep a list of my currently worked on mods - mods that I have made, or mods waiting on updates, completed or shelved mods. It will be just as much for my own benefit to keep track of things, as it may be to some of you. **it may take me some time to update all the details.

This first post will be regularly updated:  last edit 3/06/2017



Current Projects:
These are mods that I am actively working on, they are in no particular order and details can change at anytime just as fast as my mind does.

DS Stone Bridge   - -   first 'solo' release: major updates/additions (approx. release Mid 2017) . This is another relatively large mod that I am putting together. The Stone Bridge from DSSV V1 has been re-imagined, walkways expanded with additional pieces. Also expect to see housing and some storage, production & services buildings.

DSSV:Production   - -   beta update: minor additions, bug fixes (approx. release June 2017)

DSSV:Services   - -   minor update: minor additions, bug fixes, mesh/AO fixes (approx. release June/July 2017)

DS Bryce's Butcher   - -   new mod (approx. release Mid 2017)

Fishmonger (TBA)   - -   (approx. release 2017)

Organized Professions (TBA)   - -   (approx. release 2017)





Waiting On Updates / To-Do-List:
These are mods that either have known (low-impact) bugs/issues, require code changes, new additions or re-works. They are the 'next-in-line' to become current projects.

DS Celtic House - (current version 1.0 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=244)) -- major update planned: more housing, longhouse (townhall), workshop, firewood chopper, storage.
DSSV:Starts - (no current release (http://no current release)) -- original DSSV v1 start options expanded, in own mod.
DSSV:Complete edition - (current version 1.1 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=144)) -- the complete single mod of DS Small Village, this won't add new content but will be a single compile .pkm of all 107 DSSV parts.
DS Roads - (current version 4.0 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=107)) -- new additions, texture fixes, incorporate into new DS toolbar.
DS Fences & Decorations - (current version 1.2 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=114)) -- new additions, incorporate into new DS toolbar.
Crops: Horn Carrots / Brussels Sprouts / Lentils / Hemp - rework of all crop models, individual & single compile .pkm's
Banished UI: compilations & updates to all. - fixes to current versions, additions and changes. greater download options for individual taste UI options.




Ideas:
These are mod ideas, things I'd like to make, or suggestions that have been made. They are either purely in planning stage or may have sections (code/models) already made but nothing set into motion on being a complete mod. For example some of these mods are early modding ideas where I have already made a 'skeleton' code and used vanilla buildings to test them. They may sit shelved for some time or could jump the queue to become current projects.

CampfireKitchen - small campfire to make meals. code is semi-written, models are complete.
DSBirchCraft - large mod, birch centered industry. code is semi-written.
DSCastles - the expansion to Styth Tower. code is semi-written, models are semi-made.
DSFerry - a ferry like bridge. code is semi-written, models are semi-made
DSGuildHall - townhall with UI variant. code is semi-written.
DSLocalMarket - modular market places. models are semi-made.
DSMonuments - decorative and functional (services/spiritual) statues and monuments. code is semi-written, models are semi-made.
DSPizzaBar - something for fun. code is semi-written, models are semi-made.
DSTents - middle ages styled tents and pavilions. models are semi-made.
DSTownAndCountry - large mod, early idea, possibly obsolete with new toolbar options. code is semi-written.
DSTradingCo - large trade mod (trading wharf's and resources, early idea. code is semi-written.
DSWagonGypsyCaravans - gypsy wagon housing, herbalist, storage. code is semi-written, 2 separate un-textured house wagon models.
FogradhWhiskyDistillery - a mod like the blast furnace with a full industry behind: Distillery, Malting House, Ageing/Storage, Peat Bogs & related industry. code is written.
TheHealersHerbs - herbalist and herb garden, healer for concocting health items. code is written.
TheOverlookCastle - unknown function townhall/brewery. code is semi-written, models are semi-made.





see post below for more:
Title: Re: Discrepancy work in progress
Post by: Abandoned on May 31, 2017, 04:50:16 AM
Great thread to keep us up to date, impressive listing, great mods.  :)
Title: Re: Discrepancy work in progress
Post by: Discrepancy on May 31, 2017, 04:51:54 AM
On Hold / Completed / Shelved:
These are mods that are released, considered completed in current format and 'shelved' or put-on-hold until an update is closer to being in the works. Some may have slight issues, but do not adversely effect game-play.  *Some of these mods are small and I may decide to pick one up at anytime and update.

Better Stock Pile Storage - (current version 1.0 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=274))
          - Bugs/Issues:
                    -- requires update to Community/DStoobar files.
          - Suggestions/Ideas:
                    -- road-buildable
Better Stock Piles - (current version 1.1 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=267))
Crest Family Blacksmith - (current version 1.0 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=237))
          - Bugs/Issues:
                    -- requires update to DStoobar files.
          - Suggestions/Ideas:
                    --
DS Ale House - (current version 1.0 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=239))
          - Bugs/Issues:
                    -- requires update to Community/DStoobar files.
          - Suggestions/Ideas:
                    --
DS Blast Furnace & Industry Mining - (current version 1.0 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=298))
          - Bugs/Issues:
                    --
          - Suggestions/Ideas:
                    -- add more railway tracks/wagons/deco.
DS Blast Furnace & Industry Mining Advanced - (current version 1.2 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=299))
          - Bugs/Issues:
                    --
          - Suggestions/Ideas:
                    -- add more railway tracks/wagons/deco.
DS Bridge Crossing - (current version 1.1 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=230))
          - Bugs/Issues:
                    -- requires update to Community/DStoobar files.
                    -- size adjustment.
                    -- AO/Texture fixes
          - Suggestions/Ideas:
                    --
DS Christmas Tree - (current version 2.0 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=156))
          - Bugs/Issues:
                    -- requires update to Community/DStoobar files.
          - Suggestions/Ideas:
                    --
DS Flora - (current version beta 1 (http://worldofbanished.com/index.php?topic=1293.msg26938#msg26938))
          - Bugs/Issues:
                    -- requires update to Community/DStoobar files.
          - Suggestions/Ideas:
                    --
DS Jetty & Bridge - (current version 1.01 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=188))
          - Bugs/Issues:
                    -- requires update to DStoobar files.
          - Suggestions/Ideas:
                    -- more Jetty Homes, angled housing
DSSV: Homes - (current version 1.3.1 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=214))
DSSV: Storage - (current version 1.2.1 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=215))
DS Stone Hovels - (current version 1.1 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=225))
          - Bugs/Issues:
                    -- requires update to DStoobar files.
                    -- AO adjustments.
                    -- Stone Hovel size adjustment.
          - Suggestions/Ideas:
                    --
DS Storage - (current version beta 5 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=216))
          - Bugs/Issues:
                    -- requires update to DStoobar files.
          - Suggestions/Ideas:
                    -- remove CoalFuel storage in Town Tithe & Viking barns.
DS TownHouses - (current version 2.0 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=301))
          - Bugs/Issues:
                    -- AO adjustment for Stone TownHouses.
          - Suggestions/Ideas:
                    --
DS Tunnel Mine - (current version 1.0 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=137))
          - Bugs/Issues:
                    -- requires update to Community/DStoobar files.
                    -- Add upgrade options, etc to match CC version.
                    -- Texture updates.
          - Suggestions/Ideas:
                    --
DS Tunnel Mine CC - (current version 2.1 (http://blackliquidsoftware.com/index.php?/files/file/154-ds-tunnel-mine-v21-cc-edition/))
          - Bugs/Issues:
                    -- requires update to Community/DStoobar files.
                    -- Texture updates.
          - Suggestions/Ideas:
                    --
DS Tunnels - (current version 1.0 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=245))
          - Bugs/Issues:
                    -- requires update to Community/DStoobar files.
          - Suggestions/Ideas:
                    -- AO/Texture fixes
DS Wagon Vendor - (current version 2.0 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=138))
          - Bugs/Issues:
                    -- causing duplicate Village Workshop in toolbar menu.
          - Suggestions/Ideas:
                    --
Pick & Hen Tavern - (current version 1.1 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=147))
          - Bugs/Issues:
                    -- requires update to Community/DStoobar files.
                    -- AO mapping.
                    -- Texture issues
          - Suggestions/Ideas:
                    --
Small Town Home - (current version 1.0 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=111))
Styth Tower - (current version 2.1 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=160))
          - Bugs/Issues:
                    -- requires update to Community/DStoobar files.
          - Suggestions/Ideas:
                    --


patches:
DSmodsNatDivThatchPatch - (alters construct cost of DS buildings when playing with NatDiv.(patch v1) (http://worldofbanished.com/index.php?topic=1755.msg34970#msg34970))





So to the first work in progress report:

I am currently working on the new mod DS Stone Bridge. This is the modular stone bridge that was removed from DSSV/DS Jetty & Bridge to now be (as it should be) its own mod.

(http://worldofbanished.com/gallery/4163_31_05_17_2_12_29.jpeg)
Walkway pieces have been expanded, I've just been working on the winter snow look for the walkways. Next I'm onto making more buildings for the bridge. My idea is for an almost eclectic bunch of buildings. Not all of uniform style, but hopefully will all match in their own right.




Here is a look at Bryce's Butcher:
(http://i.imgur.com/LYV7VJm.jpg)
Title: Re: Discrepancy work in progress
Post by: despo_20 on May 31, 2017, 07:58:38 AM
That's amazing!!!

I absolutely love all your mods @Discrepancy !  ;D
Title: Re: Discrepancy work in progress
Post by: RedKetchup on May 31, 2017, 09:23:47 AM
you have so much artistic talent !!!
Title: Re: Discrepancy work in progress
Post by: Paeng on May 31, 2017, 10:36:09 AM
Completed / Shelved

Just to compare notes -

DS Storage - I still have that one listed as DS Storage v5 beta?


Styth Tower and
Pick & Hen Tavern

Are there going to be 107 versions?

Title: Re: Discrepancy work in progress
Post by: DesoPL on May 31, 2017, 11:44:49 AM
Damn this stuff looks great! Now i got free time from WoW, so i installing your old versions of mods to play. :)
Title: Re: Discrepancy work in progress
Post by: elemental on May 31, 2017, 03:44:08 PM
DS Flora is another one that isn't anywhere on your list. Unless maybe you are merging it with fences and decorations.

The butcher looks great.  :)  Your texturing has greatly improved in the last couple of months. Not that it was bad before, but it's really at a whole new level now.
Title: Re: Discrepancy work in progress
Post by: Discrepancy on May 31, 2017, 05:36:16 PM
Styth Tower and
Pick & Hen Tavern

Are there going to be 107 versions?

Yes of course. The Completed/Shelved section is by no means a forget and move on dumping ground ;) They are just mods that I have, sitting in the background waiting.
When I look at that list I could really upgrade them all again, and more than likely will one day. I have ideas for all of them, but nothing concrete, no clear direction as of yet.

By utilizing this single thread and post it will allow myself to keep better track of things, being for ideas, plans and keeping a catalog of my mods.


A word on the Pick & Hen Tavern. This will be getting an upgrade, but when I'm not sure. It is something that I would have liked to do earlier, but the way I made the models will require a bit of work to fix things for Ambient Occlusion to be added. I haven't the heart yet to get into that. I want to finalize the complete version of DSSV first.

Styth Tower I could easily do an update for... I just haven't thought well with my toolbar where to include it!




I'm glad everyone is liking my mods :)
My artistic talent only grows along with all of the other talented modders here.


Your texturing has greatly improved in the last couple of months. Not that it was bad before, but it's really at a whole new level now.
... I beg to differ when I look at the stone behind the tunnel mine  :o
Title: Re: Discrepancy work in progress
Post by: QueryEverything on May 31, 2017, 06:12:47 PM
This thread is now one of my 'subscribed' threads, it's a must watch! (To be fair, all dev WiP threads are on 'notify ;) ) Great work @Discrepancy :D
I sent you a PM yesterday too regarding textures, with a link to a screenshot, if it helps :D

For bugs etc, do you want them listed in this thread - or in the mods respective threads, ie: where do you want us to report to you?  (If we need to). 

I am really loving the look of those new stone buildings, they will definitely fit in my game play :D ;)  I can see a nice cross over between "Docklands" and "The Docks", one being more advanced than the other, the other more run down ... sagging walls, busy busy fishing & trapping, as opposed to high trade, and business.  I think that there is definitely room for both styles not only on the 1 map, but also in the same district, village.  Very exciting mod there.

As for your lists - thank you :D  Happy to have a 'go to' list here :D 

{{edit}} comments for existing mods (not just bugs), where would you like them ..  and no "stick them where the sun doesn't shine" will be accepted, perhaps warranted, but will be ignored ;) :D (all in good fun ;) )
I made a note on the DSSV Jetty / Docks re the wood collectors, and it's not on a priority list at all, but would you mind taking a read please? 


Basically just trying to work to your needs as a modder, as to how you would like feedback :D
Title: Re: Discrepancy work in progress
Post by: Discrepancy on May 31, 2017, 06:36:11 PM
Bugs, issues and ideas with particular mods can be put here or in the respective threads. I'm not fussed. I read them all, I may not reply to them all, but I do read them.


@QueryEverything , yes thank you for the screenshots, it confirmed that my texturing was awful ;)

I also read the post on the jetties, I will work on the wood collectors to make them still usable in post-life. I'm just not sure when I'll get to them. DSJetty might make it back into the current projects after a few other things are finished, but as I'm still building over water now (DSStoneBridge) it may be sometime after a break on land.
Title: Re: Discrepancy work in progress
Post by: QueryEverything on May 31, 2017, 09:50:20 PM
Thank you for your answers :) 
No rush on any of the work, it was just some things I found as I was playing through at 'regular' pace (rather than build in debug mode), and I thought I'd bring it up. :) 

Hahaha, no, not awful, and for the longest of times, I thought it was my end or that it was meant to be ;)  I didn't think that your texturing was that bad. 

I'll just float along (pun intended ;) ) and see what comes along, your skills have certainly improved though :) 
Thank you @Discrepancy :D
Title: Re: Discrepancy work in progress
Post by: Abandoned on June 01, 2017, 03:16:23 AM
@Discrepancy I thought of something that did not make it onto the future to-do list.  Gypsy Wagon caravan with wagon houses, a  herbalist, storage wagon, and other ideas as discussed in the DS Wagon Vendor thread.  Colorful gypsy wagons with a f-variant for more neutral colors that would go with a wild west theme, unless @kid1293 is already thinking of an addon.  :)
Title: Re: Discrepancy work in progress
Post by: Discrepancy on June 01, 2017, 04:33:55 AM
@Discrepancy I thought of something that did not make it onto the future to-do list.  Gypsy Wagon caravan with wagon houses, a  herbalist, storage wagon, and other ideas as discussed in the DS Wagon Vendor thread.  Colorful gypsy wagons with a f-variant for more neutral colors that would go with a wild west theme, unless @kid1293 is already thinking of an addon.  :)

Thank you for the reminder. I knew there was something else. The code was in a .zip with the wagon vendor. I have written it to be a part of the wagon vendors, but I think a separate mod would be best.
Title: Re: Discrepancy work in progress
Post by: despo_20 on June 01, 2017, 05:23:06 AM
I wonder where you find time for all these mods  :D

I also have so many things in mind, but I just don't find the time  :(

Still many compliments for your masterpieces @Discrepancy !!!
Title: Re: Discrepancy work in progress
Post by: Abandoned on June 01, 2017, 10:26:17 AM
@Discrepancy , I agree a separate mod for gypsy wagons would be best. Did I mention how much I like the looks of that stone bridge  8)
Title: Re: Discrepancy work in progress
Post by: brads3 on June 01, 2017, 10:34:36 AM
separate mods??? do those wagons need wheel parts? can i make a request if you are doing separate mods? i would like the waterwheel pump well. if it were possable i'd like to see the pump have piping or a ditch to move the water inland a ways and then store it or have a open trough ike a half wooden barrel for the villagers to collect it from. most likely a 3 piece mod set. the wheel pump,some pipe or ditch decorative pieces and a collection tank with a worker. not sure of the output the wheelpump has but i think it makes sence to have  a high output.
Title: Re: Discrepancy work in progress
Post by: Discrepancy on June 01, 2017, 04:33:36 PM
separate mods??? do those wagons need wheel parts? can i make a request if you are doing separate mods? i would like the waterwheel pump well. if it were possable i'd like to see the pump have piping or a ditch to move the water inland a ways and then store it or have a open trough ike a half wooden barrel for the villagers to collect it from. most likely a 3 piece mod set. the wheel pump,some pipe or ditch decorative pieces and a collection tank with a worker. not sure of the output the wheelpump has but i think it makes sence to have  a high output.

Haha, you've just outlined a whole new mod - not just making the water pump separate ;) but it is a good idea, I just don't think it is something that I'll be doing anytime soon, plus water is flagged as edible - it doesn't have nutritional value but will be stored and consumed along with all other foods... or do you mean to create a building like the RK warehouse & CC warehouses? where the worker is tasked to collect a certain resource (trader code)?.
When I start more on the whisky distillery, a water producing building will be needed for the set, at that point I will look into expanding it.

I might just release a few of the DSSV production pieces separate. one day ;)
Title: Re: Discrepancy work in progress
Post by: Discrepancy on June 01, 2017, 07:13:29 PM
DS Mods - NatDiv Thatch Patch


what it does:

a small patch mod that alters the construction cost to DS buildings, utilizing the resource 'Thatch' from the mod: Natural Diversity (http://worldofbanished.com/index.php?action=downloads;sa=view;down=269)

alters the construction costs (adds thatch as requirement & alters other resource costs) of the following DS mods and buildings:
DSSmallVillageHomes.pkm  -- Small Village Home + Upgrade + Angle variants / Village Homes + Angle variants / Small Village Townhouse / Village Townhouse / Large Village Townhouse
DSSmallVillageProduction.pkm  -- Village Candle Maker / Village Fishing Dock / Village Forester / S,M,L Forest Food Gatherers / Village Gruel Kitchen / Village Hunting Cabin / Village Pasture, fenceless / Village Kitchen / Weaving Guild
DSSmallVillageServices.pkm  -- Village Herbalist
DSSmallVillageStorage.pkm  -- Small Village Barn + Angle variant / Village Barn + Angle variant
DSStoneHovels.pkm  -- Stone Hovel + Angle variant
DSCelticHouse.pkm  -- Celtic House

this mod also alters the residence code of the Celtic House - it will now support a family of 6, although the menu text has not been altered and will still say a family of 4.

(http://i.imgur.com/WytGSQe.jpg)


installation:

download the file 'DSmodsNatDivThatchPatch.pkm' from below.
place inside your banished/windata folder.
enable mod in mod list and place above the DS mods, but below Natural Diversity

load order:
NatDiv.pkm
DSmodsNatDivThatchPatch.pkm
DSSmallVillageHomes.pkm
DSSmallVillageProduction.pkm
DSSmallVillageServices.pkm
etc...


** requires the mod: NatDiv.pkm


thanks to @Bartender
Title: Re: Discrepancy work in progress
Post by: elemental on June 01, 2017, 07:53:13 PM
DS Mods NatDiv Thatch Patch... Great name. I don't really know why but it gave me a bit of a laugh.  ;D  Great mod idea, too.
Title: Re: Discrepancy work in progress
Post by: QueryEverything on June 01, 2017, 08:02:56 PM
DS Mods NatDiv Thatch Patch... Great name. I don't really know why but it gave me a bit of a laugh.  ;D  Great mod idea, too.
@elemental ;)
*snicker

In other serious news - thanks @Discrepancy :D 
That's great, grabbed now!!
Title: Re: Discrepancy work in progress
Post by: despo_20 on June 02, 2017, 04:04:55 AM
Thanks for the patch @Discrepancy ! Very appreciated!  ;D
Title: Re: Discrepancy work in progress
Post by: Paeng on June 02, 2017, 04:31:20 AM
Cool!  :D
Title: Re: Discrepancy work in progress
Post by: QueryEverything on June 02, 2017, 07:37:47 AM
@Discrepancy were you able to find out why some of us were having duplicate Village Workshops show in our menus?
If not, can you please add it to the "bugs:  to do"  :)
Title: Re: Discrepancy work in progress
Post by: Bartender on June 02, 2017, 07:57:41 AM
That's great @Discrepancy ;D! Thank you for making our mods work together :)!
Title: Re: Discrepancy work in progress
Post by: Discrepancy on June 03, 2017, 01:01:04 AM
Thank you everyone :)


and thank you @QueryEverything , I have not forgotten that bug. I will make areas in first post to keep track of them also. Thank you.
Title: Re: Discrepancy work in progress
Post by: QueryEverything on June 03, 2017, 06:34:21 AM
Thank you @Discrepancy :)
I've checked your updated lists, a few things there are very exciting to see you have an idea about :o)


I'm creating a new topic now as a mod request, but I thought I'd pop this screenshot here too, see if it's something you've thought about for a future update in the Jetty mod :)
http://worldofbanished.com/index.php?topic=1758.0


*just placing this here :)

Title: Re: Discrepancy work in progress
Post by: Discrepancy on June 07, 2017, 02:46:16 AM
I'm progressing slowly with DS Stone Bridge.

We discussed some time ago about making the buildings independent of the bridge. After trying both methods I decided to go back to them being a part of the bridge. So each piece is a part of the stone bridge walkway. This puts more emphasis in bridge planning before placing, but with some construction helpers it will be simple to work/travel around the build/demolish sites (more on this another day).

I think a couple more buildings, finish some missing build models. and then add some construction helper items and that will be all the new content for this v1.
After that, final bug testing and then release.

But I leave you with some screenshots from my own testing (tested with DS Jetty & Bridge):
(http://i.imgur.com/Dwfqm3V.jpg)
(http://i.imgur.com/tik0LSA.jpg)
(http://i.imgur.com/IItSFpP.jpg)
(http://i.imgur.com/UnTJkP7.jpg)
(http://i.imgur.com/Yrl00H0.jpg)
Title: Re: Discrepancy work in progress
Post by: RedKetchup on June 07, 2017, 03:01:02 AM
gods ! everything is looking so great ! incredible all the details that are there !
Title: Re: Discrepancy work in progress
Post by: embx61 on June 07, 2017, 03:11:24 AM
Wow!

That looks stunning.

Do you mean with construction helpers that it is possible the workers stand on a floor in the build stages instead that they have to use dive gear. LOL?
If so and you get this finished maybe you can show me how to do that. No rush, take your time, but I did not know that was possible.

One minor detail suggestionl. The end piece (Picture 3) is just hanging above the water. This is possible with reinforced concrete but with brick I am not so sure.
Maybe add some wooden beams horizontal underneath the brick as overhanging joists to carry the load of the bricks?
I think that it will be easy to add (Just a couple of square beams) and will add to the realism but we can also argue the beams are there but hidden by the bricks :)

I like the window shutters. Some of them in different positions add to realism. I did the same with some of my buildings.
Title: Re: Discrepancy work in progress
Post by: Discrepancy on June 08, 2017, 12:34:56 AM
Do you mean with construction helpers that it is possible the workers stand on a floor in the build stages instead that they have to use dive gear. LOL?
If so and you get this finished maybe you can show me how to do that. No rush, take your time, but I did not know that was possible.
Yes and no.
I also have found that the floor does not work on a build model.
But what I am including with the bridge set are easy to plop down scaffold pieces, as 'construction helpers' - they will include a floor larger than the 1x1 model, I'm not sure how well, or if this will work though as I'm just starting to work on them now, but the general thought is these can be built along the edge during initial construction, or used as a detour path for citizens to travel when demolishing, they will be cheap to build costing 1 log + 1 work.


Quote
One minor detail suggestion. The end piece (Picture 3) is just hanging above the water. This is possible with reinforced concrete but with brick I am not so sure.
Maybe add some wooden beams horizontal underneath the brick as overhanging joists to carry the load of the bricks?
Good idea!, I have been worried about some of the models being a little too top-heavy and over-extending...
Title: Re: Discrepancy work in progress
Post by: embx61 on June 08, 2017, 01:07:54 AM
@Discrepancy

That sounds very promising and hope it will work out as it makes Banished yet a bit more realistic. Yes, I knew that the build stages ignore the floor mesh.
I am eager to see what you come up with.

And as usual. Great work on the bridges. I really like them a lot. :)
Title: Re: Discrepancy work in progress
Post by: Discrepancy on June 13, 2017, 02:03:50 AM
Nearly a week has passed, so I thought I would give a small update...

And the update is that there isn't really much to report.
I touched on this in another thread; creativity takes its own course, and sometimes not at all.

DS Stone Bridge, this last week has been rather unproductive apart from some simple code mock-up.
I tried for a few days, but couldn't get the creative spark I needed. I just looked at the blender screen for minutes upon minutes...

There isn't a lot to do, but my mind isn't in the right place to even spot the visible bugs.

I feel deflated with the mod right now, so have been forcing myself into a small break (playing GTA V - has been a surprisingly good escape from the banished landscape).
Title: Re: Discrepancy work in progress
Post by: RedKetchup on June 13, 2017, 02:14:40 AM
we all do @Discrepancy ^^ we all do from time to time. i almost finished to watch all the marvel movies lately, i am at dr strange presently ^^

like you said... we cannot command the sparks and make them appear like magic (lol we arent dr strange ^^) you need to let the Source refill a day or 2 :) sometime it is faster... sometimes it takes longer :P
Title: Re: Discrepancy work in progress
Post by: elemental on June 13, 2017, 04:22:46 AM
Even us players need to take a break every once in a while. But then when you do, you come back ready to get started again. Just remember that it's supposed to be fun and there is no deadline. :)

I've been playing with your new(ish) content and it's been great - and I haven't even used it all yet. Was planning to post some pics but want to do more building first. I've also found a few minor bugs, but nothing important and they can wait.
Title: Re: Discrepancy work in progress
Post by: twilightbreeze on June 13, 2017, 06:50:59 PM
I tend to play the small and tiny terrains.

I love the DSSV mods, but there is no trader attached, and the hospital is huge. Any chance to get a smaller clinic or something?

Also, the original celtic house is very big also. Just a thought.

I understand you need rest, so try not to overload. Sometimes tho, and I have found this true for my own previous modding, working on another mod can help you come back to a mod that's been giving you problems. Thanks for all you do!! :)
Title: Re: Discrepancy work in progress
Post by: Discrepancy on June 13, 2017, 07:05:50 PM
I probably won't add another hospital or clinic to the small village set... I want to finalize this set so I can compile it as a single download. That said, I still don't think the hospital is too big. I made it have a larger footprint as I think it should be a building that costs more in planning and construction because the operating cost is just an assigned worker. I do want to add to / enhance and improve the gardens though.

I'd normally agree with statement, but I've been working on plenty of other mods already to try and break it up, that is why DS TownHouses came from nowhere. DSSV gives me grief, Stone Bridge has been giving me grief... I have done many other mods during the time I've been working on these. And I have a long list (backlog) that I see as incomplete... I don't want to start on something new just yet.
Title: Re: Discrepancy work in progress
Post by: Nilla on June 14, 2017, 04:26:05 AM
Make some holidays from modding @Discrepancy before it becomes a burden! Don't think about your unfinished projects, to do lists, requests and demands. Think about, what you have accomplished, think about all the fun you've brought to us players. How YOU have helped to keep this game alive! Then come back with new ideas, new projects, new spirit and above all; have fun by modding.

This could be said to other modders as well!

I know, I have said this before but it couldn't be said oft enough! I thank you all! You know, that I sometimes am critical, but that's just my way to give feedback and you can be sure, when I say positive things, I mean it! I am very well aware, that without you modders, I wouldn't have played this game more or less every day the past few years! :)
Title: Re: Discrepancy work in progress
Post by: taniu on June 14, 2017, 01:12:27 PM
@ Discrepancy.You are a great moderator, you have great ideas, I play a lot with your mods, I am delighted and I admire how your ideas are implemented. Thank you for the wonderful collection  "Village Home", "Town House"," Bryggen Townhouse "- I like the small doctor, bakery, market etc. It was a real surprise. - A great new proposition  "CampfireKitchen "and" DSPizzaBar "- Can add ketchup? :) I like to eat :-[ . Cheers!
Title: Re: Discrepancy work in progress
Post by: brads3 on June 14, 2017, 01:36:18 PM
what page is this???? RED KETCHUP is over there>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
he already did the ketchup factory.
Title: Re: Discrepancy work in progress
Post by: taniu on June 15, 2017, 03:28:37 AM
@ brads3 You do not understand my words. I know that @RedKetchup has created a "ketchup factory" - a separates mods . I had the idea of ketchup - @RedKetchup to add to the food such as Pizza + ketchup, pancakes + ketchup, maple syrup + pancakes, just more uses.
Title: Re: Discrepancy work in progress
Post by: brads3 on June 15, 2017, 03:35:06 AM
that makes sence. don't take me wrong.sometimes i just mess with people.it wasa play on words kinda thing with the ketchup.
Title: Re: Discrepancy work in progress
Post by: adelegarland on September 14, 2017, 12:53:34 PM
Has anyone heard from Discrepancy?  When is he coming back?? 
Title: Re: Discrepancy work in progress
Post by: embx61 on September 14, 2017, 12:57:50 PM
Last time he was on the forums was June 28.

He said in a thread before that he was burned out and would take a break.

No knowing if he will come back or not till he pops in and tell us.

The statement is even in this thread a couple post above this.

"Nearly a week has passed, so I thought I would give a small update...

And the update is that there isn't really much to report.
I touched on this in another thread; creativity takes its own course, and sometimes not at all.

DS Stone Bridge, this last week has been rather unproductive apart from some simple code mock-up.
I tried for a few days, but couldn't get the creative spark I needed. I just looked at the blender screen for minutes upon minutes...

There isn't a lot to do, but my mind isn't in the right place to even spot the visible bugs.

I feel deflated with the mod right now, so have been forcing myself into a small break (playing GTA V - has been a surprisingly good escape from the banished landscape)."
Title: Re: Discrepancy work in progress
Post by: quadgamer on October 15, 2017, 02:59:20 PM
i came looking for a longhouse because i want to do a viking style start. can't wait til it's finished. guess great minds think alike. (just kidding. yours is way better than mine.) thanks for your mods.
Title: Re: Discrepancy work in progress
Post by: twilightbreeze on November 08, 2017, 08:43:33 AM
I know how he feels. For 7 years I was a recolorist modder for the Sims 2....had my own site and everything and was well known. One day in the middle of a recolor I just.....stopped. Suddenly, I just couldn't continue. I just burnt out. I stopped recoloring, then my site was hacked, and I just walked away from the whole Sims 2 universe. This past August, 6 years later, I finally started feeling the urge to create again, came back, took one of my former artist's offer to join her at her site, and uploaded everything I had previously. I'm now 'retired' but still creating.

So,  I understand Des' issue. Sometimes the flow just...stops. Hopefully he won't take as long as I did to "come back", but it does sound like to me he just burnt out, like I did. It happens.
Title: Re: Discrepancy work in progress
Post by: mellowtraumatic on November 08, 2017, 08:53:52 AM
I've taken a long break from Skyrim modding myself. Sometimes you have to, especially when it starts to feel like work instead of being fun like it used to.
Title: Re: Discrepancy work in progress
Post by: galensgranny on November 08, 2017, 09:39:22 AM
Twighlightbreeze (http://worldofbanished.com/index.php?action=profile;u=7753), what modder name are/were you and what was your site name for Sims 2?  I used to be addicted to it and downloaded so many mods.
Title: Re: Discrepancy work in progress
Post by: twilightbreeze on November 08, 2017, 11:54:34 AM
I always was Riverwillows.....I started on TSR (yeah I know I know) then moved to Natural Sims....then had my own site PaeginSims, which is the one that got hacked. One of my artists from PaeginSims, Beckylynn, went on to get her own site, Beckylyn's Sims, and when I decided to come back, she offered me a spot. So I got all the stuff that had been on TSR and Natural Sims (stuff is still there, but links are broken), as well as all my stuff from PaeginSims, and it is now all up at Beckylynn's Sims. I still have tons of stuff for Christmas to put up, plus some new, but waiting til after Tryptophan Day to do so.

Here is the link: http://beckylynnsims.forumotion.com/

Do you remember me?
Title: Re: Discrepancy work in progress
Post by: Hawk on November 08, 2017, 12:18:51 PM
I can understand about getting burned out. I did quite a bit of modeling for Microsoft Train Simulator and some for Railworks (now known as TS20xx). Then one day I just stopped and never went back.

I was contacted about a month ago to do some more modeling for profit but just couldn't get my head into it.
Title: Re: Discrepancy work in progress
Post by: galensgranny on November 08, 2017, 12:43:18 PM
Sorry, Twilightbreeze, but I don't remember your Sims modder name.  I mostly downloaded Mod The Sims.  I gave a brief look at your current page, and things on TSR.  Nice stuff!  Will look more later.
Title: Re: Discrepancy work in progress
Post by: Tom Sawyer on November 08, 2017, 02:01:12 PM
Yes, motivation can be volatile if not regularly fed with something. It comes and goes as it pleases and you have to take care of it. And to avoid things that kill it. DS mentioned to have trouble with his small village set when leaving. Maybe he was too much "working" on it or so. I hope he will create something again one day. It was always inspiring for me to see new models from him. I never understood how he is able to design it only with the Blender beast. ;D
Title: Re: Discrepancy work in progress
Post by: elemental on November 08, 2017, 09:49:53 PM
He put out a lot of content in quite a short time and it was obvious that his modeling and modding skills were getting better and better with each release. I can understand wanting a break (I haven't played Banished for a few months myself), but I do hope he comes back someday, too.
Title: Re: Discrepancy work in progress
Post by: Discrepancy on November 25, 2017, 04:28:47 AM
Hello everyone  :)

Sorry for the long absence. Burnout, yes. But life also got rather hectic and unpleasant.

I am back, it feels good. But I have to find my feet again.

(https://i.imgur.com/oGGUoyf.jpg)

(https://i.imgur.com/UBpbvM9.jpg)
Title: Re: Discrepancy work in progress
Post by: Hawk on November 25, 2017, 04:31:23 AM
Good to see you back. I hope the real world stuff wasn't too unpleasant.
Title: Re: Discrepancy work in progress
Post by: kid1293 on November 25, 2017, 04:44:23 AM
Warm welcome back!

I hope it will be a pleasant ride and no burnouts. :)

Kid
Title: Re: Discrepancy work in progress
Post by: Abandoned on November 25, 2017, 04:51:36 AM
 :) Welcome back Discrepancy, you've been missed.
Title: Re: Discrepancy work in progress
Post by: pappa on November 25, 2017, 04:53:28 AM
welcome back Discrepancy
Title: Re: Discrepancy work in progress
Post by: RedKetchup on November 25, 2017, 07:05:13 AM
Welcome back sincerly @Discrepancy  !

we ALL missed you !
Title: Re: Discrepancy work in progress
Post by: adelegarland on November 25, 2017, 08:07:29 AM
Thank Heaven You're Back,   Missed you very much!   

***Doing happy dance! :D
Title: Re: Discrepancy work in progress
Post by: galensgranny on November 25, 2017, 09:53:41 AM
So glad you are back!  That is a fine looking lumber mill.
Title: Re: Discrepancy work in progress
Post by: DesoPL on November 25, 2017, 11:36:19 AM
Welcome back and nice lumber mill!
Title: Re: Discrepancy work in progress
Post by: Tom Sawyer on November 25, 2017, 12:20:58 PM
Welcome back from me too. The lumber mill is a great work. A DS original.^^
Title: Re: Discrepancy work in progress
Post by: The Pilgrim on November 25, 2017, 01:45:01 PM
Welcome back DS
Title: Re: Discrepancy work in progress
Post by: Maldrick on November 25, 2017, 01:55:41 PM
Hello everyone  :)

Sorry for the long absence. Burnout, yes. But life also got rather hectic and unpleasant.

I am back, it feels good. But I have to find my feet again.

(https://i.imgur.com/oGGUoyf.jpg)

(https://i.imgur.com/UBpbvM9.jpg)

Welcome back @Discrepancy !!

Just getting back to the game myself.  Breaks are always good and I can only imagine how badly needed from modding.  Hectic happens and I hope the unpleasantness is behind you.

Not going to lie...When I noticed your website was down yesterday I made a point of downloading backups of all your mods from here and BL.

Great to see you!  The mill looks fantastic, by the way.
Title: Re: Discrepancy work in progress
Post by: Gatherer on November 25, 2017, 01:56:13 PM
Nice to see you're back Discrepancy:)
Title: Re: Discrepancy work in progress
Post by: Turis on November 25, 2017, 04:07:27 PM
Do I know you? ;)
Title: Re: Discrepancy work in progress
Post by: elemental on November 25, 2017, 05:26:35 PM
A nice surprise to see you are back. Teaser pics look great too.  :)
Title: Re: Discrepancy work in progress
Post by: OldnRetired on November 25, 2017, 06:01:17 PM
Great to see you are back!  Thank you!  I and many, many, others have enjoyed your mods. You have lots of talent and your skills are really appreciated!   ;D
Title: Re: Discrepancy work in progress
Post by: Discrepancy on December 14, 2017, 03:24:41 PM
 :) Thanks everyone. Glad to be back.




My mods are all going to be going through various updates, for the time being new content from now on is only going to be minor additions (apart from DS Stone Bridge).
I want to put the effort into getting all of my mods up to 107 standard and within the new toolbar.

This required some reworking on the 'base' code of the DS mods toolbar.

Here is the list of the up-to-date mods: I will try to keep this list updated as i update the mods

DS Lumber Mill (http://worldofbanished.com/index.php?action=downloads;sa=view;down=381)    -  v1.0   -   (11 Dec 2017)
DS Jetty & Bridge (http://worldofbanished.com/index.php?action=downloads;sa=view;down=188)    -  v1.02   -   (15 Dec 2017)
Better Stock Pile Storage (http://worldofbanished.com/index.php?action=downloads;sa=view;down=274)    -  v1.2   -   (15 Dec 2017)
DS Small Village: Homes (http://worldofbanished.com/index.php?action=downloads;sa=view;down=214)    -  v1.3.2   -   (15 Dec 2017)
DS Small Village: Services (http://worldofbanished.com/index.php?action=downloads;sa=view;down=236)    -  v1.1.1   -   (15 Dec 2017)
DS Small Village: Storage (http://worldofbanished.com/index.php?action=downloads;sa=view;down=215)    -  v1.2.2   -   (15 Dec 2017)
Styth Tower (http://worldofbanished.com/index.php?action=downloads;sa=view;down=160)    -  v2.2   -   (15 Dec 2017)
Title: Re: Discrepancy work in progress
Post by: Hawk on December 14, 2017, 03:29:21 PM
My mods are all going to be going through various updates, for the time being new content from now on is only going to be minor additions (apart from DS Stone Bridge).
I want to put the effort into getting all of my mods up to 107 standard and within the new toolbar.

This required some reworking on the 'base' code of the DS mods toolbar.

That's great news @Discrepancy .  :)
Title: Re: Discrepancy work in progress
Post by: Discrepancy on December 14, 2017, 08:07:52 PM
I'm actively working on DS Stone Bridge.

If anyone is interested in participating in the beta testing, i'm offering access to the closed beta version testing. Send me a message and i'll send you a link to download.

(https://i.imgur.com/COUhVXg.jpg)
Title: Re: Discrepancy work in progress
Post by: RedKetchup on December 14, 2017, 08:49:18 PM
WOW @Discrepancy  !!!!
you are so professional now !!!!


i am jealous LOL, really jealous of your talent and your skills  ;D
Title: Re: Discrepancy work in progress
Post by: Discrepancy on December 14, 2017, 09:15:44 PM
WOW @Discrepancy  !!!!
you are so professional now !!!!


i am jealous LOL, really jealous of your talent and your skills  ;D

Haha :)  thanks. I take a lot of inspiration from what you have done for banished, so I think likewise. I marvel at your own talent and skills :)
Title: Re: Discrepancy work in progress
Post by: kid1293 on December 14, 2017, 10:33:12 PM
You are making a very beautiful and uniform work, @Discrepancy !

I am sure glad you are back! :)
Title: Re: Discrepancy work in progress
Post by: pappa on December 15, 2017, 10:28:48 AM
I would like to helpout
Thank you
Title: Re: Discrepancy work in progress
Post by: taniu on December 16, 2017, 12:55:05 AM
@ Discrepancy :D thank you for updating mods