World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: twilightbreeze on November 01, 2017, 01:07:41 PM

Title: Herbalist
Post by: twilightbreeze on November 01, 2017, 01:07:41 PM
Could someone make a small standalone herbalist? Like 2x2 or something?
Title: Re: Herbalist
Post by: Abandoned on November 01, 2017, 01:17:23 PM
Hi, try this one.  Reply #29 on bottom of page

http://worldofbanished.com/index.php?topic=1947.msg39689#msg39689   :)
Title: Re: Herbalist
Post by: twilightbreeze on November 01, 2017, 01:23:31 PM
OH, thanks for the suggestion hon, but I have that....I was hoping for just a small building.
Title: Re: Herbalist
Post by: Abandoned on November 01, 2017, 01:35:18 PM
oh sorry, I don't think there is one that is just separate and not part of a set.
Title: Re: Herbalist
Post by: twilightbreeze on November 01, 2017, 03:55:31 PM
Yeah, that's why I asked for one, lol.

Title: Re: Herbalist
Post by: mellowtraumatic on November 01, 2017, 05:42:30 PM
 The closest you're going to get at this point is probably Kralyerg's Mini Buildings mod, which is has a nice, tiny herbalist in it, as well as many other useful little buildings. The herbalist looks nice, too. It's like a little hanging rack with herbs on it. Hopefully someone will make you the mod you want but that one could do nicely in the meantime.

http://blackliquidsoftware.com/index.php?/files/file/30-mini-buildings/
Title: Re: Herbalist
Post by: kid1293 on November 02, 2017, 12:02:44 AM
:) Look in download!
Title: Re: Herbalist
Post by: twilightbreeze on November 02, 2017, 06:12:59 AM
OMG!! I love you!! I am adopting you, you are MY kid now!!! hehe....

Thank you so much hon!!!  ;D :-*
Title: Re: Herbalist
Post by: kid1293 on November 02, 2017, 06:13:54 AM
So you also want a house and storage?  :D
Title: Re: Herbalist
Post by: twilightbreeze on November 02, 2017, 09:42:59 AM
Har har!!   :D
Title: Re: Herbalist
Post by: galensgranny on November 02, 2017, 11:44:33 AM
Twilight surely meant that yes, indeed, a house and storage to match your new little herbalist is wanted.  :)
Title: Re: Herbalist
Post by: kid1293 on November 02, 2017, 04:53:03 PM
OK, I am on. :)
Title: Re: Herbalist
Post by: galensgranny on November 02, 2017, 08:43:35 PM
Love it, Kid (http://worldofbanished.com/index.php?action=profile;u=2582)!  The door is quite nice.  Nice touch to have that plant in the nook, an herb of some sort I am sure.
Title: Re: Herbalist
Post by: kid1293 on November 02, 2017, 11:11:42 PM
Yes, maybe a herb-fern... :)

I may just use again.
Title: Re: Herbalist
Post by: twilightbreeze on November 03, 2017, 12:02:03 AM
Well, then, I guess I am just gonna have to ask for my whole Twilight Village now...seeing as you are into masochism...hehe.

Let's see.....got the herbalist, got the house, storage is coming, need hunter, school, town hall, tailor, blacksmith, fishing, hospital, trader, tavern, church, maybe an apiary......lol....think you can handle that????


:D :D :D :P 
Title: Re: Herbalist
Post by: kid1293 on November 03, 2017, 01:21:49 AM
Quote from: twilightbreeze on November 03, 2017, 12:02:03 AM
Let's see.....got the herbalist, got the house, storage is coming, need hunter, school, town hall, tailor, blacksmith, fishing, hospital, trader, tavern, church, maybe an apiary......lol....think you can handle that????

No.  :D ;)

I am busy today but have started on Twilight Shed (herbs only)
I can give you one more building. You decide!
It started with herbs so don't go fishing now. :)

(a small hospital could fit nicely)
Title: Re: Herbalist
Post by: twilightbreeze on November 03, 2017, 02:01:12 AM
Lol....I was kidding anyway, I knew that was asking to much.  ;D

One more building? Hmmmm......yeah, ok, a small hospital would be nice. And thank you again for doing all this hon!! :-*

Title: Re: Herbalist
Post by: galensgranny on November 03, 2017, 02:16:17 AM
I agree with a small hospital. 
Title: Re: Herbalist
Post by: kid1293 on November 04, 2017, 01:46:07 AM
Ok.
I have changed menu buttons to be under their own menu. After all it is a themed mod.
@twilightbreeze - I can easily change back and have the icons spread out.
Check picture and tell me what you think.
Title: Re: Herbalist
Post by: twilightbreeze on November 04, 2017, 02:03:08 AM
They look great!! Can't wait to download!! And again, thanks so much!!
Title: Re: Herbalist
Post by: kid1293 on November 04, 2017, 02:05:50 AM
OK. They are coming up. Wait a little while.
Title: Re: Herbalist
Post by: galensgranny on November 04, 2017, 02:06:50 AM
It all looks wonderful!  :) I really like the color of the walls and the contrast with the lighter trim.  And those doors! I like the windows too.  Either lace curtains are showing or, even better, they are those diamond pane windows. 
Title: Re: Herbalist
Post by: kid1293 on November 04, 2017, 02:19:54 AM
So, the wait is over. :)

You can go to download and check.
Title: Re: Herbalist
Post by: galensgranny on November 04, 2017, 02:28:22 AM
Yes!  ;D   Thank you so much!
Title: Re: Herbalist
Post by: kid1293 on November 04, 2017, 02:56:34 AM
:)

Glad you like it!
Should there be a Granny's .... (something)?  ;)
Title: Re: Herbalist
Post by: galensgranny on November 04, 2017, 03:04:58 AM
Quote from: kid1293 on November 04, 2017, 02:56:34 AM

Should there be a Granny's .... (something)?  ;)


I do believe there should indeed!   :D Must think on it.
Title: Re: Herbalist
Post by: twilightbreeze on November 04, 2017, 03:22:49 AM
Maybe some different buildings to compliment Twilights for granny....?  :D
Title: Re: Herbalist
Post by: kid1293 on November 04, 2017, 04:04:08 AM
Everything I do is unique and different.
Still the same and many of them fit together. I guess I found my way of modding.
Making small themed mods is a way to continue without getting bored by same texture on everything.
Same slant of roof and style of the model. And it is fun doing unexpected things. :)
But I don't like working too hard to get it done.  ;)
Title: Re: Herbalist
Post by: Abandoned on November 04, 2017, 06:32:55 AM
Very nice, I like the textures.  :)
Title: Re: Herbalist
Post by: kid1293 on November 04, 2017, 06:43:16 AM
The textures remind a bit of Forest Outpost?
Title: Re: Herbalist
Post by: galensgranny on November 04, 2017, 08:09:15 AM
I have an idea, Kid (http://worldofbanished.com/index.php?action=profile;u=2582). An animal husbandry/agriculture theme, with the buildings proportioned as the Twilight Herbalist and the medium stone house in the Stone House Add on and your Nordic Houses (http://worldofbanished.com/index.php?action=downloads;sa=view;down=103 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=103)).

There could be a College of Veterinary Sciences and Animal Husbandry (Animal Care School).  I like the size of your Colonial School, but it can be a bit larger since it would be a college, not a local school for young children (but of course, the game will do as it always does).

A Farm Equipment Manufacturer- for our invisible plows, milking buckets, shovels, etc. (blacksmith)  Larger than your Colonial blacksmith, and a little smaller than your newest Tool Emporium smith.

I was thinking of a Veterinarian Clinic, (which would be either an herbalist or doctor office), but you just made a hospital and herbalist.  Our banished animals can just be tended to by the herbalist.

I still am interested in a park type place.  You made a "Quiet Garden" for the Mission theme, that gives happiness.  Maybe we can have a park more like a square or rectangle grassy area with a few animals in it (statures pretending to be alive) and a small fake barn as part of the Animal Care College to be the pretend place where they learn to care for animals, but it would give happiness like your Quiet Garden.

A coordinating house, of course.  I like the Nordic Houses, so maybe reuse them in different textures. I prefer no thatch.  I like the thatch roofs well enough, in the woods, but not all the time.  Thatch roofs are alien to me, having grown up in New York City. 

I would like roof textures with a multicolor look, such as those in the Gothic Fantasy theme on one F key variant.  A gray color roof is is good too if it has a texture or various shades of gray.

I like stone buildings, or part stone, so maybe you can add some stone work.

Title: Re: Herbalist
Post by: kid1293 on November 04, 2017, 08:47:06 AM
I have to read this a couple of times.  ;)

:D :D
Title: Re: Herbalist
Post by: twilightbreeze on November 04, 2017, 08:57:57 AM
hey, while you are taking orders, can I have a cheeseburger, fries, and a Dr Pepper, no ice???   ;D
Title: Re: Herbalist
Post by: galensgranny on November 04, 2017, 05:56:15 PM
Quote from: kid1293 on November 04, 2017, 08:47:06 AM
I have to read this a couple of times.  ;)

:D :D

Is that because of language, as in English is not your native language.  Or is it because I wrote too much.

Should I shorten what I wrote?
Title: Re: Herbalist
Post by: kid1293 on November 04, 2017, 10:43:37 PM
Hi @galensgranny !
No need to shorten it. I understand it well.
Maybe I should say my impression of it.

Animals have very limited interaction in Banished.
Sure, I could build a 'farm' with extensions, all designed to take care of animals.
In game it would not matter. It would be like calling buildings another name but
they would still be the same as usual. Good for role-playing but no real gain.

A smith is a smith. In game he is only making tools and I just released the mod
Tool Emporium, so no need to go back to that.
Adding unnecessary products only spam the game and the trader.

Herbalist. You said it, it is already there.

A 'park' is possible for entertainment. Not with static animals! I hate it when they
just stand there, not moving. It has to be something more innovative.
Thinking on it.

More houses? :)
I have so many houses, I can not see the need for another set.
If it were just to bring in new textures I agree. There is always room for variation.

So, if I sum it up.
A school building, a 'park' area and maybe some new houses with new textures.
This could be Central Park, NY on a very small scale. :)

Sorry if I did you unjustice by not accepting a 'veterinary theme'.
There is simply no place for it in the game as I see it.

:)
Title: Re: Herbalist
Post by: galensgranny on November 04, 2017, 11:16:12 PM
Quote from: kid1293 on November 04, 2017, 10:43:37 PM

So, if I sum it up.
A school building, a 'park' area and maybe some new houses with new textures.
This could be Central Park, NY on a very small scale. :)


Yes!  That is so much better than what I had suggested!  :D   Forget what I said previously.
Title: Re: Herbalist
Post by: kid1293 on November 04, 2017, 11:26:39 PM
Now it is 'only' to picture something like a small Central Park. :)
This will take some time. I have no idea right now, 7:30 Sunday morning.

Title: Re: Herbalist
Post by: Abandoned on November 05, 2017, 05:01:59 AM
 :) At another time in the future, I would not mind having more buildings to match the wall and roof texture of the original "happy" house Happy Haven from Houses for Sale mod. It is a really nice tower house and I think it is a little lost and forgotten in that mod.  The roof is on one of the alotofseed traders with cedar wood walls and a covering also.  Just a thought.  :)
Title: Re: Herbalist
Post by: kid1293 on November 05, 2017, 05:03:58 AM
Thanks for sharing your thoughts.  ;)

That can very well be something in the future!
I have a lot to go through and check if I can 're-use or re-build' for something new.
Title: Re: Herbalist
Post by: galensgranny on November 08, 2017, 04:14:54 AM
Quote from: kid1293 on November 04, 2017, 06:43:16 AM
The textures remind a bit of Forest Outpost?

Yes!  Yes they do, not with the log houses, but with the Outpost's barn and workshop walls.  I just noticed it yesterday when I had the Forest Outpost barn and workshop out of the forest near the Twilight Herbalist house.  It's like they belong together.  This is great!
Title: Re: Herbalist
Post by: twilightbreeze on November 17, 2017, 05:59:35 PM
Ah poop. I wanna play The North for awhile, but apparently the Twilight Herbalist stuff kid made me is for 1.07. sigh.

I hope The North for  1.07 comes out soon.
Title: Re: Herbalist
Post by: brads3 on November 17, 2017, 07:53:22 PM
actually that should work. someone can correct me if i am wrong. if you play the north mod without much mods it will ignore the upgraded tags and still work as it did.the herbalist mod shouldn't use any of the new tags so it should work with the north fine.the only time you are going to run into big problems with the 1.07 is if you use CC or any of the new housing mods that were experimented with that had more than 3 materials to build. i should add i wouldn't mix DS's mods with his iron with the north.
     most mods old or new don't use the new tags so they will interchange.by using the compatibility 1.07 mod,RED's original NMT still functions and is quite useable as well. you will note stuff still stores under the older tags. totally functionable. bricks,tiles,etc.

even with the 1.07 upgrade,most older mods will still function.just be aware of the differences in storage.