Author Topic: Colonial Houses 1.53  (Read 28626 times)

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Offline estherhb

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Re: Colonial Houses V1
« Reply #30 on: July 06, 2016, 05:40:52 AM »
Love the new Colonial Houses and the varied styles, details, and colors. Both seem to be the right size when compared with other houses. There's really a need for both of these sizes. If it seems like the small houses are small, I think the solution is to add some medium houses that are 4 by 5 (includes the road). :)

Offline kid1293

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Re: Colonial Houses V1
« Reply #31 on: July 06, 2016, 05:50:46 AM »
@estherhb - I think it's good idea, but right now I feel ... tender in my head.
I want so much to finish what I started, it's hard to imagine even more houses.  :)

Meeting House soon finished. I won't release until I have more.

Kralyerg from CC said I can use their resources so I don't collide with CC.
It will flag red but if you really want blueberry 'marmalade' it is now possible.  ;)

Edit: A little later and no meltdown :)
« Last Edit: July 06, 2016, 07:19:40 AM by kid1293 »

Offline estherhb

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Re: Colonial Houses V1
« Reply #32 on: July 06, 2016, 08:22:04 AM »
Looks really good!  It is so much easier to pass on my wish list than it would be to make the models. Thanks for all the mods you've been creating!

Offline kid1293

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Re: Colonial Houses V1
« Reply #33 on: July 06, 2016, 10:21:21 AM »
I thought about what you said and decided to take a different approach.

I make both high and low in the same building to bridge the gap between them.
If I can do one or two of these buildings it will even out the differences, I think.

Here is the boardinghouse.

Online Discrepancy

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Re: Colonial Houses V1
« Reply #34 on: July 07, 2016, 04:25:22 AM »
I also think the house sizes are fine as is in original v1 release.

Great work Kid1293!

I look forward to the future additions.

I like the idea of the meeting house townhall with spiritual happiness added...
does it just give spirtual happiness or is there a cleric employed?

Offline kid1293

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Re: Colonial Houses V1
« Reply #35 on: July 07, 2016, 04:29:15 AM »
Hi!
It's a free spiritual experience! :)

Offline kid1293

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Re: Colonial Houses V1
« Reply #36 on: July 07, 2016, 08:38:19 AM »
@tanypredator - is this OK?
Maybe too much green, but it looks balanced.

Offline The Pilgrim

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Re: Colonial Houses V1
« Reply #37 on: July 07, 2016, 10:10:44 AM »
I love the look of the new buildings, except the green of the boarding house.  The meeting house is perfect!!

Offline kid1293

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Re: Colonial Houses V1
« Reply #38 on: July 07, 2016, 10:18:00 AM »
Hi Pilgrim!
Do you think the green should be more pale or another color?


Edit: Like this?
« Last Edit: July 07, 2016, 10:24:34 AM by kid1293 »

Offline McLallen

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Re: Colonial Houses V1
« Reply #39 on: July 07, 2016, 11:05:45 AM »
Think, the first one looks better.

Offline kid1293

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Re: Colonial Houses V1
« Reply #40 on: July 07, 2016, 11:10:13 AM »
Not too much ... pear popsicle?  ::)

Offline Turis

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Re: Colonial Houses V1
« Reply #41 on: July 07, 2016, 11:25:25 AM »
I would prefer the same colours as the Nordic houses so they would match in the game.

Offline RedKetchup

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Re: Colonial Houses V1
« Reply #42 on: July 07, 2016, 11:31:12 AM »
it makes it very strange at this color ^^ looks like ... 1960s ^^
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Offline The Pilgrim

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Re: Colonial Houses V1
« Reply #43 on: July 07, 2016, 11:52:24 AM »
I would go more of a yellow I think

Offline kid1293

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Re: Colonial Houses V1
« Reply #44 on: July 07, 2016, 12:05:36 PM »
OK. OK.
Not psychedelic. No popsicle dripping.
And more yellow. Like this - (I have plenty of time) :)

Edit: If I mix all three I get the second picture.
« Last Edit: July 07, 2016, 12:14:30 PM by kid1293 »