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Help a newbie!

Started by jesta030, January 22, 2017, 12:03:50 AM

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Tom Sawyer

A new modder on fire.  ;D

I look forward to these houses. A separate part for food production sounds interesting and realistic. Lets see how it works in game.

Paeng

Quote from: jesta030 on February 01, 2017, 08:11:01 AMDont think I'll sleep tonight

You're doomed...  ::)  Lucky you!  ;)

That first building looks great  :)
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

jesta030

#17
Am I overdoing this? Probably. Am I having fun and learning in the process? Definitely.



Will try to build into banished tomorrow and upload the mod/blend file to ask for critique.

RedKetchup

sweet !! looks perfect ! great job !
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kid1293


Very promising!
You are spot on with the style.


Keep going!

Paeng

Quote from: jesta030 on February 03, 2017, 03:57:18 PMAm I overdoing this?

Certainly not... I love some good weathering / "grunge", as well as distinct sidings, fascia boards, foundations etc...  :)
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

RedKetchup

Quote from: Paeng on February 04, 2017, 03:46:45 AM
Quote from: jesta030 on February 03, 2017, 03:57:18 PMAm I overdoing this?

Certainly not... I love some good weathering / "grunge", as well as distinct sidings, fascia boards, foundations etc...  :)

yeah everything is great !!
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brads3

Quote from: jesta030 on February 03, 2017, 03:57:18 PM
. Am I having fun and learning in the process? Definitely.

thats the kind of modders we like. new styles and new ideas.

Abandoned

Can't really be much help but wanted to say I really like weathered/grunge look too.  I think the red brick chimney could be change to plain stone like foundation or even chipped or crumbling stone.  Looking forward to see more.

jesta030

cant import to blender because im failing at baking the AO. i have a circular dependency in blender which fucks the output. no idea how to fix this.

back to the drawing board it is!

RedKetchup

Quote from: jesta030 on February 05, 2017, 01:35:28 PM
cant import to blender because im failing at baking the AO.

you are not obligated to bake AOs !!! i never never never do any. i always use a "white" png of 64x64 pixels.
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jesta030

#26
okay i'll need some help (hence the topics title):

i went back to the drawing board and created the simplest houde thinkable. then i followed discrepancy's excellent tutorial at: http://worldofbanished.com/index.php?topic=1216.0 only to get this error while trying to build:

Assert: Failed to load resource 'C:\BanishedKit_1.0.5.160505\MyMods\Test\bin\Test_Test.crs'

Object\ExternalFactory.cpp(364)

Callstack:
Runtime-x64-profile.dll(0x00000000eef95a95)
Runtime-x64-profile.dll(0x00000000eef9b0d9)
Runtime-x64-profile.dll(0x00000000eef84b4a)
Runtime-x64-profile.dll(0x00000000eef9ab9a)
Runtime-x64-profile.dll(0x00000000eef84b4a)
Runtime-x64-profile.dll(0x00000000eef9a6af)
Runtime-x64-profile.dll(0x00000000eef943ac)
Runtime-x64-profile.dll(0x00000000eef9199d)
Runtime-x64-profile.dll(0x00000000eef958ac)
Tools-x64.exe(0x000000003f9f3c50)
Tools-x64.exe(0x000000003fb72a73)
kernel32.dll(0x00000000774659cd)
ntdll.dll(0x000000007759a561)


When i ignore this error i get a folder called "bin" with a TestResources_resources.crs (mod is called test) of 1KB in MyMods/Test

when I execute the run.bat the house doesnt show anywhere in the toolbar...

kid1293

1.
In your test.rsc (I think it is in the start folder of your mod)

Do you have a section called test?
The compiler tries to load it.


Toolbar test
{
Toolbar _parent = "Game/Toolbar.rsc:resources";
int _sortPriority = 500;
Action _action = Tool;
ComponentDescription _tool = "Template/gardenshed.rsc";
bool _autoHotKey = true;
}

If it is called something else it crashes.

2.
If you don't have any such section the call is wrong.
Probably from your testResources.rsc

ExternalList resource
{
External _resources
[
  "test.rsc:test"
]
}

change that to:

ExternalList resource
{
External _resources
[
  "test.rsc"
]
}


That is what comes to mind, but it can be other things too.

jesta030

Thanks for the quick answer.

I forgot to change "apiary" to "test" somewhere. used notpad++'s option to search and replace in whole directorys to fix it. it now builds without errors and i can build the model ingame but it's mostly pretty dark....

http://imgur.com/a/Udxcy

the AO bake is alright, tried inverting it which actually changes nothing. the UVmap is sitting correctly on the AO bake... no idea.

RedKetchup

#29
make sure the AO has been made from a very light grey color texture (almost white). the game is extremly sensible.

and what kind of light did you used in blender ? in 3dsmax we use "light => standard => Skylight" to get a light all around (and not just 2 sides) like a bright and beautiful sunny day.
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