Author Topic: Reeds v. 1.1 + NatDiv  (Read 996 times)

0 Members and 1 Guest are viewing this topic.

Offline adelegarland

  • Trader
  • ****
  • Posts: 121
Re: Reeds v. 1.1 + NatDiv
« Reply #15 on: July 17, 2017, 08:53:15 AM »
Tried that, no luck, now getting fatal access violation crash...  I just gotta have those reeds
Put it all back the way it was, no reeds and no crash!

Online brads3

  • Banished Expert
  • *****
  • Posts: 1444
Re: Reeds v. 1.1 + NatDiv
« Reply #16 on: July 17, 2017, 10:13:47 AM »
sounds like a conflict with another mod in the order or the flora mod.did you try turing the flora off and see how it runs then?is 1 way to narrow it down.
if the reed mod was made to work with the newer nat div , it may or may not work with the older versions.then you might get away with the plain reed mod. worth trying.

Offline adelegarland

  • Trader
  • ****
  • Posts: 121
Re: Reeds v. 1.1 + NatDiv
« Reply #17 on: July 17, 2017, 12:15:27 PM »
@brads3 Tried turning off the flora mod and again, crash!   I noticed someone was using NatDiv2,  Where can I find that?   Maybe I need to use that one?
@jesta030 Have you tried this mod with any of Necora and Tany's Flora mods?  And which NatDiv version were you using with this mod?
And guys - Thanks for all the help, suggestions and most of all these great Mods!   

Online brads3

  • Banished Expert
  • *****
  • Posts: 1444
Re: Reeds v. 1.1 + NatDiv
« Reply #18 on: July 17, 2017, 12:26:51 PM »
that is what i think your problem is since you are crashing. you are using the wrong nat div and reed mod. try the plain reed mod instead of the reed+nat div.  the newer nat div has been known to cause the game to run slow. i have used both with the pine mod. i have not tried the flora mod.at the moment i went back to using the original nat div. you can find the new version here:

http://worldofbanished.com/index.php?topic=1633.240