Author Topic: Modkit and Wineskins  (Read 608 times)

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Offline seanth

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Modkit and Wineskins
« on: September 20, 2017, 08:33:11 PM »
With 1.0.7 out and Mac OS versions officially canceled, I sat down to try and get the modkit working in a wineskin

Has anyone been successful in trying to do this? I can get stand-alone Banished and the Steam version of Banished to work in a wineskin with no problem, but have not been successful with the modkit yet.

Offline RedKetchup

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Re: Modkit and Wineskins
« Reply #1 on: September 20, 2017, 11:47:12 PM »
oh that , i cannot help you unfortunatly. we all use a PC
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Offline seanth

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Re: Modkit and Wineskins
« Reply #2 on: September 21, 2017, 10:00:03 AM »
That being the case, I might start making updates here in the hopes I am eventually successful and can offer a guide for others.

As of today, I have made moderate progress.

-Edited BuildExamples.bat and BuildResources.bat to use bin\x32\Tools-x32.exe
-VideoDX11-x32-profile.dll leads to consistent crash of Tools-x32.exe. Renamed to VideoDX11-x32-profile.disabled_dll to try and force use of DX9.
     This helped a lot, though Tools-x32.exe still _sometimes_ crashes
Will try copying files from game WinData over into modkit WinData again.

Offline gatinho65

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Re: Modkit and Wineskins
« Reply #3 on: September 28, 2017, 03:06:32 PM »
I hope you keep up with this! Even on my mac I was able to create and contribute some small creations for SimCity, it would be wonderful to be have the same chance with Banished if it is possible to use the tools with wine.