Author Topic: Kid - Tool Emporium V1.01  (Read 2320 times)

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Online kid1293

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Kid - Tool Emporium V1.01
« on: October 26, 2017, 07:06:02 AM »
Kid - Tool Emporium V1.01

V1.01 Fix for wrong display of iron limit.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=373

http://worldofbanished.com/gallery/2582_26_10_17_6_32_46.png
Kid - Tool Emporium V1.01



« Last Edit: February 06, 2018, 01:16:36 PM by kid1293 »

Offline RedKetchup

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Re: Kid - Tool Emporium V1
« Reply #1 on: October 26, 2017, 07:35:36 AM »
wow  :o  thats very very nice @kid1293  !!!!
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Online kid1293

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Re: Kid - Tool Emporium V1
« Reply #2 on: October 26, 2017, 07:37:44 AM »
Thanks. As you can see I am going mainstream and using ore now.  :D

Offline RedKetchup

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Re: Kid - Tool Emporium V1
« Reply #3 on: October 26, 2017, 08:35:40 AM »
Thanks. As you can see I am going mainstream and using ore now.  :D

i c , i c :)
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Offline brads3

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Re: Kid - Tool Emporium V1
« Reply #4 on: October 26, 2017, 10:18:20 AM »
alwAYS good to see new mods created

Offline adelegarland

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Re: Kid - Tool Emporium V1
« Reply #5 on: October 26, 2017, 10:48:59 AM »
Thanks. As you can see I am going mainstream and using ore now.  :D

Since you're going mainstream now, how about making the little workplace set use all the other new resources, like the clothing, pelts, furs, cotton, and other stuff?  Maybe a little smelter and little thresher to make thatch from grass?   I love starting out with these guys, make the best tiny camp!   
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Online kid1293

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Re: Kid - Tool Emporium V1
« Reply #6 on: October 26, 2017, 12:04:13 PM »
@adelegarland - there is so many new resources in mods I don't use.
It gets tricky to make workplaces compatible with everything.
I can certainly start collecting resources and see what happens in the future.
Don't get your hopes up too much. I have just finished one mod and I am
updating other mods. I haven't really played Banished for over a year now.  :(
Not that it is a bad idea. Far from it! It is just so much work I don't really know
where to begin.

Offline adelegarland

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Re: Kid - Tool Emporium V1
« Reply #7 on: October 26, 2017, 01:01:30 PM »
Well, Kid, I thank you for even considering it!  I know how much work it must be!   If you can - great, if not... oh well   :)
What's this about not playing for a year???  I order you to drop everything and PLAY!   Have some FUN! :P
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Offline galensgranny

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Re: Kid - Tool Emporium V1
« Reply #8 on: October 26, 2017, 03:21:46 PM »
Thanks for making more items for the game, Kid!  They look very nice.  :)   I am very glad to see a shed only for tools.  Just yesterday I was wishing for that in a town I am playing, and now here it is!

Online kid1293

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Re: Kid - Tool Emporium V1
« Reply #9 on: October 26, 2017, 03:41:29 PM »
Actually it IS fun to mod. Tiring but very rewarding.
After a mod I feel empty and may sound grumpy but I listen to your requests and ideas.

Like @galensgranny said, you think of something odd, special.
If I hit that spot I feel very happy!

It has become a habit to make teamed mods. I can reuse textures and I already have one style.
I think about buildings that are linked together and by making them the same style you can
build nice clusters (or 'guild area' in case of production).

:)

Offline Turis

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Re: Kid - Tool Emporium V1
« Reply #10 on: October 27, 2017, 03:14:21 AM »
First, amazing job, @kid1293 !

Second, Is it compatible with the North mod?

Online kid1293

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Re: Kid - Tool Emporium V1
« Reply #11 on: October 27, 2017, 04:35:26 AM »
@Turis - I don't know for sure.
Tom may have other flags. Talk to him about him making a patch
(he has access to code). I'm out on a limb with this ore business.
It is completely new to me. Before this I have avoided ore.

Offline adelegarland

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Re: Kid - Tool Emporium V1
« Reply #12 on: February 06, 2018, 09:27:46 AM »
@kid1293  Just a quick mention, the Ore Furnace is showing tool limits instead of iron limits on it's interface. 
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Offline Gatherer

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Re: Kid - Tool Emporium V1
« Reply #13 on: February 06, 2018, 09:45:35 AM »
@kid1293 Is it possible to add some type of fuel to the ore furnace as a production requirement? Charcoal perhaps?
Fiat panis

Online kid1293

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Re: Kid - Tool Emporium V1
« Reply #14 on: February 06, 2018, 10:24:29 AM »
@adelegarland - quite right so...
I missed that. Will change!

@Gatherer - I don't want to add charcoal. Then I must have a burner for making charcoal too.
I can add firewood but it will offset the value. It will be a loss to make iron that way.