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[SOLVED] model axis orientation

Started by PAPA_BEAR, November 27, 2016, 12:41:20 PM

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PAPA_BEAR

hi, i tried to model a new old mosque. and i try to export to banished. it always show a Y-up, but i'm pretty sure if my fbx export was a z-up.

Turis

Joke: Don't ever build on the tornado alley!

RedKetchup

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PAPA_BEAR

#3
autodesk maya

PAPA_BEAR

i figured it out, i'm rotating my model to Z axis, then freeze transform, and rotating again to -90. export as Y-up

RedKetchup

sweet :) now just need to add some textures to it :)
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Discrepancy


PAPA_BEAR

#7
thanks  :D